Use int instead of uint for compatibility with optimizer level 0
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@ -256,7 +256,7 @@ VS_OUTPUT main(const VS_INPUT xIn)
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// Initialize input registers from the vertex buffer
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// Or use an override value set with SetVertexData4f
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for(uint i = 0; i < 16; i++){
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for(int i = 0; i < 16; i++){
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v[i] = vOverride[i] ? vOverrideValue[i] : xIn.v[i];
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}
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