Debug callbacks don't need WINAPI
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@ -2287,7 +2287,7 @@ void WndMain::StopEmulation()
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}
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// wrapper function to call CrashMonitor
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DWORD WINAPI WndMain::CrashMonitorWrapper(LPVOID lpParam)
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DWORD WndMain::CrashMonitorWrapper(LPVOID lpParam)
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{
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CxbxSetThreadName("Cxbx Crash Monitor");
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@ -2347,7 +2347,7 @@ void WndMain::CrashMonitor(DWORD dwChildProcID)
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}
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// monitor for Debugger to close then set as "available" (For limit to 1 debugger per Cxbx GUI.)
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DWORD WINAPI WndMain::DebuggerMonitor(LPVOID lpVoid)
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DWORD WndMain::DebuggerMonitor(LPVOID lpVoid)
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{
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CxbxSetThreadName("Cxbx Debugger Monitor");
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WndMain* pThis = static_cast<WndMain*>(lpVoid);
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@ -131,7 +131,7 @@ class WndMain : public Wnd
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// ******************************************************************
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// * crash monitoring wrapper function
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// ******************************************************************
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static DWORD WINAPI CrashMonitorWrapper(LPVOID lpParam);
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static DWORD CrashMonitorWrapper(LPVOID lpParam);
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// ******************************************************************
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// * crash monitoring function thread
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@ -141,7 +141,7 @@ class WndMain : public Wnd
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// ******************************************************************
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// * Debugger monitoring function thread
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// ******************************************************************
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static DWORD WINAPI DebuggerMonitor(LPVOID lpVoid);
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static DWORD DebuggerMonitor(LPVOID lpVoid);
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// ******************************************************************
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// * Close debugger monitoring function
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