detangle and move some savestate code to client.common
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80c6ecb57a
commit
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@ -31,6 +31,7 @@ namespace SevenZip.Sdk
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/// <summary>
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/// The exception that is thrown when the value of an argument is outside the allowable range.
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/// </summary>
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[Serializable]
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internal class InvalidParamException : ApplicationException
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{
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public InvalidParamException() : base("Invalid Parameter") {}
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@ -128,6 +128,7 @@
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<Compile Include="helpers\StringHelpers.cs" />
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<Compile Include="RomGame.cs" />
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<Compile Include="SaveSlotManager.cs" />
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<Compile Include="SavestateManager.cs" />
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<Compile Include="SevenZipSharpArchiveHandler.cs" />
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<Compile Include="tools\Cheat.cs" />
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<Compile Include="tools\CheatList.cs" />
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@ -0,0 +1,151 @@
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using System;
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using System.IO;
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using BizHawk.Common;
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namespace BizHawk.Client.Common
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{
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public static class SavestateManager
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{
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public static void SaveStateFile(string filename, string name)
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{
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if (Global.Config.SaveStateType == Config.SaveStateTypeE.Text ||
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(Global.Config.SaveStateType == Config.SaveStateTypeE.Default && !Global.Emulator.BinarySaveStatesPreferred))
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{
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// text mode savestates
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var writer = new StreamWriter(filename);
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Global.Emulator.SaveStateText(writer);
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Global.MovieSession.HandleMovieSaveState(writer);
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if (Global.Config.SaveScreenshotWithStates)
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{
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writer.Write("Framebuffer ");
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Global.Emulator.VideoProvider.GetVideoBuffer().SaveAsHex(writer);
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}
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writer.Close();
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}
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else
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{
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// binary savestates
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using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
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using (BinaryStateSaver bs = new BinaryStateSaver(fs))
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{
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bs.PutCoreState(
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delegate(Stream s)
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{
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BinaryWriter bw = new BinaryWriter(s);
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Global.Emulator.SaveStateBinary(bw);
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bw.Flush();
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});
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if (Global.Config.SaveScreenshotWithStates)
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{
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bs.PutFrameBuffer(
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delegate(Stream s)
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{
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var buff = Global.Emulator.VideoProvider.GetVideoBuffer();
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BinaryWriter bw = new BinaryWriter(s);
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bw.Write(buff);
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bw.Flush();
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});
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}
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if (Global.MovieSession.Movie.IsActive)
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{
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bs.PutInputLog(
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delegate(Stream s)
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{
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StreamWriter sw = new StreamWriter(s);
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// this never should have been a core's responsibility
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sw.WriteLine("Frame {0}", Global.Emulator.Frame);
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Global.MovieSession.HandleMovieSaveState(sw);
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sw.Flush();
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});
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}
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}
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}
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}
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public static bool LoadStateFile(string path, string name)
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{
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// try to detect binary first
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BinaryStateLoader bw = BinaryStateLoader.LoadAndDetect(path);
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if (bw != null)
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{
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try
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{
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bool succeed = false;
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if (Global.MovieSession.Movie.IsActive)
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{
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bw.GetInputLogRequired(
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delegate(Stream s)
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{
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StreamReader sr = new StreamReader(s);
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succeed = Global.MovieSession.HandleMovieLoadState(sr);
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});
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if (!succeed)
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{
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return false;
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}
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}
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bw.GetCoreState(
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delegate(Stream s)
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{
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BinaryReader br = new BinaryReader(s);
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Global.Emulator.LoadStateBinary(br);
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});
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bw.GetFrameBuffer(
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delegate(Stream s)
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{
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BinaryReader br = new BinaryReader(s);
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int i;
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var buff = Global.Emulator.VideoProvider.GetVideoBuffer();
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try
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{
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for (i = 0; i < buff.Length; i++)
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{
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int j = br.ReadInt32();
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buff[i] = j;
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}
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}
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catch (EndOfStreamException) { }
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});
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}
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finally
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{
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bw.Dispose();
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}
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return true;
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}
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else // text mode
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{
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if (Global.MovieSession.HandleMovieLoadState(path))
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{
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using (var reader = new StreamReader(path))
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{
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Global.Emulator.LoadStateText(reader);
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while (true)
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{
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string str = reader.ReadLine();
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if (str == null) break;
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if (str.Trim() == "") continue;
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string[] args = str.Split(' ');
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if (args[0] == "Framebuffer")
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{
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Global.Emulator.VideoProvider.GetVideoBuffer().ReadFromHex(args[1]);
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}
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}
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}
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}
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@ -192,6 +192,14 @@ namespace BizHawk.Client.Common
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}
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}
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public bool HandleMovieLoadState(string path)
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{
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using (var sr = new StreamReader(path))
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{
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return Global.MovieSession.HandleMovieLoadState(sr);
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}
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}
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//OMG this needs to be refactored!
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public bool HandleMovieLoadState(StreamReader reader)
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{
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@ -129,15 +129,6 @@ namespace BizHawk.MultiClient
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SetMainformMovieInfo();
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}
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private bool HandleMovieLoadState(string path)
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{
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using (var sr = new StreamReader(path))
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{
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SetMainformMovieInfo();
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return Global.MovieSession.HandleMovieLoadState(sr);
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}
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}
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//On movie load, these need to be set based on the contents of the movie file
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private void SetSyncDependentSettings()
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{
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@ -752,7 +752,7 @@ namespace BizHawk.MultiClient
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{
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PauseStatusButton.Image = Properties.Resources.Blank;
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PauseStatusButton.Visible = false;
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PauseStatusButton.ToolTipText = "";
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PauseStatusButton.ToolTipText = String.Empty;
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}
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}
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@ -888,7 +888,7 @@ namespace BizHawk.MultiClient
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break;
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case "NES":
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NESSubMenu.Visible = true;
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NESSpeicalMenuControls();
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NESSpecialMenuControls();
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break;
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case "PCE":
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case "PCECD":
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@ -953,7 +953,7 @@ namespace BizHawk.MultiClient
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});
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}
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void NESSpeicalMenuControls()
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void NESSpecialMenuControls()
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{
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// ugly and hacky
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NESSpecialControlsMenuItem.Visible = false;
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@ -2502,66 +2502,14 @@ namespace BizHawk.MultiClient
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public void SaveStateFile(string filename, string name, bool fromLua)
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{
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if (Global.Config.SaveStateType == Config.SaveStateTypeE.Text ||
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(Global.Config.SaveStateType == Config.SaveStateTypeE.Default && !Global.Emulator.BinarySaveStatesPreferred))
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{
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// text mode savestates
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var writer = new StreamWriter(filename);
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Global.Emulator.SaveStateText(writer);
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Global.MovieSession.HandleMovieSaveState(writer);
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if (Global.Config.SaveScreenshotWithStates)
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{
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writer.Write("Framebuffer ");
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Global.Emulator.VideoProvider.GetVideoBuffer().SaveAsHex(writer);
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}
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writer.Close();
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//DateTime end = DateTime.UtcNow;
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//Console.WriteLine("n64 savestate BINARY time: {0}", (end - start).TotalMilliseconds);
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}
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else
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{
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// binary savestates
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using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
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using (BinaryStateSaver bs = new BinaryStateSaver(fs))
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{
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bs.PutCoreState(
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delegate(Stream s)
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{
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BinaryWriter bw = new BinaryWriter(s);
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Global.Emulator.SaveStateBinary(bw);
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bw.Flush();
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});
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if (Global.Config.SaveScreenshotWithStates)
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{
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bs.PutFrameBuffer(
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delegate(Stream s)
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{
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var buff = Global.Emulator.VideoProvider.GetVideoBuffer();
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BinaryWriter bw = new BinaryWriter(s);
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bw.Write(buff);
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bw.Flush();
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});
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}
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if (Global.MovieSession.Movie.IsActive)
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{
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bs.PutInputLog(
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delegate(Stream s)
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{
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StreamWriter sw = new StreamWriter(s);
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// this never should have been a core's responsibility
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sw.WriteLine("Frame {0}", Global.Emulator.Frame);
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Global.MovieSession.HandleMovieSaveState(sw);
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sw.Flush();
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});
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}
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}
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//DateTime end = DateTime.UtcNow;
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//Console.WriteLine("n64 savestate TEXT time: {0}", (end - start).TotalMilliseconds);
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}
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SavestateManager.SaveStateFile(filename, name);
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GlobalWinF.OSD.AddMessage("Saved state: " + name);
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if (!fromLua)
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{
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UpdateStatusSlots();
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}
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}
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private void SaveStateAs()
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@ -2588,97 +2536,21 @@ namespace BizHawk.MultiClient
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public void LoadStateFile(string path, string name, bool fromLua = false)
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{
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GlobalWinF.DisplayManager.NeedsToPaint = true;
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// try to detect binary first
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BinaryStateLoader bw = BinaryStateLoader.LoadAndDetect(path);
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if (bw != null)
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if (SavestateManager.LoadStateFile(path, name))
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{
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try
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{
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bool succeed = false;
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if (Global.MovieSession.Movie.IsActive)
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{
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bw.GetInputLogRequired(
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delegate(Stream s)
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{
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StreamReader sr = new StreamReader(s);
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SetMainformMovieInfo();
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succeed = Global.MovieSession.HandleMovieLoadState(sr);
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});
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if (!succeed)
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goto cleanup;
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}
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bw.GetCoreState(
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delegate(Stream s)
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{
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BinaryReader br = new BinaryReader(s);
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Global.Emulator.LoadStateBinary(br);
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});
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bw.GetFrameBuffer(
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delegate(Stream s)
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{
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BinaryReader br = new BinaryReader(s);
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int i;
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var buff = Global.Emulator.VideoProvider.GetVideoBuffer();
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try
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{
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for (i = 0; i < buff.Length; i++)
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{
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int j = br.ReadInt32();
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buff[i] = j;
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}
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}
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catch (EndOfStreamException)
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{
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}
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});
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}
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finally
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{
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bw.Dispose();
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}
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SetMainformMovieInfo();
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GlobalWinF.OSD.ClearGUIText();
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UpdateToolsBefore(fromLua);
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UpdateToolsAfter(fromLua);
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UpdateToolsLoadstate();
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GlobalWinF.OSD.AddMessage("Loaded state: " + name);
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LuaConsole1.LuaImp.CallLoadStateEvent(name);
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}
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else
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{
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// text mode
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if (HandleMovieLoadState(path))
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{
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using (var reader = new StreamReader(path))
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{
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Global.Emulator.LoadStateText(reader);
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while (true)
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{
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string str = reader.ReadLine();
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if (str == null) break;
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if (str.Trim() == "") continue;
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string[] args = str.Split(' ');
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if (args[0] == "Framebuffer")
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{
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Global.Emulator.VideoProvider.GetVideoBuffer().ReadFromHex(args[1]);
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}
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}
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}
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}
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else
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GlobalWinF.OSD.AddMessage("Loadstate error!");
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GlobalWinF.OSD.AddMessage("Loadstate error!");
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}
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cleanup:
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GlobalWinF.OSD.ClearGUIText();
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UpdateToolsBefore(fromLua);
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UpdateToolsAfter(fromLua);
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UpdateToolsLoadstate();
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GlobalWinF.OSD.AddMessage("Loaded state: " + name);
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LuaConsole1.LuaImp.CallLoadStateEvent(name);
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}
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public void LoadState(string name, bool fromLua = false)
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