Add some more documentation to IMovie.cs
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@ -49,11 +49,43 @@ namespace BizHawk.Client.Common
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#region File Handling API
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// Filename of the movie, settable by the client
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string Filename { get; set; }
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/// <summary>
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/// Tells the movie to load the contents of Filename
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/// </summary>
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/// <returns>Return whether or not the file was successfully loaded</returns>
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bool Load();
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/// <summary>
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/// Instructs the movie to save the current contents to Filename
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/// </summary>
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void Save();
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/// <summary>
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/// Extracts the current input log from the user.
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/// This is provided as the means for putting the input log into savestates,
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/// for the purpose of out of order savestate loading (known as "bullet-proof rerecording")
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/// </summary>
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/// <returns>returns a string represntation of the input log in its current state</returns>
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string GetInputLog();
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/// <summary>
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/// Compares the input log inside reader with the movie's current input to see if the reader's input belongs to the same timeline,
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/// in other words, if reader's input is completely contained in the movie's input, then it is considered in the same timeline
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/// </summary>
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/// <param name="reader">The reader containing the contents of the input log</param>
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/// <param name="errorMessage">Returns an error message, if any</param>
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/// <returns>Returns whether or not the input log in reader is in the same timeline as the movie</returns>
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bool CheckTimeLines(TextReader reader, out string errorMessage);
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/// <summary>
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/// Takes reader and extracts the input log, then replaces the movies input log with it
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/// </summary>
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/// <param name="reader">The reader containing the contents of the input log</param>
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/// <param name="errorMessage">Returns an error message, if any</param>
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/// <returns></returns>
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bool ExtractInputLog(TextReader reader, out string errorMessage);
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#endregion
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@ -118,7 +150,19 @@ namespace BizHawk.Client.Common
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/// </summary>
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void RecordFrame(int frame, IController source);
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/// <summary>
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/// Instructs the movie to remove all input from its input log after frame,
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/// AFter truncating, frame will be the last frame of input in the movie's input log
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/// </summary>
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/// <param name="frame">The frame at which to truncate</param>
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void Truncate(int frame);
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/// <summary>
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/// Gets a single frame of input from the movie at the given frame
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/// The input will be in the same format as represented in the input log when saved as a file
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/// </summary>
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/// <param name="frame">The frame of input to be retrieved</param>
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/// <returns></returns>
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string GetInput(int frame);
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#endregion
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