fix Discontinuity and GetStatus
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4a27006ce6
commit
0bf0e32df0
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@ -152,12 +152,37 @@ static inline void DSStream_Packet_UploadPartial(
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}
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}
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static inline void DSStream_Packet_Starved(
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static inline void DSStream_Packet_Stop_Internal(
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XTL::X_CDirectSoundStream* pThis
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)
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{
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pThis->Host_isProcessing = false;
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pThis->EmuDirectSoundBuffer8->Stop();
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}
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static inline void DSStream_Packet_Stop(
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XTL::X_CDirectSoundStream* pThis
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)
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{
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DSStream_Packet_Stop_Internal(pThis);
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if (pThis->Host_BufferPacketArray.size() == 0) {
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if ((pThis->EmuFlags & DSE_FLAG_ENVELOPE2) > 0) {
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pThis->Xb_Status |= X_DSSSTATUS_ENVELOPECOMPLETE;
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}
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}
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// We need to log this info since some titles may have stop/played audio often in middle of processing (relative to videos).
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EmuLog(LOG_LEVEL::INFO, "Stopped: pThis = %08X; Remaining packet(s): %d",
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pThis, pThis->Host_BufferPacketArray.size()
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);
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}
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static inline void DSStream_Packet_Starved(
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XTL::X_CDirectSoundStream* pThis
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)
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{
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DSStream_Packet_Stop_Internal(pThis);
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pThis->Xb_Status |= X_DSSSTATUS_STARVED | X_DSSSTATUS_PAUSED;
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// We need to log this info since some titles may have stop/played audio often in middle of processing (relative to videos).
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EmuLog(LOG_LEVEL::INFO, "Starved: pThis = %08X;",
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pThis
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@ -191,6 +216,11 @@ bool DSStream_Packet_Process(
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)
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{
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// Do not allow to process if there is no packets.
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if (pThis->Host_BufferPacketArray.size() == 0) {
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return 0;
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}
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// If title want to pause, then don't process the packets.
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// If media object is being used as playback synch, then don't process the packets.
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if ((pThis->EmuFlags & DSE_FLAG_PAUSE) > 0 ||
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@ -201,9 +231,14 @@ bool DSStream_Packet_Process(
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return 0;
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}
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// Do not allow to process if there is no packets.
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if (pThis->Host_BufferPacketArray.size() == 0) {
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return 0;
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if ((pThis->Xb_Status & X_DSSSTATUS_PAUSED) > 0) {
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pThis->Xb_Status &= ~X_DSSSTATUS_PAUSED;
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}
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if (pThis->Host_isProcessing == false) {
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if (!(pThis->EmuFlags & DSE_FLAG_IS_ACTIVATED)) {
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pThis->EmuFlags |= DSE_FLAG_IS_ACTIVATED;
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}
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}
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DWORD dwAudioBytes;
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@ -253,10 +288,16 @@ bool DSStream_Packet_Process(
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// Once bufPlayed is equal to dwMaxSize, we know the packet is completed.
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if (packetCurrent->bufPlayed == packetCurrent->xmp_data.dwMaxSize) {
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bool isStreamEnd = packetCurrent->isStreamEnd;
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DSStream_Packet_Clear(packetCurrent, XMP_STATUS_SUCCESS, pThis->Xb_lpfnCallback, pThis->Xb_lpvContext, pThis);
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if (pThis->Host_BufferPacketArray.size() == 0) {
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DSStream_Packet_Starved(pThis);
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if (isStreamEnd) {
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DSStream_Packet_Stop(pThis);
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}
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else {
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DSStream_Packet_Starved(pThis);
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}
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return 0;
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}
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#if 0 // Extend debug verification
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@ -304,8 +345,9 @@ void DSStream_Packet_FlushEx_Reset(
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)
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{
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// Remove flags only (This is the only place it will remove other than FlushEx perform set/remove the flags.)
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pThis->EmuFlags &= ~(DSE_FLAG_FLUSH_ASYNC | DSE_FLAG_ENVELOPE | DSE_FLAG_ENVELOPE2);
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pThis->EmuFlags &= ~(DSE_FLAG_FLUSH_ASYNC | DSE_FLAG_ENVELOPE | DSE_FLAG_ENVELOPE2 | DSE_FLAG_PAUSE);
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pThis->Xb_rtFlushEx = 0LL;
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pThis->Xb_Status = 0;
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}
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bool DSStream_Packet_Flush(
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@ -122,6 +122,7 @@ struct X_CDirectSoundBuffer
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#define DSE_FLAG_ENVELOPE (1 << 13)
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#define DSE_FLAG_ENVELOPE2 (1 << 14) // NOTE: This flag is a requirement for GetStatus to return X_DSSSTATUS_ENVELOPECOMPLETE value.
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#define DSE_FLAG_RECIEVEDATA (1 << 20)
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#define DSE_FLAG_IS_ACTIVATED (1 << 21) // Only used for DirectSoundStream class, to acknowledge pause's no activate flag.
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#define DSE_FLAG_DEBUG_MUTE (1 << 30) // Cxbx-R debugging usage only
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#define DSE_FLAG_BUFFER_EXTERNAL (1 << 31)
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#define DSE_FLAG_AUDIO_CODECS (DSE_FLAG_PCM | DSE_FLAG_XADPCM | DSE_FLAG_PCM_UNKNOWN)
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@ -174,6 +175,7 @@ struct host_voice_packet {
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DWORD bufPlayed;
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DWORD bufWrittenBytes;
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bool isPlayed;
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bool isStreamEnd;
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};
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// ******************************************************************
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@ -266,6 +268,7 @@ class X_CDirectSoundStream
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DWORD Xb_Frequency;
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DWORD Host_dwLastWritePos;
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DWORD Xb_Flags;
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DWORD Xb_Status;
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};
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// ******************************************************************
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@ -81,7 +81,7 @@ void DirectSoundDoWork_Buffer(xboxkrnl::LARGE_INTEGER &time)
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// TODO: Do we need this in async thread loop?
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if (pThis->Xb_rtPauseEx != 0LL && pThis->Xb_rtPauseEx <= time.QuadPart) {
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pThis->Xb_rtPauseEx = 0LL;
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pThis->EmuFlags ^= DSE_FLAG_PAUSE;
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pThis->EmuFlags &= ~DSE_FLAG_PAUSE;
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pThis->EmuDirectSoundBuffer8->Play(0, 0, pThis->EmuPlayFlags);
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}
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@ -102,7 +102,7 @@ void DirectSoundDoWork_Stream(xboxkrnl::LARGE_INTEGER& time)
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// TODO: Do we need this in async thread loop?
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if (pThis->Xb_rtPauseEx != 0LL && pThis->Xb_rtPauseEx <= time.QuadPart) {
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pThis->Xb_rtPauseEx = 0LL;
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pThis->EmuFlags ^= DSE_FLAG_PAUSE;
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pThis->EmuFlags &= ~DSE_FLAG_PAUSE;
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// Don't call play here, let DSStream_Packet_Process deal with it.
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}
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if ((pThis->EmuFlags & DSE_FLAG_FLUSH_ASYNC) == 0) {
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@ -251,6 +251,7 @@ HRESULT WINAPI XTL::EMUPATCH(DirectSoundCreateStream)
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(*ppStream)->Host_isProcessing = false;
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(*ppStream)->Xb_lpfnCallback = pdssd->lpfnCallback;
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(*ppStream)->Xb_lpvContext = pdssd->lpvContext;
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(*ppStream)->Xb_Status = 0;
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//TODO: Implement mixbin variable support. Or just merge pdssd struct into DS Stream class.
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EmuLog(LOG_LEVEL::DEBUG, "DirectSoundCreateStream, *ppStream := 0x%.08X", *ppStream);
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@ -337,11 +338,9 @@ HRESULT WINAPI XTL::EMUPATCH(CDirectSoundStream_Discontinuity)
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// default ret = DSERR_GENERIC
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// Perform check if has pending data. if so, clear pending packets.
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if (pThis->Host_BufferPacketArray.size() > 1) {
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for (auto buffer = pThis->Host_BufferPacketArray.begin() + 1; buffer != pThis->Host_BufferPacketArray.end();) {
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DSStream_Packet_Clear(buffer, XMP_STATUS_FLUSHED, pThis->Xb_lpfnCallback, pThis->Xb_lpvContext, pThis);
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}
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// Perform check if packets exist, then mark the last submited packet as end of stream.
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if (!pThis->Host_BufferPacketArray.empty()) {
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pThis->Host_BufferPacketArray.back().isStreamEnd = true;
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}
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return DS_OK;
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@ -462,32 +461,15 @@ HRESULT WINAPI XTL::EMUPATCH(CDirectSoundStream_GetStatus)
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LOG_FUNC_ARG_OUT(pdwStatus)
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LOG_FUNC_END;
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DWORD dwStatusXbox = 0, dwStatusHost;
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DWORD dwStatusXbox = pThis->Xb_Status, dwStatusHost;
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HRESULT hRet = pThis->EmuDirectSoundBuffer8->GetStatus(&dwStatusHost);
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// Convert host to xbox status flag.
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if (hRet == DS_OK) {
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DWORD testSize = pThis->Host_BufferPacketArray.size();
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if ((dwStatusHost & DSBSTATUS_PLAYING) > 0) {
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if ((dwStatusHost & DSBSTATUS_PLAYING) > 0 && !(dwStatusXbox & X_DSSSTATUS_PAUSED)) {
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dwStatusXbox |= X_DSSSTATUS_PLAYING;
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} else {
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if ((pThis->EmuFlags & DSE_FLAG_PAUSE) > 0) {
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dwStatusXbox |= X_DSSSTATUS_PAUSED;
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// Set to paused when has packet(s) queued and is not processing.
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} else if (pThis->Host_BufferPacketArray.size() != 0 && pThis->Host_isProcessing == false) {
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dwStatusXbox |= X_DSSSTATUS_PAUSED;
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}
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if (pThis->Host_BufferPacketArray.size() == 0) {
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dwStatusXbox |= X_DSSSTATUS_STARVED;
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if ((pThis->EmuFlags & DSE_FLAG_ENVELOPE2) > 0) {
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dwStatusXbox |= X_DSSSTATUS_ENVELOPECOMPLETE;
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}
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}
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}
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if (pThis->Host_BufferPacketArray.size() != pThis->X_MaxAttachedPackets) {
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dwStatusXbox |= X_DSSSTATUS_READY;
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@ -552,6 +534,21 @@ HRESULT WINAPI XTL::EMUPATCH(CDirectSoundStream_Pause)
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HRESULT hRet = HybridDirectSoundBuffer_Pause(pThis->EmuDirectSoundBuffer8, dwPause, pThis->EmuFlags, pThis->EmuPlayFlags,
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pThis->Host_isProcessing, 0LL, pThis->Xb_rtPauseEx);
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if (dwPause == X_DSSPAUSE_PAUSENOACTIVATE) {
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if (pThis->Host_BufferPacketArray.size() == 0 && !(pThis->EmuFlags & DSE_FLAG_IS_ACTIVATED)) {
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pThis->EmuFlags |= DSE_FLAG_PAUSE;
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}
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}
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if ((pThis->EmuFlags & DSE_FLAG_PAUSE) > 0) {
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pThis->Host_isProcessing = false;
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if ((pThis->EmuFlags & DSE_FLAG_IS_ACTIVATED) > 0) {
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if (pThis->Host_BufferPacketArray.size() != 0) {
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pThis->Xb_Status |= X_DSSSTATUS_PAUSED;
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}
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}
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}
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return hRet;
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}
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@ -626,6 +623,7 @@ HRESULT WINAPI XTL::EMUPATCH(CDirectSoundStream_Process)
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packet_input.bufWrittenBytes = 0;
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packet_input.bufPlayed = 0;
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packet_input.isPlayed = false;
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packet_input.isStreamEnd = false;
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DSoundBufferOutputXBtoHost(pThis->EmuFlags, pThis->EmuBufferDesc, pInputBuffer->pvBuffer, pInputBuffer->dwMaxSize, packet_input.pBuffer_data, packet_input.xmp_data.dwMaxSize);
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@ -640,10 +638,17 @@ HRESULT WINAPI XTL::EMUPATCH(CDirectSoundStream_Process)
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if (pThis->Host_isProcessing == false && pThis->Host_BufferPacketArray.size() == 1) {
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pThis->EmuDirectSoundBuffer8->SetCurrentPosition(packet_input.nextWriteOffset);
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}
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if ((pThis->Xb_Status & X_DSSSTATUS_STARVED) > 0) {
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pThis->Xb_Status &= ~X_DSSSTATUS_STARVED;
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}
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if ((pThis->EmuFlags & DSE_FLAG_IS_ACTIVATED) > 0 && (pThis->EmuFlags & DSE_FLAG_PAUSE) > 0) {
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pThis->Xb_Status |= X_DSSSTATUS_PAUSED;
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}
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// Once full it needs to change status to flushed when cannot hold any more packets.
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} else {
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if (pInputBuffer->pdwStatus != xbnullptr) {
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(*pInputBuffer->pdwStatus) = XMP_STATUS_FLUSHED;
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(*pInputBuffer->pdwStatus) = XMP_STATUS_FAILURE;
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}
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}
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}
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