Commit Graph

1097 Commits

Author SHA1 Message Date
andres.delikat 3c378bc312 Add soft reset hotkey, remove hard coded nes reset hotkey, fix small errors on TI83 hotkey mapping 2011-06-30 02:22:12 +00:00
andres.delikat 2a1788d067 Path config - make browse buttons use image instead 2011-06-30 02:00:01 +00:00
andres.delikat 9a80fb206c Save a default user setting and allow the user to set this in the record movie dialog 2011-06-30 01:37:54 +00:00
andres.delikat 889d997a32 More images for menu items 2011-06-30 01:27:46 +00:00
andres.delikat a47f7e0550 Fix crash when no game loads on startup 2011-06-28 23:43:13 +00:00
andres.delikat 2b677d3245 Change ToolStrip widgets to ToolStripEx so that they can focus+click 2011-06-28 23:32:55 +00:00
zeromus 0aa234282e phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
zeromus 71a8705d81 fix tab order in RecordMovie dialog 2011-06-27 01:34:23 +00:00
andres.delikat 52215061aa some implementations necessary for the gameboy controller 2011-06-27 01:24:26 +00:00
andres.delikat 6c6929b625 Gameboy - implement memory domains (system bus only for now) and other small things 2011-06-27 01:05:30 +00:00
andres.delikat 4b417ec898 oops 2011-06-27 00:22:25 +00:00
andres.delikat 8096316981 Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related 2011-06-27 00:15:47 +00:00
andres.delikat d3f4da39a3 Subtitle viewer implemented for play movie dialog, context menu for edit/viewing subtitles (depending on read only status). Still TODO: save changes when in edit mode 2011-06-26 21:11:12 +00:00
andres.delikat 3235fc1618 Start a subtitle viewer/editor form and hook to the subtitle button on the play movie dialog 2011-06-26 20:26:37 +00:00
zeromus 33c5182296 fix annoying toolstrip/menustrip non-clickthrough behaviour 2011-06-26 20:10:05 +00:00
andres.delikat 5fa8ae99fe Map hokeys - fix default focused widget when clicking the tabs 2011-06-26 20:06:27 +00:00
andres.delikat 87fb448cc0 Set FullRowSelect on a bajillion listview objects 2011-06-26 19:50:15 +00:00
andres.delikat ed529b9322 Ram Watch - don't start a new watch file when restarting the dialog, at least for now until I find a happy compromise 2011-06-26 19:35:13 +00:00
andres.delikat 98988e4b49 RamWatch - save window position menu item 2011-06-26 19:13:52 +00:00
andres.delikat 4bc5ee663c Cheats & Ram Search - ditto 2011-06-26 19:03:16 +00:00
andres.delikat c8e8cee822 Ram Watch - when saving a new watch, add it to the recent menu 2011-06-26 19:01:06 +00:00
andres.delikat ec7e4123fd Ram Watch - show "saved" message when doing Save, not just SaveAs 2011-06-26 18:56:56 +00:00
andres.delikat 685a500cc5 movie - Reset recording for the NES core 2011-06-26 18:08:27 +00:00
andres.delikat 3a15dd6bb9 Basic subtitle loading and rendering. Still lots of todos but basic functionality now exists 2011-06-26 16:39:48 +00:00
andres.delikat 61e82793e9 Start movie subtitle system 2011-06-26 14:36:41 +00:00
andres.delikat 70dc87a971 Lua Console - Move Up/Down, Insert Seperator, other small things 2011-06-26 03:03:15 +00:00
andres.delikat 3569f3cd0a Remove bmp images in favor of png, small implementations to Lua Console 2011-06-26 02:09:06 +00:00
andres.delikat 58a0a77ae5 More images and small gui tweaks 2011-06-26 01:22:52 +00:00
andres.delikat 12027d4da9 Close icon 2011-06-26 00:42:12 +00:00
andres.delikat 7663a53824 Some more images 2011-06-26 00:17:42 +00:00
andres.delikat b40c861ee7 Images for all kinds of menu items 2011-06-26 00:06:50 +00:00
andres.delikat 4247b43b07 shut up some warnings 2011-06-22 17:41:59 +00:00
andres.delikat 8d856ccd53 Input Config - remove now obsolete TruncateButtonMapping function 2011-06-22 17:35:19 +00:00
zeromus 316720baf4 boot up without crashing on systems without HWTransformAndLight 2011-06-22 01:57:37 +00:00
zeromus 453b02a7ff fix occasional crash in throttle due to a funky order of operations 2011-06-21 08:36:49 +00:00
andres.delikat 6cca2a666a Context menu - disable "Load Last" menu items if no items in recent menus 2011-06-21 02:09:53 +00:00
beirich dfda7d909b Don't die when D3D9 device is lost 2011-06-21 02:01:51 +00:00
andres.delikat e4a112c220 Hotkeys/Input - Use Ctrl for display instead of Control 2011-06-21 01:22:27 +00:00
andres.delikat 7332bccd62 expunge Left/Right Ctrl/Alt/Shift from default mappings 2011-06-21 00:36:31 +00:00
zeromus 35f2691666 some work on the disc system 2011-06-20 09:09:21 +00:00
zeromus ca628e6278 rename GetExePathAbsolute to GetExeDirectoryAbsolute so it doesnt confuse me 2011-06-20 09:08:04 +00:00
andres.delikat 30296e4f5b Don't distinguish between left & right shift/alt/control! 2011-06-20 02:24:41 +00:00
andres.delikat e6af827d7c ...and remove some debug code I left in 2011-06-19 23:40:20 +00:00
andres.delikat 5bda595ee7 fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
andres.delikat 38422fda10 Numpad 2,4,6,8 != Arrow keys! 2011-06-19 23:31:58 +00:00
andres.delikat f5014946db status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented 2011-06-19 20:50:46 +00:00
andres.delikat 50727e79ed Add Stop Movie to context menu 2011-06-19 20:13:54 +00:00
andres.delikat 8bdd5d58aa Anchor Play/Record messages to right edge of screen 2011-06-19 20:08:27 +00:00
andres.delikat 42e22b63be Oops - reverse sorting for Ram Watch 2011-06-19 19:20:43 +00:00
andres.delikat 5e27953db0 Column sorting (and reverse sorting) for Ram Search & Ram Watch 2011-06-19 19:10:01 +00:00
andres.delikat fc48e0e4f7 Record Movie Dialog - add header info on record, add author box and hook it up, dialog fix ups 2011-06-19 14:28:13 +00:00
andres.delikat 0e36c7d401 Input Widget - allow mapping to just ctrl, alt, or shift 2011-06-19 03:35:57 +00:00
beirich a659c05b21 TurboCD progress 2011-06-19 03:27:18 +00:00
andres.delikat 3a8721f600 Input Config - fix so that multiple mappings are at least displayed again 2011-06-19 02:55:15 +00:00
andres.delikat 47ebedb40c Input Config - fix anchoring of L+R checkbox, Input Widget - fix ToString method so things like Ctrl+UpArrow doesn't break 2011-06-19 02:17:27 +00:00
andres.delikat f23c5f8382 Pause emulation when context menu is activated 2011-06-19 01:39:36 +00:00
andres.delikat e250355024 NES controller 2 implemented with some bugs 2011-06-19 00:18:02 +00:00
andres.delikat c6a5c7e9b6 change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths 2011-06-18 21:39:53 +00:00
andres.delikat c5b2fa8431 Make Global.Game.Name use file name no Emulator GameName for NES games 2011-06-18 19:59:25 +00:00
andres.delikat 23613ffa27 Make Fullscreen only happen on Double Left Click 2011-06-18 19:25:41 +00:00
andres.delikat e4168d609e Refix drag & drop for movie files 2011-06-18 19:19:12 +00:00
andres.delikat b95264e9bf Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature 2011-06-18 19:16:05 +00:00
andres.delikat 67f726eae6 Movie backup function added to movie class, currently only hooked to a context menu item of main form 2011-06-18 18:27:51 +00:00
andres.delikat 4a60a4928a Lots of context menu items and logic for hiding/showing them 2011-06-18 17:45:18 +00:00
andres.delikat 1260182445 squash playback bug that was causing "1" to be added to playback mnemonic 2011-06-18 17:09:58 +00:00
andres.delikat b725394603 Context menu for main form, and toggle to disable it 2011-06-18 17:01:57 +00:00
andres.delikat e14a3c70ad Fix bugs in message config dialog, implement message anchoring (mostly) 2011-06-18 16:22:26 +00:00
beirich 468fd8bb74 fix crash-at-start bug if FPS is shown and 'Start Paused' is selected 2011-06-18 06:27:55 +00:00
kylethomson c228699255 Getting closer. 2011-06-17 02:43:22 +00:00
andres.delikat 9e7510894e Don't reference usermovie in the movie class 2011-06-17 01:50:51 +00:00
kylethomson e9942dc101 Multitrack overwrite works. Now to fix playback. 2011-06-16 03:56:40 +00:00
kylethomson dbd932bb5a Had to add them to the dictionary. 2011-06-16 02:55:06 +00:00
kylethomson 0256569297 Hooked up multitrack hotkeys (I hope) 2011-06-16 02:52:23 +00:00
andres.delikat 1db89f5c1f Message config - ability to set anchoring of on screen messages. TODO: hook up anchoring to display system 2011-06-16 02:39:35 +00:00
kylethomson 882562c452 Multitrack for PCE done, if my idea works. Now to hook up hotkeys. 2011-06-16 02:29:45 +00:00
kylethomson b5b853196e 2011-06-16 01:49:12 +00:00
kylethomson a4fe9754c0 Look at where the error is - This is what I need to access. 2011-06-16 01:35:42 +00:00
kylethomson 445be7ca24 Oopps, forgot to add multitrack file 2011-06-16 01:20:19 +00:00
kylethomson 18fe637193 Start of MultiTrack. 2011-06-16 01:18:16 +00:00
zeromus 2d20ab84ca [NES] assorted mapper cleanup and add MMC2 2011-06-13 09:55:25 +00:00
zeromus 7705e3f6f1 [NES] clean up mapper 107 2011-06-13 08:58:38 +00:00
zeromus db2ba34c01 [NES] work on some mappers, make a mapper compatibility list 2011-06-13 08:38:10 +00:00
zeromus 1b16d640bf dont pop open the archive chooser when power cycling a rom from an archive 2011-06-12 22:55:34 +00:00
andres.delikat c767018bcf fix typo that broke wasPressed on input display 2011-06-12 22:29:04 +00:00
andres.delikat 0894a20e4c Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function 2011-06-12 21:36:03 +00:00
andres.delikat bda7db5633 TAStudio - misc small things 2011-06-12 20:33:42 +00:00
andres.delikat cbd292366d NES virtual pad hooked up (behaves as graphical autohold) 2011-06-12 19:31:06 +00:00
andres.delikat 80d4017a7f VirtualPadNES added 2011-06-12 18:58:30 +00:00
andres.delikat f36da18f97 Small fixups to movie & tastudio code 2011-06-12 18:31:42 +00:00
andres.delikat 59173e4e44 Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller 2011-06-12 14:42:50 +00:00
andres.delikat 368faf64f4 VirtualPad object, added to TAStudio 2011-06-12 01:50:08 +00:00
zeromus 9ee66226df [NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4) 2011-06-12 00:53:14 +00:00
andres.delikat 38ca651aab TAStudio - more misc stuff 2011-06-12 00:14:19 +00:00
andres.delikat cd849d9614 TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups 2011-06-11 23:54:35 +00:00
andres.delikat b527b91252 TAStudio - show input log of movie, very buggy atm 2011-06-11 22:59:21 +00:00
andres.delikat bb0897b3ed Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up 2011-06-11 22:32:12 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00
andres.delikat 11b33fcc33 Fix MakeRelease, SlimDx.dll must be in the zip! 2011-06-11 20:01:36 +00:00
andres.delikat 895915cd9f Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio 2011-06-11 19:39:34 +00:00
andres.delikat e9381dc06e Sound Volume - better algorithm for a smoother sound up/down 2011-06-11 17:42:16 +00:00
andres.delikat f52c4610e8 NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups 2011-06-11 16:22:48 +00:00
andres.delikat f052b0bd71 Add palette files to MakeRelease.bat 2011-06-11 16:02:28 +00:00
andres.delikat 448458f0e5 oops, add Movie Convert to project 2011-06-11 15:58:22 +00:00
andres.delikat 5f3cfb46da NES Game Genie Encoder/Decoder - fix button order to match game genie (oops), fix tab stops, fix add cheat button from crashing 2011-06-11 15:55:06 +00:00
andres.delikat d70121bc04 NES Graphics config - hook up sprite, background toggling, and background color selection. Fix up bugs. Also add the files to SVN, since I always forget that the first time! 2011-06-11 14:40:00 +00:00
andres.delikat ef4b30cbd2 NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files 2011-06-11 12:54:26 +00:00
andres.delikat 2f2a09f2f9 Start NES graphics settings dialog 2011-06-10 23:09:10 +00:00
andres.delikat 42354a2c77 remove status message, TODO: put useful things in this bar 2011-06-10 22:58:48 +00:00
zeromus 4bf905c055 [NES] ntview: add ability to view individual nametables zoomed in 2011-06-10 08:10:16 +00:00
zeromus 51367f58c7 [NES] specify scanlines in PPU/NT viewers 2011-06-10 07:43:48 +00:00
zeromus 40b7827798 improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic. 2011-06-10 07:12:57 +00:00
beirich 93b8bb291b update controller binding defaults to map well to xbox360 gamepads; corrected PCE keyboard bindings also 2011-06-10 05:52:01 +00:00
zeromus 368c5266e5 [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
zeromus 7f4e4916dd [NES] fix triangle channel sound bug and add sound savestates 2011-06-10 05:02:06 +00:00
beirich a219e4fb64 made the status bar toggleable 2011-06-10 04:41:33 +00:00
beirich 5a73fc03ad u+d/l+r toggle implemented 2011-06-10 04:14:21 +00:00
andres.delikat 2fcb35a4e4 Input Config - Fix NES select & start (I had the saving of the key mappings flip flopped) 2011-06-09 00:58:09 +00:00
zeromus bb4499a41f [NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1 2011-06-08 09:28:38 +00:00
zeromus 0015cada91 [NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad) 2011-06-08 06:53:11 +00:00
zeromus 81b30501a5 [NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032) 2011-06-08 06:17:41 +00:00
zeromus 969341f691 [NES] add board: sunsoft-4 (mapper 068) 2011-06-08 02:42:36 +00:00
zeromus 8247fca267 [NES] game recognition tweaks and additions 2011-06-08 01:03:32 +00:00
andres.delikat c6ddf5fd68 new Movie creates a GUID 2011-06-08 00:42:51 +00:00
andres.delikat a9c8756bd1 Some work on Movie object and convertSMV started 2011-06-08 00:25:16 +00:00
zeromus 9ea6a0b7a8 fix various poorly constructed auxfile paths and paths with invalid characters 2011-06-07 21:10:30 +00:00
zeromus 232d8c91f6 fix saveram path creation 2011-06-07 20:52:45 +00:00
zeromus d05b81238e [NES] general ppu timing, mmc3, and nt view fixups. 2011-06-07 07:14:34 +00:00
zeromus a849a2b9ca fix debug stdout redirection with a hack. which visual studio doesnt support in c# ???? 2011-06-06 21:08:38 +00:00
zeromus 51dbef0fd2 [NES] fix nt viewer 2011-06-06 18:19:24 +00:00
andres.delikat 542d54a9d2 Movie Convert - make compile 2011-06-06 10:41:24 +00:00
andres.delikat 89ff0c8927 ConvertFCM - remove some erroneous code 2011-06-06 02:07:53 +00:00
andres.delikat 8d1a2cb2cd Fix bugs in MMV convert 2011-06-06 01:08:29 +00:00
andres.delikat 4c36d1abda basic mmv conversion done. Still a lot of little todos with header info & error checking 2011-06-06 00:18:42 +00:00
andres.delikat a189411d26 Progress on convertFCM and beginning of convertMMV 2011-06-05 16:29:09 +00:00
andres.delikat 5ad6e0b602 Begin Convert FCM tool. Reads most header stuff, no input log yet. Only hooked up to Drag & Drop atm 2011-06-05 02:50:50 +00:00
andres.delikat 0224eebbf1 Allow L+R/U+D toggle (just the GUI & config work, not hooked up yet) 2011-06-04 23:17:59 +00:00
andres.delikat 2a7996c228 Input Config - NES controls - swap Select & Start 2011-06-04 14:07:55 +00:00
andres.delikat 56cce7ab2b Rip out sample rate config 2011-06-04 01:03:13 +00:00
beirich 566ec51a8a restore SMS movie playback 2011-06-03 03:25:04 +00:00
beirich 9283a9f37d IEmulator now implements IDisposable; client now disposes cores 2011-06-02 02:59:18 +00:00
andres.delikat 6aab991f10 bat file for making a release 2011-05-30 03:21:51 +00:00
andres.delikat 6d82dcf486 Volume up and down hotkeys 2011-05-30 01:50:51 +00:00
andres.delikat 47b9487bd3 Sound Config - Sample rate config 2011-05-25 02:00:44 +00:00
andres.delikat 77afbe240d Sound Config - hook up sound enabled checkbox and implemented the feature. 2011-05-25 01:33:54 +00:00
zeromus b2a38e9d9c hand coded special purpose sorts are a bad idea. 2011-05-24 05:30:21 +00:00
offspring131313 7c92c36077 Added Mergesort for Playmovie column sorting for when the number of elements is over 15. ListView currently does not update when the code uses the mergesort portion and not just the insertion sort portion. 2011-05-24 02:12:30 +00:00
offspring131313 d76fd77cfc Added reverse sorting for PlayMovie dialog for when clicking a column a second time. 2011-05-24 01:40:36 +00:00
andres.delikat 115517c795 Volume control hooked up 2011-05-24 01:20:08 +00:00
offspring131313 4ea39c8525 Added a CompareTo function for Movie objects, and created a basic insertion sort for the play movie dialog. 2011-05-24 01:19:42 +00:00
andres.delikat de6aa0659e Add icon to this folder, the properties seem to not like it being in another folder 2011-05-24 01:15:42 +00:00
andres.delikat c16dcc2309 Use right path for icon image, add console back to project 2011-05-24 00:39:18 +00:00
andres.delikat 7dc78cdaab Some widgets for volume control in sound config 2011-05-23 21:31:29 +00:00
andres.delikat 4a28b282f8 Fix typo that caused loadstate hotkey mapping to display on load config menu item, fix so that movie log loading from savestate doesn't crash if text line is null 2011-05-23 02:15:16 +00:00
andres.delikat 157d8b7152 Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt 2011-05-23 01:34:19 +00:00
andres.delikat 1d0a504704 Remove an erroneous duplicate message in savestate(), remove a debug message in movie 2011-05-23 01:23:32 +00:00
andres.delikat a52ccb5e6a .exe now uses the bizhawk icon 2011-05-23 01:04:56 +00:00
andres.delikat 18a32d35e6 Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode 2011-05-23 00:33:05 +00:00
andres.delikat 36a0580dca Fix a bunch of crash issues with Ram Watch & Cheats related to having no list item selected. Implement Drag & drop for .cht & .wch files on Main form 2011-05-22 20:19:28 +00:00
andres.delikat 16d282a15d Drag & Drop savestates 2011-05-22 19:52:49 +00:00
andres.delikat a249d3b3ed Hook up TASStudio to main form, add a few buttons. 2011-05-22 18:38:44 +00:00
andres.delikat a2dede0bfa Use absolute path when creating the input log, hook up savestate logic to SaveStateAs() 2011-05-22 17:45:33 +00:00
zeromus 1700c22b17 dont crash when movies directory is missing 2011-05-22 17:41:22 +00:00
andres.delikat 9651f4fe5b Start a Starts From combo box in the Record Movie dialog, and use HawkFile instead of FileInfo for Play dialog 2011-05-22 14:51:22 +00:00
andres.delikat 2e71a9ab93 If movie is in Movie Finished mode and rewound, go back to playback mode 2011-05-22 13:29:32 +00:00
andres.delikat 555d7b17c6 More InputLog logic 2011-05-22 12:44:57 +00:00
andres.delikat 433ea55f18 Make InputLog log to the Movie folder, clean up some logic regarding InputLog 2011-05-22 12:40:11 +00:00
andres.delikat 848af8c664 Remove Replay Input Log menu item 2011-05-22 12:28:03 +00:00
andres.delikat 93b7a93806 Fix some small todos 2011-05-22 02:19:55 +00:00
andres.delikat 47886e7c40 Drag & Drop for ram search, cheat search, play movie, record movie 2011-05-22 02:12:36 +00:00
andres.delikat fe563656b9 Ability to set Bizhawk to Accept Background Input. TODO: currently only takes affect on bizhawk restart, find a way around this. 2011-05-22 01:46:39 +00:00
andres.delikat 839d1e3cca --movie commandline arg 2011-05-22 00:13:12 +00:00
andres.delikat e9186686f8 In recent menus make "None" grayed 2011-05-22 00:01:21 +00:00
andres.delikat 0d714aa6d1 Hook up movie autoload 2011-05-21 22:37:15 +00:00
zeromus 90e5090e0e change HawkFile.CanonicalName to CanonicalFullPath, and add a new HawkFile.CanonicalName which returns the archive|member where CanonicalFullPath would be c:\path\to\archive|member 2011-05-21 19:31:00 +00:00
andres.delikat 40f473d629 Option to Bind Savestates to Movies (on by default) 2011-05-21 18:44:45 +00:00
andres.delikat 27174be2a2 oops 2011-05-21 17:36:33 +00:00
andres.delikat ccc4960af1 Hooked up TI83 mnemonic functions. TI83 is now tasable (lol) 2011-05-21 17:31:15 +00:00
andres.delikat b019329f01 Run in Background toggle 2011-05-21 03:30:32 +00:00
andres.delikat ed6ca16431 Path Config - clean up todo list and cosmetic changes to dialog 2011-05-21 03:01:56 +00:00
andres.delikat 11ddd79229 Screenshot As menu item 2011-05-21 02:51:47 +00:00
andres.delikat 77906b80c5 Path config - set tab stops and hook up ROM path logic 2011-05-21 01:13:48 +00:00
andres.delikat b3502aebad Hook up cheats path config to Cheats dialog 2011-05-20 20:33:58 +00:00
andres.delikat f01d136d53 Hotkeys - fix movie hotkey ordering 2011-05-20 16:37:37 +00:00
offspring131313 2df4243695 Added saving customized settings to RamSearch dialog 2011-05-20 11:21:29 +00:00
andres.delikat fa503a17e9 Path Config - add SG-1000 tab and finish implementing GG stuff 2011-05-20 02:40:17 +00:00
andres.delikat 0c1077c651 Path config - implement for Game Gear, implemented SaveSettings() 2011-05-20 02:04:20 +00:00
andres.delikat 06873dc122 Hook up path config Paths to savestates, save RAM, and screenshots 2011-05-20 00:34:01 +00:00
andres.delikat c15c9217f7 Recent Movies menu implemented 2011-05-19 18:50:09 +00:00
offspring131313 917a9db83f Fixed a bug with the column reording save on RamWatch and added the feature to Cheats. 2011-05-19 07:31:50 +00:00
andres.delikat f8c1791908 GetMnemonic now looks at the frame count and truncate the movie if it is less than the movie length. Resuming recording now works 2011-05-19 02:15:55 +00:00
offspring131313 21b153bd5e Made the code more readable, and easier to add columns to ramwatch (also saving in case my next change fucks everything up!) 2011-05-19 01:48:20 +00:00
offspring131313 61e5721c53 Added config feature for saving column order for ram watch 2011-05-19 00:39:42 +00:00
andres.delikat 8966a16db4 Cheat search - rename "Restore original size" menu item to "Restore Default Settings" 2011-05-19 00:33:03 +00:00
andres.delikat 3f18d05ee1 Make text box for movie more idiot proof. Adds a file extension if the user did not provide one, takes into account if the user attempted to add a backslash at the beginning 2011-05-19 00:16:00 +00:00
andres.delikat 0da8d9da00 Fix PCE input recording 2011-05-18 23:53:19 +00:00
andres.delikat 2a3f7cde37 Play Movie dialog - Fix preloading 2011-05-18 01:56:35 +00:00
andres.delikat 97ef68e64e Record movie dialog now allows user to type in name of file to record, and will auto fill in directory path if user does not. Play movie now uses the PreLoad function so length calculation is significantly faster 2011-05-18 01:49:20 +00:00
andres.delikat 250f424629 Start a MovieConvert class for converting fcm, mmv, and such to .tas files 2011-05-18 01:30:25 +00:00
brandman211 6e98bfc978 Created an efficient frame calculation. 2011-05-18 01:24:26 +00:00
andres.delikat 2b41592c9b Load rerecord count when loading a movie 2011-05-18 00:08:51 +00:00
andres.delikat bee9eaf6f3 Movie finished mode savestate logic implemented though resuming recording after a movie is finished results in a desynced movie 2011-05-17 23:52:10 +00:00
andres.delikat 5a082bad2f Save input log into savestates. Also add more informative messages & frame counter for better debugging 2011-05-17 22:44:31 +00:00
andres.delikat e5af4418da Movies - CheckTimelines function, disabled until rerecording is smoothed out better 2011-05-17 01:10:04 +00:00
andres.delikat 311af36737 Add read-only checkbox to Play Movie dialog. Record movie dialog sets the emulator to read+write. 2011-05-17 00:27:22 +00:00
andres.delikat b9ec7e626e Various tweaks related to movie code 2011-05-16 17:58:59 +00:00
andres.delikat 2331e12c9f Movies - add hotkeys for play movie, record movie, stop movie, playbeginning, toggle read-only. Made multitrack tab just a movie tab. Other misc cleanups 2011-05-16 17:07:09 +00:00
andres.delikat 85e52c3bcb Some refactoring of savestate + movie code and laid out the logic for how these situations should be handled 2011-05-16 15:38:48 +00:00
andres.delikat 4a549631e5 Movie class - refactor time calculations. Make PCE_NTSC = PCE. Remove any 60.0 or 50.0 const ints in favor of the default case. Made a decision that time should be calculated based on the console framerate not the fps at which bizhawk will emulate. Thus SMS uses a ~60.1 fps 2011-05-16 13:56:22 +00:00
offspring131313 386b26ccbe Reverted some changes I thought was improving the readability, but was really just breaking the correctly programmed stuff =D 2011-05-16 07:44:03 +00:00
beirich 003a71cb5a PAL PCE has the same timings as NTSC 2011-05-16 04:07:05 +00:00
offspring131313 644106575e Refactored Movie folder. Added some functions, merged some functions, and added some comments regarding some questions I have about a few of the functions. 2011-05-16 03:55:17 +00:00
offspring131313 96b80f4789 Added a single variable in MainForm from which to derive the Emulator Version number. Just call MainForm.EMUVERSION
Only updated the new method for deriving this in MovieHeader, I'm unaware of anywhere else this information is requested as I'm still learning the system.
2011-05-16 02:54:53 +00:00
andres.delikat 24a713ee1f Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings 2011-05-16 00:56:16 +00:00
andres.delikat a91e7007a7 Play Movie - fixes so that .mc2 & .fm2 get the right system ID on load, and fix the rounding of the fractional part of the movie time 2011-05-15 23:25:25 +00:00
andres.delikat 229852d06c Play movie dialog now shows completion time. It also reads the entire movie in order to determine this. I have stressed tested this yet, it is probably very slow. 2011-05-15 22:59:54 +00:00
andres.delikat 99babf743f Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles. 2011-05-14 12:46:41 +00:00
andres.delikat 3dbf342dbe Set system ID in input log 2011-05-14 02:34:18 +00:00
andres.delikat 8b313774eb Play movie auto-finds fm2 & mc2 2011-05-14 01:37:45 +00:00
kylethomson 122b35f6c3 Adding lua function lists. 2011-05-14 01:05:26 +00:00
andres.delikat 8814385916 Fix GetExePath function to remove "file:\\" from the directory string. That was causing directory code to freak out. Play movie dialog now successfully creates the movie directory and searches for movie files 2011-05-14 00:33:25 +00:00
kylethomson a82bb3718b Do controller binding in a loop, to reduce the repetitive code 2011-05-14 00:15:31 +00:00
andres.delikat dc288f4f3b Attempt to have the Play movie dialog preload movies in the Movie directory 2011-05-13 20:47:59 +00:00
andres.delikat 12adf89ca1 On movie playback - input display = gray (todo: make the color configurable in message config 2011-05-13 20:19:12 +00:00
andres.delikat 3ccd1b1f66 Restore input to the user after StopMovie or going into Movie Finished Mode 2011-05-13 20:02:28 +00:00
andres.delikat d95681c39e Rerecord count display 2011-05-13 19:07:11 +00:00
andres.delikat fe0363d80b Movies - Add all current valid movie file extensions to drag & drop, Hook up movie finished mode to frame loop & frame counter display, clean up some logic regarding the toggling of InputLog and UserMovie 2011-05-13 17:03:05 +00:00
andres.delikat 6825c9f84c Drag & Drop for .tas files, refactor play movie function 2011-05-13 01:44:20 +00:00
brandman211 d356b2f72f Added items to the Recent Movie selector. 2011-05-13 00:46:25 +00:00
andres.delikat 06f771292f Play Movie dialog - hook up details list 2011-05-13 00:17:59 +00:00
andres.delikat c6c96af860 Get virtual list view stuff hooked up on Lua Console 2011-05-12 23:58:06 +00:00
brandman211 b89412f2f8 Implemented Courier, a monospace font, as the font. 2011-05-12 23:57:37 +00:00
andres.delikat 890fa7fbe0 Display rerecord count on the frame counter message for now. I will eventually make it its own display option 2011-05-12 22:51:25 +00:00
andres.delikat 769a5d10ec bizhawk now compiles 2011-05-12 22:45:35 +00:00
andres.delikat f64767d223 oops, didn't check this in 2011-05-12 21:00:52 +00:00
andres.delikat ca457d4ce3 Implement Play Movie from beginning, add author & rerecord header params to file reading/writing code. 2011-05-12 21:00:04 +00:00
brandman211 c66b44923a -Fixed the reading of movie files for SMS and PCE. They did not consider the reset flag.
-Considered the case in which only some controllers are recorded, and prevented the errors that case would cause.
2011-05-12 18:28:38 +00:00
brandman211 3e6c2bda2d -Fixed PCE mnemonics. 2011-05-12 17:43:21 +00:00
andres.delikat 1813829c5f More movie code fixes 2011-05-12 17:29:34 +00:00
andres.delikat ced976a65d Misc cleanups on movie code 2011-05-12 16:56:30 +00:00
andres.delikat 477999f99d Fixes to movie code 2011-05-12 01:33:51 +00:00
andres.delikat 7d135a5d62 Lot's of fix ups to the Play Movie dialog and the Movie class. Cleaned up behavior of main form to allow for a user movie and an input log when the user movie is not active. Currently selecting a movie for playback crashes though. 2011-05-11 01:47:28 +00:00
andres.delikat c09260cc72 Various fixes to play movie dialog & movie class 2011-05-10 00:38:20 +00:00
brandman211 56af359405 Made the status bar hidden when in full screen. 2011-05-09 01:17:51 +00:00
andres.delikat 9f6c276b5f Fix NES set mnemonic to match the get method 2011-05-08 21:09:20 +00:00
andres.delikat 40379f898d Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk 2011-05-08 20:55:37 +00:00
andres.delikat 1c4fd5456e Restore input log playback 2011-05-08 17:09:34 +00:00
andres.delikat a3b996e4e2 Define active controller whenever a new null emulator is created 2011-05-08 14:25:51 +00:00
andres.delikat fcae514df5 Don't log input while a null emulator core is running 2011-05-08 14:16:38 +00:00
andres.delikat a5bf181621 active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM) 2011-05-08 13:43:53 +00:00
andres.delikat 3ac209217c Basic rerecording! Inputlog is now saved into savestates, and input log is replaced by savestates contents if in record mode. Still TODO: lots of logic about proper error/timeline checking & logic 2011-05-08 12:51:39 +00:00