Patches: Explicitly construct xbox_patch_t
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@ -49,7 +49,7 @@ const uint32_t PATCH_HLE_OHCI = 1 << 3;
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const uint32_t PATCH_IS_FIBER = 1 << 4;
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#define PATCH_ENTRY(Name, Func, Flags) \
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{ Name, { &Func, Flags} }
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{ Name, xbox_patch_t { (void *)&Func, Flags} }
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// Map of Xbox Patch names to Emulator Patches
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// A std::string is used as it's possible for a symbol to have multiple names
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