Save input log into savestates. Also add more informative messages & frame counter for better debugging
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@ -1093,9 +1093,15 @@ namespace BizHawk.MultiClient
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Global.Emulator.SaveStateText(writer);
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//TODO: logic surrounding the behavior of movie modes & settings
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//TODO: refactor save/loadstate as functions to automatically include this behavior too
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InputLog.DumpLogIntoSavestateText(writer);
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if (UserMovie.GetMovieMode() != MOVIEMODE.INACTIVE)
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{
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UserMovie.DumpLogIntoSavestateText(writer);
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}
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else if (InputLog.GetMovieMode() != MOVIEMODE.INACTIVE)
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InputLog.DumpLogIntoSavestateText(writer);
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writer.Close();
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Global.RenderPanel.AddMessage("Saved state: " + name);
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Global.RenderPanel.AddMessage("Saved state: " + name);
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}
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private void SaveStateAs()
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@ -347,7 +347,8 @@ namespace BizHawk.MultiClient
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+ "/" + Global.MainForm.UserMovie.GetMovieLength().ToString();
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}
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else if (Global.MainForm.UserMovie.GetMovieMode() == MOVIEMODE.RECORD)
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return "E" + Global.Emulator.Frame.ToString() + " " + Global.MainForm.UserMovie.lastLog.ToString();
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return "E" + Global.Emulator.Frame.ToString() + " " + Global.MainForm.UserMovie.lastLog.ToString() +
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" length: " + Global.MainForm.UserMovie.GetMovieLength().ToString();
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else
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{
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return Global.Emulator.Frame.ToString();
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@ -304,6 +304,7 @@ namespace BizHawk.MultiClient
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for (int x = 0; x < Log.Length(); x++)
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writer.WriteLine(Log.GetFrame(x));
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writer.WriteLine("[/Input]");
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Global.RenderPanel.AddMessage(Log.Length().ToString() + " input frames saved.");
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}
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public void LoadLogFromSavestateText(TextReader reader)
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