Loader : Fix typos and avoid Microsoft compiler specific types
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@ -26,6 +26,8 @@
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// ******************************************************************
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#pragma once
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#include <cstdint> // For uint32_t
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#ifndef CXBXR_EMU_EXPORTS // Only trim Windows symbols in cxbxr-ldr.exe, not in cxbxr-emu.dll (TODO : What about cxbxr.exe and cxbx.exe?)
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#include <SDKDDKVer.h>
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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@ -49,9 +51,9 @@ const int PAGE_SIZE = KB(4);
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static_cast<size_t>(!(sizeof(a) % sizeof(*(a)))))
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const struct {
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unsigned __int32 Start;
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uint32_t Start;
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#ifdef DEBUG
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unsigned __int32 End; // TODO : Add validation that this End corresponds to specified Size
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uint32_t End; // TODO : Add validation that this End corresponds to specified Size
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#endif
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int Size;
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DWORD InitialMemoryProtection; // Memory page protection, for use by VirtualAlloc
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@ -61,7 +63,7 @@ const struct {
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#define PROT_XRW PAGE_EXECUTE_READWRITE
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#define PROT_NAC PAGE_NOACCESS
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unsigned int RangeFlags;
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int RangeFlags;
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// Range flags (used for system selection and optional marker)
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#define MAY_FAIL (1 << 0) // Optional (may fail address range reservation)
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#define SYSTEM_XBOX (1 << 1)
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@ -102,8 +104,11 @@ const struct {
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RANGE_ENTRY(0xFF400000, 0xFF7FFFFF, MB( 4), PROT_NAC, SYSTEM_ALL , "DeviceFlash_b (Flash mirror 2)"),
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RANGE_ENTRY(0xFF800000, 0xFFBFFFFF, MB( 4), PROT_NAC, SYSTEM_ALL , "DeviceFlash_c (Flash mirror 3)"),
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RANGE_ENTRY(0xFFC00000, 0xFFFFFFFF, MB( 4), PROT_NAC, SYSTEM_ALL | MAY_FAIL, "DeviceFlash_d (Flash mirror 4) Optional (will probably fail reservation, which is acceptable - the 3 other mirrors work just fine"),
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/* This region is only relevant if we were running the original Xbox boot sequence (including MCPX),
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so it's completely redundant to use it: By the time the Kernel has started execution, this region is disabled
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and cannot be re-enabled. Xbox software (and the kernel) have no access to this region whatsoever once 2BL has completed.
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RANGE_ENTRY(0xFFFFFE00, 0xFFFFFFFF, 512 , PROT_NAC, SYSTEM_RETAIL | MAY_FAIL, "DeviceMCPX (not Chihiro, Xbox - if enabled) Optional (can safely be ignored)"),
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*/
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#undef RANGE_ENTRY
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};
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@ -25,12 +25,14 @@
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// *
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// ******************************************************************
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#include <cstdint> // For uint32_t
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#include "AddressRanges.h"
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// Reserve an address range up to the extend of what the host allows.
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bool ReserveMemoryRange(int index)
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{
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unsigned __int32 Start = XboxAddressRanges[index].Start;
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uint32_t Start = XboxAddressRanges[index].Start;
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int Size = XboxAddressRanges[index].Size;
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bool HadAnyFailure = false;
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@ -33,7 +33,7 @@
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#include <memory.h>
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extern HMODULE hActiveModule; // Equals EXE Module handle in (GUI) Cxbx.exe, equals DLL Module handle in Cxbx-Reloaded.dll
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extern HMODULE hActiveModule; // Equals EXE Module handle in (GUI) Cxbx.exe / cxbxr.exe, equals DLL Module handle in cxbxr-emu.dll
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typedef enum _XBOX_LED_COLOUR: unsigned char {
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XBOX_LED_COLOUR_OFF,
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@ -46,7 +46,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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hActiveModule = hInstance; // == GetModuleHandle(NULL); // Points to GUI (Cxbx.exe) ImageBase
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// First detect if we are running on WoW64, if not, prevent Cxbx-Reloaded from starting
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// Cxbx-Relaoded needs access to high memory, only exposed to WoW64.
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// Cxbx-Reloaded needs access to high memory, only exposed to WoW64.
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if (!VerifyWow64()) {
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CxbxShowError("Cxbx-Reloaded can only run under WoW64\nThis means either a 64-bit version of Windows or Wine with a 64-bit prefix");
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return EXIT_FAILURE;
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@ -107,7 +107,7 @@ DWORD CALLBACK rawMain()
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(void)virtual_memory_placeholder; // prevent optimization removing this data
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// First detect if we are running on WoW64, if not, prevent Cxbx-Reloaded from starting
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// Cxbx-Relaoded needs access to high memory, only exposed to WoW64.
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// Cxbx-Reloaded needs access to high memory, only exposed to WoW64.
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if (!VerifyWow64()) {
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OutputMessage("Cxbx-Reloaded can only run under WoW64\nThis means either a 64-bit version of Windows or Wine with a 64-bit prefix\n");
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return ERROR_BAD_ENVIRONMENT;
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