D3DDevice_GetVertexShaderType
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@ -8323,31 +8323,6 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_LoadVertexShaderProgram)
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EmuLog(LOG_LEVEL::WARNING, "Vertex Shader Cache Size: %d", g_LoadVertexShaderProgramCache.size());
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}
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// ******************************************************************
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// * patch: D3DDevice_GetVertexShaderType
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// ******************************************************************
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VOID WINAPI XTL::EMUPATCH(D3DDevice_GetVertexShaderType)
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(
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DWORD Handle,
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DWORD *pType
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)
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{
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LOG_FUNC_BEGIN
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LOG_FUNC_ARG(Handle)
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LOG_FUNC_ARG(pType)
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LOG_FUNC_END;
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// Handle is always address of an Xbox VertexShader struct, or-ed with 1 (X_D3DFVF_RESERVED0)
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// *pType is set according to flags in the VertexShader struct
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if (pType) {
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CxbxVertexShader *pCxbxVertexShader = GetCxbxVertexShader(Handle);
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if (pCxbxVertexShader) {
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*pType = pCxbxVertexShader->XboxVertexShaderType;
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}
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}
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}
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// ******************************************************************
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// * patch: D3DDevice_GetVertexShaderDeclaration
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// ******************************************************************
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@ -3943,3 +3943,28 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_GetVertexShaderSize)
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*pSize = pVertexShader ? pVertexShader->XboxNrAddressSlots : 0;
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}
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}
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// ******************************************************************
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// * patch: D3DDevice_GetVertexShaderType
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// ******************************************************************
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VOID WINAPI XTL::EMUPATCH(D3DDevice_GetVertexShaderType)
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(
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DWORD Handle,
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DWORD *pType
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)
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{
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LOG_FUNC_BEGIN
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LOG_FUNC_ARG(Handle)
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LOG_FUNC_ARG(pType)
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LOG_FUNC_END;
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// Handle is always address of an Xbox VertexShader struct, or-ed with 1 (X_D3DFVF_RESERVED0)
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// *pType is set according to flags in the VertexShader struct
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if (pType) {
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CxbxVertexShader *pCxbxVertexShader = GetCxbxVertexShader(Handle);
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if (pCxbxVertexShader) {
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*pType = pCxbxVertexShader->XboxVertexShaderType;
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}
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}
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}
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@ -96,7 +96,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
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PATCH_ENTRY("D3DDevice_GetVertexShaderFunction", XTL::EMUPATCH(D3DDevice_GetVertexShaderFunction), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_GetVertexShaderInput", XTL::EMUPATCH(D3DDevice_GetVertexShaderInput), PATCH_HLE_D3D),
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//PATCH_ENTRY("D3DDevice_GetVertexShaderSize", XTL::EMUPATCH(D3DDevice_GetVertexShaderSize), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_GetVertexShaderType", XTL::EMUPATCH(D3DDevice_GetVertexShaderType), PATCH_HLE_D3D),
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//PATCH_ENTRY("D3DDevice_GetVertexShaderType", XTL::EMUPATCH(D3DDevice_GetVertexShaderType), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_GetViewportOffsetAndScale", XTL::EMUPATCH(D3DDevice_GetViewportOffsetAndScale), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_GetVisibilityTestResult", XTL::EMUPATCH(D3DDevice_GetVisibilityTestResult), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_InsertCallback", XTL::EMUPATCH(D3DDevice_InsertCallback), PATCH_HLE_D3D),
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