adelikat
d27df7816d
Rip out a bunch of stuff from my previous attempt at a mnemonics overhaul and from TasMovie
2014-06-14 21:09:14 +00:00
adelikat
1fcc105293
more 2.0 work
2014-06-14 20:17:07 +00:00
adelikat
c08e6bbf93
Some more bk2 and movies 2.0 stuff
2014-06-14 19:13:21 +00:00
adelikat
edacc9b8c8
BK2 - support loop offset
2014-06-14 18:52:00 +00:00
adelikat
fed401164f
Bk2 - savestate anchored movies
2014-06-14 18:33:22 +00:00
adelikat
edf3d7ef10
BK2 - wire up to developer builds, implement saving and loading except for loop offset and savestate on savestate-anchored movies
2014-06-14 18:13:14 +00:00
adelikat
18d0a59869
another small Movies 2.0 todo
2014-06-14 14:09:55 +00:00
adelikat
d816b1ed20
Bk2 progress
2014-06-14 14:04:54 +00:00
adelikat
01fd28f4b0
Some bk2 progress
2014-06-14 00:42:45 +00:00
adelikat
032f8a9b21
bk2 progress
2014-06-13 11:30:25 +00:00
adelikat
398577245e
Progress on Bk2 implementation
2014-06-13 00:43:55 +00:00
adelikat
1ab1538f8b
More movie code reorg
2014-06-13 00:15:55 +00:00
adelikat
898155f5be
Some Movie code reorg
2014-06-12 23:57:23 +00:00
adelikat
3ea79c720b
More movies 2.0 stuff
2014-06-12 21:45:47 +00:00
adelikat
05b3f369eb
Now that SGB is the BoardName, don't save a SGB row in the movie header
2014-06-12 21:27:49 +00:00
adelikat
b26b26efbe
More movies 2.0 work
2014-06-12 20:42:46 +00:00
adelikat
3dce396261
More movie 2.0 stuff
2014-06-12 11:53:25 +00:00
adelikat
373231379c
Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation
2014-06-11 21:20:23 +00:00
adelikat
54c9c2c0a0
Some more Movies 2.0 work
2014-06-11 21:14:13 +00:00
adelikat
e0a9fcd650
More movie 2.0 stuff
2014-06-11 02:56:57 +00:00
adelikat
5d31fb2b3c
Some more movie 2.0 progress
2014-06-11 02:33:57 +00:00
adelikat
a682c667dd
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
2014-06-11 01:41:41 +00:00
adelikat
47d5b1e2e2
Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
2014-06-11 00:41:20 +00:00
adelikat
229a6f6ac9
Oops
2014-06-11 00:27:19 +00:00
adelikat
e07c7a776f
Some simplifying of IMovieHeader
2014-06-11 00:21:14 +00:00
adelikat
5177051d08
Movie files - some more reorg - renaming and putting into new folders
2014-06-08 22:24:38 +00:00
adelikat
6b2889957a
Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
2014-06-08 22:12:15 +00:00
adelikat
7e9b13f5c3
Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
2014-06-08 19:36:33 +00:00
adelikat
b0c7ba5f77
remove info about sram from IMovie documentation, as the details of the implementation don't necessitate any particular way of handling sram handling
2014-06-08 18:31:09 +00:00
goyuken
11af441464
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
2014-06-07 01:26:16 +00:00
goyuken
5bb38cb1c2
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
2014-06-04 23:26:57 +00:00
goyuken
019ab3efe0
bizswan: support rotating the screen at playtime
2014-06-04 02:03:40 +00:00
goyuken
239eb5b268
saveram stuff
2014-06-02 16:33:08 +00:00
adelikat
d4c0c64402
hacks
2014-06-01 16:53:34 +00:00
adelikat
2d6e526073
Wonderswan - add Start to mnemonics
2014-06-01 16:49:40 +00:00
goyuken
37d0510444
add PAL A2600 framerate to movie check code
2014-05-31 16:28:31 +00:00
goyuken
866f98c6ce
bleh
2014-05-30 21:06:52 +00:00
brandman211
fd6a1fdac8
6-Button controller support for ImportGMV.
2014-05-28 05:47:10 +00:00
brandman211
961897a91b
-Added .YMV importer.
...
--Might actually have a chance of syncing if it weren't for all of the frames that are added from the BIOS. Should I make the importer add extra frames to compensate for this?
-Fixed some typos.
2014-05-28 04:41:12 +00:00
brandman211
be82821b7d
ImportVBM now supports L and R.
2014-05-26 05:02:46 +00:00
adelikat
6f296a5773
Lua - joypad.setfrommnemonicstr() - support the notion of pressing the analog stick for 1 frame, rather than sticky behavior
2014-05-21 03:25:41 +00:00
adelikat
32a1fba5c0
rip out legacy board properties stuff
2014-05-18 16:47:19 +00:00
adelikat
20ed09e86c
Rip out more obsolete setting stuff
2014-05-18 16:35:23 +00:00
adelikat
5634b085cf
Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie
2014-05-18 15:07:50 +00:00
adelikat
558fb67984
Fix "starts from now" on SMB3 in quicknes, and who knows what other scenarios for savestate anchored movies
2014-05-18 01:00:35 +00:00
zeromus
e4bf12ddf9
faster movie preloading
2014-05-16 00:12:08 +00:00
adelikat
0fa33c7ca8
Fix N64 movie playback by removing a bogus defensive validation check that had bogus logic of ignoring input that didn't match the check. Bogus logic was bogus.
2014-05-15 18:48:41 +00:00
adelikat
63430bb039
Fix movie loop offset feature
2014-05-05 01:12:15 +00:00
adelikat
f976c2e27b
another fix to dual gameboy mnemonics, the method can correctly accept an empty string, so check for it before indexing
2014-05-03 17:48:49 +00:00
adelikat
de53d1d810
Fix crash on input display for dual gameboy
2014-05-03 12:58:34 +00:00
adelikat
c863d57113
Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold
2014-04-28 00:39:40 +00:00
zeromus
c47a0c7426
make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
2014-04-25 02:19:46 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
zeromus
09daa3f939
fix read+write mode binary loadstate exception bug?
2014-04-18 17:41:14 +00:00
adelikat
a6944c47d8
Play Movie - don't crash on headers with duplicate keys, don't throw an exception when movie files to parse
2014-04-13 23:18:45 +00:00
adelikat
eac51f7c66
Movies.cs - simplify some code
2014-04-06 19:01:00 +00:00
adelikat
770ddc26db
Add some more documentation to IMovie.cs
2014-04-06 16:49:05 +00:00
adelikat
42ff4c072c
Lua - Fix joypad.set()
2014-03-29 21:12:04 +00:00
adelikat
b93c1414c1
A fix to joypad.set() - passing null will clear a button
2014-03-27 01:21:05 +00:00
adelikat
f714093b23
Movies 2.0 - some progress towards supporting floats
2014-02-25 02:56:32 +00:00
zeromus
2555f5f5e0
calculate out platform framerates, for convenience
2014-02-18 04:02:35 +00:00
goyuken
f80ac18e1f
maybe fix GMV movie imports. i have no time to test this
2014-02-10 01:29:31 +00:00
adelikat
41faaedc18
TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
2014-02-08 22:41:47 +00:00
adelikat
0da1e900df
slight cleanup of some Linq logic in HeaderKeys.cs, a tiny bit less memory usage as a bonus
2014-02-08 16:29:57 +00:00
adelikat
e71d729626
some minor code cleanups in BizHawk.Common
2014-02-04 21:15:33 +00:00
adelikat
993845fe72
some mostly useless code reformatting in client.common
2014-02-04 03:08:20 +00:00
adelikat
3dfcd8b22a
drastically cleanup the InputValidate class
2014-02-03 19:37:43 +00:00
adelikat
864d3ede2f
Nitpicky cleanups on movie 2.0 code
2014-01-11 15:05:41 +00:00
adelikat
7394cfd33f
More reorg
2014-01-10 23:14:36 +00:00
adelikat
c0295316f5
Some Movie 2.0 reorg
2014-01-10 23:08:56 +00:00
adelikat
0164db5532
Remove a no longer needed file
2014-01-10 22:56:59 +00:00
adelikat
34fd1ec10a
Movies 2.0 - fix some stuff
2014-01-10 02:01:57 +00:00
adelikat
128f81bbb0
oops
2014-01-10 01:18:19 +00:00
adelikat
15d0e1adb6
TasMovie - round 1 of replacing mnemonic system with an IMnemonicGenerator system, this breaks stuff, but nothing anyone should have been using.
2014-01-09 02:17:59 +00:00
adelikat
86024d2347
new movie mnemonic generators - some more baking of ideas, a basic mockup of NES done. Note: none of this is hooked up to anything yet
2014-01-06 22:28:53 +00:00
adelikat
ef79734170
movies - start another rewrite of mnemonic generation
2014-01-06 03:59:00 +00:00
goyuken
0997e80017
boop
2014-01-03 02:40:17 +00:00
adelikat
a519ae025f
This should have fixed genesis mnemonics to be 2 player
2014-01-03 02:29:42 +00:00
adelikat
7482cfdc5e
a round of code cleanup in Client.Common
2013-12-30 01:58:44 +00:00
adelikat
2d51ac5d13
Move a function from mainform to moviesession
2013-12-27 14:39:01 +00:00
goyuken
2171d4cd00
n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them
2013-12-26 23:04:22 +00:00
adelikat
302e71edc3
Rework some input stuff in preparation for moving it to common
2013-12-24 21:37:51 +00:00
goyuken
2558e76b5d
fix rewind on N64, gpgx.debug
2013-12-23 20:34:02 +00:00
goyuken
8bd8af15fe
clean up the binary save state api a bit
2013-12-17 21:26:15 +00:00
adelikat
4bfdfd31c6
add Genesis controller to controller config for GPGX, and oops, mnemonics now do 2nd player controller
2013-12-17 01:46:23 +00:00
adelikat
3602233069
Hook up mnemonics for GPGX, in v1 movie system
2013-12-17 01:42:30 +00:00
goyuken
a6cbd85930
controls work and stuff now
2013-12-16 01:58:40 +00:00
adelikat
ff4e122310
TAStudio - implement green-zone invaliding on edit
2013-12-14 21:05:54 +00:00
adelikat
5c9a604ae5
TAStudio - when loading a movie, set to playback mode, implement auto-switching to record mode at the end of a movie
2013-12-14 20:32:00 +00:00
adelikat
415985cd2e
TAStudio - fixes to file opening and saving changes, implement autoload project
2013-12-14 19:51:07 +00:00
adelikat
69e8e42d61
TAstudio - implement input log loading
2013-12-14 18:46:59 +00:00
adelikat
63e9fe9a6f
Split NewMnemonicsGenerator into its own file and do some code cleanup on the two implementations
2013-12-14 15:19:05 +00:00
adelikat
5fee952c3a
TAStudio - Implement AskSave() and various client logic regarding file saving/loading
2013-12-14 14:40:33 +00:00
adelikat
6840c2a122
Make a NamedDictionary object in BizHawk.Common, and move some collection objects to their own file. new Mnemonic system - use NamedDictionary
2013-12-14 05:55:25 +00:00
adelikat
458d6951c0
remove IsControl that I committed earlier, decided not to do it that way
2013-12-13 22:26:52 +00:00
adelikat
c7b582b744
Actually support control types
2013-12-12 23:01:16 +00:00
adelikat
bb0e48e970
new Mnemonics generator - support for "control" sections in mnemonic generation
2013-12-12 22:23:48 +00:00
adelikat
18c50a55fe
Remove SaveAs from IMovie, the only usage it had in that context was to make backups and was erroneously named in that context. Made is a Movie.cs implementation only and disabled the menu item option if the movie is a TasMovie (TAStudio will be in charge of backup logic)
2013-12-10 17:59:04 +00:00
adelikat
7e67658f1c
Remove Loaded property from IMovie and refactor accordingly, it was only needed for a hack that had faulty logic
2013-12-10 17:41:30 +00:00
adelikat
1f181f48db
TAStudio - start the "New" menu item, but it doesn't ask to save changes, it also freezes the GUI for some reason
2013-12-10 16:37:41 +00:00
adelikat
fd149237ee
TasMovie - implement saving of movie log into files, make header have the proper movie version (v2!), Change file "Movie" to "Header". TAStudio - implement Save and Save As menu items
2013-12-10 01:45:45 +00:00
adelikat
66691bf9ab
TAStudio - set up a proof of concept change event handlers in MovieRecords and TasMovie, change events propogate from MovieRecord to TasMovie which will manage greenzone logic (todo) and other management issues, and then fire off an event that TAStudio will listen to manage UI needs
2013-12-09 21:40:27 +00:00
adelikat
ada517d433
TasMovie - small todo
2013-12-09 17:24:32 +00:00
adelikat
d3f088a0bc
Intelligent input drawing
2013-12-08 19:42:07 +00:00
adelikat
14184c9ae9
TAStudio - Basic input toggling via clicking cells in the listview
2013-12-08 18:44:41 +00:00
goyuken
1bc9a5eb7a
flesh out some TASMovie methods. not really done yet
2013-12-07 22:41:45 +00:00
adelikat
6873248ce8
Some cleaning up of logic of past commits, and separate MovieRecordList to its own file
2013-12-07 21:37:52 +00:00
adelikat
ba2c345608
TAStudio - better column building and tracking of what has been pressed. Also now allows a variable number of players to be recorded.
2013-12-07 17:29:47 +00:00
adelikat
0737f884bd
a new style Mnemonics lookup table, and a bunch of various refactorings.
2013-12-07 16:31:04 +00:00
adelikat
94de0b0376
TAStudio / TasMovie - Proof of concept that MovieRecords can hold an array of bool states and communicate with higher objects via IController
2013-12-07 01:50:52 +00:00
adelikat
50d4a3307a
Rip out UpdateControls() method from IController, also some code cleanup in related files
2013-12-07 00:53:06 +00:00
adelikat
38d6555763
Some stuff
2013-12-06 18:27:06 +00:00
adelikat
98f1e02df3
TAstudio - start capturing states and lag, basic background color logic, start item text logic
2013-12-06 15:47:23 +00:00
adelikat
5384fcfdd2
TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns.
2013-12-05 19:18:20 +00:00
adelikat
affc040dbd
I round of code cleanup on movie related files
2013-12-05 00:44:56 +00:00
adelikat
894d9e9c45
Fix "out of order loadstating" when recording that was broken in the past few commits. Simplify HandleMovieLoadState even more.
2013-12-05 00:20:21 +00:00
adelikat
165f8563a7
More use of IMovie and less use of Movie
2013-12-04 15:17:02 +00:00
adelikat
d9c1a5bfe8
Simplify HandleMovieLoadState()
2013-12-04 14:42:24 +00:00
adelikat
fd8927f96c
Movie - remove IsText and logic that was meant to allow a binary option, since that will never happen with this implementation of IMovie
2013-12-04 03:22:27 +00:00
adelikat
b70d03a93f
More simplifying Movie Loadstate code
2013-12-04 03:16:35 +00:00
adelikat
ec030ae05e
Rip out the saving, checking, and dealing with Guids for movie files, it is an outdated notion.
2013-12-04 03:04:29 +00:00
zeromus
0b301d4d5c
add discussion and derivation of NES framerate
2013-12-04 00:38:37 +00:00
adelikat
14d0a29ae4
TasMovie.cs - bake the current emulator frame count into the input log when creating it savestates. As opposed to what the currently emulator code unforutnatley does which is parse it out of the core's section of the file which makes it poorly suited for flexibility in file format, and playing nice with not speghettified architecture.
2013-12-04 00:31:50 +00:00
zeromus
14838c127a
add some discussion about platform framerates
2013-12-04 00:22:17 +00:00
adelikat
b7d553cb4e
Move the readonly flag from Global to MovieSession
2013-12-03 18:08:45 +00:00
adelikat
e1d1095c3e
Movie stuff
2013-12-03 15:59:46 +00:00
adelikat
d71ec20df7
IMovie - more usage of MnemonicsGenerator to communicate input
2013-12-03 15:22:13 +00:00
adelikat
b80f5a07ea
Communicate with IMovie via MnemonicsGenerator objects
2013-12-03 02:10:17 +00:00
adelikat
56897e70a3
TasMovie.cs - implement some easy stuff
2013-12-03 01:43:02 +00:00
adelikat
1c22123da4
IMovie - refactor string GetTime() into TimeSpan Time, refactor accordingly, Fixing column size issues in Play movie dialog that was preventing the user from seeing the entire time without manually resizing.
2013-12-02 21:57:48 +00:00
adelikat
62db53d28c
remove some unneeded things from IMovie
2013-12-02 19:54:10 +00:00
adelikat
0e6473987b
Remove Rerecords from IMovie since it is a part of IHeader, therefore redundant and conceptually inappropriate. Also some low hanging fruit on implementing TasMovie.cs
2013-12-02 17:50:29 +00:00
adelikat
db43c85715
put [Input] tags on MovieRecordList ToString() method. Make MovieRecordList store its own Guid to put inside the input tags
2013-12-02 14:59:38 +00:00
adelikat
075a1fb077
TasMovie.cs - more stubbing out of stuff
2013-12-02 04:24:45 +00:00
adelikat
3f79bbfd56
TAStudio - create a TasMovie object on load, start implementing some tasmovie things, if there is a move active, warn them that they will lose their work when they open tastudio. Swap global movie back to a regular movie on tastudio close
2013-12-01 22:29:38 +00:00
adelikat
1390b1a7e3
Start MovieRecord and TasMovie objects, they are just stubs right now
2013-12-01 20:55:52 +00:00
adelikat
316aa56ce9
Some more movie progress and fix exception thrown on startup
2013-12-01 01:55:41 +00:00
adelikat
2d51026883
some more movie cleanup - moving properties from Movie to MovieHeader since they are more appropriate there
2013-11-30 03:23:19 +00:00
adelikat
e686e595b9
Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
2013-11-30 03:10:05 +00:00
adelikat
3eb3b41199
Some more movie code refactoring - better naming and less passing around writer objects
2013-11-30 02:50:54 +00:00
adelikat
c95732ed31
Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
2013-11-30 02:33:26 +00:00
adelikat
4cb01d8ed4
Finish up Movie Header refactor
2013-11-30 02:20:34 +00:00
adelikat
ec11efb784
Round 1 of Movie Header refactor, make a IMovieHeader, and a static class HeaderKeys, simplify MovieHeader a ton as a result
2013-11-29 23:18:46 +00:00
adelikat
a8b355c7d2
Movie - movie SubtitleList object into the Header object
2013-11-29 20:26:24 +00:00
adelikat
29a0fa49f8
Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
2013-11-29 19:55:05 +00:00
adelikat
27cc689176
Merge r5447 to trunk
2013-11-27 21:45:50 +00:00
adelikat
a7a28c000a
Some low-hanging fruit in the IMovie refactor
2013-11-23 18:18:58 +00:00
adelikat
1372fa258f
Start an IMovie interface as a first step towards a major movie object refactor. Also disable TAStudio, in preparation for a complete rewrite. Disabling is necessary because a lot of movie functionality will be ripped out that will render the tool useless for now.
2013-11-23 17:26:33 +00:00
adelikat
e5d5a4ec90
Fix Post-Movie loadstating
2013-11-23 00:13:36 +00:00
adelikat
51f340fa76
Play Movie Dialog - add Fps and Frame count to the Details grid
2013-11-16 21:49:47 +00:00
adelikat
ef79dccc43
refactor how movies are calculated to separate framerates into a dictionary
2013-11-16 21:05:59 +00:00
adelikat
ad848c5e96
Fix bug in MovieHeader that throws an exception in the Play Movie dialog if a movie with Board Properties is loaded (this is just a work around to a problem caused by a bad design!)
2013-11-15 16:52:29 +00:00
adelikat
28a73c8174
move GetEmuVersion() to VersionInfo and refactor a whole bunch of stuff as a result
2013-11-10 02:55:11 +00:00
adelikat
9751fd5a1a
Move interfaces and base implemenations from emulation to emulation.common
2013-11-04 01:39:19 +00:00
adelikat
7b03fc0bc0
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
2013-11-04 00:36:15 +00:00
adelikat
ed5cfe39a6
1.5x and trunk - fix scrub input hotkey, on trunk a slight refactoring now that more things are in client.common
2013-11-03 16:53:05 +00:00
adelikat
187e169de9
a round of cleanup on MianForm.cs, and an attempt to start organizing methods and variables to make it easier to pull out logic in future refactoring
2013-11-03 02:51:21 +00:00
adelikat
f3bb7421ed
detangle and move some savestate code to client.common
2013-11-01 20:53:47 +00:00
adelikat
3cda83c2bc
Move a bunch of logic from MainForm.Movie.cs to MovieSession.cs which is more conceptually appropriate, this also means that movie handling logic (including complex movie loadstate logic) is moved to Client.Common
2013-11-01 18:52:26 +00:00
adelikat
d864929ad4
Add Subtitle Form - fix bug where Y wasn't being saved. SubtitleList - refactor to inherit List<Subtitle> and extend with the 2 useful methods it has beyond basic List functionality.
2013-10-28 01:31:30 +00:00
adelikat
48ffc8b9fb
clean up multitrack object
2013-10-28 01:06:51 +00:00
adelikat
bef10dc175
clean up movie saving, dont' pass around a streamwriter
2013-10-28 01:04:38 +00:00
adelikat
21bab46674
oops, but it shouldn't have to do this...
2013-10-28 00:47:12 +00:00
adelikat
795c624ab2
some simplifying of movie code
2013-10-28 00:44:01 +00:00
adelikat
dfa37303bc
Rip out crusty sorting code from Movie.cs and have the UI do it in LINQ instead
2013-10-28 00:21:00 +00:00
adelikat
9b846f8613
simplify some movie code, couple minor tweaks to the add subtitle form
2013-10-27 22:13:08 +00:00
zeromus
0acbb11e97
move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
2013-10-27 22:07:40 +00:00
adelikat
dd4bc8dd59
Move MovieImport.cs to Client.Common
2013-10-27 18:18:58 +00:00
adelikat
9473f6840b
Client.Common code refactoring and some misc things to do
2013-10-27 17:47:54 +00:00
adelikat
3f410a771c
small code cleanups and deal with some warnings
2013-10-27 17:07:37 +00:00
zeromus
6616a75cfb
etc
2013-10-25 00:59:34 +00:00
zeromus
249ddea268
revert to pre-refactor state. its a WIP, dont judge
2013-10-25 00:34:01 +00:00
adelikat
80f0c75a41
Movie MovieSession to Client.Common
2013-10-24 22:26:28 +00:00
adelikat
11d2997db7
Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common
2013-10-24 21:44:12 +00:00
adelikat
1b6b53f687
move some more movie classes to Client.Common
2013-10-21 21:55:19 +00:00
adelikat
bce6ec3dd6
add some movie related objects to client.common, and refactor some things too
2013-10-21 01:50:58 +00:00