cleanup of removed items in config, corecomm
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@ -390,24 +390,6 @@ namespace BizHawk.Client.Common
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public int SNESGraphicsDebuggerRefreshRate = 4;
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public bool SNESGraphicsUseUserBackdropColor = false;
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public int SNESGraphicsUserBackdropColor = -1;
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//public string SNESPalette = "BizHawk";
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// SNES Graphics settings
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//bsnes allows the layers to be enabled for each priority level.
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//this may not be important for the bg (there are two priority levels)
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//but it may be useful for OBJ, so we might want to control them separately
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//public bool SNES_ShowBG1_0 = true;
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//public bool SNES_ShowBG2_0 = true;
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//public bool SNES_ShowBG3_0 = true;
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//public bool SNES_ShowBG4_0 = true;
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//public bool SNES_ShowBG1_1 = true;
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//public bool SNES_ShowBG2_1 = true;
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//public bool SNES_ShowBG3_1 = true;
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//public bool SNES_ShowBG4_1 = true;
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//public bool SNES_ShowOBJ1 = true;
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//public bool SNES_ShowOBJ2 = true;
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//public bool SNES_ShowOBJ3 = true;
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//public bool SNES_ShowOBJ4 = true;
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// PCE BG Viewer settings
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public bool PCEBGViewerSaveWIndowPosition = true;
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@ -576,22 +558,11 @@ namespace BizHawk.Client.Common
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public Dictionary<string, Dictionary<string, string>> AllTrollersAutoFire = new Dictionary<string, Dictionary<string, string>>();
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public Dictionary<string, Dictionary<string, AnalogBind>> AllTrollersAnalog = new Dictionary<string, Dictionary<string, AnalogBind>>();
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//SNES settings
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//public string SNESProfile = "Compatibility";
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//public bool SNESUseRingBuffer = true;
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//public bool SNESAlwaysDoubleSize = false;
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//GB settings
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// as this setting spans multiple cores and doesn't actually affect the behavior of any core,
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// it hasn't been absorbed into the new system
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public bool GB_AsSGB = false;
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//GIF Animator Settings
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public int GifAnimatorNumFrames;
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public int GifAnimatorFrameSkip;
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public int GifAnimatorSpeed;
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public bool GifAnimatorReversable;
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//LuaWriter Settings
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public int LuaDefaultTextColor = -16777216;
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public bool LuaDefaultTextBold = false;
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@ -615,16 +586,11 @@ namespace BizHawk.Client.Common
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public bool LuaWriterStartEmpty = false;
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}
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#region Sub-classes TODO - it is about time to port these to separate files
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// these are used in the defctrl.json or wherever
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public class ControlDefaults
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{
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public Dictionary<string, Dictionary<string, string>> AllTrollers = new Dictionary<string, Dictionary<string, string>>();
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public Dictionary<string, Dictionary<string, string>> AllTrollersAutoFire = new Dictionary<string, Dictionary<string, string>>();
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public Dictionary<string, Dictionary<string, Config.AnalogBind>> AllTrollersAnalog = new Dictionary<string, Dictionary<string, Config.AnalogBind>>();
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}
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#endregion
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}
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@ -7,27 +7,8 @@ namespace BizHawk.Emulation.Common
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{
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public class CoreComm
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{
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//public int NES_BackdropColor;
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//public bool NES_UnlimitedSprites = false;
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//public bool NES_ShowBG = true, NES_ShowOBJ = true;
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//public bool PCE_ShowBG1 = true, PCE_ShowOBJ1 = true, PCE_ShowBG2 = true, PCE_ShowOBJ2 = true;
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//public bool SMS_ShowBG = true, SMS_ShowOBJ = true;
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//public bool GG_ShowClippedRegions;
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//public bool GG_HighlightActiveDisplayRegion;
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public ICoreFileProvider CoreFileProvider;
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//public string SNES_ExePath;
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//public string SNES_Profile;
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//public bool SNES_UseRingBuffer;
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//public bool SNES_AlwaysDoubleSize;
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//public bool SNES_ShowBG1_0, SNES_ShowBG2_0, SNES_ShowBG3_0, SNES_ShowBG4_0;
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//public bool SNES_ShowBG1_1, SNES_ShowBG2_1, SNES_ShowBG3_1, SNES_ShowBG4_1;
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//public bool SNES_ShowOBJ_0, SNES_ShowOBJ_1, SNES_ShowOBJ_2, SNES_ShowOBJ_3;
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//public bool Atari2600_ShowBG = true, Atari2600_ShowPlayer1 = true, Atari2600_ShowPlayer2 = true, Atari2600_ShowMissle1 = true, Atari2600_ShowMissle2 = true, Atari2600_ShowBall = true, Atari2600_ShowPF = true;
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/// <summary>
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/// if this is set, then the cpu should dump trace info to CpuTraceStream
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/// </summary>
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