Don't die when D3D9 device is lost

This commit is contained in:
beirich 2011-06-21 02:01:51 +00:00
parent e4a112c220
commit dfda7d909b
1 changed files with 23 additions and 1 deletions

View File

@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Threading;
using System.Windows.Forms;
using SlimDX;
using SlimDX.Direct3D9;
@ -222,7 +223,28 @@ namespace BizHawk.MultiClient
Device.Present(Present.DoNotWait);
}
public void Render(IVideoProvider video)
public void Render(IVideoProvider video)
{
try
{
RenderExec(video);
} catch (Direct3D9Exception) {
// Wait until device is available or user gets annoyed and closes app
Result r;
do
{
r = Device.TestCooperativeLevel();
Thread.Sleep(100);
} while (r == ResultCode.DeviceLost);
// lets try recovery!
DestroyDevice();
CreateDevice();
RenderExec(video);
}
}
private void RenderExec(IVideoProvider video)
{
if (video == null)
{