Refactor vertex shader microcode conversion to intermediate isntructions, fixing pairing bugs like ignore MAC R1 writes
This commit is contained in:
parent
50a51657b0
commit
d74e5947ee
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@ -61,10 +61,10 @@ VSH_SWIZZLE;
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typedef DWORD DxbxMask,
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*PDxbxMask;
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#define MASK_X 0x001
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#define MASK_Y 0x002
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#define MASK_Z 0x004
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#define MASK_W 0x008
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#define MASK_X 0x008
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#define MASK_Y 0x004
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#define MASK_Z 0x002
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#define MASK_W 0x001
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#define MASK_XYZ MASK_X | MASK_Y | MASK_Z
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#define MASK_XYZW MASK_X | MASK_Y | MASK_Z | MASK_W
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@ -101,19 +101,10 @@ typedef enum _VSH_FIELD_NAME
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FLD_C_R_LOW,
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FLD_C_MUX,
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// Output
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FLD_OUT_MAC_MASK_X,
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FLD_OUT_MAC_MASK_Y,
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FLD_OUT_MAC_MASK_Z,
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FLD_OUT_MAC_MASK_W,
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FLD_OUT_MAC_MASK,
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FLD_OUT_R,
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FLD_OUT_ILU_MASK_X,
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FLD_OUT_ILU_MASK_Y,
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FLD_OUT_ILU_MASK_Z,
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FLD_OUT_ILU_MASK_W,
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FLD_OUT_O_MASK_X,
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FLD_OUT_O_MASK_Y,
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FLD_OUT_O_MASK_Z,
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FLD_OUT_O_MASK_W,
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FLD_OUT_ILU_MASK,
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FLD_OUT_O_MASK,
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FLD_OUT_ORB,
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FLD_OUT_ADDRESS,
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FLD_OUT_MUX,
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@ -230,14 +221,14 @@ typedef struct _VSH_OUTPUT
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// Output register
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VSH_OUTPUT_MUX OutputMux; // MAC or ILU used as output
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VSH_OUTPUT_TYPE OutputType; // C or O
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boolean OutputMask[4];
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int8_t OutputMask;
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int16_t OutputAddress;
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// MAC output R register
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boolean MACRMask[4];
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int16_t MACRAddress;
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// ILU output R register
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boolean ILURMask[4];
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int16_t ILURAddress;
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// MAC output Mask
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int8_t MACRMask;
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// ILU output mask
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int8_t ILURMask;
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// MAC,ILU output R register
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int16_t RAddress;
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}
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VSH_OUTPUT;
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@ -265,8 +256,8 @@ VSH_IMD_INSTRUCTION_TYPE;
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typedef struct _VSH_IMD_OUTPUT
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{
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VSH_IMD_OUTPUT_TYPE Type;
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boolean Mask[4];
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int16_t Address;
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int8_t Mask;
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}
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VSH_IMD_OUTPUT;
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@ -284,8 +275,6 @@ VSH_IMD_PARAMETER;
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typedef struct _VSH_INTERMEDIATE_FORMAT
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{
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boolean IsCombined;
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VSH_IMD_INSTRUCTION_TYPE InstructionType;
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VSH_MAC MAC;
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VSH_ILU ILU;
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@ -361,19 +350,10 @@ static uint8_t VshGetField(uint32_t *pShaderToken,
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{ 3, 30, 2 }, // FLD_C_R_LOW,
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{ 3, 28, 2 }, // FLD_C_MUX,
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// Output
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{ 3, 27, 1 }, // FLD_OUT_MAC_MASK_X,
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{ 3, 26, 1 }, // FLD_OUT_MAC_MASK_Y,
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{ 3, 25, 1 }, // FLD_OUT_MAC_MASK_Z,
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{ 3, 24, 1 }, // FLD_OUT_MAC_MASK_W,
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{ 3, 24, 4 }, // FLD_OUT_MAC_MASK,
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{ 3, 20, 4 }, // FLD_OUT_R,
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{ 3, 19, 1 }, // FLD_OUT_ILU_MASK_X,
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{ 3, 18, 1 }, // FLD_OUT_ILU_MASK_Y,
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{ 3, 17, 1 }, // FLD_OUT_ILU_MASK_Z,
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{ 3, 16, 1 }, // FLD_OUT_ILU_MASK_W,
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{ 3, 15, 1 }, // FLD_OUT_O_MASK_X,
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{ 3, 14, 1 }, // FLD_OUT_O_MASK_Y,
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{ 3, 13, 1 }, // FLD_OUT_O_MASK_Z,
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{ 3, 12, 1 }, // FLD_OUT_O_MASK_W,
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{ 3, 16, 4 }, // FLD_OUT_ILU_MASK,
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{ 3, 12, 4 }, // FLD_OUT_O_MASK,
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{ 3, 11, 1 }, // FLD_OUT_ORB,
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{ 3, 3, 8 }, // FLD_OUT_ADDRESS,
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{ 3, 2, 1 }, // FLD_OUT_MUX,
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@ -482,65 +462,15 @@ static void VshParseInstruction(uint32_t *pShaderToken,
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break;
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}
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pInstruction->Output.OutputMux = (VSH_OUTPUT_MUX)VshGetField(pShaderToken, FLD_OUT_MUX);
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pInstruction->Output.OutputMask[0] = VshGetField(pShaderToken, FLD_OUT_O_MASK_X);
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pInstruction->Output.OutputMask[1] = VshGetField(pShaderToken, FLD_OUT_O_MASK_Y);
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pInstruction->Output.OutputMask[2] = VshGetField(pShaderToken, FLD_OUT_O_MASK_Z);
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pInstruction->Output.OutputMask[3] = VshGetField(pShaderToken, FLD_OUT_O_MASK_W);
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// MAC output
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pInstruction->Output.MACRMask[0] = VshGetField(pShaderToken, FLD_OUT_MAC_MASK_X);
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pInstruction->Output.MACRMask[1] = VshGetField(pShaderToken, FLD_OUT_MAC_MASK_Y);
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pInstruction->Output.MACRMask[2] = VshGetField(pShaderToken, FLD_OUT_MAC_MASK_Z);
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pInstruction->Output.MACRMask[3] = VshGetField(pShaderToken, FLD_OUT_MAC_MASK_W);
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pInstruction->Output.MACRAddress = VshGetField(pShaderToken, FLD_OUT_R);
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// ILU output
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pInstruction->Output.ILURMask[0] = VshGetField(pShaderToken, FLD_OUT_ILU_MASK_X);
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pInstruction->Output.ILURMask[1] = VshGetField(pShaderToken, FLD_OUT_ILU_MASK_Y);
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pInstruction->Output.ILURMask[2] = VshGetField(pShaderToken, FLD_OUT_ILU_MASK_Z);
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pInstruction->Output.ILURMask[3] = VshGetField(pShaderToken, FLD_OUT_ILU_MASK_W);
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pInstruction->Output.ILURAddress = VshGetField(pShaderToken, FLD_OUT_R);
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pInstruction->Output.OutputMask = VshGetField(pShaderToken, FLD_OUT_O_MASK);
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pInstruction->Output.MACRMask = VshGetField(pShaderToken, FLD_OUT_MAC_MASK);
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pInstruction->Output.ILURMask = VshGetField(pShaderToken, FLD_OUT_ILU_MASK);
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pInstruction->Output.RAddress = VshGetField(pShaderToken, FLD_OUT_R);
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// Finally, get a0.x indirect constant addressing
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pInstruction->a0x = VshGetField(pShaderToken, FLD_A0X);
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pInstruction->Final = VshGetField(pShaderToken, FLD_FINAL);
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}
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static inline int VshIsMaskInUse(const boolean* pMask)
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{
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return (pMask[0] || pMask[1] || pMask[2] || pMask[3]);
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}
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static inline boolean VshInstrWritesToMAC_R(VSH_SHADER_INSTRUCTION* pInstruction)
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{
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return VshIsMaskInUse(pInstruction->Output.MACRMask)
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&& pInstruction->MAC != MAC_NOP;
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}
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static inline boolean VshInstrWritesToMAC_O(VSH_SHADER_INSTRUCTION* pInstruction)
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{
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return VshIsMaskInUse(pInstruction->Output.OutputMask)
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&& pInstruction->Output.OutputMux == OMUX_MAC
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&& pInstruction->MAC != MAC_NOP;
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}
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static inline boolean VshInstrWritesToMAC_ARL(VSH_SHADER_INSTRUCTION* pInstruction)
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{
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return /*!VshIsMaskInUse(pInstruction->Output.OutputMask) &&
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pInstruction->Output.OutputMux == OMUX_MAC &&*/
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pInstruction->MAC == MAC_ARL;
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}
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static inline boolean VshInstrWritesToILU_R(VSH_SHADER_INSTRUCTION* pInstruction)
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{
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return VshIsMaskInUse(pInstruction->Output.ILURMask)
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&& pInstruction->ILU != ILU_NOP;
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}
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static inline boolean VshInstrWritesToILU_O(VSH_SHADER_INSTRUCTION* pInstruction)
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{
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return VshIsMaskInUse(pInstruction->Output.OutputMask)
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&& pInstruction->Output.OutputMux == OMUX_ILU
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&& pInstruction->ILU != ILU_NOP;
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}
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static void VshAddParameter(VSH_PARAMETER *pParameter,
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boolean a0x,
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VSH_IMD_PARAMETER *pIntermediateParameter)
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@ -593,197 +523,67 @@ static VSH_INTERMEDIATE_FORMAT *VshNewIntermediate(VSH_XBOX_SHADER *pShader)
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return &pShader->Intermediate[pShader->IntermediateCount++];
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}
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static boolean VshAddInstructionMAC_R(VSH_SHADER_INSTRUCTION *pInstruction,
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VSH_XBOX_SHADER *pShader,
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boolean IsCombined)
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static void VshAddIntermediateOpcode(
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VSH_SHADER_INSTRUCTION* pInstruction,
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VSH_XBOX_SHADER *pShader,
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VSH_IMD_INSTRUCTION_TYPE instr_type,
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int8_t mask)
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{
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VSH_INTERMEDIATE_FORMAT *pIntermediate;
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int R = pInstruction->Output.RAddress;
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// Test for paired opcodes
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if ((pInstruction->MAC != MAC_NOP) && (pInstruction->ILU != ILU_NOP)) {
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if (instr_type == IMD_ILU) {
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// Paired ILU opcodes can only write to R1
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R = 1;
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} else if (R == 1) {
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// Ignore paired MAC opcodes that write to R1
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mask = 0;
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}
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}
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if(!VshInstrWritesToMAC_R(pInstruction)) {
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return FALSE;
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}
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if (mask > 0) {
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VSH_INTERMEDIATE_FORMAT* pIntermediate = VshNewIntermediate(pShader);
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pIntermediate->InstructionType = instr_type;
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pIntermediate->MAC = instr_type == IMD_MAC ? pInstruction->MAC : MAC_NOP;
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pIntermediate->ILU = instr_type == IMD_ILU ? pInstruction->ILU : ILU_NOP;
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if (pInstruction->MAC == MAC_ARL) {
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pIntermediate->Output.Type = IMD_OUTPUT_A0X;
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pIntermediate->Output.Address = 0;
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} else {
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pIntermediate->Output.Type = IMD_OUTPUT_R;
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pIntermediate->Output.Address = R;
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}
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pIntermediate->Output.Mask = mask;
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VshAddParameters(pInstruction, pIntermediate->ILU, pIntermediate->MAC, pIntermediate->Parameters);
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}
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pIntermediate = VshNewIntermediate(pShader);
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pIntermediate->IsCombined = IsCombined;
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// Opcode
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pIntermediate->InstructionType = IMD_MAC;
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pIntermediate->MAC = pInstruction->MAC;
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// Output param
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pIntermediate->Output.Type = IMD_OUTPUT_R;
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pIntermediate->Output.Address = pInstruction->Output.MACRAddress;
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memcpy(pIntermediate->Output.Mask, pInstruction->Output.MACRMask, sizeof(boolean) * 4);
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// Other parameters
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VshAddParameters(pInstruction, ILU_NOP, pInstruction->MAC, pIntermediate->Parameters);
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return TRUE;
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}
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static boolean VshAddInstructionMAC_O(VSH_SHADER_INSTRUCTION* pInstruction,
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VSH_XBOX_SHADER *pShader,
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boolean IsCombined)
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{
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VSH_INTERMEDIATE_FORMAT *pIntermediate;
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if(!VshInstrWritesToMAC_O(pInstruction)) {
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return FALSE;
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}
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pIntermediate = VshNewIntermediate(pShader);
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pIntermediate->IsCombined = IsCombined;
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// Opcode
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pIntermediate->InstructionType = IMD_MAC;
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pIntermediate->MAC = pInstruction->MAC;
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// Output param
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pIntermediate->Output.Type = pInstruction->Output.OutputType == OUTPUT_C ? IMD_OUTPUT_C : IMD_OUTPUT_O;
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pIntermediate->Output.Address = pInstruction->Output.OutputAddress;
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memcpy(pIntermediate->Output.Mask, pInstruction->Output.OutputMask, sizeof(boolean) * 4);
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// Other parameters
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VshAddParameters(pInstruction, ILU_NOP, pInstruction->MAC, pIntermediate->Parameters);
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return TRUE;
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}
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static boolean VshAddInstructionMAC_ARL(VSH_SHADER_INSTRUCTION *pInstruction,
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VSH_XBOX_SHADER *pShader,
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boolean IsCombined)
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{
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VSH_INTERMEDIATE_FORMAT *pIntermediate;
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if(!VshInstrWritesToMAC_ARL(pInstruction)) {
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return FALSE;
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}
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pIntermediate = VshNewIntermediate(pShader);
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pIntermediate->IsCombined = IsCombined;
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// Opcode
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pIntermediate->InstructionType = IMD_MAC;
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pIntermediate->MAC = pInstruction->MAC;
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// Output param
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pIntermediate->Output.Type = IMD_OUTPUT_A0X;
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pIntermediate->Output.Address = pInstruction->Output.OutputAddress;
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pIntermediate->Output.Mask[0] = true; // force a0.x
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// Other parameters
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VshAddParameters(pInstruction, ILU_NOP, pInstruction->MAC, pIntermediate->Parameters);
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return TRUE;
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}
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static boolean VshAddInstructionILU_R(VSH_SHADER_INSTRUCTION *pInstruction,
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VSH_XBOX_SHADER *pShader,
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boolean IsCombined)
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{
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VSH_INTERMEDIATE_FORMAT *pIntermediate;
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if(!VshInstrWritesToILU_R(pInstruction)) {
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return FALSE;
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}
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pIntermediate = VshNewIntermediate(pShader);
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pIntermediate->IsCombined = IsCombined;
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// Opcode
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pIntermediate->InstructionType = IMD_ILU;
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pIntermediate->ILU = pInstruction->ILU;
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// Output param
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pIntermediate->Output.Type = IMD_OUTPUT_R;
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// If this is a combined instruction, only r1 is allowed (R address should not be used)
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pIntermediate->Output.Address = IsCombined ? 1 : pInstruction->Output.ILURAddress;
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memcpy(pIntermediate->Output.Mask, pInstruction->Output.ILURMask, sizeof(boolean) * 4);
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// Other parameters
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VshAddParameters(pInstruction, pInstruction->ILU, MAC_NOP, pIntermediate->Parameters);
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return TRUE;
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}
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static boolean VshAddInstructionILU_O(VSH_SHADER_INSTRUCTION *pInstruction,
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VSH_XBOX_SHADER *pShader,
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boolean IsCombined)
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{
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VSH_INTERMEDIATE_FORMAT *pIntermediate;
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if(!VshInstrWritesToILU_O(pInstruction)) {
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return FALSE;
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}
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pIntermediate = VshNewIntermediate(pShader);
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pIntermediate->IsCombined = IsCombined;
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// Opcode
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pIntermediate->InstructionType = IMD_ILU;
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pIntermediate->ILU = pInstruction->ILU;
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// Output param
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pIntermediate->Output.Type = pInstruction->Output.OutputType == OUTPUT_C ? IMD_OUTPUT_C : IMD_OUTPUT_O;
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pIntermediate->Output.Address = pInstruction->Output.OutputAddress;
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memcpy(pIntermediate->Output.Mask, pInstruction->Output.OutputMask, sizeof(boolean) * 4);
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// Other parameters
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VshAddParameters(pInstruction, pInstruction->ILU, MAC_NOP, pIntermediate->Parameters);
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return TRUE;
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// Is the output mask set?
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if (pInstruction->Output.OutputMask > 0) {
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// Check if we must add a muxed opcode too
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if ((uint8_t)(pInstruction->Output.OutputMux) == (uint8_t)instr_type) {
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VSH_INTERMEDIATE_FORMAT* pMuxedIntermediate = VshNewIntermediate(pShader);
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pMuxedIntermediate->InstructionType = instr_type;
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pMuxedIntermediate->MAC = instr_type == IMD_MAC ? pInstruction->MAC : MAC_NOP;
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pMuxedIntermediate->ILU = instr_type == IMD_ILU ? pInstruction->ILU : ILU_NOP;
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pMuxedIntermediate->Output.Type = pInstruction->Output.OutputType == OUTPUT_C ? IMD_OUTPUT_C : IMD_OUTPUT_O;
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pMuxedIntermediate->Output.Address = pInstruction->Output.OutputAddress;
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pMuxedIntermediate->Output.Mask = pInstruction->Output.OutputMask;
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VshAddParameters(pInstruction, pMuxedIntermediate->ILU, pMuxedIntermediate->MAC, pMuxedIntermediate->Parameters);
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}
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}
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}
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static void VshConvertToIntermediate(VSH_SHADER_INSTRUCTION *pInstruction,
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VSH_XBOX_SHADER *pShader)
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{
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// Five types of instructions:
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// MAC
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//
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// ILU
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//
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// MAC
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// +ILU
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//
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// MAC
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// +MAC
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// +ILU
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//
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// MAC
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// +ILU
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// +ILU
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boolean IsCombined = FALSE;
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if (pInstruction->MAC != MAC_NOP) {
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int8_t mask = pInstruction->MAC == MAC_ARL ? MASK_X : pInstruction->Output.MACRMask;
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VshAddIntermediateOpcode(pInstruction, pShader, IMD_MAC, mask);
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}
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if (VshAddInstructionMAC_R(pInstruction, pShader, IsCombined)) {
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if (VshInstrWritesToMAC_O(pInstruction) ||
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VshInstrWritesToILU_R(pInstruction) ||
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VshInstrWritesToILU_O(pInstruction)) {
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IsCombined = TRUE;
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}
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}
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if (VshAddInstructionMAC_O(pInstruction, pShader, IsCombined)) {
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if (VshInstrWritesToILU_R(pInstruction) ||
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VshInstrWritesToILU_O(pInstruction)) {
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IsCombined = TRUE;
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}
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}
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// Special case, arl (mov a0.x, ...)
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if (VshAddInstructionMAC_ARL(pInstruction, pShader, IsCombined)) {
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if (VshInstrWritesToILU_R(pInstruction) ||
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VshInstrWritesToILU_O(pInstruction)) {
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IsCombined = TRUE;
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}
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}
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if (VshAddInstructionILU_R(pInstruction, pShader, IsCombined)) {
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if (VshInstrWritesToILU_O(pInstruction)) {
|
||||
IsCombined = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
(void)VshAddInstructionILU_O(pInstruction, pShader, IsCombined);
|
||||
if (pInstruction->ILU != ILU_NOP) {
|
||||
VshAddIntermediateOpcode(pInstruction, pShader, IMD_ILU, pInstruction->Output.ILURMask);
|
||||
}
|
||||
}
|
||||
|
||||
#define D3DDECLUSAGE_UNSUPPORTED ((D3DDECLUSAGE)-1)
|
||||
|
@ -1822,10 +1622,10 @@ static void OutputHlsl(std::stringstream& hlsl, VSH_IMD_OUTPUT& dest)
|
|||
// Write the mask as a separate argument to the opcode defines
|
||||
// (No space, so that "dest,mask, ..." looks close to "dest.mask, ...")
|
||||
hlsl << ",";
|
||||
if (dest.Mask[0]) hlsl << "x";
|
||||
if (dest.Mask[1]) hlsl << "y";
|
||||
if (dest.Mask[2]) hlsl << "z";
|
||||
if (dest.Mask[3]) hlsl << "w";
|
||||
if (dest.Mask & MASK_X) hlsl << "x";
|
||||
if (dest.Mask & MASK_Y) hlsl << "y";
|
||||
if (dest.Mask & MASK_Z) hlsl << "z";
|
||||
if (dest.Mask & MASK_W) hlsl << "w";
|
||||
}
|
||||
|
||||
static void ParameterHlsl(std::stringstream& hlsl, VSH_IMD_PARAMETER& paramMeta)
|
||||
|
|
Loading…
Reference in New Issue