MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core
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@ -3,6 +3,7 @@ using System.IO;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores;
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using BizHawk.Emulation.Cores.Atari.Atari2600;
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using BizHawk.Emulation.Cores.Atari.Atari7800;
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using BizHawk.Emulation.Cores.Calculators;
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@ -417,7 +418,6 @@ namespace BizHawk.Client.Common
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break;
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case "C64":
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var c64 = new C64(nextComm, game, rom.RomData, rom.Extension);
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c64.HardReset(); // TODO: The core should be responsible for this!
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nextEmulator = c64;
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break;
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case "GBA":
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@ -95,8 +95,6 @@
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<Compile Include="Interfaces\ISoundProvider.cs" />
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<Compile Include="Interfaces\ISyncSoundProvider.cs" />
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<Compile Include="Interfaces\IVideoProvider.cs" />
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<Compile Include="LibRetro.cs" />
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<Compile Include="LibRetroEmulator.cs" />
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<Compile Include="MemoryDomain.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\svnrev.cs" />
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@ -436,6 +436,8 @@
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<Compile Include="Consoles\Sony\PSP\PSP.cs" />
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<Compile Include="Consoles\Sony\PSX\LibMednahawkDll.cs" />
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<Compile Include="Consoles\Sony\PSX\Octoshock.cs" />
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<Compile Include="LibRetro.cs" />
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<Compile Include="LibRetroEmulator.cs" />
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<Compile Include="Properties\svnrev.cs" />
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<Compile Include="Consoles\PC Engine\Input.cs" />
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<Compile Include="Consoles\PC Engine\MemoryMap.cs" />
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@ -5,7 +5,7 @@ using System.Text;
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using System.Runtime.InteropServices;
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using System.Reflection;
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namespace BizHawk.Emulation.Common
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namespace BizHawk.Emulation.Cores
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{
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/// <summary>
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/// libretro related shims
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@ -4,7 +4,9 @@ using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace BizHawk.Emulation.Common
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores
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{
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public unsafe class LibRetroEmulator : IEmulator, IVideoProvider
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{
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