Fix HLSL debug logging
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@ -2756,7 +2756,7 @@ extern HRESULT EmuRecompileVshFunction
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DbgVshPrintf("-- HLSL conversion 1 ---\n");
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DbgVshPrintf("%s", BuildShader(pShader));
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DbgVshPrintf(BuildShader(pShader).c_str());
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DbgVshPrintf("-----------------------\n");
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VshConvertShader(pShader, bNoReservedConstants);
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@ -2770,7 +2770,7 @@ extern HRESULT EmuRecompileVshFunction
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DbgVshPrintf("-----------------------\n");
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DbgVshPrintf("-- HLSL conversion 2 ---\n");
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DbgVshPrintf("%s", BuildShader(pShader));
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DbgVshPrintf(BuildShader(pShader).c_str());
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DbgVshPrintf("-----------------------\n");
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// HACK: Azurik. Prevent Direct3D from trying to assemble this.
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