Move sound files to BizHawk.Emulation.Common
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parent
80b48c0b08
commit
d67ff542ba
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@ -21,6 +21,7 @@
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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@ -29,6 +30,7 @@
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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@ -96,6 +98,21 @@
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<Compile Include="MemoryDomain.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\svnrev.cs" />
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<Compile Include="Sound\HuC6280PSG.cs" />
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<Compile Include="Sound\MMC5Audio.cs" />
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<Compile Include="Sound\SN76489.cs" />
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<Compile Include="Sound\Sunsoft5BAudio.cs" />
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<Compile Include="Sound\Utilities\BlipBuffer.cs" />
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<Compile Include="Sound\Utilities\BufferedAsync.cs" />
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<Compile Include="Sound\Utilities\DCFilter.cs" />
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<Compile Include="Sound\Utilities\Equalizer.cs" />
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<Compile Include="Sound\Utilities\Metaspu.cs" />
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<Compile Include="Sound\Utilities\SoundMixer.cs" />
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<Compile Include="Sound\Utilities\SpeexResampler.cs" />
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<Compile Include="Sound\Utilities\Waves.cs" />
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<Compile Include="Sound\VRC6Alt.cs" />
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<Compile Include="Sound\YM2413.cs" />
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<Compile Include="Sound\YM2612.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\BizHawk.Common\BizHawk.Common.csproj">
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@ -416,20 +416,11 @@
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<Compile Include="Consoles\Sony\PSX\LibMednahawkDll.cs" />
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<Compile Include="Consoles\Sony\PSX\Octoshock.cs" />
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<Compile Include="Properties\svnrev.cs" />
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<Compile Include="Sound\MMC5Audio.cs" />
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<Compile Include="Sound\Sunsoft5BAudio.cs" />
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<Compile Include="Sound\Utilities\BlipBuffer.cs" />
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<Compile Include="Sound\Utilities\DCFilter.cs" />
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<Compile Include="Sound\Utilities\Equalizer.cs" />
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<Compile Include="Sound\Utilities\SpeexResampler.cs" />
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<Compile Include="Sound\Utilities\BufferedAsync.cs" />
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<Compile Include="Sound\Utilities\Metaspu.cs" />
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<Compile Include="Consoles\PC Engine\Input.cs" />
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<Compile Include="Consoles\PC Engine\MemoryMap.cs" />
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<Compile Include="Consoles\PC Engine\MemoryMap.SF2.cs" />
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<Compile Include="Consoles\PC Engine\MemoryMap.SuperGrafx.cs" />
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<Compile Include="Consoles\PC Engine\PCEngine.cs" />
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<Compile Include="Sound\HuC6280PSG.cs" />
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<Compile Include="Consoles\PC Engine\VCE.cs" />
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<Compile Include="Consoles\PC Engine\VDC.cs" />
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<Compile Include="Consoles\PC Engine\VDC.Render.cs" />
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@ -442,16 +433,10 @@
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<Compile Include="Consoles\Sega\Genesis\IO.cs" />
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<Compile Include="Consoles\Sega\Genesis\MemoryMap.68000.cs" />
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<Compile Include="Consoles\Sega\Genesis\MemoryMap.Z80.cs" />
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<Compile Include="Sound\VRC6Alt.cs" />
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<Compile Include="Sound\YM2612.cs" />
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<Compile Include="Consoles\Sega\SMS\BIOS.cs" />
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<Compile Include="Sound\Utilities\SoundMixer.cs" />
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<Compile Include="Consoles\Sega\SMS\Input.cs" />
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<Compile Include="Sound\SN76489.cs" />
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<Compile Include="Consoles\Sega\SMS\SMS.cs" />
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<Compile Include="Consoles\Sega\SMS\VDP.cs" />
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<Compile Include="Sound\YM2413.cs" />
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<Compile Include="Sound\Utilities\Waves.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Computers\Commodore64\docs\CRT.TXT" />
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