cleanup of removed items in config, corecomm

This commit is contained in:
goyuken 2013-12-27 22:26:59 +00:00
parent 75d39ac60f
commit 4ccc31da44
2 changed files with 1 additions and 54 deletions

View File

@ -390,24 +390,6 @@ namespace BizHawk.Client.Common
public int SNESGraphicsDebuggerRefreshRate = 4;
public bool SNESGraphicsUseUserBackdropColor = false;
public int SNESGraphicsUserBackdropColor = -1;
//public string SNESPalette = "BizHawk";
// SNES Graphics settings
//bsnes allows the layers to be enabled for each priority level.
//this may not be important for the bg (there are two priority levels)
//but it may be useful for OBJ, so we might want to control them separately
//public bool SNES_ShowBG1_0 = true;
//public bool SNES_ShowBG2_0 = true;
//public bool SNES_ShowBG3_0 = true;
//public bool SNES_ShowBG4_0 = true;
//public bool SNES_ShowBG1_1 = true;
//public bool SNES_ShowBG2_1 = true;
//public bool SNES_ShowBG3_1 = true;
//public bool SNES_ShowBG4_1 = true;
//public bool SNES_ShowOBJ1 = true;
//public bool SNES_ShowOBJ2 = true;
//public bool SNES_ShowOBJ3 = true;
//public bool SNES_ShowOBJ4 = true;
// PCE BG Viewer settings
public bool PCEBGViewerSaveWIndowPosition = true;
@ -576,22 +558,11 @@ namespace BizHawk.Client.Common
public Dictionary<string, Dictionary<string, string>> AllTrollersAutoFire = new Dictionary<string, Dictionary<string, string>>();
public Dictionary<string, Dictionary<string, AnalogBind>> AllTrollersAnalog = new Dictionary<string, Dictionary<string, AnalogBind>>();
//SNES settings
//public string SNESProfile = "Compatibility";
//public bool SNESUseRingBuffer = true;
//public bool SNESAlwaysDoubleSize = false;
//GB settings
// as this setting spans multiple cores and doesn't actually affect the behavior of any core,
// it hasn't been absorbed into the new system
public bool GB_AsSGB = false;
//GIF Animator Settings
public int GifAnimatorNumFrames;
public int GifAnimatorFrameSkip;
public int GifAnimatorSpeed;
public bool GifAnimatorReversable;
//LuaWriter Settings
public int LuaDefaultTextColor = -16777216;
public bool LuaDefaultTextBold = false;
@ -615,16 +586,11 @@ namespace BizHawk.Client.Common
public bool LuaWriterStartEmpty = false;
}
#region Sub-classes TODO - it is about time to port these to separate files
// these are used in the defctrl.json or wherever
public class ControlDefaults
{
public Dictionary<string, Dictionary<string, string>> AllTrollers = new Dictionary<string, Dictionary<string, string>>();
public Dictionary<string, Dictionary<string, string>> AllTrollersAutoFire = new Dictionary<string, Dictionary<string, string>>();
public Dictionary<string, Dictionary<string, Config.AnalogBind>> AllTrollersAnalog = new Dictionary<string, Dictionary<string, Config.AnalogBind>>();
}
#endregion
}

View File

@ -7,27 +7,8 @@ namespace BizHawk.Emulation.Common
{
public class CoreComm
{
//public int NES_BackdropColor;
//public bool NES_UnlimitedSprites = false;
//public bool NES_ShowBG = true, NES_ShowOBJ = true;
//public bool PCE_ShowBG1 = true, PCE_ShowOBJ1 = true, PCE_ShowBG2 = true, PCE_ShowOBJ2 = true;
//public bool SMS_ShowBG = true, SMS_ShowOBJ = true;
//public bool GG_ShowClippedRegions;
//public bool GG_HighlightActiveDisplayRegion;
public ICoreFileProvider CoreFileProvider;
//public string SNES_ExePath;
//public string SNES_Profile;
//public bool SNES_UseRingBuffer;
//public bool SNES_AlwaysDoubleSize;
//public bool SNES_ShowBG1_0, SNES_ShowBG2_0, SNES_ShowBG3_0, SNES_ShowBG4_0;
//public bool SNES_ShowBG1_1, SNES_ShowBG2_1, SNES_ShowBG3_1, SNES_ShowBG4_1;
//public bool SNES_ShowOBJ_0, SNES_ShowOBJ_1, SNES_ShowOBJ_2, SNES_ShowOBJ_3;
//public bool Atari2600_ShowBG = true, Atari2600_ShowPlayer1 = true, Atari2600_ShowPlayer2 = true, Atari2600_ShowMissle1 = true, Atari2600_ShowMissle2 = true, Atari2600_ShowBall = true, Atari2600_ShowPF = true;
/// <summary>
/// if this is set, then the cpu should dump trace info to CpuTraceStream
/// </summary>