adelikat
|
c863d57113
|
Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold
|
2014-04-28 00:39:40 +00:00 |
zeromus
|
c47a0c7426
|
make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
|
2014-04-25 02:19:46 +00:00 |
adelikat
|
c74019a54d
|
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
|
2014-04-22 00:38:59 +00:00 |
zeromus
|
09daa3f939
|
fix read+write mode binary loadstate exception bug?
|
2014-04-18 17:41:14 +00:00 |
adelikat
|
a6944c47d8
|
Play Movie - don't crash on headers with duplicate keys, don't throw an exception when movie files to parse
|
2014-04-13 23:18:45 +00:00 |
adelikat
|
eac51f7c66
|
Movies.cs - simplify some code
|
2014-04-06 19:01:00 +00:00 |
adelikat
|
770ddc26db
|
Add some more documentation to IMovie.cs
|
2014-04-06 16:49:05 +00:00 |
adelikat
|
42ff4c072c
|
Lua - Fix joypad.set()
|
2014-03-29 21:12:04 +00:00 |
adelikat
|
b93c1414c1
|
A fix to joypad.set() - passing null will clear a button
|
2014-03-27 01:21:05 +00:00 |
adelikat
|
f714093b23
|
Movies 2.0 - some progress towards supporting floats
|
2014-02-25 02:56:32 +00:00 |
zeromus
|
2555f5f5e0
|
calculate out platform framerates, for convenience
|
2014-02-18 04:02:35 +00:00 |
goyuken
|
f80ac18e1f
|
maybe fix GMV movie imports. i have no time to test this
|
2014-02-10 01:29:31 +00:00 |
adelikat
|
41faaedc18
|
TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
|
2014-02-08 22:41:47 +00:00 |
adelikat
|
0da1e900df
|
slight cleanup of some Linq logic in HeaderKeys.cs, a tiny bit less memory usage as a bonus
|
2014-02-08 16:29:57 +00:00 |
adelikat
|
e71d729626
|
some minor code cleanups in BizHawk.Common
|
2014-02-04 21:15:33 +00:00 |
adelikat
|
993845fe72
|
some mostly useless code reformatting in client.common
|
2014-02-04 03:08:20 +00:00 |
adelikat
|
3dfcd8b22a
|
drastically cleanup the InputValidate class
|
2014-02-03 19:37:43 +00:00 |
adelikat
|
864d3ede2f
|
Nitpicky cleanups on movie 2.0 code
|
2014-01-11 15:05:41 +00:00 |
adelikat
|
7394cfd33f
|
More reorg
|
2014-01-10 23:14:36 +00:00 |
adelikat
|
c0295316f5
|
Some Movie 2.0 reorg
|
2014-01-10 23:08:56 +00:00 |
adelikat
|
0164db5532
|
Remove a no longer needed file
|
2014-01-10 22:56:59 +00:00 |
adelikat
|
34fd1ec10a
|
Movies 2.0 - fix some stuff
|
2014-01-10 02:01:57 +00:00 |
adelikat
|
128f81bbb0
|
oops
|
2014-01-10 01:18:19 +00:00 |
adelikat
|
15d0e1adb6
|
TasMovie - round 1 of replacing mnemonic system with an IMnemonicGenerator system, this breaks stuff, but nothing anyone should have been using.
|
2014-01-09 02:17:59 +00:00 |
adelikat
|
86024d2347
|
new movie mnemonic generators - some more baking of ideas, a basic mockup of NES done. Note: none of this is hooked up to anything yet
|
2014-01-06 22:28:53 +00:00 |
adelikat
|
ef79734170
|
movies - start another rewrite of mnemonic generation
|
2014-01-06 03:59:00 +00:00 |
goyuken
|
0997e80017
|
boop
|
2014-01-03 02:40:17 +00:00 |
adelikat
|
a519ae025f
|
This should have fixed genesis mnemonics to be 2 player
|
2014-01-03 02:29:42 +00:00 |
adelikat
|
7482cfdc5e
|
a round of code cleanup in Client.Common
|
2013-12-30 01:58:44 +00:00 |
adelikat
|
2d51ac5d13
|
Move a function from mainform to moviesession
|
2013-12-27 14:39:01 +00:00 |
goyuken
|
2171d4cd00
|
n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them
|
2013-12-26 23:04:22 +00:00 |
adelikat
|
302e71edc3
|
Rework some input stuff in preparation for moving it to common
|
2013-12-24 21:37:51 +00:00 |
goyuken
|
2558e76b5d
|
fix rewind on N64, gpgx.debug
|
2013-12-23 20:34:02 +00:00 |
goyuken
|
8bd8af15fe
|
clean up the binary save state api a bit
|
2013-12-17 21:26:15 +00:00 |
adelikat
|
4bfdfd31c6
|
add Genesis controller to controller config for GPGX, and oops, mnemonics now do 2nd player controller
|
2013-12-17 01:46:23 +00:00 |
adelikat
|
3602233069
|
Hook up mnemonics for GPGX, in v1 movie system
|
2013-12-17 01:42:30 +00:00 |
goyuken
|
a6cbd85930
|
controls work and stuff now
|
2013-12-16 01:58:40 +00:00 |
adelikat
|
ff4e122310
|
TAStudio - implement green-zone invaliding on edit
|
2013-12-14 21:05:54 +00:00 |
adelikat
|
5c9a604ae5
|
TAStudio - when loading a movie, set to playback mode, implement auto-switching to record mode at the end of a movie
|
2013-12-14 20:32:00 +00:00 |
adelikat
|
415985cd2e
|
TAStudio - fixes to file opening and saving changes, implement autoload project
|
2013-12-14 19:51:07 +00:00 |
adelikat
|
69e8e42d61
|
TAstudio - implement input log loading
|
2013-12-14 18:46:59 +00:00 |
adelikat
|
63e9fe9a6f
|
Split NewMnemonicsGenerator into its own file and do some code cleanup on the two implementations
|
2013-12-14 15:19:05 +00:00 |
adelikat
|
5fee952c3a
|
TAStudio - Implement AskSave() and various client logic regarding file saving/loading
|
2013-12-14 14:40:33 +00:00 |
adelikat
|
6840c2a122
|
Make a NamedDictionary object in BizHawk.Common, and move some collection objects to their own file. new Mnemonic system - use NamedDictionary
|
2013-12-14 05:55:25 +00:00 |
adelikat
|
458d6951c0
|
remove IsControl that I committed earlier, decided not to do it that way
|
2013-12-13 22:26:52 +00:00 |
adelikat
|
c7b582b744
|
Actually support control types
|
2013-12-12 23:01:16 +00:00 |
adelikat
|
bb0e48e970
|
new Mnemonics generator - support for "control" sections in mnemonic generation
|
2013-12-12 22:23:48 +00:00 |
adelikat
|
18c50a55fe
|
Remove SaveAs from IMovie, the only usage it had in that context was to make backups and was erroneously named in that context. Made is a Movie.cs implementation only and disabled the menu item option if the movie is a TasMovie (TAStudio will be in charge of backup logic)
|
2013-12-10 17:59:04 +00:00 |
adelikat
|
7e67658f1c
|
Remove Loaded property from IMovie and refactor accordingly, it was only needed for a hack that had faulty logic
|
2013-12-10 17:41:30 +00:00 |
adelikat
|
1f181f48db
|
TAStudio - start the "New" menu item, but it doesn't ask to save changes, it also freezes the GUI for some reason
|
2013-12-10 16:37:41 +00:00 |
adelikat
|
fd149237ee
|
TasMovie - implement saving of movie log into files, make header have the proper movie version (v2!), Change file "Movie" to "Header". TAStudio - implement Save and Save As menu items
|
2013-12-10 01:45:45 +00:00 |
adelikat
|
66691bf9ab
|
TAStudio - set up a proof of concept change event handlers in MovieRecords and TasMovie, change events propogate from MovieRecord to TasMovie which will manage greenzone logic (todo) and other management issues, and then fire off an event that TAStudio will listen to manage UI needs
|
2013-12-09 21:40:27 +00:00 |
adelikat
|
ada517d433
|
TasMovie - small todo
|
2013-12-09 17:24:32 +00:00 |
adelikat
|
d3f088a0bc
|
Intelligent input drawing
|
2013-12-08 19:42:07 +00:00 |
adelikat
|
14184c9ae9
|
TAStudio - Basic input toggling via clicking cells in the listview
|
2013-12-08 18:44:41 +00:00 |
goyuken
|
1bc9a5eb7a
|
flesh out some TASMovie methods. not really done yet
|
2013-12-07 22:41:45 +00:00 |
adelikat
|
6873248ce8
|
Some cleaning up of logic of past commits, and separate MovieRecordList to its own file
|
2013-12-07 21:37:52 +00:00 |
adelikat
|
ba2c345608
|
TAStudio - better column building and tracking of what has been pressed. Also now allows a variable number of players to be recorded.
|
2013-12-07 17:29:47 +00:00 |
adelikat
|
0737f884bd
|
a new style Mnemonics lookup table, and a bunch of various refactorings.
|
2013-12-07 16:31:04 +00:00 |
adelikat
|
94de0b0376
|
TAStudio / TasMovie - Proof of concept that MovieRecords can hold an array of bool states and communicate with higher objects via IController
|
2013-12-07 01:50:52 +00:00 |
adelikat
|
50d4a3307a
|
Rip out UpdateControls() method from IController, also some code cleanup in related files
|
2013-12-07 00:53:06 +00:00 |
adelikat
|
38d6555763
|
Some stuff
|
2013-12-06 18:27:06 +00:00 |
adelikat
|
98f1e02df3
|
TAstudio - start capturing states and lag, basic background color logic, start item text logic
|
2013-12-06 15:47:23 +00:00 |
adelikat
|
5384fcfdd2
|
TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns.
|
2013-12-05 19:18:20 +00:00 |
adelikat
|
affc040dbd
|
I round of code cleanup on movie related files
|
2013-12-05 00:44:56 +00:00 |
adelikat
|
894d9e9c45
|
Fix "out of order loadstating" when recording that was broken in the past few commits. Simplify HandleMovieLoadState even more.
|
2013-12-05 00:20:21 +00:00 |
adelikat
|
165f8563a7
|
More use of IMovie and less use of Movie
|
2013-12-04 15:17:02 +00:00 |
adelikat
|
d9c1a5bfe8
|
Simplify HandleMovieLoadState()
|
2013-12-04 14:42:24 +00:00 |
adelikat
|
fd8927f96c
|
Movie - remove IsText and logic that was meant to allow a binary option, since that will never happen with this implementation of IMovie
|
2013-12-04 03:22:27 +00:00 |
adelikat
|
b70d03a93f
|
More simplifying Movie Loadstate code
|
2013-12-04 03:16:35 +00:00 |
adelikat
|
ec030ae05e
|
Rip out the saving, checking, and dealing with Guids for movie files, it is an outdated notion.
|
2013-12-04 03:04:29 +00:00 |
zeromus
|
0b301d4d5c
|
add discussion and derivation of NES framerate
|
2013-12-04 00:38:37 +00:00 |
adelikat
|
14d0a29ae4
|
TasMovie.cs - bake the current emulator frame count into the input log when creating it savestates. As opposed to what the currently emulator code unforutnatley does which is parse it out of the core's section of the file which makes it poorly suited for flexibility in file format, and playing nice with not speghettified architecture.
|
2013-12-04 00:31:50 +00:00 |
zeromus
|
14838c127a
|
add some discussion about platform framerates
|
2013-12-04 00:22:17 +00:00 |
adelikat
|
b7d553cb4e
|
Move the readonly flag from Global to MovieSession
|
2013-12-03 18:08:45 +00:00 |
adelikat
|
e1d1095c3e
|
Movie stuff
|
2013-12-03 15:59:46 +00:00 |
adelikat
|
d71ec20df7
|
IMovie - more usage of MnemonicsGenerator to communicate input
|
2013-12-03 15:22:13 +00:00 |
adelikat
|
b80f5a07ea
|
Communicate with IMovie via MnemonicsGenerator objects
|
2013-12-03 02:10:17 +00:00 |
adelikat
|
56897e70a3
|
TasMovie.cs - implement some easy stuff
|
2013-12-03 01:43:02 +00:00 |
adelikat
|
1c22123da4
|
IMovie - refactor string GetTime() into TimeSpan Time, refactor accordingly, Fixing column size issues in Play movie dialog that was preventing the user from seeing the entire time without manually resizing.
|
2013-12-02 21:57:48 +00:00 |
adelikat
|
62db53d28c
|
remove some unneeded things from IMovie
|
2013-12-02 19:54:10 +00:00 |
adelikat
|
0e6473987b
|
Remove Rerecords from IMovie since it is a part of IHeader, therefore redundant and conceptually inappropriate. Also some low hanging fruit on implementing TasMovie.cs
|
2013-12-02 17:50:29 +00:00 |
adelikat
|
db43c85715
|
put [Input] tags on MovieRecordList ToString() method. Make MovieRecordList store its own Guid to put inside the input tags
|
2013-12-02 14:59:38 +00:00 |
adelikat
|
075a1fb077
|
TasMovie.cs - more stubbing out of stuff
|
2013-12-02 04:24:45 +00:00 |
adelikat
|
3f79bbfd56
|
TAStudio - create a TasMovie object on load, start implementing some tasmovie things, if there is a move active, warn them that they will lose their work when they open tastudio. Swap global movie back to a regular movie on tastudio close
|
2013-12-01 22:29:38 +00:00 |
adelikat
|
1390b1a7e3
|
Start MovieRecord and TasMovie objects, they are just stubs right now
|
2013-12-01 20:55:52 +00:00 |
adelikat
|
316aa56ce9
|
Some more movie progress and fix exception thrown on startup
|
2013-12-01 01:55:41 +00:00 |
adelikat
|
2d51026883
|
some more movie cleanup - moving properties from Movie to MovieHeader since they are more appropriate there
|
2013-11-30 03:23:19 +00:00 |
adelikat
|
e686e595b9
|
Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
|
2013-11-30 03:10:05 +00:00 |
adelikat
|
3eb3b41199
|
Some more movie code refactoring - better naming and less passing around writer objects
|
2013-11-30 02:50:54 +00:00 |
adelikat
|
c95732ed31
|
Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
|
2013-11-30 02:33:26 +00:00 |
adelikat
|
4cb01d8ed4
|
Finish up Movie Header refactor
|
2013-11-30 02:20:34 +00:00 |
adelikat
|
ec11efb784
|
Round 1 of Movie Header refactor, make a IMovieHeader, and a static class HeaderKeys, simplify MovieHeader a ton as a result
|
2013-11-29 23:18:46 +00:00 |
adelikat
|
a8b355c7d2
|
Movie - movie SubtitleList object into the Header object
|
2013-11-29 20:26:24 +00:00 |
adelikat
|
29a0fa49f8
|
Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
|
2013-11-29 19:55:05 +00:00 |
adelikat
|
27cc689176
|
Merge r5447 to trunk
|
2013-11-27 21:45:50 +00:00 |
adelikat
|
a7a28c000a
|
Some low-hanging fruit in the IMovie refactor
|
2013-11-23 18:18:58 +00:00 |
adelikat
|
1372fa258f
|
Start an IMovie interface as a first step towards a major movie object refactor. Also disable TAStudio, in preparation for a complete rewrite. Disabling is necessary because a lot of movie functionality will be ripped out that will render the tool useless for now.
|
2013-11-23 17:26:33 +00:00 |
adelikat
|
e5d5a4ec90
|
Fix Post-Movie loadstating
|
2013-11-23 00:13:36 +00:00 |
adelikat
|
51f340fa76
|
Play Movie Dialog - add Fps and Frame count to the Details grid
|
2013-11-16 21:49:47 +00:00 |
adelikat
|
ef79dccc43
|
refactor how movies are calculated to separate framerates into a dictionary
|
2013-11-16 21:05:59 +00:00 |
adelikat
|
ad848c5e96
|
Fix bug in MovieHeader that throws an exception in the Play Movie dialog if a movie with Board Properties is loaded (this is just a work around to a problem caused by a bad design!)
|
2013-11-15 16:52:29 +00:00 |
adelikat
|
28a73c8174
|
move GetEmuVersion() to VersionInfo and refactor a whole bunch of stuff as a result
|
2013-11-10 02:55:11 +00:00 |
adelikat
|
9751fd5a1a
|
Move interfaces and base implemenations from emulation to emulation.common
|
2013-11-04 01:39:19 +00:00 |
adelikat
|
7b03fc0bc0
|
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
|
2013-11-04 00:36:15 +00:00 |
adelikat
|
ed5cfe39a6
|
1.5x and trunk - fix scrub input hotkey, on trunk a slight refactoring now that more things are in client.common
|
2013-11-03 16:53:05 +00:00 |
adelikat
|
187e169de9
|
a round of cleanup on MianForm.cs, and an attempt to start organizing methods and variables to make it easier to pull out logic in future refactoring
|
2013-11-03 02:51:21 +00:00 |
adelikat
|
f3bb7421ed
|
detangle and move some savestate code to client.common
|
2013-11-01 20:53:47 +00:00 |
adelikat
|
3cda83c2bc
|
Move a bunch of logic from MainForm.Movie.cs to MovieSession.cs which is more conceptually appropriate, this also means that movie handling logic (including complex movie loadstate logic) is moved to Client.Common
|
2013-11-01 18:52:26 +00:00 |
adelikat
|
d864929ad4
|
Add Subtitle Form - fix bug where Y wasn't being saved. SubtitleList - refactor to inherit List<Subtitle> and extend with the 2 useful methods it has beyond basic List functionality.
|
2013-10-28 01:31:30 +00:00 |
adelikat
|
48ffc8b9fb
|
clean up multitrack object
|
2013-10-28 01:06:51 +00:00 |
adelikat
|
bef10dc175
|
clean up movie saving, dont' pass around a streamwriter
|
2013-10-28 01:04:38 +00:00 |
adelikat
|
21bab46674
|
oops, but it shouldn't have to do this...
|
2013-10-28 00:47:12 +00:00 |
adelikat
|
795c624ab2
|
some simplifying of movie code
|
2013-10-28 00:44:01 +00:00 |
adelikat
|
dfa37303bc
|
Rip out crusty sorting code from Movie.cs and have the UI do it in LINQ instead
|
2013-10-28 00:21:00 +00:00 |
adelikat
|
9b846f8613
|
simplify some movie code, couple minor tweaks to the add subtitle form
|
2013-10-27 22:13:08 +00:00 |
zeromus
|
0acbb11e97
|
move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
|
2013-10-27 22:07:40 +00:00 |
adelikat
|
dd4bc8dd59
|
Move MovieImport.cs to Client.Common
|
2013-10-27 18:18:58 +00:00 |
adelikat
|
9473f6840b
|
Client.Common code refactoring and some misc things to do
|
2013-10-27 17:47:54 +00:00 |
adelikat
|
3f410a771c
|
small code cleanups and deal with some warnings
|
2013-10-27 17:07:37 +00:00 |
zeromus
|
6616a75cfb
|
etc
|
2013-10-25 00:59:34 +00:00 |
zeromus
|
249ddea268
|
revert to pre-refactor state. its a WIP, dont judge
|
2013-10-25 00:34:01 +00:00 |
adelikat
|
80f0c75a41
|
Movie MovieSession to Client.Common
|
2013-10-24 22:26:28 +00:00 |
adelikat
|
11d2997db7
|
Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common
|
2013-10-24 21:44:12 +00:00 |
adelikat
|
1b6b53f687
|
move some more movie classes to Client.Common
|
2013-10-21 21:55:19 +00:00 |
adelikat
|
bce6ec3dd6
|
add some movie related objects to client.common, and refactor some things too
|
2013-10-21 01:50:58 +00:00 |