Commit Graph

625 Commits

Author SHA1 Message Date
adelikat caacef1db6 support UNL-SA-0036 unif board by mapping it to Mapper 149 2016-10-14 20:55:28 -05:00
adelikat 347413c2e5 NESHawk - Support Contra FIghter (Unl) 2016-10-14 20:29:20 -05:00
adelikat 5de27799c0 Mapper 191 - Fix bug in read/write PPU, also assign Sugoro Quest - Dice no Senshitachi (Ch) to mapper 191 2016-10-14 15:51:45 -05:00
adelikat f91a6139cd NESHawk - AVI-NINA 6 - mask the chr bank value 2016-10-14 15:21:16 -05:00
adelikat 1006262899 NesHawk - Support Columbus - Ougon no Yoake (Ch) 2016-10-14 14:23:37 -05:00
adelikat 90622546dc NESHawk - GxROM - require asserts on mapper 66 designations, they are no less required there 2016-10-14 13:54:10 -05:00
alyosha-tas 49eb6e61a4 Revert previous per console test 2016-10-11 09:11:41 -04:00
alyosha-tas 2f94766f0e Revert previous per console test 2016-10-11 09:10:27 -04:00
alyosha-tas 609b01408b Update APU.cs 2016-10-07 13:59:00 -04:00
alyosha-tas 0a7002711f Update NES.Core.cs 2016-10-07 13:57:53 -04:00
alyosha-tas 4c919c95c0 Match first VBlank timing to FCEUX
Irrelevent to sync since games wait for VBlank anyway, but extremely convenient for testing.
2016-10-05 22:26:47 -04:00
alyosha-tas 70016ba8ee Mapper 187 check
I think sonic and fight zero 97 need a different mapper
2016-10-03 18:11:18 -04:00
alyosha-tas 9b3bd8e94e Put Ying Xiong Chuan Qi to mapper 224
As far as I can tell, Mapper 74 and 224 are close to identical, they share the same base mapper (Waixing type I in Nestopia)

But for future reference let's distinguish mapper 224 here.
2016-10-02 20:28:28 -04:00
alyosha-tas ea080c2c39 pocahontas mapper 2016-10-02 11:56:49 -04:00
alyosha-tas 20bc25acd2 Fix UNIF FK23C
Works except for Dipswitches
2016-10-01 16:49:51 -04:00
alyosha-tas 65b3ce30a5 fix mapper 223 2016-09-28 20:42:24 -04:00
alyosha-tas d612719a79 Fix Mapper 217
and clean up 215
2016-09-28 18:17:12 -04:00
alyosha-tas 25b9878c9b Fix mapper 215
This one was tricky. 

Really, I don't see how this could be implemented in hardware as coded, but it works without errors so I'll leave it at that.
2016-09-28 12:55:43 -04:00
alyosha-tas 0b9e7532e3 Update MMC3.cs
make some things public needed for mapper 215
2016-09-28 12:53:44 -04:00
adelikat 7a31121f20 NESHawk - Provide a UI for initial ram pattern override 2016-09-27 09:52:21 -04:00
alyosha-tas a9cded19bb Fix bug in NES BG evaluation
Fixes a long standikng bug in micro machines
2016-09-25 11:52:12 -04:00
alyosha-tas 2bdd0c44cb Fix Mapper 121 2016-09-24 21:02:55 -04:00
alyosha-tas 1d479559c7 Fix Mapper 219
Note: I don't know how or if this game works. It behaves the same as on any other emulator though.
2016-09-24 12:54:21 -04:00
alyosha-tas 0ee9907d84 Fix Mapper 199 2016-09-24 10:43:06 -04:00
adelikat 3157457fa6 fix compile error 2016-09-24 10:35:33 -04:00
alyosha-tas 04f49d34a9 Fix other Mapper 195 Regs 2016-09-23 19:15:34 -04:00
alyosha-tas 8d6198d337 Fix Super 24 Board 2016-09-23 17:49:46 -04:00
alyosha-tas d6de51125c Fix Mapper 195
Note: God Slayer moved to mapper 74 (per Nestopia)
2016-09-23 13:51:47 -04:00
alyosha-tas 06c3545c9b Fix Mapper 123 2016-09-23 13:04:40 -04:00
alyosha-tas bb75653cd7 Update UNIF_UNL-SHERO.cs 2016-09-23 11:47:54 -04:00
alyosha-tas 4b51420231 Fix SHERO board 2016-09-23 11:46:28 -04:00
alyosha-tas a7bfe1e63f Fix Jump 2 2016-09-22 23:29:26 -04:00
alyosha-tas 5335217245 Progress on mapper 19
CHR needs debugging
2016-09-22 17:59:52 -04:00
alyosha-tas 1f484854a9 Some progress on mapper 83
loads the 128 k PRG games, with some CHR bugs
2016-09-22 17:57:22 -04:00
alyosha-tas 7d644b4a10 Reset to old state
Forgot i changed this when debugging.
2016-09-22 17:54:46 -04:00
alyosha-tas 1c1c2b7f69 Add RAM exception for Golden Five
I added a check in start up for Golden Five (and extendable to other games) where certain start up RAM values break the game.

The check looks in the GameDBinfo, so any game requiring this check will need to be added to the game DB.

Should finally fix Golden Five
2016-09-22 17:52:41 -04:00
adelikat 8de92d6876 if a bug in chr mapping of mapper 187 2016-09-22 08:50:11 -04:00
alyosha-tas c5025e9992 Finally Fix Family School 2016-09-21 16:30:10 -04:00
alyosha-tas 955fbd0508 Camerica Golden 5 progress
Always loads Micro Machines right away for some reason, despite my repeated efforts to find what's wrong.

Need to find an emulator where this game runs that has a debugger.
2016-09-19 22:55:22 -04:00
alyosha-tas 6df9d12bcf Cony Boards progress
World heroes 2 and Super Blaster 7 now work
2016-09-19 22:44:26 -04:00
alyosha-tas 2843b4c8af Timing fix
This one actually mattered for mapper 83, which relies on pretty tight timing and power up behaviour.
2016-09-19 22:42:20 -04:00
adelikat 62aa81cc31 Fix Ying Xiong Chuan Qi 2016-09-19 13:15:54 -04:00
adelikat 2a64a17cf1 NESHawk - a bunch of stubs and incomplete board implementations 2016-09-19 11:16:34 -04:00
alyosha-tas c6bcb82f7b Fix TF1201 2016-09-19 09:15:15 -04:00
alyosha-tas 4e673ecd63 Finally found the bug in bonza
still doesn't do anyhting though
How to even implement this?
2016-09-18 20:57:47 -04:00
adelikat 48e6594cc2 Failed mapper 215 2016-09-18 14:44:07 -04:00
alyosha-tas cf8201dbe3 Fix mapper 183
Notes: This game sounds different in Nestopia and punes, are we missing a sound component?
2016-09-18 13:53:17 -04:00
adelikat 7263041f3a Start mapper 199, everything seems to be working except chr mapping 2016-09-18 13:32:58 -04:00
alyosha-tas 2b1cd0bbe3 fix mapper 134 2016-09-17 17:49:05 -04:00
adelikat cc3ed634bb attempt to implement UNIF_UNL-SHERO - works except for Sachen title screen chr mapping 2016-09-17 17:20:35 -04:00
adelikat 7d1da4bdaf a few more board attempts 2016-09-17 14:04:47 -04:00
adelikat f5271a8b4f Failed attempt at implementing mapper 187 - everything seems to work except for the custom Chr mapping 2016-09-17 12:40:03 -04:00
adelikat 20bc7bd4f3 Failed attempt to implement mapper 134 2016-09-17 12:40:02 -04:00
adelikat 33225700ad Failed attempt at supporting Mapper 121 2016-09-17 12:40:01 -04:00
alyosha-tas d4a467815c fix 172
and presumably others due to bad reg writes
2016-09-17 12:38:03 -04:00
alyosha-tas 9fcde29f12 Fix Mapper 253 2016-09-17 11:05:23 -04:00
adelikat e4caa13b9c Support King of Fighter 97 (UNIF_UNL-KOF97) 2016-09-17 10:15:40 -04:00
adelikat 9734588404 Start unif UNL-TF1201 board, still needs IRQs 2016-09-16 22:23:52 -04:00
alyosha-tas c746d3f9db fix number 2 at pipeline 2016-09-16 20:37:11 -04:00
alyosha-tas 4401d0d55f Fixes IRQ and adds VRAM 2016-09-16 18:34:10 -04:00
alyosha-tas 6507ed3508 Fix pipelining 2016-09-16 18:28:54 -04:00
adelikat c6db32437c Support the UNIF_UNL-T-230 board (a vrc pirate cart) 2016-09-16 18:20:29 -04:00
adelikat adcf2dc375 support unif boards 70in1 and 70in1B 2016-09-16 17:47:52 -04:00
adelikat fc4f921783 An attempt at implementing Mapper123/UNIF_UNL-H2288 2016-09-16 11:49:48 -04:00
adelikat 92f18928fb Implement Mapper238/UNIF_UNL-603-5052 2016-09-16 11:28:56 -04:00
adelikat 8bf4d6e5bc start mapper 195 2016-09-16 11:01:13 -04:00
adelikat 087bf23504 oops, savestates for mapper 254 2016-09-16 10:04:48 -04:00
adelikat 2001978a3e Implement mapper 254 2016-09-16 10:04:48 -04:00
alyosha-tas 1d098aa242 Fix BG check timing, implment pipeline 2016-09-16 07:46:56 -04:00
alyosha-tas f3b996b2ba Fix with proper mirroring mode 2016-09-15 18:05:19 -04:00
alyosha-tas ec582fb35c Properly check draw_bg every pixel 2016-09-15 16:06:31 -04:00
adelikat c9d5ab3695 check in a bunch of half finished or bugged attempted at some mappers for crappy roms, mappers 142, 172, 183, 252, and 253. At least most of the grunt work is done 2016-09-15 13:22:20 -04:00
alyosha-tas 50aa73272c Get the 63 in 1 version with another property
I'm not sure if this is faithful to the hardware, but by adding another mapper property I am able to get all 4 sets of games working.

One property sets the mode (1x[63 in 1] --or-- 3x[~20 in 1])

The other property picks between the 20 in 1 sets if the first property is in that mode.

This is the only consistent way I could find to get all 4 ROMs working. But they do all work as expected so I am confident enough in the result. It is possible the game expects something else to pick between the 20 in 1 sets, but I have no idea what it could be.
2016-09-14 14:09:15 -04:00
adelikat a9675d4a8f Implement the Ghostbusters63in1 unif board, sort of. Using mapper properties it can play both 22-in-1 carts and the 20-in-1 that are in the rom, but not actually the 63-in-1 2016-09-14 09:08:21 -04:00
alyosha-tas c6a319763f Fix Super mario bros 8 2016-09-13 15:23:05 -04:00
alyosha-tas a96fb11b1d Fix Samurai Spirits (rexsoft) 2016-09-13 10:50:19 -04:00
adelikat 0ac114d3a1 fix savestates for mapper 132 2016-09-13 07:50:07 -04:00
alyosha-tas 790c4d21a5 Fixes Qi Wang
Puts this mapper in line with FCEUX and Nestopia.
Still mapper variants to add here I guess, no idea where the data is coming from.

Looks strange no matter what source I look at.
2016-09-12 22:46:14 -04:00
alyosha-tas e51c6c6911 adjust FDS audio 2016-09-11 15:14:32 -04:00
adelikat 907cd50b0d Implement mapper 221 2016-09-11 14:40:12 -04:00
adelikat 93148ebe9c oops, forgot about savestates for mapper 186 2016-09-11 14:20:14 -04:00
adelikat 3f0d9fc397 NESHawk - implement mapper 186, another real gem 2016-09-11 13:00:30 -04:00
adelikat 4b115ec2c3 NESHawk - implement mapper 175 2016-09-11 12:23:19 -04:00
adelikat 25c12ed380 Support mapper 173 with a mapper 132 hack from FCEUX src, I guess. Best I can tell Mahjong Block runs just fine on mapper 132 without it, oh well. 2016-09-11 11:16:49 -04:00
adelikat a99598b3cf NESHawk - implement mapper 150 2016-09-10 23:41:28 -04:00
alyosha-tas 2c431e75b2 more FDS audio clean up 2016-09-10 17:07:54 -04:00
alyosha-tas 26e300f8da more partial FDS audio fixes
fixes damage sounds in kid icarus and zelda II

completely fixes sword sounds in zelda 1

need more test cases
2016-09-10 12:52:06 -04:00
alyosha-tas addaf2fa91 Fix Mod table writes
(mostly) fixes sword sounds in FDS Zelda 1.

Numerous other problems remain.
2016-09-09 21:22:53 -04:00
alyosha-tas 0669476250 Fix Mapper 45
following FCEUX and Nestopia
2016-09-08 11:56:54 -04:00
alyosha-tas a30a2cf1c7 Make room for family basic
This is a long way from functional, but at least now the game will boot.
It needs the keyboard to do anything (so it's in a similar state to compumate on A2600)
2016-09-07 20:13:27 -04:00
alyosha-tas 5e9a6fef69 Make room for family basic 2016-09-07 20:08:06 -04:00
alyosha-tas 25ef1312aa Make room for family basic
keyboard needs special register properties
2016-09-07 20:07:14 -04:00
alyosha-tas 29cec0e49b small timing fix
needed for family basic
2016-09-07 20:05:02 -04:00
alyosha-tas cd9204b5e4 Fix timer IRQs
I think this is correct, Druid works now and I didn't notice any problems on zelda.
2016-09-05 22:37:47 -04:00
alyosha-tas 464097252b Fix Somari 2016-09-05 08:09:13 -04:00
alyosha-tas 41bf579728 Fixes Dragon Quest 7 2016-09-04 20:48:19 -04:00
alyosha-tas 08e303e398 Fixes Commandos (CH)
At least I think it's fixed, I don't understand how this game is played
2016-09-04 16:38:28 -04:00
adelikat 130837fdc0 NESHawk - Implement the Subor boards (mappers 166, 167) 2016-09-03 20:09:27 -04:00
adelikat 6a22d1cd5c Implement unif_BMC-ws board 2016-09-03 16:24:29 -04:00
alyosha-tas 4f1bfb4e82 Fixes Chip n Dale (PC10)
This is quite an unusual case, I'm not sure if there is something wrong with the ROM or if it is really like this.

This is basically a hard coded special case.
2016-09-03 13:53:27 -04:00
adelikat 3f7293587b NESHawk - Implement board UNIF_BMC-64in1NoRepeat 2016-09-03 12:53:46 -04:00
adelikat fdad137ff9 add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings 2016-09-03 11:53:53 -04:00
adelikat 197f577ecf Add alyosha as a neshawk author in CoreAttributes 2016-09-02 12:25:20 -04:00
alyosha-tas 92f2959e43 fix somari 2016-08-31 10:53:15 -04:00
alyosha-tas 8570b50a4e Fix Skull and Crossbones 2016-08-30 10:50:10 -04:00
alyosha-tas 812221cfdf Fixes Flintstones Rescue of Dino and Hoppy
Simple  registry write error now fixed
2016-08-29 10:32:24 -04:00
nattthebear 7b19db2d64 Fix NES memory domains 2016-07-16 16:13:50 -04:00
alyosha-tas 99fde0c4ba start clean up of APU and fix Saint Seiya 2016-07-03 16:18:25 -04:00
alyosha-tas 1dfedff896 pass mixer tests 2016-07-02 21:33:37 -04:00
alyosha-tas 663aded7b2 Pass a few more tests
and fix a few regressions
2016-07-01 22:31:06 -04:00
alyosha-tas a69640e745 4017 reset behaviour and timing 2016-07-01 17:43:09 -04:00
alyosha-tas e2b395cc3a add states 2016-06-30 18:34:28 -04:00
alyosha-tas 88251911f7 DMA and frame timer updates 2016-06-30 18:30:12 -04:00
alyosha-tas 029f46626a Merge pull request #655 from alyosha-tas/master
Inital DMA commits
2016-06-29 09:49:11 -04:00
alyosha-tas d99d0d70d5 more states
for dma
2016-06-29 09:40:46 -04:00
alyosha-tas db51977ebc Inital DMA commits
pass: sprdama_and_dmc_dma


fail: dma_and_irq
(but was a false pass before)
2016-06-29 09:37:47 -04:00
alyosha-tas 7fa2ada249 Merge pull request #654 from alyosha-tas/master
Fix typo
2016-06-28 19:58:27 -04:00
alyosha-tas f846dc5172 Update NES.Core.cs 2016-06-28 19:56:44 -04:00
hegyak 836492a73d Fix Bug 621. This should correctly boot all the HVC-SNROM Board ROMs now. 2016-06-27 07:41:51 -07:00
alyosha-tas 43b6d0f36e Fix apu open bus reads
passes:
cpu_exec_space/test_cpu_exec_space_apu
2016-06-26 16:16:22 -04:00
alyosha-tas be5e649584 set vblank flag properly at poweron
fixes Time Lord
2016-06-25 10:38:42 -04:00
alyosha-tas d9456b0167 Consistency Check
So far so good
2016-06-21 17:33:00 -04:00
alyosha-tas 27c4bac062 ppu open bus emulation
ppu_open_bus - passes
cpu_dummy_writes_ppumem - passes
2016-06-21 17:14:46 -04:00
alyosha-tas ec27890aba Improve DMC DMA timing wtih RDY
passes dpcmletterbox
Far more accurate but still needs to interact correctly with OAM DMA
2016-06-21 09:20:52 -04:00
alyosha-tas bc17e6519c Fix a bug in OAM regs
passes oam_stress
2016-06-18 12:07:53 -04:00
alyosha-tas 618deafe12 Delete Execute.cs 2016-06-16 08:44:21 -04:00
alyosha-tas 47b44154a7 small updates
passes dmc basics

clean up execute
2016-06-16 08:43:28 -04:00
alyosha-tas 8dca88b779 obj overflow timing
now passes all 5 of blargg's sprtie overflow tests
2016-06-13 08:22:14 -04:00
alyosha-tas ec1be59d4e Fix sprite evaluation and $2004 reads
Fixes Micro Machines

Passes sprite overflow test #4
2016-06-12 21:16:31 -04:00
alyosha-tas 3625bdaf9d Merge pull request #1 from TASVideos/master
sync up to test
2016-05-16 06:55:49 -04:00
alyosha-tas b8e5177d00 Fixing PAL timing bug
Fixes Little Ninja Bros and Corvette ZR1 Challenge

Still needs investigation as seqeunce is 3,3,3,4,3 when it should be 3,3,3,3,4 but need a new test case.

Also added a note about DMA timing that needs to be investigated next.
2016-05-05 12:04:51 -04:00
alyosha-tas ffa42b4a50 Fixes shaking in Little Ninja Bros (E) 2016-05-01 15:11:05 -04:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
nattthebear 6e3fa4661e neshawk: mapper 011: fix mirroring on some boards 2016-04-08 23:23:03 -04:00
nattthebear ef544cd9ab vrc2: only support V\H miorring. Allegedly fixes wai wai world issue 2016-04-05 17:39:10 -04:00
nattthebear ec787d049d NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
nattthebear f98461772b Nes vrc6: code cleanup, eliminate no longer used parameter. no change in emulation 2016-03-24 23:14:47 -04:00
nattthebear eca28a566e COmments 2016-03-17 17:20:38 -04:00
nattthebear 8d3e10b56e Support UNIF DripGame http://www.qmtpro.com/~nes/drip/. Everything works except the nametable viewer (which does not account for the exattributes) 2016-03-16 19:56:26 -04:00
adelikat 5cd11d0bb4 Move Sound component objects from Emulation.Common to Emulation.Cores so they live in the same assembly as the calling cores 2016-03-04 08:37:09 -05:00
adelikat 2975d699ef Traceer - header for NesHawk and PCE 2016-02-28 08:28:00 -05:00
adelikat c9ddf41e9d NesHawk - support the soft reset aspect to UNIF_BMC-42in1ResetSwitch 2016-02-05 13:43:22 -05:00
scrimpeh e4a1a517cd IInputPollable - Now with tabs instead of spaces. 2016-01-26 11:46:52 +01:00
scrimpeh ef1bc65ce6 IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
zeromus 3844bf3c12 NSF player: limit track number to legal range and print current track number to console 2015-12-31 12:52:09 -06:00
zeromus 8840be027c Revert "un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"""
This reverts commit a53200d98e.
2015-10-12 20:32:06 -05:00
zeromus a53200d98e un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)""
This reverts commit a31492a57f.
2015-10-11 21:30:44 -05:00
scrimpeh 69d0d813eb NEShawk - Mapper 17, small adjustments 2015-09-27 14:42:32 +02:00
scrimpeh d8c49a7d6d NEShawk - Mapper 17 (FFE copier hack) 2015-09-27 14:31:50 +02:00
scrimpeh 86b1ab5282 NEShawk - Mapper197 2015-09-26 15:33:56 +02:00
scrimpeh 62ba39b633 NES - Mapper 90 - Implement CHR Latch Logic, makes Punch-Out (Unl.) and various others playable. 2015-09-24 21:06:11 +02:00
zeromus a31492a57f Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"
This reverts commit d012dd831f.

We'll do this after the next release, along with some other major timing stuff.
2015-09-22 00:33:23 -05:00
zeromus d012dd831f neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?) 2015-09-20 20:49:04 -05:00
zeromus ee0992158d neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them 2015-09-13 14:09:57 -05:00
adelikat 43f86b5698 Cleanup up previous mapper 119 stuff 2015-09-07 22:42:08 -04:00
adelikat 44d7eeda0b NESHawk - support some junk 119 roms 2015-09-07 22:01:11 -04:00
adelikat ae3511bcf9 NESHawk - support Dragon Quest III 2015-09-07 20:26:03 -04:00
zeromus 1ced59c21e neshawk: fix bottom-left-corner in dw4. I tried to fix this in the least blecky way possible, but it wasnt the smallest possible change. Smallest possible change would be simply to add a PPUOFF check around the wacky code. 2015-09-06 12:02:22 -05:00
adelikat 46d847875d NESHawk - implement board UNIF_BMC_Supervision16in1 2015-08-30 09:58:49 -04:00
adelikat 724c4b748b NESHawk - implement mapper 53 (multicart junk) 2015-08-30 09:41:41 -04:00
adelikat f46eb21c93 Remove hack that attempted to support mapper 219 badly, better to not support it 2015-08-29 13:02:25 -04:00
adelikat 3f847b7b6f Map Mapper 255 to 225 in accordance with http://problemkaputt.de/everynes.htm
Also, remove documentation and replace with wiki link
2015-08-28 22:23:48 -04:00
adelikat defdfa6e2e NESHawk - fix mapper 164 2015-08-25 20:11:32 -04:00
adelikat 858834ae94 NESHawk - mapper 91 - set mirroring based on cart info, fixes all mapper 91 games that need vertical mirroring 2015-08-25 17:07:43 -04:00
adelikat 45dfee6605 add MAPPER119 designation to TQROM 2015-08-25 17:07:42 -04:00
nattthebear 56ec186b3f For iNES v2, attempt to detect pal/ntsc region from header 2015-08-25 16:19:50 -04:00
adelikat ba8860b1c5 NESHawk - fix mapper 60, including dipswitches 2015-08-24 22:49:57 -04:00
adelikat 4723ec8acc NesHawk - MILLIONS OF MOAR GAMEZ!!! 2015-08-23 22:36:15 -04:00
adelikat 2e6ba68327 NesHawk - TEN MILLION IN ONE!!!111 2015-08-23 22:26:10 -04:00
adelikat 9846b3a050 NESHawk - implement board UNIF_BMC-D1038 2015-08-23 17:05:00 -04:00
adelikat 535a307e27 NESHawk - implement board UNIF_BMC-8157 2015-08-23 16:20:12 -04:00
adelikat af0219655e NESHawk - implement board UNIF_BMC-BS-5, note: this board uses dipswitches. These were implemented via the "Advanced properties" scheme, rather than the FCEUX way of incrementing the value on reset 2015-08-23 15:17:33 -04:00
adelikat 988168b0bc NESHawk - finishing up mapper 6 2015-08-23 01:05:30 -04:00
adelikat 0e94191b97 NesHawk - mapper 6 - fix vram and mirroring logic 2015-08-22 23:19:55 -04:00
adelikat 0efd72c409 NEShawk - start mapper 6 2015-08-22 22:22:58 -04:00
adelikat ad5de7e0af NESHawk - support UNIF_UNL-TC-U01-1.5M (same as mapper 147) 2015-08-22 17:10:24 -04:00
adelikat 9f59219a39 NESHawk - support UNIF_UNL-SA-72007 (same thing as Mapper 145) 2015-08-22 17:06:50 -04:00
adelikat 631249f08a NESHawk - add minimal support for board UNIF_UNL-CC-21 2015-08-22 16:58:09 -04:00
adelikat cb7f49d94c NESHawk - Implement board UNIF_UNL-CC-21 2015-08-22 16:34:57 -04:00
adelikat 4b364df044 NESHawk - implement board UNIF_UNL-AX5705 2015-08-22 16:03:12 -04:00
adelikat 01226e3d90 NesHawk - implement board UNIF_BMC-GS-2004 2015-08-22 15:21:01 -04:00
adelikat 939a86aaf6 NESHawk - implement board UNIF_BMC-GS-2004 2015-08-22 14:52:21 -04:00
adelikat 43e6418dac NESHawk - implement board UNIF_BMC-190in1 2015-08-22 11:35:45 -04:00
adelikat ce1ec1e766 NesHawk - implement board UNIF_BMC-A65AS 2015-08-22 11:17:11 -04:00
adelikat 2cb64fafb8 Mapper 216 - supported enough for Magic Jewelry 2 to work 2015-08-22 09:53:39 -04:00
adelikat 1e454a46fe NesHawk - implement mapper 214 2015-08-21 23:23:33 -04:00
adelikat 1916ba0042 NesHawk - Mapper 204 implemented 2015-08-21 22:58:18 -04:00
adelikat f72875b584 NEShawk - implement mapper 202 2015-08-21 21:34:48 -04:00
adelikat 0c8f46427d NesHawk - Implement mapper 147 2015-08-19 21:31:29 -04:00
adelikat 9054f56f52 NesHawk - implement mapper 136 2015-08-19 20:17:59 -04:00
adelikat 2d8d51c951 Moving some unif board files around 2015-08-18 21:13:57 -04:00
adelikat f044790202 NESHawk - add unf board UNIF_DREAMTECH01, (Korean Igo (Unl)) 2015-08-18 21:02:28 -04:00
adelikat dd973d03fc NESHawk - support UNIF_BMC-SuperHIK8in1 unf board (same as mapper 45) 2015-08-18 20:41:21 -04:00
adelikat ad601227bb NESHawk - support UNIF_BMC-42in1ResetSwitch 2015-08-18 19:15:49 -04:00
zeromus e9394ceb88 change unif vram inference logic 2015-08-18 16:37:34 -05:00
zeromus b7ed34db1c re-fix ta0 0f 007 n0w that it l0ads differently 2015-08-17 16:30:58 -05:00
zeromus b41c223464 fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there. 2015-08-17 16:30:35 -05:00
adelikat 399a8b5166 NESHawk - add support for Tao of 007, The by Quietust (PD) [U][a2].unf 2015-08-17 16:55:40 -04:00
adelikat 1a42b8d6fc Revert "Mapper 132 - change some Nintendulator logic to FCEUX logic, and makes Qi Wang - Chinese Chess (Ch) [p1][!] playable. Couldn't find any other mapper 132 games, so I don't know if this breaks any existing ones"
This reverts commit 2e49ae88d3.
2015-08-16 19:21:14 -04:00
adelikat 2e49ae88d3 Mapper 132 - change some Nintendulator logic to FCEUX logic, and makes Qi Wang - Chinese Chess (Ch) [p1][!] playable. Couldn't find any other mapper 132 games, so I don't know if this breaks any existing ones 2015-08-16 12:18:44 -04:00