Loader : Log errors to console output. Also added a few comments

This commit is contained in:
PatrickvL 2019-02-05 10:59:57 +01:00 committed by RadWolfie
parent 4e1062905d
commit 9f19b26161
3 changed files with 113 additions and 7 deletions

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@ -0,0 +1,75 @@
// This is an open source non-commercial project. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx is free software; you can redistribute it
// * and/or modify it under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2017-2019 Patrick van Logchem <pvanlogchem@gmail.com>
// *
// * All rights reserved
// *
// ******************************************************************
// CxbxEmulator.cpp : Defines the exported functions for the DLL application.
#include "stdafx.h"
#include "Cxbx.h"
DWORD WINAPI Emulate()
{
FUNC_EXPORTS
/*! verify Cxbx-Loader.exe is loaded to base address 0x00010000 */
if ((UINT_PTR)GetModuleHandle(nullptr) != CXBX_BASE_ADDR)
{
/*! CXBX_BASE_ADDR is defined as 0x00010000, which is the base address of
the Cxbx-Loader.exe host executable.
Set in Cxbx-Loader.exe Project options, Linker, Advanced, Base Address */
MessageBox(NULL, "Cxbx-Loader.exe was not loaded to base address 0x00010000 (which is a requirement for Xbox emulation)", "Cxbx-Reloaded", MB_OK);
return 1;
}
/* Initialize Cxbx File Paths */
CxbxInitFilePaths();
/*! initialize shared memory */
if (!EmuShared::Init()) {
MessageBox(NULL, "Could not map shared memory!", "Cxbx-Reloaded", MB_OK);
return 1;
}
LPSTR CommandLine = GetCommandLine();
int argc;
PCHAR *argv = CommandLineToArgvA(CommandLine, &argc);
CxbxKrnlMain(argc, argv);
LocalFree(argv);
/*! cleanup shared memory */
EmuShared::Cleanup();
return 0;
}

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@ -87,6 +87,32 @@ unsigned char virtual_memory_placeholder[VM_PLACEHOLDER_SIZE] = { 0 }; // = { OP
// /SUBSYSTEM:CONSOLE
// /ENTRY:"rawMain"
void OutputMessage(const char *msg)
{
if (!msg) {
return;
}
OutputDebugStringA(msg); // Send message to debugger output too
HANDLE hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD nNumberOfCharsToWrite = 0;
while (msg[nNumberOfCharsToWrite]) nNumberOfCharsToWrite++; // poor-man's strlen()
// Detect output-redirection to a file
DWORD ConsoleMode;
if (!GetConsoleMode(hConsoleOutput, &ConsoleMode)) {
// Note : assume the output file accepts ANSI encoded characters
DWORD NumberOfBytesWritten;
WriteFile(hConsoleOutput, (const void *)msg, nNumberOfCharsToWrite, &NumberOfBytesWritten, /*lpOverlapped=*/NULL);
} else {
// Write message to console output
DWORD NumberOfCharsWritten;
WriteConsoleA(hConsoleOutput, (const void *)msg, nNumberOfCharsToWrite, &NumberOfCharsWritten, /*lpReserved=*/NULL);
}
}
DWORD CALLBACK rawMain()
{
(void)virtual_memory_placeholder; // prevent optimization removing this data
@ -99,7 +125,7 @@ DWORD CALLBACK rawMain()
}
if (!bIsWow64Process) {
OutputDebugString("Not running as a WOW64 process!");
OutputMessage("Not running as a WOW64 process!\n");
return ERROR_BAD_ENVIRONMENT;
}
@ -108,18 +134,18 @@ DWORD CALLBACK rawMain()
GetSystemInfo(&SystemInfo);
if (SystemInfo.dwAllocationGranularity != BLOCK_SIZE) {
OutputDebugString("Unsupported system allocation granularity!");
OutputMessage("Unsupported system allocation granularity!\n");
return ERROR_BAD_ENVIRONMENT;
}
if (SystemInfo.dwPageSize != PAGE_SIZE) {
OutputDebugString("Unsupported system page size!");
OutputMessage("Unsupported system page size!\n");
return ERROR_BAD_ENVIRONMENT;
}
if (SystemInfo.lpMaximumApplicationAddress < (void*)0xFFFEFFFF) {
// Note : If this fails, the large-address-aware linker flag must be restored
OutputDebugString("Maximum applocation address too low!");
OutputMessage("Maximum application address too low!\n");
return ERROR_BAD_ENVIRONMENT;
}
@ -138,16 +164,17 @@ DWORD CALLBACK rawMain()
if (!ReserveAddressRanges(system)) {
// If we get here, emulation lacks important address ranges; Don't launch
OutputDebugString("Required address range couldn't be reserved!");
OutputMessage("Required address range couldn't be reserved!\n");
return ERROR_NOT_ENOUGH_MEMORY;
}
// Only after the required memory ranges are reserved, load our emulation DLL
HMODULE hEmulationDLL = LoadLibraryA("CxbxEmulator.dll");
if (!hEmulationDLL) {
OutputMessage("Error loading CxbxEmulator.dll\n");
LPTSTR Error = GetLastErrorString();
if (Error) {
OutputDebugString(Error);
OutputMessage(Error);
FreeLastErrorString(Error);
}
@ -158,7 +185,7 @@ DWORD CALLBACK rawMain()
typedef void (WINAPI *Emulate_t)();
Emulate_t pfnEmulate = (Emulate_t)GetProcAddress(hEmulationDLL, "Emulate");
if (!pfnEmulate) {
OutputDebugString("Entrypoint not found!");
OutputMessage("Entrypoint not found!\n");
return ERROR_RESOURCE_NOT_FOUND;
}

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@ -43,6 +43,7 @@ bool VerifyAddressRange(int index)
if (BaseAddress == 0) {
// The zero page (the entire first 64 KB block) can't be verified
// so to avoid verification failures, we just skip it, knowing it'll be alright
BaseAddress += BLOCK_SIZE;
Size -= BLOCK_SIZE;
}
@ -62,6 +63,9 @@ bool VerifyAddressRange(int index)
// Allowed deviations
if (XboxAddressRanges[index].Start == 0) {
AllocationBase = (PVOID)0x10000;
// TODO : Either update below to current section layout, or reduce the number of sections
// (by merging them, preferrably into a single section if possible).
// (Note, that merging sections would make the loader smaller, so that's preferrable.)
switch (BaseAddress) {
case 0x10000: // Image Header
RegionSize = PAGE_SIZE;