Adding lua function lists.
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8814385916
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@ -12,10 +12,47 @@ namespace BizHawk.MultiClient
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{
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Lua lua = new Lua();
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LuaConsole Caller;
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public static string[] EmuFunctions = new string[] {
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"frameadvance",
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"pause",
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"unpause",
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"speedmode",
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"framecount",
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"lagcount",
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"islagged",
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"registerbefore",
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"registerafter",
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"register"
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};
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public static string[] MemoryFunctions = new string[] {
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"readbyte",
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"writebyte"};
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"readbyte",
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"readbytesigned",
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"readword",
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"readwordsigned",
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"readdword",
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"readdwordsigned",
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"readbyterange",
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"writebyte",
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"writeword",
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"writedword",
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"registerwrite",
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"registerread",
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};
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public static string[] SaveStateFunctions = new string[] {
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"create",
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"save",
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"load",
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"write"
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};
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public static string[] MovieFunctions = new string[] {
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"mode",
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"rerecordcount",
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"stop"
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};
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public static string[] JoypadFunctions = new string[] {
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"set",
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"get",
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};
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public LuaImplementation(LuaConsole passed)
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{
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Caller = passed.get();
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@ -23,19 +60,24 @@ namespace BizHawk.MultiClient
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lua.NewTable("memory");
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for (int i = 0; i < MemoryFunctions.Length; i++)
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{
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lua.RegisterFunction("memory." + MemoryFunctions[i], this, this.GetType().GetMethod(MemoryFunctions[i]));
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lua.RegisterFunction("memory." + MemoryFunctions[i], this, this.GetType().GetMethod("memory_"+MemoryFunctions[i]));
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}
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lua.NewTable("joypad");
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for (int i = 0; i < JoypadFunctions.Length; i++)
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{
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lua.RegisterFunction("joypad." + MemoryFunctions[i], this, this.GetType().GetMethod("joypad_"+JoypadFunctions[i]));
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}
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}
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public void DoLuaFile(string File)
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{
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lua.DoFile(File);
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}
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public void print(string s)
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{
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Caller.AddText(string.Format(s));
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}
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public string readbyte(object lua_input)
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public string memory_readbyte(object lua_input)
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{
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byte x;
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@ -52,9 +94,24 @@ namespace BizHawk.MultiClient
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}
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}
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public void writebyte(object lua_input)
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public void memory_writebyte(object lua_input)
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{
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Global.Emulator.MainMemory.PokeByte((int)lua_input, (byte)lua_input);
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}
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public void joypad_get(object lua_input)
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{
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}
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public void joypad_set(object lua_input)
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{
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}
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public string movie_rerecordcount()
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{
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return "No";
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}
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public void movie_stop()
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{
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}
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}
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}
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