Reduce log spam. The vertex declaration is already logged
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@ -1182,9 +1182,9 @@ public:
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// Free the preprocessed declaration copy
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free(pXboxVertexDeclarationCopy);
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// Record which registers are in the vertex declaration
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for (size_t i = 0; i < RegVIsPresentInDeclaration.size(); i++) {
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pCxbxVertexShaderInfo->vRegisterInDeclaration[i] = RegVIsPresentInDeclaration[i];
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EmuLog(LOG_LEVEL::DEBUG, "Vertex regs used: v%d %d", i, pCxbxVertexShaderInfo->vRegisterInDeclaration[i]);
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}
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return Result;
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