Remove some files I meant to delete, and some useless code cleanups
This commit is contained in:
parent
bc5807a07c
commit
3f88ece3db
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@ -54,7 +54,6 @@
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<Compile Include="Types.cs" />
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<Compile Include="UndoHistory.cs" />
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<Compile Include="Util.cs" />
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<Compile Include="Util.String.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -1,8 +1,5 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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@ -133,7 +130,7 @@ namespace BizHawk.Common
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pos += src.Read(dest.GetBuffer(), pos, length - pos);
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}
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else
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src.CopyTo((Stream)dest);
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src.CopyTo(dest);
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}
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@ -196,7 +193,7 @@ namespace BizHawk.Common
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{
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foreach (T opt in options)
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{
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if (eval(opt, str) == true)
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if (eval(opt, str))
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return true;
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}
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return false;
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@ -21,7 +21,7 @@ namespace BizHawk.Common
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// ============== Logging Domain Configuration ==============
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private static List<string> EnabledLogDomains = new List<string>();
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private static readonly List<string> EnabledLogDomains = new List<string>();
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public static void EnableDomain(string domain)
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{
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@ -57,10 +57,10 @@ namespace BizHawk.Common
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public static Stream HACK_LOG_STREAM;
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private static bool LogToConsole = false;
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private static readonly bool LogToConsole = false;
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private static bool LogToFile = false;
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private static string LogFilename = "bizhawk.txt";
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private const string LogFilename = "bizhawk.txt";
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private static StreamWriter writer;
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private static void DefaultLogger(string message)
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@ -113,7 +113,7 @@ namespace BizHawk.Common
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// .net has no built-in read only dictionary
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public sealed class ReadOnlyDictionary<TKey, TValue> : IDictionary<TKey, TValue>
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{
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IDictionary<TKey, TValue> dict;
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private readonly IDictionary<TKey, TValue> dict;
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public ReadOnlyDictionary(IDictionary<TKey, TValue> dictionary)
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{
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@ -3,7 +3,6 @@ using System.Diagnostics;
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namespace BizHawk.Common
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{
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//I think this is a little faster with uint than with byte
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public struct Bit
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{
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@ -1,8 +0,0 @@
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namespace BizHawk.Common
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{
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//TODO: delete me
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public unsafe static partial class Util
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{
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}
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}
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@ -1,7 +1,5 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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@ -28,7 +26,7 @@ namespace BizHawk.Common
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}
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}
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public unsafe static partial class Util
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public unsafe static class Util
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{
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static readonly char[] HexConvArr = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
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static System.Runtime.InteropServices.GCHandle HexConvHandle;
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@ -236,7 +234,7 @@ namespace BizHawk.Common
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public static unsafe int memcmp(void* a, string b, int len)
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{
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fixed (byte* bp = System.Text.Encoding.ASCII.GetBytes(b))
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fixed (byte* bp = Encoding.ASCII.GetBytes(b))
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return memcmp(a, bp, len);
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}
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@ -350,11 +348,11 @@ namespace BizHawk.Common
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public static Serializer CreateBinaryReader(BinaryReader _br) { return new Serializer(_br); }
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public static Serializer CreateTextWriter(TextWriter _tw) { return new Serializer(_tw); }
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public static Serializer CreateTextReader(TextReader _tr) { return new Serializer(_tr); }
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public void StartWrite(BinaryWriter _bw) { this.bw = _bw; isReader = false; }
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public void StartRead(BinaryReader _br) { this.br = _br; isReader = true; }
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public void StartWrite(TextWriter _tw) { this.tw = _tw; isReader = false; isText = true; }
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public void StartWrite(BinaryWriter _bw) { bw = _bw; isReader = false; }
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public void StartRead(BinaryReader _br) { br = _br; isReader = true; }
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public void StartWrite(TextWriter _tw) { tw = _tw; isReader = false; isText = true; }
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public void StartRead(TextReader _tr) {
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this.tr = _tr;
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tr = _tr;
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isReader = true;
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isText = true;
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BeginTextBlock();
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@ -366,12 +364,12 @@ namespace BizHawk.Common
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bool isText;
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bool isReader;
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Stack<string> sections = new Stack<string>();
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readonly Stack<string> sections = new Stack<string>();
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class Section : Dictionary<string, Section>
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{
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public string Name;
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public Dictionary<string, string> Items = new Dictionary<string, string>();
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public readonly Dictionary<string, string> Items = new Dictionary<string, string>();
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}
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Section ReaderSection, CurrSection;
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@ -6,7 +6,7 @@ namespace BizHawk.Emulation.Common
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public static class CRC32
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{
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// Lookup table for speed.
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private static uint[] CRC32Table;
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private static readonly uint[] CRC32Table;
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static CRC32()
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{
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@ -18,7 +18,7 @@ namespace BizHawk.Emulation.Common
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public static class Database
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{
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private static Dictionary<string, CompactGameInfo> db = new Dictionary<string, CompactGameInfo>();
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private static readonly Dictionary<string, CompactGameInfo> db = new Dictionary<string, CompactGameInfo>();
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static string RemoveHashType(string hash)
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{
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@ -73,9 +73,11 @@ namespace BizHawk.Emulation.Common
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if (line.Trim().Length == 0) continue;
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string[] items = line.Split('\t');
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var Game = new CompactGameInfo();
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var Game = new CompactGameInfo
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{
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Hash = RemoveHashType(items[0].ToUpper())
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};
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//remove a hash type identifier. well don't really need them for indexing (theyre just there for human purposes)
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Game.Hash = RemoveHashType(items[0].ToUpper());
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switch (items[1].Trim())
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{
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case "B": Game.Status = RomStatus.BadDump; break;
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@ -84,21 +84,25 @@ namespace BizHawk.Emulation.Common
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//adds a defined firmware ID to the database
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static void Firmware(string systemId, string id, string descr)
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{
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var fr = new FirmwareRecord();
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fr.systemId = systemId;
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fr.firmwareId = id;
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var fr = new FirmwareRecord
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{
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systemId = systemId,
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firmwareId = id,
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descr = descr
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};
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fr.descr = descr;
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FirmwareRecords.Add(fr);
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}
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//adds an acceptable option for a firmware ID to the database
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static void Option(string hash, string systemId, string id)
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{
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var fo = new FirmwareOption();
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fo.systemId = systemId;
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fo.firmwareId = id;
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fo.hash = hash;
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var fo = new FirmwareOption
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{
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systemId = systemId,
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firmwareId = id,
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hash = hash
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};
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FirmwareOptions.Add(fo);
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}
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//defines a firmware file
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static FirmwareFile File(string hash, string recommendedName, string descr)
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{
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var ff = new FirmwareFile();
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ff.hash = hash;
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ff.recommendedName = recommendedName;
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ff.descr = descr;
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var ff = new FirmwareFile
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{
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hash = hash,
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recommendedName = recommendedName,
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descr = descr
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};
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FirmwareFiles.Add(ff);
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FirmwareFilesByHash[hash] = ff;
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return ff;
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@ -33,13 +33,13 @@ namespace BizHawk.Emulation.Common
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public bool NotInDatabase = true;
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public string FirmwareHash;
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Dictionary<string, string> Options = new Dictionary<string, string>();
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readonly Dictionary<string, string> Options = new Dictionary<string, string>();
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public GameInfo() { }
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public static GameInfo GetNullGame()
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{
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return new GameInfo()
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return new GameInfo
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{
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Name = "Null",
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System = "NULL",
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public void AddOption(string option)
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{
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Options[option] = "";
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Options[option] = string.Empty;
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}
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public void AddOption(string option, string param)
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public void SetSticky(string button, bool sticky) { }
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public bool IsSticky(string button) { return false; }
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private static NullController nullController = new NullController();
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private static readonly NullController nullController = new NullController();
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public static NullController GetNullController() { return nullController; }
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}
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}
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@ -12,8 +12,8 @@ namespace BizHawk.Emulation.Common
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public string BoardName { get { return null; } }
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private int[] frameBuffer = new int[256 * 192];
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private Random rand = new Random();
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private readonly int[] frameBuffer = new int[256 * 192];
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private readonly Random rand = new Random();
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public CoreComm CoreComm { get; private set; }
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public IVideoProvider VideoProvider { get { return this; } }
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public ISoundProvider SoundProvider { get { return this; } }
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public NullEmulator(CoreComm comm)
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{
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CoreComm = comm;
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var domains = new List<MemoryDomain>(1);
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domains.Add(new MemoryDomain("Main RAM", 1, MemoryDomain.Endian.Little, addr => 0, (a, v) => { }));
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var domains = new List<MemoryDomain>(1)
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{
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new MemoryDomain("Main RAM", 1, MemoryDomain.Endian.Little, addr => 0, (a, v) => { })
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};
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memoryDomains = domains.AsReadOnly();
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}
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public void ResetCounters()
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public void FrameAdvance(bool render, bool rendersound)
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{
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if (render == false) return;
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for (int i = 0; i < 256 * 192; i++)
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frameBuffer[i] = Colors.Luminosity((byte)rand.Next());
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for (int i = 0; i < 256*192; i++)
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{
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frameBuffer[i] = Colors.Luminosity((byte) rand.Next());
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}
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}
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public ControllerDefinition ControllerDefinition { get { return NullController; } }
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public IController Controller { get; set; }
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@ -66,7 +70,7 @@ namespace BizHawk.Emulation.Common
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public void GetSamples(short[] samples) { }
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public void DiscardSamples() { }
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public int MaxVolume { get; set; }
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private IList<MemoryDomain> memoryDomains;
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private readonly IList<MemoryDomain> memoryDomains;
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public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
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public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
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public void Dispose() { }
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@ -1,5 +1,4 @@
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using System;
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using System.IO;
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using System.Text;
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namespace BizHawk.Emulation.Common
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/// <summary>
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/// for emu.on_snoop()
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/// </summary>
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public System.Action InputCallback;
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public Action InputCallback;
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public MemoryCallbackSystem MemoryCallbackSystem = new MemoryCallbackSystem();
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@ -115,15 +114,15 @@ namespace BizHawk.Emulation.Common
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}
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}
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private StringBuilder buffer;
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private bool logging = false;
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private readonly StringBuilder buffer;
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private bool logging;
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}
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public class MemoryCallbackSystem
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{
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public int? ReadAddr = null;
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private System.Action<uint> ReadCallback = null;
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public void SetReadCallback(System.Action<uint> func)
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private Action<uint> ReadCallback;
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public void SetReadCallback(Action<uint> func)
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{
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ReadCallback = func;
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}
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@ -155,8 +154,8 @@ namespace BizHawk.Emulation.Common
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}
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public int? WriteAddr = null;
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private System.Action<uint> WriteCallback = null;
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public void SetWriteCallback(System.Action<uint> func)
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private Action<uint> WriteCallback;
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public void SetWriteCallback(Action<uint> func)
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{
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WriteCallback = func;
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}
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@ -50,11 +50,11 @@ namespace BizHawk.Emulation.Common
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/// <param name="source"></param>
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public ControllerDefinition(ControllerDefinition source)
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{
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this.Name = source.Name;
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Name = source.Name;
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foreach (var s in source.BoolButtons)
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this.BoolButtons.Add(s);
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BoolButtons.Add(s);
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foreach (var s in source.FloatControls)
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this.FloatControls.Add(s);
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FloatControls.Add(s);
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}
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public ControllerDefinition() { }
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}
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@ -19,8 +19,8 @@
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/// </summary>
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public class FakeSyncSound : ISyncSoundProvider
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{
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ISoundProvider source;
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int spf;
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private readonly ISoundProvider source;
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private readonly int spf;
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/// <summary>
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///
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/// </summary>
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@ -64,7 +64,6 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Subcode.cs" />
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<Compile Include="TOC_format.cs" />
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<Compile Include="Util.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\BizHawk.Common\BizHawk.Common.csproj">
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@ -56,7 +56,7 @@ namespace BizHawk.Emulation.DiscSystem
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/// an index of blocks within the ECM file, for random-access.
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/// itll be sorted by logical ordering, so you can binary search for the address you want
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/// </summary>
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List<IndexEntry> Index = new List<IndexEntry>();
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private readonly List<IndexEntry> Index = new List<IndexEntry>();
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/// <summary>
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/// the ECMfile-provided EDC integrity checksum. not being used right now
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@ -102,11 +102,14 @@ namespace BizHawk.Emulation.DiscSystem
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uint todo = (uint)N + 1;
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IndexEntry ie = new IndexEntry();
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ie.Number = todo;
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ie.ECMOffset = stream.Position;
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ie.LogicalOffset = logOffset;
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ie.Type = T;
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IndexEntry ie = new IndexEntry
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{
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Number = todo,
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ECMOffset = stream.Position,
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LogicalOffset = logOffset,
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Type = T
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};
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Index.Add(ie);
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if (T == 0)
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@ -246,7 +249,7 @@ namespace BizHawk.Emulation.DiscSystem
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}
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//we dont want to keep churning through this many big byte arrays while reading stuff, so we save a sector cache.
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byte[] Read_SectorBuf = new byte[2352];
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readonly byte[] Read_SectorBuf = new byte[2352];
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int Read_LastIndex = 0;
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public int Read(long byte_pos, byte[] buffer, int offset, int _count)
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@ -46,13 +46,13 @@ namespace BizHawk.Emulation.DiscSystem
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throw new Blob_WaveFile_Exception("Not a RIFF WAVE file");
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}
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var fmt = rm.riff.subchunks.FirstOrDefault((chunk) => chunk.tag == "fmt ") as RiffMaster.RiffSubchunk_fmt;
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var fmt = rm.riff.subchunks.FirstOrDefault(chunk => chunk.tag == "fmt ") as RiffMaster.RiffSubchunk_fmt;
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if (fmt == null)
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{
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throw new Blob_WaveFile_Exception("Not a valid RIFF WAVE file (missing fmt chunk");
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}
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if (1 != rm.riff.subchunks.Count((chunk) => chunk.tag == "data"))
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if (1 != rm.riff.subchunks.Count(chunk => chunk.tag == "data"))
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{
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//later, we could make a Stream which would make an index of data chunks and walk around them
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throw new Blob_WaveFile_Exception("Multi-data-chunk WAVE files not supported");
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@ -69,7 +69,7 @@ namespace BizHawk.Emulation.DiscSystem
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}
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//acquire the start of the data chunk
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var dataChunk = rm.riff.subchunks.FirstOrDefault((chunk) => chunk.tag == "data") as RiffMaster.RiffSubchunk;
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var dataChunk = rm.riff.subchunks.FirstOrDefault(chunk => chunk.tag == "data") as RiffMaster.RiffSubchunk;
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waveDataStreamPos = dataChunk.Position;
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mDataLength = dataChunk.Length;
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}
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@ -2,15 +2,14 @@
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using System.IO;
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using System.Collections.Generic;
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/// <summary>
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/// Parses a RIFF file into a live data structure.
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/// References to large blobs remain mostly on disk in the file which RiffMaster keeps a reference too. Dispose it to close the file.
|
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/// You can modify blobs however you want and write the file back out to a new path, if youre careful (that was the original point of this)
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/// Please be sure to test round-tripping when you make any changes. This architecture is a bit tricky to use, but it works if youre careful.
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/// </summary>
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namespace BizHawk.Emulation.DiscSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Parses a RIFF file into a live data structure.
|
||||
/// References to large blobs remain mostly on disk in the file which RiffMaster keeps a reference too. Dispose it to close the file.
|
||||
/// You can modify blobs however you want and write the file back out to a new path, if youre careful (that was the original point of this)
|
||||
/// Please be sure to test round-tripping when you make any changes. This architecture is a bit tricky to use, but it works if youre careful.
|
||||
/// </summary>
|
||||
class RiffMaster : IDisposable
|
||||
{
|
||||
public RiffMaster() { }
|
||||
|
@ -18,14 +17,18 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
public void WriteFile(string fname)
|
||||
{
|
||||
using (FileStream fs = new FileStream(fname, FileMode.Create, FileAccess.Write, FileShare.Read))
|
||||
{
|
||||
WriteStream(fs);
|
||||
}
|
||||
}
|
||||
|
||||
public Stream BaseStream;
|
||||
|
||||
public void LoadFile(string fname)
|
||||
{
|
||||
var fs = new FileStream(fname, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
LoadStream(fs);
|
||||
LoadStream(
|
||||
new FileStream(fname, FileMode.Open, FileAccess.Read, FileShare.Read)
|
||||
);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
@ -265,10 +268,12 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
subchunks.Clear();
|
||||
foreach (KeyValuePair<string, string> kvp in dictionary)
|
||||
{
|
||||
RiffSubchunk rs = new RiffSubchunk();
|
||||
rs.tag = kvp.Key;
|
||||
rs.Source = new MemoryStream(System.Text.Encoding.ASCII.GetBytes(kvp.Value));
|
||||
rs.Position = 0;
|
||||
RiffSubchunk rs = new RiffSubchunk
|
||||
{
|
||||
tag = kvp.Key,
|
||||
Source = new MemoryStream(System.Text.Encoding.ASCII.GetBytes(kvp.Value)),
|
||||
Position = 0
|
||||
};
|
||||
rs.Length = (uint)rs.Source.Length;
|
||||
subchunks.Add(rs);
|
||||
}
|
||||
|
@ -299,9 +304,13 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
throw new FormatException("chunk too big");
|
||||
if (tag == "RIFF" || tag == "LIST")
|
||||
{
|
||||
RiffContainer rc = new RiffContainer();
|
||||
rc.tag = tag;
|
||||
rc.type = ReadTag(br); readCounter += 4;
|
||||
RiffContainer rc = new RiffContainer
|
||||
{
|
||||
tag = tag,
|
||||
type = ReadTag(br)
|
||||
};
|
||||
|
||||
readCounter += 4;
|
||||
long readEnd = readCounter - 4 + size;
|
||||
while (readEnd > readCounter)
|
||||
rc.subchunks.Add(ReadChunk(br));
|
||||
|
@ -309,11 +318,13 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
}
|
||||
else
|
||||
{
|
||||
RiffSubchunk rsc = new RiffSubchunk();
|
||||
rsc.tag = tag;
|
||||
rsc.Source = br.BaseStream;
|
||||
rsc.Position = br.BaseStream.Position;
|
||||
rsc.Length = size;
|
||||
RiffSubchunk rsc = new RiffSubchunk
|
||||
{
|
||||
tag = tag,
|
||||
Source = br.BaseStream,
|
||||
Position = br.BaseStream.Position,
|
||||
Length = size
|
||||
};
|
||||
readCounter += size;
|
||||
ret = rsc.Morph();
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
}
|
||||
|
||||
//cue files can get their data from other sources using this
|
||||
Dictionary<string, string> CueFileResolver = new Dictionary<string, string>();
|
||||
readonly Dictionary<string, string> CueFileResolver = new Dictionary<string, string>();
|
||||
|
||||
void FromCueInternal(Cue cue, string cueDir, CueBinPrefs prefs)
|
||||
{
|
||||
|
@ -73,7 +73,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
int blob_sectorsize = Cue.BINSectorSizeForTrackType(cue_file.Tracks[0].TrackType);
|
||||
int blob_length_aba;
|
||||
long blob_length_bytes;
|
||||
IBlob cue_blob = null;
|
||||
IBlob cue_blob;
|
||||
|
||||
//try any way we can to acquire a file
|
||||
if (!File.Exists(blobPath) && prefs.ExtensionAware)
|
||||
|
@ -95,8 +95,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
if (cue_file.FileType == Cue.CueFileType.Binary || cue_file.FileType == Cue.CueFileType.Unspecified)
|
||||
{
|
||||
//make a blob for the file
|
||||
Blob_RawFile blob = new Blob_RawFile();
|
||||
blob.PhysicalPath = blobPath;
|
||||
Blob_RawFile blob = new Blob_RawFile {PhysicalPath = blobPath};
|
||||
Blobs.Add(blob);
|
||||
|
||||
blob_length_aba = (int)(blob.Length / blob_sectorsize);
|
||||
|
@ -286,9 +285,11 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
//these cases are all 2352 bytes
|
||||
//in all these cases, either no ECM is present or ECM is provided.
|
||||
//so we just emit a Sector_Raw
|
||||
Sector_RawBlob sector_rawblob = new Sector_RawBlob();
|
||||
sector_rawblob.Blob = cue_blob;
|
||||
sector_rawblob.Offset = blob_cursor;
|
||||
Sector_RawBlob sector_rawblob = new Sector_RawBlob
|
||||
{
|
||||
Blob = cue_blob,
|
||||
Offset = blob_cursor
|
||||
};
|
||||
blob_cursor += 2352;
|
||||
Sector_Mode1_or_Mode2_2352 sector_raw;
|
||||
if(cue_track.TrackType == ETrackType.Mode1_2352)
|
||||
|
@ -613,7 +614,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
public bool EOF;
|
||||
public CueLineParser(string line)
|
||||
{
|
||||
this.str = line;
|
||||
str = line;
|
||||
}
|
||||
|
||||
public string ReadPath() { return ReadToken(true); }
|
||||
|
|
|
@ -4,7 +4,6 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BizHawk.Emulation.DiscSystem
|
||||
{
|
||||
|
@ -63,7 +62,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
oInfo.RedirectStandardOutput = true;
|
||||
oInfo.RedirectStandardError = true;
|
||||
|
||||
Process proc = System.Diagnostics.Process.Start(oInfo);
|
||||
Process proc = Process.Start(oInfo);
|
||||
string result = proc.StandardError.ReadToEnd();
|
||||
proc.WaitForExit();
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
void _Open_LBA_2048(Disc disc)
|
||||
{
|
||||
SectorSize = 2048;
|
||||
this.Disc = disc;
|
||||
Disc = disc;
|
||||
NumSectors = disc.LBACount;
|
||||
|
||||
currPosition = 0;
|
||||
|
@ -172,7 +172,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
/// </summary>
|
||||
public void ReadLBA_2352_Flat(long disc_offset, byte[] buffer, int offset, int length)
|
||||
{
|
||||
int secsize = 2352;
|
||||
const int secsize = 2352;
|
||||
byte[] lba_buf = new byte[secsize];
|
||||
int sectorHint = -1;
|
||||
READLBA_Flat_Implementation(disc_offset, buffer, offset, length, (a, b, c) => ReadLBA_2352(a, b, c), secsize, lba_buf, ref sectorHint);
|
||||
|
@ -184,7 +184,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
/// </summary>
|
||||
public void ReadLBA_2048_Flat(long disc_offset, byte[] buffer, int offset, int length)
|
||||
{
|
||||
int secsize = 2048;
|
||||
const int secsize = 2048;
|
||||
byte[] lba_buf = new byte[secsize];
|
||||
int sectorHint = -1;
|
||||
READLBA_Flat_Implementation(disc_offset, buffer, offset, length, (a, b, c) => ReadLBA_2048(a, b, c), secsize, lba_buf, ref sectorHint);
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
//disc type identification logic
|
||||
|
||||
|
|
|
@ -419,7 +419,7 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
//this is a physical 2352 byte sector.
|
||||
public class SectorEntry
|
||||
{
|
||||
public SectorEntry(ISector sec) { this.Sector = sec; }
|
||||
public SectorEntry(ISector sec) { Sector = sec; }
|
||||
public ISector Sector;
|
||||
|
||||
//todo - add some PARAMETER fields to this, so that the ISector can use them (so that each ISector doesnt have to be constructed also)
|
||||
|
@ -947,7 +947,7 @@ FILE ""xarp.barp.marp.farp"" BINARY
|
|||
|
||||
progress.Message = "Writing bin(s)";
|
||||
progress.TaskCurrent = 1;
|
||||
progress.ProgressEstimate = bins.Sum((bfd) => bfd.abas.Count);
|
||||
progress.ProgressEstimate = bins.Sum(bfd => bfd.abas.Count);
|
||||
progress.ProgressCurrent = 0;
|
||||
if(!prefs.ReallyDumpBin) return;
|
||||
|
||||
|
|
|
@ -81,12 +81,14 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
foreach (var track in ses.Tracks)
|
||||
foreach (var index in track.Indexes)
|
||||
{
|
||||
var tp = new TOCPoint();
|
||||
tp.Num = num++;
|
||||
tp.ABA = index.aba;
|
||||
tp.TrackNum = track.num;
|
||||
tp.IndexNum = index.num;
|
||||
tp.Track = track;
|
||||
var tp = new TOCPoint
|
||||
{
|
||||
Num = num++,
|
||||
ABA = index.aba,
|
||||
TrackNum = track.num,
|
||||
IndexNum = index.num,
|
||||
Track = track
|
||||
};
|
||||
Points.Add(tp);
|
||||
}
|
||||
|
||||
|
|
|
@ -35,11 +35,11 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
static class ECM
|
||||
{
|
||||
//EDC (crc) acceleration table
|
||||
static uint[] edc_table = new uint[256];
|
||||
static readonly uint[] edc_table = new uint[256];
|
||||
|
||||
//math acceleration tables over GF(2^8) with yellowbook specified primitive polynomial 0x11D
|
||||
static byte[] mul2tab = new byte[256];
|
||||
static byte[] div3tab = new byte[256];
|
||||
static readonly byte[] mul2tab = new byte[256];
|
||||
static readonly byte[] div3tab = new byte[256];
|
||||
|
||||
static ECM()
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
//a decent little subcode reference
|
||||
//a decent little subcode reference
|
||||
//http://www.jbum.com/cdg_revealed.html
|
||||
|
||||
namespace BizHawk.Emulation.DiscSystem
|
||||
|
@ -14,16 +8,14 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
//this table is backwards or something. at any rate its tailored to the needs of the Q subchannel
|
||||
internal static class CRC16_CCITT
|
||||
{
|
||||
private static ushort[] table = new ushort[256];
|
||||
private static readonly ushort[] table = new ushort[256];
|
||||
|
||||
static CRC16_CCITT()
|
||||
{
|
||||
ushort value;
|
||||
ushort temp;
|
||||
for (ushort i = 0; i < 256; ++i)
|
||||
{
|
||||
value = 0;
|
||||
temp = (ushort)(i << 8);
|
||||
ushort value = 0;
|
||||
ushort temp = (ushort)(i << 8);
|
||||
for (byte j = 0; j < 8; ++j)
|
||||
{
|
||||
if (((value ^ temp) & 0x8000) != 0)
|
||||
|
@ -47,10 +39,8 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class SubcodeDataDecoder
|
||||
{
|
||||
public static void Unpack_Q(byte[] output, int out_ofs, byte[] input, int in_ofs)
|
||||
|
@ -68,7 +58,4 @@ namespace BizHawk.Emulation.DiscSystem
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BizHawk.Emulation.DiscSystem
|
||||
namespace BizHawk.Emulation.DiscSystem
|
||||
{
|
||||
//TBD TOC format
|
||||
public class TOCFormat
|
||||
|
|
|
@ -1,923 +0,0 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
using BizHawk.Common;
|
||||
/*
|
||||
namespace BizHawk.Emulation.DiscSystem
|
||||
{
|
||||
//TODO: QUICK FIX, this is the same file as BizHawk.Emulation, move to BizHawk.Common and get rid of this
|
||||
internal static class Colors
|
||||
{
|
||||
public static int ARGB(byte red, byte green, byte blue)
|
||||
{
|
||||
return (int)((uint)((red << 0x10) | (green << 8) | blue | (0xFF << 0x18)));
|
||||
}
|
||||
|
||||
public static int ARGB(byte red, byte green, byte blue, byte alpha)
|
||||
{
|
||||
return (int)((uint)((red << 0x10) | (green << 8) | blue | (alpha << 0x18)));
|
||||
}
|
||||
|
||||
public static int Luminosity(byte lum)
|
||||
{
|
||||
return (int)((uint)((lum << 0x10) | (lum << 8) | lum | (0xFF << 0x18)));
|
||||
}
|
||||
}
|
||||
|
||||
internal unsafe static class Util
|
||||
{
|
||||
static readonly char[] HexConvArr = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
|
||||
static System.Runtime.InteropServices.GCHandle HexConvHandle;
|
||||
public static char* HexConvPtr;
|
||||
static unsafe Util()
|
||||
{
|
||||
HexConvHandle = System.Runtime.InteropServices.GCHandle.Alloc(HexConvArr, System.Runtime.InteropServices.GCHandleType.Pinned);
|
||||
HexConvPtr = (char*)HexConvHandle.AddrOfPinnedObject().ToPointer();
|
||||
}
|
||||
|
||||
public static string Hash_MD5(byte[] data, int offset, int len)
|
||||
{
|
||||
using (var md5 = System.Security.Cryptography.MD5.Create())
|
||||
{
|
||||
md5.TransformFinalBlock(data, offset, len);
|
||||
return Util.BytesToHexString(md5.Hash);
|
||||
}
|
||||
}
|
||||
|
||||
public static string Hash_SHA1(byte[] data, int offset, int len)
|
||||
{
|
||||
using (var sha1 = System.Security.Cryptography.SHA1.Create())
|
||||
{
|
||||
sha1.TransformFinalBlock(data, offset, len);
|
||||
return Util.BytesToHexString(sha1.Hash);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsPowerOfTwo(int x)
|
||||
{
|
||||
if (x == 0) return true;
|
||||
if (x == 1) return true;
|
||||
return (x & (x - 1)) == 0;
|
||||
}
|
||||
|
||||
public static int SaveRamBytesUsed(byte[] SaveRAM)
|
||||
{
|
||||
for (int j = SaveRAM.Length - 1; j >= 0; j--)
|
||||
if (SaveRAM[j] != 0)
|
||||
return j + 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Read bytes from a BinaryReader and translate them into the UTF-8 string they represent.
|
||||
public static string ReadStringFixedAscii(this BinaryReader r, int bytes)
|
||||
{
|
||||
byte[] read = new byte[bytes];
|
||||
for (int b = 0; b < bytes; b++)
|
||||
read[b] = r.ReadByte();
|
||||
return System.Text.Encoding.UTF8.GetString(read);
|
||||
}
|
||||
|
||||
public static string ReadStringAsciiZ(this BinaryReader r)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for(;;)
|
||||
{
|
||||
int b = r.ReadByte();
|
||||
if(b <= 0) break;
|
||||
sb.Append((char)b);
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// conerts bytes to an uppercase string of hex numbers in upper case without any spacing or anything
|
||||
/// //could be extension method
|
||||
/// </summary>
|
||||
public static string BytesToHexString(byte[] bytes)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
foreach (byte b in bytes)
|
||||
sb.AppendFormat("{0:X2}", b);
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
//could be extension method
|
||||
public static byte[] HexStringToBytes(string str)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
if (str.Length % 2 != 0) throw new ArgumentException();
|
||||
int len = str.Length / 2;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
int d = 0;
|
||||
for (int j = 0; j < 2; j++)
|
||||
{
|
||||
char c = char.ToLower(str[i * 2 + j]);
|
||||
if (c >= '0' && c <= '9')
|
||||
d += (c - '0');
|
||||
else if (c >= 'a' && c <= 'f')
|
||||
d += (c - 'a') + 10;
|
||||
else throw new ArgumentException();
|
||||
if (j == 0) d <<= 4;
|
||||
}
|
||||
ms.WriteByte((byte)d);
|
||||
}
|
||||
return ms.ToArray();
|
||||
}
|
||||
|
||||
//could be extension method
|
||||
public static void WriteByteBuffer(BinaryWriter bw, byte[] data)
|
||||
{
|
||||
if (data == null) bw.Write(0);
|
||||
else
|
||||
{
|
||||
bw.Write(data.Length);
|
||||
bw.Write(data);
|
||||
}
|
||||
}
|
||||
|
||||
public static short[] ByteBufferToShortBuffer(byte[] buf)
|
||||
{
|
||||
int num = buf.Length / 2;
|
||||
short[] ret = new short[num];
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
ret[i] = (short)(buf[i * 2] | (buf[i * 2 + 1] << 8));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static byte[] ShortBufferToByteBuffer(short[] buf)
|
||||
{
|
||||
int num = buf.Length;
|
||||
byte[] ret = new byte[num * 2];
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
ret[i * 2 + 0] = (byte)(buf[i] & 0xFF);
|
||||
ret[i * 2 + 1] = (byte)((buf[i] >> 8) & 0xFF);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static uint[] ByteBufferToUintBuffer(byte[] buf)
|
||||
{
|
||||
int num = buf.Length / 4;
|
||||
uint[] ret = new uint[num];
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
ret[i] = (uint)(buf[i * 4] | (buf[i * 4 + 1] << 8) | (buf[i * 4 + 2] << 16) | (buf[i * 4 + 3] << 24));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static byte[] UintBufferToByteBuffer(uint[] buf)
|
||||
{
|
||||
int num = buf.Length;
|
||||
byte[] ret = new byte[num * 4];
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
ret[i * 4 + 0] = (byte)(buf[i] & 0xFF);
|
||||
ret[i * 4 + 1] = (byte)((buf[i] >> 8) & 0xFF);
|
||||
ret[i * 4 + 2] = (byte)((buf[i] >> 16) & 0xFF);
|
||||
ret[i * 4 + 3] = (byte)((buf[i] >> 24) & 0xFF);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static int[] ByteBufferToIntBuffer(byte[] buf)
|
||||
{
|
||||
int num = buf.Length / 4;
|
||||
int[] ret = new int[num];
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
ret[i] = buf[(i * 4) + 3];
|
||||
ret[i] <<= 8;
|
||||
ret[i] |= buf[(i * 4) + 2];
|
||||
ret[i] <<= 8;
|
||||
ret[i] |= buf[(i * 4) + 1];
|
||||
ret[i] <<= 8;
|
||||
ret[i] |= buf[(i * 4)];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static byte[] IntBufferToByteBuffer(int[] buf)
|
||||
{
|
||||
int num = buf.Length;
|
||||
byte[] ret = new byte[num * 4];
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
ret[i * 4 + 0] = (byte)(buf[i] & 0xFF);
|
||||
ret[i * 4 + 1] = (byte)((buf[i] >> 8) & 0xFF);
|
||||
ret[i * 4 + 2] = (byte)((buf[i] >> 16) & 0xFF);
|
||||
ret[i * 4 + 3] = (byte)((buf[i] >> 24) & 0xFF);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static byte[] ReadByteBuffer(BinaryReader br, bool return_null)
|
||||
{
|
||||
int len = br.ReadInt32();
|
||||
if (len == 0 && return_null) return null;
|
||||
byte[] ret = new byte[len];
|
||||
int ofs = 0;
|
||||
while (len > 0)
|
||||
{
|
||||
int done = br.Read(ret, ofs, len);
|
||||
ofs += done;
|
||||
len -= done;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static unsafe int memcmp(void* a, string b, int len)
|
||||
{
|
||||
fixed (byte* bp = System.Text.Encoding.ASCII.GetBytes(b))
|
||||
return memcmp(a, bp, len);
|
||||
}
|
||||
|
||||
public static unsafe int memcmp(void* a, void* b, int len)
|
||||
{
|
||||
byte* ba = (byte*)a;
|
||||
byte* bb = (byte*)b;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
byte _a = ba[i];
|
||||
byte _b = bb[i];
|
||||
int c = _a - _b;
|
||||
if (c != 0) return c;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static unsafe void memset(void* ptr, int val, int len)
|
||||
{
|
||||
byte* bptr = (byte*)ptr;
|
||||
for (int i = 0; i < len; i++)
|
||||
bptr[i] = (byte)val;
|
||||
}
|
||||
|
||||
public static unsafe void memset32(void* ptr, int val, int len)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(len % 4 == 0);
|
||||
int dwords = len / 4;
|
||||
int* dwptr = (int*)ptr;
|
||||
for (int i = 0; i < dwords; i++)
|
||||
dwptr[i] = val;
|
||||
}
|
||||
|
||||
public static byte[] ReadAllBytes(Stream stream)
|
||||
{
|
||||
const int BUFF_SIZE = 4096;
|
||||
byte[] buffer = new byte[BUFF_SIZE];
|
||||
|
||||
int bytesRead = 0;
|
||||
var inStream = new BufferedStream(stream);
|
||||
var outStream = new MemoryStream();
|
||||
|
||||
while ((bytesRead = inStream.Read(buffer, 0, BUFF_SIZE)) > 0)
|
||||
{
|
||||
outStream.Write(buffer, 0, bytesRead);
|
||||
}
|
||||
|
||||
return outStream.ToArray();
|
||||
}
|
||||
|
||||
public static byte BinToBCD(this byte v)
|
||||
{
|
||||
return (byte) (((v / 10) * 16) + (v % 10));
|
||||
}
|
||||
|
||||
public static byte BCDtoBin(this byte v)
|
||||
{
|
||||
return (byte) (((v / 16) * 10) + (v % 16));
|
||||
}
|
||||
|
||||
public static string FormatFileSize(long filesize)
|
||||
{
|
||||
Decimal size = (Decimal)filesize;
|
||||
|
||||
Decimal OneKiloByte = 1024M;
|
||||
Decimal OneMegaByte = OneKiloByte * 1024M;
|
||||
Decimal OneGigaByte = OneMegaByte * 1024M;
|
||||
|
||||
string suffix;
|
||||
if (size > 1024 * 1024 * 1024)
|
||||
{
|
||||
size /= 1024 * 1024 * 1024;
|
||||
suffix = "GB";
|
||||
}
|
||||
else if (size > 1024 * 1024)
|
||||
{
|
||||
size /= 1024 * 1024;
|
||||
suffix = "MB";
|
||||
}
|
||||
else if (size > 1024)
|
||||
{
|
||||
size /= 1024;
|
||||
suffix = "KB";
|
||||
}
|
||||
else
|
||||
{
|
||||
suffix = " B";
|
||||
}
|
||||
|
||||
string precision = "2";
|
||||
return String.Format("{0:N" + precision + "}{1}", size, suffix);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe class Serializer
|
||||
{
|
||||
BinaryReader br;
|
||||
BinaryWriter bw;
|
||||
TextReader tr;
|
||||
TextWriter tw;
|
||||
public BinaryReader BinaryReader { get { return br; } }
|
||||
public BinaryWriter BinaryWriter { get { return bw; } }
|
||||
public TextReader TextReader { get { return tr; } }
|
||||
public TextWriter TextWriter { get { return tw; } }
|
||||
public Serializer() { }
|
||||
public Serializer(BinaryWriter _bw) { StartWrite(_bw); }
|
||||
public Serializer(BinaryReader _br) { StartRead(_br); }
|
||||
public Serializer(TextWriter _tw) { StartWrite(_tw); }
|
||||
public Serializer(TextReader _tr) { StartRead(_tr); }
|
||||
public static Serializer CreateBinaryWriter(BinaryWriter _bw) { return new Serializer(_bw); }
|
||||
public static Serializer CreateBinaryReader(BinaryReader _br) { return new Serializer(_br); }
|
||||
public static Serializer CreateTextWriter(TextWriter _tw) { return new Serializer(_tw); }
|
||||
public static Serializer CreateTextReader(TextReader _tr) { return new Serializer(_tr); }
|
||||
public void StartWrite(BinaryWriter _bw) { this.bw = _bw; isReader = false; }
|
||||
public void StartRead(BinaryReader _br) { this.br = _br; isReader = true; }
|
||||
public void StartWrite(TextWriter _tw) { this.tw = _tw; isReader = false; isText = true; }
|
||||
public void StartRead(TextReader _tr) {
|
||||
this.tr = _tr;
|
||||
isReader = true;
|
||||
isText = true;
|
||||
BeginTextBlock();
|
||||
}
|
||||
|
||||
public bool IsReader { get { return isReader; } }
|
||||
public bool IsWriter { get { return !IsReader; } }
|
||||
public bool IsText { get { return isText; } }
|
||||
bool isText;
|
||||
bool isReader;
|
||||
|
||||
Stack<string> sections = new Stack<string>();
|
||||
|
||||
class Section : Dictionary<string, Section>
|
||||
{
|
||||
public string Name;
|
||||
public Dictionary<string, string> Items = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
Section ReaderSection, CurrSection;
|
||||
Stack<Section> SectionStack = new Stack<Section>();
|
||||
|
||||
void BeginTextBlock()
|
||||
{
|
||||
if (!IsText) return;
|
||||
if (IsWriter) return;
|
||||
|
||||
ReaderSection = new Section();
|
||||
ReaderSection.Name = "";
|
||||
Stack<Section> ss = new Stack<Section>();
|
||||
ss.Push(ReaderSection);
|
||||
Section curs = ReaderSection;
|
||||
|
||||
var rxEnd = new System.Text.RegularExpressions.Regex(@"\[/(.*?)\]",System.Text.RegularExpressions.RegexOptions.Compiled);
|
||||
var rxBegin = new System.Text.RegularExpressions.Regex(@"\[(.*?)\]",System.Text.RegularExpressions.RegexOptions.Compiled);
|
||||
|
||||
//read the entire file into a data structure for flexi-parsing
|
||||
string str;
|
||||
while ((str = tr.ReadLine()) != null)
|
||||
{
|
||||
var end = rxEnd.Match(str);
|
||||
var begin = rxBegin.Match(str);
|
||||
if (end.Success)
|
||||
{
|
||||
string name = end.Groups[1].Value;
|
||||
if (name != curs.Name) throw new InvalidOperationException("Mis-formed savestate blob");
|
||||
curs = ss.Pop();
|
||||
// consume no data past the end of the last proper section
|
||||
if (curs == ReaderSection)
|
||||
{
|
||||
CurrSection = curs;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (begin.Success)
|
||||
{
|
||||
string name = begin.Groups[1].Value;
|
||||
ss.Push(curs);
|
||||
var news = new Section();
|
||||
news.Name = name;
|
||||
if (!curs.ContainsKey(name))
|
||||
curs[name] = news;
|
||||
else
|
||||
throw new Exception(string.Format("Duplicate key \"{0}\" in serializer savestate!", name));
|
||||
curs = news;
|
||||
}
|
||||
else
|
||||
{
|
||||
//add to current section
|
||||
if (str.Trim().Length == 0) continue;
|
||||
var parts = str.Split(' ');
|
||||
var key = parts[0];
|
||||
//UGLY: adds whole string instead of splitting the key. later, split the key, and have the individual Sync methods give up that responsibility
|
||||
if (!curs.Items.ContainsKey(key))
|
||||
curs.Items[key] = parts[1];
|
||||
else
|
||||
throw new Exception(string.Format("Duplicate key \"{0}\" in serializer savestate!", key));
|
||||
}
|
||||
}
|
||||
|
||||
CurrSection = ReaderSection;
|
||||
}
|
||||
|
||||
public void BeginSection(string name)
|
||||
{
|
||||
sections.Push(name);
|
||||
if (IsText)
|
||||
if (IsWriter) { tw.WriteLine("[{0}]", name); }
|
||||
else
|
||||
{
|
||||
SectionStack.Push(CurrSection);
|
||||
CurrSection = CurrSection[name];
|
||||
}
|
||||
}
|
||||
|
||||
public void EndSection()
|
||||
{
|
||||
string name = sections.Pop();
|
||||
if (IsText)
|
||||
if (IsWriter) tw.WriteLine("[/{0}]", name);
|
||||
else
|
||||
{
|
||||
CurrSection = SectionStack.Pop();
|
||||
}
|
||||
}
|
||||
|
||||
string Item(string key)
|
||||
{
|
||||
return CurrSection.Items[key];
|
||||
}
|
||||
|
||||
bool Present(string key)
|
||||
{
|
||||
return CurrSection.Items.ContainsKey(key);
|
||||
}
|
||||
|
||||
public void SyncEnum<T>(string name, ref T val) where T : struct
|
||||
{
|
||||
if (typeof(T).BaseType != typeof(System.Enum))
|
||||
throw new InvalidOperationException();
|
||||
if (isText) SyncEnumText<T>(name, ref val);
|
||||
else if (IsReader) val = (T)Enum.ToObject(typeof(T), br.ReadInt32());
|
||||
else bw.Write(Convert.ToInt32(val));
|
||||
}
|
||||
|
||||
public void SyncEnumText<T>(string name, ref T val) where T : struct
|
||||
{
|
||||
if (IsReader) { if (Present(name)) val = (T)Enum.Parse(typeof(T), Item(name)); }
|
||||
else tw.WriteLine("{0} {1}", name, val.ToString());
|
||||
}
|
||||
|
||||
void SyncBuffer(string name, int elemsize, int len, void* ptr)
|
||||
{
|
||||
if (IsReader)
|
||||
{
|
||||
byte[] temp = null;
|
||||
Sync(name, ref temp, false);
|
||||
int todo = Math.Min(temp.Length, len * elemsize);
|
||||
System.Runtime.InteropServices.Marshal.Copy(temp, 0, new IntPtr(ptr), todo);
|
||||
}
|
||||
else
|
||||
{
|
||||
int todo = len * elemsize;
|
||||
byte[] temp = new byte[todo];
|
||||
System.Runtime.InteropServices.Marshal.Copy(new IntPtr(ptr), temp, 0, todo);
|
||||
Sync(name, ref temp, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Sync(string name, ref ByteBuffer byteBuf)
|
||||
{
|
||||
SyncBuffer(name, 1, byteBuf.len, byteBuf.ptr);
|
||||
}
|
||||
|
||||
public void Sync(string name, ref IntBuffer byteBuf)
|
||||
{
|
||||
SyncBuffer(name, 4, byteBuf.len, byteBuf.ptr);
|
||||
}
|
||||
|
||||
public void Sync(string name, ref byte[] val, bool use_null)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val, use_null);
|
||||
else if (IsReader) val = Util.ReadByteBuffer(br, use_null);
|
||||
else Util.WriteByteBuffer(bw, val);
|
||||
}
|
||||
public void SyncText(string name, ref byte[] val, bool use_null)
|
||||
{
|
||||
if (IsReader)
|
||||
{
|
||||
if(Present(name)) val = Util.HexStringToBytes(Item(name));
|
||||
if (val != null && val.Length == 0 && use_null) val = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] temp = val;
|
||||
if (temp == null) temp = new byte[0];
|
||||
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(temp));
|
||||
}
|
||||
}
|
||||
|
||||
public void Sync(string name, ref short[] val, bool use_null)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val, use_null);
|
||||
else if (IsReader)
|
||||
{
|
||||
val = Util.ByteBufferToShortBuffer(Util.ReadByteBuffer(br, false));
|
||||
if (val == null && !use_null) val = new short[0];
|
||||
}
|
||||
else Util.WriteByteBuffer(bw, Util.ShortBufferToByteBuffer(val));
|
||||
}
|
||||
public void SyncText(string name, ref short[] val, bool use_null)
|
||||
{
|
||||
if (IsReader)
|
||||
{
|
||||
if (Present(name))
|
||||
{
|
||||
byte[] bytes = Util.HexStringToBytes(Item(name));
|
||||
val = Util.ByteBufferToShortBuffer(bytes);
|
||||
}
|
||||
if (val != null && val.Length == 0 && use_null) val = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
short[] temp = val;
|
||||
if (temp == null) temp = new short[0];
|
||||
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(Util.ShortBufferToByteBuffer(temp)));
|
||||
}
|
||||
}
|
||||
|
||||
public void Sync(string name, ref int[] val, bool use_null)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val, use_null);
|
||||
else if (IsReader)
|
||||
{
|
||||
val = Util.ByteBufferToIntBuffer(Util.ReadByteBuffer(br, false));
|
||||
if (val == null && !use_null) val = new int[0];
|
||||
}
|
||||
else Util.WriteByteBuffer(bw, Util.IntBufferToByteBuffer(val));
|
||||
}
|
||||
public void SyncText(string name, ref int[] val, bool use_null)
|
||||
{
|
||||
if (IsReader)
|
||||
{
|
||||
if (Present(name))
|
||||
{
|
||||
byte[] bytes = Util.HexStringToBytes(Item(name));
|
||||
val = Util.ByteBufferToIntBuffer(bytes);
|
||||
}
|
||||
if (val != null && val.Length == 0 && use_null) val = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
int[] temp = val;
|
||||
if (temp == null) temp = new int[0];
|
||||
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(Util.IntBufferToByteBuffer(temp)));
|
||||
}
|
||||
}
|
||||
|
||||
public void Sync(string name, ref uint[] val, bool use_null)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val, use_null);
|
||||
else if (IsReader)
|
||||
{
|
||||
val = Util.ByteBufferToUintBuffer(Util.ReadByteBuffer(br, false));
|
||||
if (val == null && !use_null) val = new uint[0];
|
||||
}
|
||||
else Util.WriteByteBuffer(bw, Util.UintBufferToByteBuffer(val));
|
||||
}
|
||||
public void SyncText(string name, ref uint[] val, bool use_null)
|
||||
{
|
||||
if (IsReader)
|
||||
{
|
||||
if(Present(name))
|
||||
{
|
||||
byte[] bytes = Util.HexStringToBytes(Item(name));
|
||||
val = Util.ByteBufferToUintBuffer(bytes);
|
||||
}
|
||||
if (val != null && val.Length == 0 && use_null) val = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint[] temp = val;
|
||||
if (temp == null) temp = new uint[0];
|
||||
tw.WriteLine("{0} {1}", name, Util.BytesToHexString(Util.UintBufferToByteBuffer(temp)));
|
||||
}
|
||||
}
|
||||
|
||||
public void Sync(string name, ref Bit val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
public void SyncText(string name, ref Bit val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref byte val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref byte val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref ushort val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref ushort val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref uint val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref uint val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref sbyte val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref sbyte val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref short val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref short val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref int val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref int val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void Sync(string name, ref bool val)
|
||||
{
|
||||
if (IsText) SyncText(name, ref val);
|
||||
else if (IsReader) Read(ref val);
|
||||
else Write(ref val);
|
||||
}
|
||||
void SyncText(string name, ref bool val)
|
||||
{
|
||||
if (IsReader) ReadText(name, ref val);
|
||||
else WriteText(name, ref val);
|
||||
}
|
||||
public void SyncFixedString(string name, ref string val, int length)
|
||||
{
|
||||
//TODO - this could be made more efficient perhaps just by writing values right out of the string..
|
||||
|
||||
if (IsReader)
|
||||
{
|
||||
char[] buf = new char[length];
|
||||
if (isText)
|
||||
{
|
||||
tr.Read(buf, 0, length);
|
||||
}
|
||||
else
|
||||
{
|
||||
br.Read(buf, 0, length);
|
||||
}
|
||||
int len = 0;
|
||||
for (; len < length; len++)
|
||||
{
|
||||
if (buf[len] == 0) break;
|
||||
}
|
||||
val = new string(buf, 0, len);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (name.Length > length) throw new InvalidOperationException("SyncFixedString too long");
|
||||
char[] buf = val.ToCharArray();
|
||||
char[] remainder = new char[length - buf.Length];
|
||||
if (IsText)
|
||||
{
|
||||
tw.Write(buf);
|
||||
tw.Write(remainder);
|
||||
}
|
||||
else
|
||||
{
|
||||
bw.Write(buf);
|
||||
bw.Write(remainder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Read(ref Bit val) { val = br.ReadBit(); }
|
||||
void Write(ref Bit val) { bw.WriteBit(val); }
|
||||
void ReadText(string name, ref Bit val) { if(Present(name)) val = (Bit)int.Parse(Item(name)); }
|
||||
void WriteText(string name, ref Bit val) { tw.WriteLine("{0} {1}", name, (int)val); }
|
||||
|
||||
void Read(ref byte val) { val = br.ReadByte(); }
|
||||
void Write(ref byte val) { bw.Write(val); }
|
||||
void ReadText(string name, ref byte val) { if (Present(name)) val = byte.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref byte val) { tw.WriteLine("{0} 0x{1:X2}", name, val); }
|
||||
|
||||
void Read(ref ushort val) { val = br.ReadUInt16(); }
|
||||
void Write(ref ushort val) { bw.Write(val); }
|
||||
void ReadText(string name, ref ushort val) { if (Present(name)) val = ushort.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref ushort val) { tw.WriteLine("{0} 0x{1:X4}", name, val); }
|
||||
|
||||
void Read(ref uint val) { val = br.ReadUInt32(); }
|
||||
void Write(ref uint val) { bw.Write(val); }
|
||||
void ReadText(string name, ref uint val) { if (Present(name)) val = uint.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref uint val) { tw.WriteLine("{0} 0x{1:X8}", name, val); }
|
||||
|
||||
void Read(ref sbyte val) { val = br.ReadSByte(); }
|
||||
void Write(ref sbyte val) { bw.Write(val); }
|
||||
void ReadText(string name, ref sbyte val) { if (Present(name)) val = sbyte.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref sbyte val) { tw.WriteLine("{0} 0x{1:X2}", name, val); }
|
||||
|
||||
void Read(ref short val) { val = br.ReadInt16(); }
|
||||
void Write(ref short val) { bw.Write(val); }
|
||||
void ReadText(string name, ref short val) { if (Present(name)) val = short.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref short val) { tw.WriteLine("{0} 0x{1:X4}", name, val); }
|
||||
|
||||
void Read(ref int val) { val = br.ReadInt32(); }
|
||||
void Write(ref int val) { bw.Write(val); }
|
||||
void ReadText(string name, ref int val) { if (Present(name)) val = int.Parse(Item(name).Replace("0x", ""), NumberStyles.HexNumber); }
|
||||
void WriteText(string name, ref int val) { tw.WriteLine("{0} 0x{1:X8}", name, val); }
|
||||
|
||||
void Read(ref bool val) { val = br.ReadBoolean(); }
|
||||
void Write(ref bool val) { bw.Write(val); }
|
||||
void ReadText(string name, ref bool val) { if (Present(name)) val = bool.Parse(Item(name)); }
|
||||
void WriteText(string name, ref bool val) { tw.WriteLine("{0} {1}", name, val); }
|
||||
}
|
||||
|
||||
|
||||
public static class BITREV
|
||||
{
|
||||
public static byte[] byte_8;
|
||||
static BITREV()
|
||||
{
|
||||
make_byte_8();
|
||||
}
|
||||
static void make_byte_8()
|
||||
{
|
||||
int bits = 8;
|
||||
int n = 1 << 8;
|
||||
byte_8 = new byte[n];
|
||||
|
||||
int m = 1;
|
||||
int a = n >> 1;
|
||||
int j = 2;
|
||||
|
||||
byte_8[0] = 0;
|
||||
byte_8[1] = (byte)a;
|
||||
|
||||
while ((--bits) != 0)
|
||||
{
|
||||
m <<= 1;
|
||||
a >>= 1;
|
||||
for (int i = 0; i < m; i++)
|
||||
byte_8[j++] = (byte)(byte_8[i] + a);
|
||||
}
|
||||
}
|
||||
|
||||
public static uint reverse_32(uint v)
|
||||
{
|
||||
return (uint)((byte_8[v & 0xff] << 24) |
|
||||
(byte_8[(v >> 8) & 0xff] << 16) |
|
||||
(byte_8[(v >> 16) & 0xff] << 8) |
|
||||
(byte_8[(v >> 24) & 0xff]));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// a Dictionary-of-lists with key K and values List<V>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Bag<K, V> : BagBase<K, V, Dictionary<K, List<V>>, List<V>> { }
|
||||
|
||||
/// <summary>
|
||||
/// a Dictionary-of-lists with key K and values List<V>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class SortedBag<K, V> : BagBase<K, V, SortedDictionary<K, List<V>>, List<V>> { }
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary that creates new values on the fly as necessary so that any key you need will be defined.
|
||||
/// </summary>
|
||||
/// <typeparam name="K">dictionary keys</typeparam>
|
||||
/// <typeparam name="V">dictionary values</typeparam>
|
||||
public class WorkingDictionary<K, V> : Dictionary<K, V> where V : new()
|
||||
{
|
||||
public new V this[K key]
|
||||
{
|
||||
get
|
||||
{
|
||||
V temp;
|
||||
if (!TryGetValue(key, out temp))
|
||||
temp = this[key] = new V();
|
||||
return temp;
|
||||
}
|
||||
set { base[key] = value; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// base class for Bag and SortedBag
|
||||
/// </summary>
|
||||
/// <typeparam name="K">dictionary keys</typeparam>
|
||||
/// <typeparam name="V">list values</typeparam>
|
||||
/// <typeparam name="D">dictionary type</typeparam>
|
||||
/// <typeparam name="L">list type</typeparam>
|
||||
[Serializable]
|
||||
public class BagBase<K, V, D, L> : IEnumerable<V>
|
||||
where D : IDictionary<K, L>, new()
|
||||
where L : IList<V>, IEnumerable<V>, new()
|
||||
{
|
||||
D dictionary = new D();
|
||||
public void Add(K key, V val)
|
||||
{
|
||||
this[key].Add(val);
|
||||
}
|
||||
|
||||
public bool ContainsKey(K key) { return dictionary.ContainsKey(key); }
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
|
||||
public IEnumerator<V> GetEnumerator()
|
||||
{
|
||||
foreach (L lv in dictionary.Values)
|
||||
foreach (V v in lv)
|
||||
yield return v;
|
||||
}
|
||||
|
||||
public IEnumerable KeyValuePairEnumerator { get { return dictionary; } }
|
||||
|
||||
/// <summary>
|
||||
/// the list of keys contained herein
|
||||
/// </summary>
|
||||
public IList<K> Keys { get { return new List<K>(dictionary.Keys); } }
|
||||
|
||||
public L this[K key]
|
||||
{
|
||||
get
|
||||
{
|
||||
L slot;
|
||||
if (!dictionary.TryGetValue(key, out slot))
|
||||
dictionary[key] = slot = new L();
|
||||
return slot;
|
||||
}
|
||||
set
|
||||
{
|
||||
dictionary[key] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class NotTestedException : Exception
|
||||
{
|
||||
}
|
||||
}
|
||||
*/
|
Loading…
Reference in New Issue