Removed unnecessary code from mupen64plus-audio-bkm. Improved lagspikes quite significantly.
This commit is contained in:
parent
83591cda67
commit
edee798341
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@ -1,6 +1,7 @@
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Mupen64plus-sdl-audio - main.c *
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* Mupen64plus-bkm-audio - main.c *
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* Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ *
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* Editet 2013 null_ptr Completely rewritten to suit custom needs *
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* Copyright (C) 2007-2009 Richard Goedeken *
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* Copyright (C) 2007-2008 Ebenblues *
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* Copyright (C) 2003 JttL *
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@ -26,13 +27,6 @@
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#include <stdlib.h>
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#include <string.h>
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#ifdef USE_SRC
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#include <samplerate.h>
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#endif
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#ifdef USE_SPEEX
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#include <speex/speex_resampler.h>
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#endif
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#define M64P_PLUGIN_PROTOTYPES 1
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#include "m64p_types.h"
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#include "m64p_plugin.h"
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@ -42,96 +36,34 @@
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#include "main.h"
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#include "osal_dynamiclib.h"
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/* Default start-time size of primary buffer (in equivalent output samples).
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This is the buffer where audio is loaded after it's extracted from n64's memory.
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This value must be larger than PRIMARY_BUFFER_TARGET */
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#define PRIMARY_BUFFER_SIZE 16384
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/* this is the buffer fullness level (in equivalent output samples) which is targeted
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for the primary audio buffer (by inserting delays) each time data is received from
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the running N64 program. This value must be larger than the SECONDARY_BUFFER_SIZE.
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Decreasing this value will reduce audio latency but requires a faster PC to avoid
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choppiness. Increasing this will increase audio latency but reduce the chance of
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drop-outs. The default value 10240 gives a 232ms maximum A/V delay at 44.1khz */
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#define PRIMARY_BUFFER_TARGET 10240
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/* Size of secondary buffer, in output samples. This is the requested size of SDL's
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hardware buffer, and the size of the mix buffer for doing SDL volume control. The
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SDL documentation states that this should be a power of two between 512 and 8192. */
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#define SECONDARY_BUFFER_SIZE 2048
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/* This sets default frequency what is used if rom doesn't want to change it.
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Probably only game that needs this is Zelda: Ocarina Of Time Master Quest
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*NOTICE* We should try to find out why Demos' frequencies are always wrong
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They tend to rely on a default frequency, apparently, never the same one ;)*/
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#define DEFAULT_FREQUENCY 33600
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#define DEFAULT_BUFFER_SIZE 12480
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/* number of bytes per sample */
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#define N64_SAMPLE_BYTES 4
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#define SDL_SAMPLE_BYTES 4
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/* volume mixer types */
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#define VOLUME_TYPE_SDL 1
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#define VOLUME_TYPE_OSS 2
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/* local variables */
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static void (*l_DebugCallback)(void *, int, const char *) = NULL;
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static void *l_DebugCallContext = NULL;
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static int l_PluginInit = 0;
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static m64p_handle l_ConfigAudio;
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enum resampler_type {
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RESAMPLER_TRIVIAL,
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#ifdef USE_SRC
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RESAMPLER_SRC,
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#endif
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#ifdef USE_SPEEX
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RESAMPLER_SPEEX,
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#endif
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};
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/* Read header for type definition */
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static AUDIO_INFO AudioInfo;
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/* Pointer to the primary audio buffer */
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static unsigned char *primaryBuffer = NULL;
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static unsigned char *mixBuffer = NULL;
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static unsigned int primaryBufferBytes = 0;
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/* Position in buffer array where next audio chunk should be placed */
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static unsigned int buffer_pos = 0;
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/* Audio frequency, this is usually obtained from the game, but for compatibility we set default value */
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static int GameFreq = DEFAULT_FREQUENCY;
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/* timestamp for the last time that our audio callback was called */
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static unsigned int last_callback_ticks = 0;
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/* SpeedFactor is used to increase/decrease game playback speed */
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static unsigned int speed_factor = 100;
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// If this is true then left and right channels are swapped */
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static int SwapChannels = 0;
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// Size of Primary audio buffer in equivalent output samples
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static unsigned int PrimaryBufferSize = PRIMARY_BUFFER_SIZE;
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// Fullness level target for Primary audio buffer, in equivalent output samples
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static unsigned int PrimaryBufferTarget = PRIMARY_BUFFER_TARGET;
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// Size of Secondary audio buffer in output samples
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static unsigned int SecondaryBufferSize = SECONDARY_BUFFER_SIZE;
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// Resample type
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static enum resampler_type Resample = RESAMPLER_TRIVIAL;
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// Resampler specific quality
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static int ResampleQuality = 3;
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// volume to scale the audio by, range of 0..100
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// if muted, this holds the volume when not muted
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static int VolPercent = 80;
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// how much percent to increment/decrement volume by
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static int VolDelta = 5;
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// Muted or not
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static int VolIsMuted = 0;
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//which type of volume control to use
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static int VolumeControlType = VOLUME_TYPE_SDL;
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static int OutputFreq;
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/* Audio buffer */
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static char* audioBuffer = NULL;
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static size_t bufferBack = 0;
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static size_t bufferSize = 0;
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// Prototype of local functions
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static void InitializeAudio(int freq);
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static void ReadConfig(void);
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static void InitializeSDL(void);
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static void SetSamplingRate(int freq);
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static void SetBufferSize(size_t size);
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static int critical_failure = 0;
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@ -168,14 +100,14 @@ static void DebugMessage(int level, const char *message, ...)
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va_end(args);
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}
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#pragma region (De-)Initialization
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/* Mupen64Plus plugin functions */
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EXPORT m64p_error CALL PluginStartup(m64p_dynlib_handle CoreLibHandle, void *Context,
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void (*DebugCallback)(void *, int, const char *))
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{
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ptr_CoreGetAPIVersions CoreAPIVersionFunc;
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int ConfigAPIVersion, DebugAPIVersion, VidextAPIVersion, bSaveConfig;
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float fConfigParamsVersion = 0.0f;
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int ConfigAPIVersion, DebugAPIVersion, VidextAPIVersion;
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if (l_PluginInit)
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return M64ERR_ALREADY_INIT;
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if (ConfigAPIVersion >= 0x020100 && !ConfigSaveSection)
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return M64ERR_INCOMPATIBLE;
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/* get a configuration section handle */
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if (ConfigOpenSection("Audio-SDL", &l_ConfigAudio) != M64ERR_SUCCESS)
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{
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DebugMessage(M64MSG_ERROR, "Couldn't open config section 'Audio-SDL'");
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return M64ERR_INPUT_NOT_FOUND;
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}
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/* check the section version number */
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bSaveConfig = 0;
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if (ConfigGetParameter(l_ConfigAudio, "Version", M64TYPE_FLOAT, &fConfigParamsVersion, sizeof(float)) != M64ERR_SUCCESS)
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{
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DebugMessage(M64MSG_WARNING, "No version number in 'Audio-SDL' config section. Setting defaults.");
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ConfigDeleteSection("Audio-SDL");
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ConfigOpenSection("Audio-SDL", &l_ConfigAudio);
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bSaveConfig = 1;
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}
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else if (((int) fConfigParamsVersion) != ((int) CONFIG_PARAM_VERSION))
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{
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DebugMessage(M64MSG_WARNING, "Incompatible version %.2f in 'Audio-SDL' config section: current is %.2f. Setting defaults.", fConfigParamsVersion, (float) CONFIG_PARAM_VERSION);
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ConfigDeleteSection("Audio-SDL");
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ConfigOpenSection("Audio-SDL", &l_ConfigAudio);
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bSaveConfig = 1;
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}
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else if ((CONFIG_PARAM_VERSION - fConfigParamsVersion) >= 0.0001f)
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{
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/* handle upgrades */
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float fVersion = CONFIG_PARAM_VERSION;
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ConfigSetParameter(l_ConfigAudio, "Version", M64TYPE_FLOAT, &fVersion);
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DebugMessage(M64MSG_INFO, "Updating parameter set version in 'Audio-SDL' config section to %.2f", fVersion);
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bSaveConfig = 1;
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}
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/* set the default values for this plugin */
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ConfigSetDefaultFloat(l_ConfigAudio, "Version", CONFIG_PARAM_VERSION, "Mupen64Plus SDL Audio Plugin config parameter version number");
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ConfigSetDefaultInt(l_ConfigAudio, "DEFAULT_FREQUENCY", DEFAULT_FREQUENCY, "Frequency which is used if rom doesn't want to change it");
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ConfigSetDefaultBool(l_ConfigAudio, "SWAP_CHANNELS", 0, "Swaps left and right channels");
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ConfigSetDefaultInt(l_ConfigAudio, "PRIMARY_BUFFER_SIZE", PRIMARY_BUFFER_SIZE, "Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.");
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ConfigSetDefaultInt(l_ConfigAudio, "PRIMARY_BUFFER_TARGET", PRIMARY_BUFFER_TARGET, "Fullness level target for Primary audio buffer, in equivalent output samples");
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ConfigSetDefaultInt(l_ConfigAudio, "SECONDARY_BUFFER_SIZE", SECONDARY_BUFFER_SIZE, "Size of secondary buffer in output samples. This is SDL's hardware buffer.");
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ConfigSetDefaultString(l_ConfigAudio, "RESAMPLE", "trivial", "Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial");
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ConfigSetDefaultInt(l_ConfigAudio, "VOLUME_CONTROL_TYPE", VOLUME_TYPE_SDL, "Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)");
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ConfigSetDefaultInt(l_ConfigAudio, "VOLUME_ADJUST", 5, "Percentage change each time the volume is increased or decreased");
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ConfigSetDefaultInt(l_ConfigAudio, "VOLUME_DEFAULT", 80, "Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1");
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if (bSaveConfig && ConfigAPIVersion >= 0x020100)
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ConfigSaveSection("Audio-SDL");
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l_PluginInit = 1;
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return M64ERR_SUCCESS;
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}
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@ -288,6 +173,57 @@ EXPORT m64p_error CALL PluginShutdown(void)
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return M64ERR_SUCCESS;
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}
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EXPORT int CALL RomOpen(void)
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{
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if (!l_PluginInit)
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return 0;
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SetSamplingRate(GameFreq);
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SetBufferSize(DEFAULT_BUFFER_SIZE);
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return 1;
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}
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EXPORT void CALL RomClosed( void )
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{
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if (!l_PluginInit)
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return;
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if (critical_failure == 1)
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return;
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// Delete the buffer, as we are done producing sound
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if (audioBuffer != NULL)
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{
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bufferSize = 0;
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bufferBack = 0;
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free(audioBuffer);
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audioBuffer = NULL;
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}
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}
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EXPORT int CALL InitiateAudio( AUDIO_INFO Audio_Info )
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{
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if (!l_PluginInit)
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return 0;
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AudioInfo = Audio_Info;
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return 1;
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}
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static void SetBufferSize(size_t size)
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{
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char* oldBuffer = audioBuffer;
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audioBuffer = (char*)malloc(size);
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if(audioBuffer != NULL)
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{
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memcpy(audioBuffer, oldBuffer, min(size, bufferBack));
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free(oldBuffer);
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}
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bufferSize = size;
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bufferBack = min(size, bufferBack);
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}
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#pragma endregion
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#pragma region Pluginversion
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EXPORT m64p_error CALL PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, int *APIVersion, const char **PluginNamePtr, int *Capabilities)
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{
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/* set version info */
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*PluginType = M64PLUGIN_AUDIO;
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if (PluginVersion != NULL)
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*PluginVersion = SDL_AUDIO_PLUGIN_VERSION;
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*PluginVersion = BKM_AUDIO_PLUGIN_VERSION;
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if (APIVersion != NULL)
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*APIVersion = AUDIO_PLUGIN_API_VERSION;
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if (PluginNamePtr != NULL)
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*PluginNamePtr = "Mupen64Plus SDL Audio Plugin";
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*PluginNamePtr = "Mupen64Plus BKM Audio Plugin for Bizhawk";
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if (Capabilities != NULL)
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{
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*Capabilities = 0;
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}
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return M64ERR_SUCCESS;
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}
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#pragma endregion
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/* ----------- Audio Functions ------------- */
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#pragma region Handle audio
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/* --- Called when sampling rate changes --- */
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EXPORT void CALL AiDacrateChanged( int SystemType )
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{
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int f = GameFreq;
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break;
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}
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}
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InitializeAudio(f);
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SetSamplingRate(f);
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}
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/* --- Called when length of n64 audio buffer changes --- */
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/* --- i.e. new audio data in buffer --- */
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EXPORT void CALL AiLenChanged( void )
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{
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unsigned int LenReg;
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LenReg = *AudioInfo.AI_LEN_REG;
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p = AudioInfo.RDRAM + (*AudioInfo.AI_DRAM_ADDR_REG & 0xFFFFFF);
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if (buffer_pos + LenReg < primaryBufferBytes)
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if (bufferBack + LenReg < bufferSize)
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{
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unsigned int i;
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for ( i = 0 ; i < LenReg ; i += 4 )
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{
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// Left channel
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audioBuffer[ bufferBack + i ] = p[ i + 2 ];
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audioBuffer[ bufferBack + i + 1 ] = p[ i + 3 ];
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if(SwapChannels == 0)
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{
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// Left channel
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primaryBuffer[ buffer_pos + i ] = p[ i + 2 ];
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primaryBuffer[ buffer_pos + i + 1 ] = p[ i + 3 ];
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// Right channel
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primaryBuffer[ buffer_pos + i + 2 ] = p[ i ];
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primaryBuffer[ buffer_pos + i + 3 ] = p[ i + 1 ];
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} else {
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// Left channel
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primaryBuffer[ buffer_pos + i ] = p[ i ];
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primaryBuffer[ buffer_pos + i + 1 ] = p[ i + 1 ];
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// Right channel
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primaryBuffer[ buffer_pos + i + 2 ] = p[ i + 2];
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primaryBuffer[ buffer_pos + i + 3 ] = p[ i + 3 ];
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}
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// Right channel
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audioBuffer[ bufferBack + i + 2 ] = p[ i ];
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audioBuffer[ bufferBack + i + 3 ] = p[ i + 1 ];
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}
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buffer_pos += i;
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bufferBack += i;
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}
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else
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{
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}
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}
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EXPORT int CALL InitiateAudio( AUDIO_INFO Audio_Info )
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{
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if (!l_PluginInit)
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return 0;
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AudioInfo = Audio_Info;
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return 1;
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}
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static int underrun_count = 0;
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#ifdef USE_SRC
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static float *_src = NULL;
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static unsigned int _src_len = 0;
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static float *_dest = NULL;
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static unsigned int _dest_len = 0;
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static int error;
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static SRC_STATE *src_state;
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static SRC_DATA src_data;
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#endif
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#ifdef USE_SPEEX
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SpeexResamplerState* spx_state = NULL;
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static int error;
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#endif
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EXPORT int CALL RomOpen(void)
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{
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if (!l_PluginInit)
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return 0;
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ReadConfig();
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InitializeAudio(GameFreq);
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return 1;
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}
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static void CreatePrimaryBuffer(void)
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{
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unsigned int newPrimaryBytes = (unsigned int) ((long long) PrimaryBufferSize * GameFreq * speed_factor /
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(OutputFreq * 100)) * N64_SAMPLE_BYTES;
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if (primaryBuffer == NULL)
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{
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DebugMessage(M64MSG_VERBOSE, "Allocating memory for audio buffer: %i bytes.", newPrimaryBytes);
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primaryBuffer = (unsigned char*) malloc(newPrimaryBytes);
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memset(primaryBuffer, 0, newPrimaryBytes);
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primaryBufferBytes = newPrimaryBytes;
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}
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else if (newPrimaryBytes > primaryBufferBytes) /* primary buffer only grows; there's no point in shrinking it */
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{
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unsigned char *newPrimaryBuffer = (unsigned char*) malloc(newPrimaryBytes);
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unsigned char *oldPrimaryBuffer = primaryBuffer;
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memcpy(newPrimaryBuffer, oldPrimaryBuffer, primaryBufferBytes);
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memset(newPrimaryBuffer + primaryBufferBytes, 0, newPrimaryBytes - primaryBufferBytes);
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primaryBuffer = newPrimaryBuffer;
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primaryBufferBytes = newPrimaryBytes;
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free(oldPrimaryBuffer);
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}
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}
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static void InitializeAudio(int freq)
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static void SetSamplingRate(int freq)
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{
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GameFreq = freq; // This is important for the sync
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if(freq < 11025) OutputFreq = 11025;
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else if(freq < 22050) OutputFreq = 22050;
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else OutputFreq = 44100;
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OutputFreq = 11025;
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/* reload these because they gets re-assigned from SDL data below, and InitializeAudio can be called more than once */
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PrimaryBufferSize = ConfigGetParamInt(l_ConfigAudio, "PRIMARY_BUFFER_SIZE");
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PrimaryBufferTarget = ConfigGetParamInt(l_ConfigAudio, "PRIMARY_BUFFER_TARGET");
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SecondaryBufferSize = ConfigGetParamInt(l_ConfigAudio, "SECONDARY_BUFFER_SIZE");
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if (PrimaryBufferTarget < SecondaryBufferSize)
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PrimaryBufferTarget = SecondaryBufferSize;
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if (PrimaryBufferSize < PrimaryBufferTarget)
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PrimaryBufferSize = PrimaryBufferTarget;
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if (PrimaryBufferSize < SecondaryBufferSize * 2)
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PrimaryBufferSize = SecondaryBufferSize * 2;
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CreatePrimaryBuffer();
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if (mixBuffer != NULL)
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free(mixBuffer);
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mixBuffer = (unsigned char*) malloc(SecondaryBufferSize * SDL_SAMPLE_BYTES);
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}
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EXPORT void CALL RomClosed( void )
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{
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if (!l_PluginInit)
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return;
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if (critical_failure == 1)
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return;
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// Delete the buffer, as we are done producing sound
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if (primaryBuffer != NULL)
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{
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primaryBufferBytes = 0;
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free(primaryBuffer);
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primaryBuffer = NULL;
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}
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}
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#pragma endregion
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#pragma region Unused methods
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/* ----------------------------------------------------------------------
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* ------------ STUBS. WE DO NOT USE THESE API FUNCTIONS ---------------
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* -------- MUPEN EXPECTS THEM AND FAILS IF THEY DON'T EXIST ------------
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* ---------------------------------------------------------------------- */
|
||||
EXPORT void CALL ProcessAList(void)
|
||||
{
|
||||
}
|
||||
|
||||
EXPORT void CALL SetSpeedFactor(int percentage)
|
||||
{
|
||||
if (!l_PluginInit)
|
||||
return;
|
||||
if (percentage >= 10 && percentage <= 300)
|
||||
speed_factor = percentage;
|
||||
// we need a different size primary buffer to store the N64 samples when the speed changes
|
||||
CreatePrimaryBuffer();
|
||||
}
|
||||
|
||||
static void ReadConfig(void)
|
||||
{
|
||||
const char *resampler_id;
|
||||
|
||||
/* read the configuration values into our static variables */
|
||||
GameFreq = ConfigGetParamInt(l_ConfigAudio, "DEFAULT_FREQUENCY");
|
||||
SwapChannels = ConfigGetParamBool(l_ConfigAudio, "SWAP_CHANNELS");
|
||||
PrimaryBufferSize = ConfigGetParamInt(l_ConfigAudio, "PRIMARY_BUFFER_SIZE");
|
||||
PrimaryBufferTarget = ConfigGetParamInt(l_ConfigAudio, "PRIMARY_BUFFER_TARGET");
|
||||
SecondaryBufferSize = ConfigGetParamInt(l_ConfigAudio, "SECONDARY_BUFFER_SIZE");
|
||||
resampler_id = ConfigGetParamString(l_ConfigAudio, "RESAMPLE");
|
||||
VolumeControlType = ConfigGetParamInt(l_ConfigAudio, "VOLUME_CONTROL_TYPE");
|
||||
VolDelta = ConfigGetParamInt(l_ConfigAudio, "VOLUME_ADJUST");
|
||||
VolPercent = ConfigGetParamInt(l_ConfigAudio, "VOLUME_DEFAULT");
|
||||
|
||||
if (!resampler_id) {
|
||||
Resample = RESAMPLER_TRIVIAL;
|
||||
DebugMessage(M64MSG_WARNING, "Could not find RESAMPLE configuration; use trivial resampler");
|
||||
return;
|
||||
}
|
||||
if (strcmp(resampler_id, "trivial") == 0) {
|
||||
Resample = RESAMPLER_TRIVIAL;
|
||||
return;
|
||||
}
|
||||
#ifdef USE_SPEEX
|
||||
if (strncmp(resampler_id, "speex-fixed-", strlen("speex-fixed-")) == 0) {
|
||||
int i;
|
||||
static const char *speex_quality[] = {
|
||||
"speex-fixed-0",
|
||||
"speex-fixed-1",
|
||||
"speex-fixed-2",
|
||||
"speex-fixed-3",
|
||||
"speex-fixed-4",
|
||||
"speex-fixed-5",
|
||||
"speex-fixed-6",
|
||||
"speex-fixed-7",
|
||||
"speex-fixed-8",
|
||||
"speex-fixed-9",
|
||||
"speex-fixed-10",
|
||||
};
|
||||
Resample = RESAMPLER_SPEEX;
|
||||
for (i = 0; i < sizeof(speex_quality) / sizeof(*speex_quality); i++) {
|
||||
if (strcmp(speex_quality[i], resampler_id) == 0) {
|
||||
ResampleQuality = i;
|
||||
return;
|
||||
}
|
||||
}
|
||||
DebugMessage(M64MSG_WARNING, "Unknown RESAMPLE configuration %s; use speex-fixed-4 resampler", resampler_id);
|
||||
ResampleQuality = 4;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
#ifdef USE_SRC
|
||||
if (strncmp(resampler_id, "src-", strlen("src-")) == 0) {
|
||||
Resample = RESAMPLER_SRC;
|
||||
if (strcmp(resampler_id, "src-sinc-best-quality") == 0) {
|
||||
ResampleQuality = SRC_SINC_BEST_QUALITY;
|
||||
return;
|
||||
}
|
||||
if (strcmp(resampler_id, "src-sinc-medium-quality") == 0) {
|
||||
ResampleQuality = SRC_SINC_MEDIUM_QUALITY;
|
||||
return;
|
||||
}
|
||||
if (strcmp(resampler_id, "src-sinc-fastest") == 0) {
|
||||
ResampleQuality = SRC_SINC_FASTEST;
|
||||
return;
|
||||
}
|
||||
if (strcmp(resampler_id, "src-zero-order-hold") == 0) {
|
||||
ResampleQuality = SRC_ZERO_ORDER_HOLD;
|
||||
return;
|
||||
}
|
||||
if (strcmp(resampler_id, "src-linear") == 0) {
|
||||
ResampleQuality = SRC_LINEAR;
|
||||
return;
|
||||
}
|
||||
DebugMessage(M64MSG_WARNING, "Unknown RESAMPLE configuration %s; use src-sinc-medium-quality resampler", resampler_id);
|
||||
ResampleQuality = SRC_SINC_MEDIUM_QUALITY;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
DebugMessage(M64MSG_WARNING, "Unknown RESAMPLE configuration %s; use trivial resampler", resampler_id);
|
||||
Resample = RESAMPLER_TRIVIAL;
|
||||
}
|
||||
|
||||
// Returns the most recent ummuted volume level.
|
||||
static int VolumeGetUnmutedLevel(void)
|
||||
{
|
||||
#if defined(HAS_OSS_SUPPORT)
|
||||
// reload volume if we're using OSS
|
||||
if (!VolIsMuted && VolumeControlType == VOLUME_TYPE_OSS)
|
||||
{
|
||||
return volGet();
|
||||
}
|
||||
#endif
|
||||
|
||||
return VolPercent;
|
||||
return 100;
|
||||
}
|
||||
|
||||
EXPORT void CALL VolumeMute(void)
|
||||
{
|
||||
if (!l_PluginInit)
|
||||
return;
|
||||
|
||||
// Store the volume level in order to restore it later
|
||||
if (!VolIsMuted)
|
||||
VolPercent = VolumeGetUnmutedLevel();
|
||||
|
||||
// Toogle mute
|
||||
VolIsMuted = !VolIsMuted;
|
||||
}
|
||||
|
||||
EXPORT void CALL VolumeUp(void)
|
||||
{
|
||||
if (!l_PluginInit)
|
||||
return;
|
||||
|
||||
VolumeSetLevel(VolumeGetUnmutedLevel() + VolDelta);
|
||||
}
|
||||
|
||||
EXPORT void CALL VolumeDown(void)
|
||||
{
|
||||
if (!l_PluginInit)
|
||||
return;
|
||||
|
||||
VolumeSetLevel(VolumeGetUnmutedLevel() - VolDelta);
|
||||
}
|
||||
|
||||
EXPORT int CALL VolumeGetLevel(void)
|
||||
{
|
||||
return VolIsMuted ? 0 : VolumeGetUnmutedLevel();
|
||||
return 100;
|
||||
}
|
||||
|
||||
EXPORT void CALL VolumeSetLevel(int level)
|
||||
{
|
||||
if (!l_PluginInit)
|
||||
return;
|
||||
|
||||
//if muted, unmute first
|
||||
VolIsMuted = 0;
|
||||
|
||||
// adjust volume
|
||||
VolPercent = level;
|
||||
if (VolPercent < 0)
|
||||
VolPercent = 0;
|
||||
else if (VolPercent > 100)
|
||||
VolPercent = 100;
|
||||
|
||||
}
|
||||
|
||||
EXPORT const char * CALL VolumeGetString(void)
|
||||
{
|
||||
static char VolumeString[32];
|
||||
|
||||
if (VolIsMuted)
|
||||
{
|
||||
strcpy(VolumeString, "Mute");
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(VolumeString, "%i%%", VolPercent);
|
||||
}
|
||||
|
||||
return VolumeString;
|
||||
}
|
||||
|
||||
static int resample(unsigned char *input, int input_avail, int oldsamplerate, unsigned char *output, int output_needed, int newsamplerate)
|
||||
{
|
||||
int *psrc = (int*)input;
|
||||
int *pdest = (int*)output;
|
||||
int i = 0, j = 0;
|
||||
|
||||
// RESAMPLE == TRIVIAL
|
||||
if (newsamplerate >= oldsamplerate)
|
||||
{
|
||||
int sldf = oldsamplerate;
|
||||
int const2 = 2*sldf;
|
||||
int dldf = newsamplerate;
|
||||
int const1 = const2 - 2*dldf;
|
||||
int criteria = const2 - dldf;
|
||||
for (i = 0; i < output_needed/4; i++)
|
||||
{
|
||||
pdest[i] = psrc[j];
|
||||
if(criteria >= 0)
|
||||
{
|
||||
++j;
|
||||
criteria += const1;
|
||||
}
|
||||
else criteria += const2;
|
||||
}
|
||||
return j * 4; //number of bytes consumed
|
||||
}
|
||||
// newsamplerate < oldsamplerate, this only happens when speed_factor > 1
|
||||
for (i = 0; i < output_needed/4; i++)
|
||||
{
|
||||
j = i * oldsamplerate / newsamplerate;
|
||||
pdest[i] = psrc[j];
|
||||
}
|
||||
return j * 4; //number of bytes consumed
|
||||
}
|
||||
|
||||
EXPORT void CALL my_audio_callback(unsigned char *stream, int len)
|
||||
{
|
||||
int oldsamplerate, newsamplerate;
|
||||
|
||||
if (!l_PluginInit)
|
||||
return;
|
||||
|
||||
newsamplerate = OutputFreq * 100 / speed_factor;
|
||||
oldsamplerate = GameFreq;
|
||||
|
||||
if (buffer_pos > (unsigned int) (len * oldsamplerate) / newsamplerate)
|
||||
{
|
||||
int input_used;
|
||||
{
|
||||
input_used = resample(primaryBuffer, buffer_pos, oldsamplerate, stream, len, newsamplerate);
|
||||
}
|
||||
memmove(primaryBuffer, &primaryBuffer[input_used], buffer_pos - input_used);
|
||||
buffer_pos -= input_used;
|
||||
DebugMessage(M64MSG_VERBOSE, "my_audio_callback: used %i samples",
|
||||
len / 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int SamplesNeeded = (len * oldsamplerate) / (newsamplerate * 4);
|
||||
unsigned int SamplesPresent = buffer_pos / N64_SAMPLE_BYTES;
|
||||
underrun_count++;
|
||||
DebugMessage(M64MSG_VERBOSE, "Buffer underflow (%i). %i samples present, %i needed",
|
||||
underrun_count, SamplesPresent, SamplesNeeded);
|
||||
memset(stream , 0, len);
|
||||
}
|
||||
return "100%";
|
||||
}
|
||||
/* ----------------------------------------------------------------------
|
||||
* --------------------------- STUBS END --------------------------------
|
||||
* ---------------------------------------------------------------------- */
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Buffer export
|
||||
/* --- Moves content of audio buffer to destination --- */
|
||||
EXPORT void CALL ReadAudioBuffer(short* dest)
|
||||
{
|
||||
int i;
|
||||
short * src = (short*)primaryBuffer;
|
||||
for (i = 0; i < buffer_pos/2; i++)
|
||||
{
|
||||
dest[i] = src[i];
|
||||
}
|
||||
|
||||
buffer_pos = 0;
|
||||
memcpy(dest, audioBuffer, bufferBack);
|
||||
bufferBack = 0;
|
||||
}
|
||||
|
||||
/* --- Returns number of shorts of internal data --- */
|
||||
EXPORT int CALL GetBufferSize()
|
||||
{
|
||||
return buffer_pos/2;
|
||||
return max(bufferBack/2, 0);
|
||||
}
|
||||
|
||||
/* --- Returns current sampling rate --- */
|
||||
EXPORT int CALL GetAudioRate()
|
||||
{
|
||||
return GameFreq;
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
|
@ -20,7 +20,7 @@
|
|||
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
/* version info */
|
||||
#define SDL_AUDIO_PLUGIN_VERSION 0x016305
|
||||
#define BKM_AUDIO_PLUGIN_VERSION 0x016305
|
||||
#define AUDIO_PLUGIN_API_VERSION 0x020000
|
||||
#define CONFIG_API_VERSION 0x020100
|
||||
#define CONFIG_PARAM_VERSION 1.00
|
||||
|
|
|
@ -71,7 +71,7 @@
|
|||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /y $(OutDir)$(TargetName)$(TargetExt) $(TargetDir)..\..\..\..\..\output\dll\</Command>
|
||||
<Command>xcopy /y "$(OutDir)$(TargetName)$(TargetExt)" "$(TargetDir)..\..\..\..\..\output\dll\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue