adelikat
3ded6116a6
Break up ColecoVision.cs into separate files
2014-12-05 03:16:08 +00:00
adelikat
7cc5822dfd
Add ActiveChanged event to MemoryCallbackSystem
2014-12-05 02:07:56 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
e2033c9d2e
AsStatable() and also update statusbar saveslots on CloseRom()
2014-12-05 00:52:16 +00:00
goyuken
40416656a2
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
2014-12-05 00:39:02 +00:00
adelikat
04f9081943
in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
2014-12-05 00:32:29 +00:00
adelikat
cda9203ca5
Forgot to add these files
2014-12-05 00:17:34 +00:00
adelikat
d7f88ecbf9
Chane IEmulator Extension methods like HasMemoryDomains to use the HasService<T>() method
2014-12-05 00:15:28 +00:00
adelikat
a91de9ad9c
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
2014-12-05 00:10:48 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
02f5206382
remove a debug line of code that I checked in on accident
2014-12-04 22:38:03 +00:00
adelikat
eb085fe29d
fix logic error in Remove call on InputCallbackSystem
2014-12-04 22:31:42 +00:00
adelikat
d8a204572d
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00
adelikat
529591ce2d
Rename ICoreService to IEmulatorService
2014-12-04 02:12:57 +00:00
goyuken
7f9adc0c1d
dgb: reenable input callbacks.
2014-12-04 02:04:14 +00:00
adelikat
ccb8cce788
InputCallbackSystem - add an ActiveChanged event handler, the event fires anytime the collection goes from 0 to greater than 0, or greater than 0 to 0
2014-12-04 00:56:04 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
7ffe07c44b
Emulation.Common IsImplemented extensions - fix logic, if FeatureNotImplemented exists it is always considered not implemented
2014-12-04 00:38:42 +00:00
goyuken
78209348dd
move NullSound to its own file, as it's not actually used in NullEmulator
2014-12-01 16:56:51 +00:00
adelikat
a104c420cf
Move CoreComm.cs out of the interfaces folder
2014-12-01 14:28:57 +00:00
adelikat
b08bfc0a2b
Move DisplayType out of IEmulator.cs, that's an annoying place for it to be, instead put it in a new file with Enum.cs which has one line which is silly. silly > annoying
2014-12-01 14:27:23 +00:00
adelikat
9adc45f4d1
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
2014-11-30 23:41:54 +00:00
adelikat
c4768c102e
Move ControllerDefinition to its own file
2014-11-30 23:05:00 +00:00
adelikat
b05bed93ac
Emulation.Common - move Base Implementations out of the interfaces folder, never made sense to be there
2014-11-30 23:02:16 +00:00
adelikat
745b8f555b
Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator
2014-11-30 22:56:02 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
5ce1d02df7
Null Emulator - rip out now uneeded stubs, increment frame counter during FrameAdvance (might as well, since it has a notion of advancing a frame)
2014-11-30 20:01:36 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
9422f02fa2
Feature List - hook up the ThrowsError() extension to IsImplemented
2014-11-30 14:52:52 +00:00
adelikat
4681fef0c2
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
2014-11-30 14:18:44 +00:00
adelikat
8c4e0f1203
Move some extension methods to a better location
2014-11-30 14:04:00 +00:00
goyuken
50c4414a93
confirm a few sizes in firmware database
2014-11-24 23:18:05 +00:00
zeromus
17d67fa366
small clarifications to firmware DB
2014-11-24 23:13:54 +00:00
scepheo
2c79016725
Added ThrowsError() and IsEmpty() extension methods for MethodInfo.
2014-11-24 19:51:27 +00:00
goyuken
9c02bf77ba
wonderswan: clear out unused code for clear saveram
2014-11-24 18:50:18 +00:00
adelikat
0e82fff3ff
Clean out ClearSaveRam() calls since they are no longer used
2014-11-24 15:00:54 +00:00
goyuken
baa1556836
remove IEmulator.ClearSaveRam() from the interface
2014-11-24 02:22:47 +00:00
adelikat
bded999177
Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods
2014-11-24 00:38:29 +00:00
adelikat
4582a88798
Add an ICoreService interface that interfaces such as IEmulator and IDebuggable inherit
2014-11-23 20:30:53 +00:00
adelikat
1832894405
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
2014-11-23 16:22:02 +00:00
adelikat
133d690363
Move IDebuggable to its own file, in anticipation of it having enough stuff to warrant it
2014-11-23 16:10:46 +00:00
adelikat
e6e2972e3d
Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
2014-11-23 16:03:04 +00:00
adelikat
d64be5ed76
SystemID is Lynx not LYNX, cuz I said so
2014-11-21 01:32:15 +00:00
zeromus
a7432a1e52
firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
2014-11-13 00:09:16 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
goyuken
ff95066672
quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
2014-10-29 18:58:43 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
jlennox
10b6bed056
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
2014-10-18 22:30:06 +00:00
jlennox
01a994fe9c
Break IDebuggable off from IEmulator
2014-10-18 22:13:25 +00:00
goyuken
9f274d93fb
fix lynx firmware entry
2014-09-15 21:29:23 +00:00
goyuken
28a37a57da
lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw
2014-09-15 20:12:11 +00:00
adelikat
1693a2a1ed
Cheats dialog - default to System Bus domain
2014-09-13 14:21:08 +00:00
zeromus
87e9d235f6
make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
2014-09-09 21:34:41 +00:00
goyuken
93eb656eba
gpgx: account for the fact that rom and ram are emulated with 16 bit swaps
2014-09-08 14:50:36 +00:00
pjgat09
239df5d5f9
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
2014-09-07 00:43:19 +00:00
goyuken
8634d52bed
remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface)
2014-09-01 21:09:25 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
hegyak
a46bd896ff
Fixed a spelling error in FirmwareDatabase.cs relating to GBA BIOS
2014-08-24 14:41:49 +00:00
adelikat
56384da18b
Front end for the Link Cable status bar icon
2014-08-23 01:18:59 +00:00
goyuken
6bc604e5a5
clean up comments on IEmulator slightly to explain the Settings\SyncSettings contract better
2014-08-20 18:08:22 +00:00
goyuken
a25c6b4665
TextState (common to GB, WS, etc): clean up JSON formatting slightly. not a breaking change.
2014-08-18 18:00:22 +00:00
goyuken
8c4696609d
vba next: memory domains
2014-08-16 05:45:31 +00:00
goyuken
ceae8d71b5
memory domain: minor refactor and cleanup
2014-08-15 21:21:17 +00:00
goyuken
29f34ed79a
clearsaveram() internal infrastructure changes
2014-08-13 19:16:48 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
adelikat
647adabea3
Simplify even more!
2014-08-13 01:44:22 +00:00
adelikat
e9110be6ff
simplify the InputCallbackSystem object
2014-08-13 01:43:28 +00:00
goyuken
28b26fadcc
add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600
2014-08-10 22:01:17 +00:00
goyuken
56467334b3
gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
2014-08-01 14:56:23 +00:00
adelikat
ad5b60f137
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
2014-07-31 21:15:07 +00:00
adelikat
240264c3c5
Since Global.Game is never null now, add a IsNullInstance property to check against instead, and refactor code that checks for null
2014-07-21 22:21:52 +00:00
goyuken
2383cc3963
make r7219 consistent across different audio throttle settings
2014-07-13 17:12:26 +00:00
zeromus
dc6daddff7
add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
2014-07-12 20:42:44 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
bf88be8c72
Convert some more util methods to extension methods
2014-07-03 19:05:56 +00:00
adelikat
6cba3568ef
More extension reorg
2014-07-03 17:23:03 +00:00
adelikat
f546a8080c
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
2014-07-03 15:35:50 +00:00
zeromus
42ee461b2c
fix an error in PSX firmware database
2014-06-29 22:04:25 +00:00
adelikat
676d1ecd0f
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
2014-06-28 15:56:20 +00:00
adelikat
0b21085a98
Bk2 - Rework how input logs are generated and read
2014-06-21 11:56:30 +00:00
zeromus
f43859f421
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
2014-06-21 06:40:07 +00:00
zeromus
fb985579c7
add PSX firmwares to firmwares DB
2014-06-21 00:33:35 +00:00
goyuken
90f627d883
wonderswan: debugging callbacks
2014-06-19 15:57:07 +00:00
zeromus
1edd4edb49
add a crappy little PCE sound debugger and individual channel muting
2014-06-09 08:10:20 +00:00
zeromus
3ea6495031
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
2014-06-08 23:30:34 +00:00
goyuken
e3cb22889a
add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
2014-06-04 18:53:57 +00:00
adelikat
3917e7c528
Automate the about box
2014-06-01 01:57:22 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
goyuken
58efa286df
move stuff
2014-05-31 16:12:59 +00:00
adelikat
9a24539c10
Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace
2014-05-31 14:29:27 +00:00
goyuken
c306e61d5b
mednafen 0.9.34.1 "cygne" (wonderswan)
2014-05-30 05:09:54 +00:00
goyuken
2f7ad6a676
2600: more stuff towards PAL support
2014-05-23 15:47:48 +00:00
adelikat
0588c3d7ea
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
2014-05-17 19:35:47 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
goyuken
fd5b7263ea
NES - MMC5 - head off some possible peek nondeterminism problems before they occur
2014-04-30 20:32:13 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
adelikat
285a7241b9
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
2014-04-15 22:10:39 +00:00
adelikat
54949127ee
some nitpicky cleanup of the Database.cs file
2014-04-14 23:14:39 +00:00
adelikat
449d3fa2e2
Platform Chooser - show rom information, only invoke dialog on a list of generic rom extensions (currently that is .bin and .rom), remove .rom from the list of intellivision extensions
2014-04-14 12:25:57 +00:00
adelikat
32b4f940a9
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
2014-04-14 01:59:57 +00:00
adelikat
3e2a1e9835
Database.cs - make the big ol switch more readable by grouping some things and using sane spacing
2014-04-14 00:55:10 +00:00
beirich
8363d66f25
PCE: convert states to Serializer implementation
2014-04-07 04:53:18 +00:00
beirich
6ca5768a31
SMS/Coleco, refactor to remove PostLoadState() calls
2014-04-07 03:09:44 +00:00
beirich
77857f0e51
Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
2014-03-22 04:46:01 +00:00
beirich
c6a5c9b295
Add Region to GameInfo
2014-03-18 03:28:25 +00:00
beirich
c179fd5fd6
Add OSD message notifier to CoreComm
2014-03-18 03:03:53 +00:00
beirich
b1a37724a1
SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
2014-03-13 04:49:39 +00:00
beirich
9a59155177
SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
2014-03-05 05:09:20 +00:00
goyuken
b2eef124e2
nes: controller infrastructure
2014-03-05 04:08:24 +00:00
beirich
197ca96630
preliminary add SMS bios to firmwares db and UI. not hooked up to core yet. nor all bioses added
2014-03-04 02:33:39 +00:00
goyuken
17d6e866a0
pce: refactor CD loading to move bios determination out of RomLoader
2014-02-10 15:26:18 +00:00
goyuken
62c90d576e
improve pal gens sound quality in clot throttle modfe
2014-02-09 03:05:04 +00:00
adelikat
7393f132ab
Move CPUs from Emulation.Common to Emulation.Cores
2014-01-22 01:14:36 +00:00
adelikat
e3d26fc2e7
MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core
2014-01-21 23:54:30 +00:00
goyuken
54b9c826cf
nothing to see here for now
2014-01-05 05:23:44 +00:00
goyuken
4ccc31da44
cleanup of removed items in config, corecomm
2013-12-27 22:26:59 +00:00
goyuken
75d39ac60f
SNES: connect to new settings system.. everything should work?
2013-12-27 17:59:19 +00:00
goyuken
a005767463
random cleanup
2013-12-27 04:41:50 +00:00
goyuken
82c82b681a
connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings
2013-12-24 20:50:53 +00:00
goyuken
bdfbafdfca
SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files)
2013-12-24 01:06:17 +00:00
goyuken
2558e76b5d
fix rewind on N64, gpgx.debug
2013-12-23 20:34:02 +00:00
goyuken
bf20188462
add winform edit for dual gameboy settings
2013-12-23 16:58:20 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
a5cdee3780
pce: connect to new settings system
2013-12-22 05:58:24 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
goyuken
3c95174e8c
remove obselete PSX_FirmwaresPath corecomm ref
2013-12-21 18:00:38 +00:00
goyuken
09d515682b
add release envelope to super secret tone generator. make NullEmulator date aware
2013-12-18 20:37:32 +00:00
goyuken
24ef496737
CHRISTMASHAWK
2013-12-18 19:36:17 +00:00
goyuken
85be43dfb8
sega CD games now get as far as loading the bios
2013-12-16 19:00:05 +00:00
goyuken
61f31967b3
some sega firmwareids
2013-12-16 18:20:47 +00:00
goyuken
8b186f6fa4
a bit of cleanup in speex resampler and yabooze core
2013-12-11 04:01:33 +00:00
goyuken
d12f4a10c6
a few libretro wrapper tweaks
2013-12-11 02:19:35 +00:00
goyuken
013de207d8
remove a few no longer used corecomm path hookups
2013-12-11 01:51:41 +00:00
goyuken
9ce2920d16
fix up some stuff in the libretro wrapper. still doesn't do much
2013-12-10 23:12:09 +00:00
goyuken
e95d7b8cd7
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
2013-12-10 17:58:12 +00:00
goyuken
1d0db18244
update some snes core internal firmware request infrastructure to use the new firmware match system. should be no actual functionality change
2013-12-09 21:41:18 +00:00
goyuken
2a0217e06c
refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom()
2013-12-09 20:36:24 +00:00
goyuken
a07ef9f011
some stuff. don't use
2013-12-08 18:24:34 +00:00
goyuken
315d156034
add dummy helper to MemoryDomainList
2013-12-08 17:28:43 +00:00
adelikat
0737f884bd
a new style Mnemonics lookup table, and a bunch of various refactorings.
2013-12-07 16:31:04 +00:00
adelikat
50d4a3307a
Rip out UpdateControls() method from IController, also some code cleanup in related files
2013-12-07 00:53:06 +00:00
adelikat
0ed9d832c7
Trace Logger - some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All
2013-11-29 00:35:05 +00:00
zeromus
4c247672fe
snes hooking system and GetCpuFlagsAndRegisters now work normally
2013-11-22 09:33:56 +00:00
pjgat09
58336c45b2
Fix onmemorywrite so it can trigger on any memory address
2013-11-17 02:36:52 +00:00
adelikat
e606429219
more misc cleanup and removing some usings that should have been removed when moving things from one project to another
2013-11-15 01:52:03 +00:00
adelikat
d67ff542ba
Move sound files to BizHawk.Emulation.Common
2013-11-14 22:09:48 +00:00
adelikat
80b48c0b08
Remove comments that MOS6502X is auto-generated, because it isn't anymore. And change spaces to tabs!
2013-11-14 22:04:32 +00:00
adelikat
715fd3a7e3
remove 6502 native files from project (couldn't figure out how to do this in the previous commit because SVN quirkiness butted heads with Visual Studio quirkiness)
2013-11-14 21:17:37 +00:00
adelikat
0338b76bb0
Move Cpus to BizHawk.Emulation.Common
2013-11-14 21:15:50 +00:00
adelikat
5d65b0ef77
implement Lua - event.onmemoryexecute(), currently only works with the NES core
2013-11-12 01:51:07 +00:00
zeromus
9fed70a49c
add some ExecFetch stuff to NES/6502 cores for memorycallbacks and whatnot
2013-11-12 01:06:33 +00:00
adelikat
6b67f47335
fix sln building - apparently you need these files
2013-11-11 17:49:10 +00:00
adelikat
fb78215590
Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
2013-11-11 03:20:33 +00:00
adelikat
2e51e7ad4f
Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button
2013-11-10 21:56:02 +00:00
adelikat
e7a481e6c4
Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
2013-11-10 21:20:55 +00:00
adelikat
ded77beb65
Lua - OnInputPoll() - hooked up to the registered lua functions system
2013-11-10 19:19:58 +00:00
adelikat
ea24f236fb
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
adelikat
9e5e477467
move emuversion, releasedate, and interim constants from MainForm to VersionInfo so that they are available to all projects (we can now "interim" things in all projects)
2013-11-10 02:32:47 +00:00
adelikat
03e9381adc
Clean up assembly info stuff in all projects
2013-11-08 15:56:58 +00:00
adelikat
1061add64f
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00
adelikat
3f88ece3db
Remove some files I meant to delete, and some useless code cleanups
2013-11-04 03:12:50 +00:00
adelikat
be547db4a1
Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
2013-11-04 02:11:40 +00:00
adelikat
9751fd5a1a
Move interfaces and base implemenations from emulation to emulation.common
2013-11-04 01:39:19 +00:00
adelikat
348171bdc5
start Emulation.Common project and move the Emulation/Database folder files to it
2013-11-04 01:06:36 +00:00