Loader : Log errors to console output. Also added a few comments
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// This is an open source non-commercial project. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx is free software; you can redistribute it
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// * and/or modify it under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2017-2019 Patrick van Logchem <pvanlogchem@gmail.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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// CxbxEmulator.cpp : Defines the exported functions for the DLL application.
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#include "stdafx.h"
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#include "Cxbx.h"
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DWORD WINAPI Emulate()
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{
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FUNC_EXPORTS
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/*! verify Cxbx-Loader.exe is loaded to base address 0x00010000 */
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if ((UINT_PTR)GetModuleHandle(nullptr) != CXBX_BASE_ADDR)
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{
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/*! CXBX_BASE_ADDR is defined as 0x00010000, which is the base address of
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the Cxbx-Loader.exe host executable.
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Set in Cxbx-Loader.exe Project options, Linker, Advanced, Base Address */
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MessageBox(NULL, "Cxbx-Loader.exe was not loaded to base address 0x00010000 (which is a requirement for Xbox emulation)", "Cxbx-Reloaded", MB_OK);
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return 1;
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}
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/* Initialize Cxbx File Paths */
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CxbxInitFilePaths();
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/*! initialize shared memory */
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if (!EmuShared::Init()) {
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MessageBox(NULL, "Could not map shared memory!", "Cxbx-Reloaded", MB_OK);
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return 1;
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}
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LPSTR CommandLine = GetCommandLine();
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int argc;
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PCHAR *argv = CommandLineToArgvA(CommandLine, &argc);
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CxbxKrnlMain(argc, argv);
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LocalFree(argv);
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/*! cleanup shared memory */
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EmuShared::Cleanup();
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return 0;
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}
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@ -87,6 +87,32 @@ unsigned char virtual_memory_placeholder[VM_PLACEHOLDER_SIZE] = { 0 }; // = { OP
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// /SUBSYSTEM:CONSOLE
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// /ENTRY:"rawMain"
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void OutputMessage(const char *msg)
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{
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if (!msg) {
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return;
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}
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OutputDebugStringA(msg); // Send message to debugger output too
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HANDLE hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
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DWORD nNumberOfCharsToWrite = 0;
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while (msg[nNumberOfCharsToWrite]) nNumberOfCharsToWrite++; // poor-man's strlen()
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// Detect output-redirection to a file
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DWORD ConsoleMode;
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if (!GetConsoleMode(hConsoleOutput, &ConsoleMode)) {
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// Note : assume the output file accepts ANSI encoded characters
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DWORD NumberOfBytesWritten;
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WriteFile(hConsoleOutput, (const void *)msg, nNumberOfCharsToWrite, &NumberOfBytesWritten, /*lpOverlapped=*/NULL);
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} else {
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// Write message to console output
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DWORD NumberOfCharsWritten;
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WriteConsoleA(hConsoleOutput, (const void *)msg, nNumberOfCharsToWrite, &NumberOfCharsWritten, /*lpReserved=*/NULL);
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}
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}
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DWORD CALLBACK rawMain()
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{
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(void)virtual_memory_placeholder; // prevent optimization removing this data
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@ -99,7 +125,7 @@ DWORD CALLBACK rawMain()
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}
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if (!bIsWow64Process) {
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OutputDebugString("Not running as a WOW64 process!");
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OutputMessage("Not running as a WOW64 process!\n");
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return ERROR_BAD_ENVIRONMENT;
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}
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@ -108,18 +134,18 @@ DWORD CALLBACK rawMain()
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GetSystemInfo(&SystemInfo);
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if (SystemInfo.dwAllocationGranularity != BLOCK_SIZE) {
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OutputDebugString("Unsupported system allocation granularity!");
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OutputMessage("Unsupported system allocation granularity!\n");
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return ERROR_BAD_ENVIRONMENT;
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}
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if (SystemInfo.dwPageSize != PAGE_SIZE) {
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OutputDebugString("Unsupported system page size!");
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OutputMessage("Unsupported system page size!\n");
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return ERROR_BAD_ENVIRONMENT;
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}
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if (SystemInfo.lpMaximumApplicationAddress < (void*)0xFFFEFFFF) {
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// Note : If this fails, the large-address-aware linker flag must be restored
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OutputDebugString("Maximum applocation address too low!");
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OutputMessage("Maximum application address too low!\n");
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return ERROR_BAD_ENVIRONMENT;
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}
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@ -138,16 +164,17 @@ DWORD CALLBACK rawMain()
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if (!ReserveAddressRanges(system)) {
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// If we get here, emulation lacks important address ranges; Don't launch
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OutputDebugString("Required address range couldn't be reserved!");
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OutputMessage("Required address range couldn't be reserved!\n");
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return ERROR_NOT_ENOUGH_MEMORY;
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}
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// Only after the required memory ranges are reserved, load our emulation DLL
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HMODULE hEmulationDLL = LoadLibraryA("CxbxEmulator.dll");
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if (!hEmulationDLL) {
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OutputMessage("Error loading CxbxEmulator.dll\n");
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LPTSTR Error = GetLastErrorString();
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if (Error) {
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OutputDebugString(Error);
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OutputMessage(Error);
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FreeLastErrorString(Error);
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}
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@ -158,7 +185,7 @@ DWORD CALLBACK rawMain()
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typedef void (WINAPI *Emulate_t)();
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Emulate_t pfnEmulate = (Emulate_t)GetProcAddress(hEmulationDLL, "Emulate");
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if (!pfnEmulate) {
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OutputDebugString("Entrypoint not found!");
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OutputMessage("Entrypoint not found!\n");
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return ERROR_RESOURCE_NOT_FOUND;
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}
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@ -43,6 +43,7 @@ bool VerifyAddressRange(int index)
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if (BaseAddress == 0) {
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// The zero page (the entire first 64 KB block) can't be verified
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// so to avoid verification failures, we just skip it, knowing it'll be alright
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BaseAddress += BLOCK_SIZE;
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Size -= BLOCK_SIZE;
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}
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@ -62,6 +63,9 @@ bool VerifyAddressRange(int index)
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// Allowed deviations
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if (XboxAddressRanges[index].Start == 0) {
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AllocationBase = (PVOID)0x10000;
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// TODO : Either update below to current section layout, or reduce the number of sections
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// (by merging them, preferrably into a single section if possible).
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// (Note, that merging sections would make the loader smaller, so that's preferrable.)
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switch (BaseAddress) {
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case 0x10000: // Image Header
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RegionSize = PAGE_SIZE;
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