Move sound files to BizHawk.Emulation.Common

This commit is contained in:
adelikat 2013-11-14 22:09:48 +00:00
parent 80b48c0b08
commit d67ff542ba
17 changed files with 17 additions and 15 deletions

View File

@ -21,6 +21,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -29,6 +30,7 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
@ -96,6 +98,21 @@
<Compile Include="MemoryDomain.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\svnrev.cs" />
<Compile Include="Sound\HuC6280PSG.cs" />
<Compile Include="Sound\MMC5Audio.cs" />
<Compile Include="Sound\SN76489.cs" />
<Compile Include="Sound\Sunsoft5BAudio.cs" />
<Compile Include="Sound\Utilities\BlipBuffer.cs" />
<Compile Include="Sound\Utilities\BufferedAsync.cs" />
<Compile Include="Sound\Utilities\DCFilter.cs" />
<Compile Include="Sound\Utilities\Equalizer.cs" />
<Compile Include="Sound\Utilities\Metaspu.cs" />
<Compile Include="Sound\Utilities\SoundMixer.cs" />
<Compile Include="Sound\Utilities\SpeexResampler.cs" />
<Compile Include="Sound\Utilities\Waves.cs" />
<Compile Include="Sound\VRC6Alt.cs" />
<Compile Include="Sound\YM2413.cs" />
<Compile Include="Sound\YM2612.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BizHawk.Common\BizHawk.Common.csproj">

View File

@ -416,20 +416,11 @@
<Compile Include="Consoles\Sony\PSX\LibMednahawkDll.cs" />
<Compile Include="Consoles\Sony\PSX\Octoshock.cs" />
<Compile Include="Properties\svnrev.cs" />
<Compile Include="Sound\MMC5Audio.cs" />
<Compile Include="Sound\Sunsoft5BAudio.cs" />
<Compile Include="Sound\Utilities\BlipBuffer.cs" />
<Compile Include="Sound\Utilities\DCFilter.cs" />
<Compile Include="Sound\Utilities\Equalizer.cs" />
<Compile Include="Sound\Utilities\SpeexResampler.cs" />
<Compile Include="Sound\Utilities\BufferedAsync.cs" />
<Compile Include="Sound\Utilities\Metaspu.cs" />
<Compile Include="Consoles\PC Engine\Input.cs" />
<Compile Include="Consoles\PC Engine\MemoryMap.cs" />
<Compile Include="Consoles\PC Engine\MemoryMap.SF2.cs" />
<Compile Include="Consoles\PC Engine\MemoryMap.SuperGrafx.cs" />
<Compile Include="Consoles\PC Engine\PCEngine.cs" />
<Compile Include="Sound\HuC6280PSG.cs" />
<Compile Include="Consoles\PC Engine\VCE.cs" />
<Compile Include="Consoles\PC Engine\VDC.cs" />
<Compile Include="Consoles\PC Engine\VDC.Render.cs" />
@ -442,16 +433,10 @@
<Compile Include="Consoles\Sega\Genesis\IO.cs" />
<Compile Include="Consoles\Sega\Genesis\MemoryMap.68000.cs" />
<Compile Include="Consoles\Sega\Genesis\MemoryMap.Z80.cs" />
<Compile Include="Sound\VRC6Alt.cs" />
<Compile Include="Sound\YM2612.cs" />
<Compile Include="Consoles\Sega\SMS\BIOS.cs" />
<Compile Include="Sound\Utilities\SoundMixer.cs" />
<Compile Include="Consoles\Sega\SMS\Input.cs" />
<Compile Include="Sound\SN76489.cs" />
<Compile Include="Consoles\Sega\SMS\SMS.cs" />
<Compile Include="Consoles\Sega\SMS\VDP.cs" />
<Compile Include="Sound\YM2413.cs" />
<Compile Include="Sound\Utilities\Waves.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Computers\Commodore64\docs\CRT.TXT" />