Input Config - Fix NES select & start (I had the saving of the key mappings flip flopped)

This commit is contained in:
andres.delikat 2011-06-09 00:58:09 +00:00
parent bb4499a41f
commit 2fcb35a4e4
2 changed files with 6 additions and 3 deletions

View File

@ -611,11 +611,13 @@ namespace BizHawk.MultiClient
TempBox = TextBoxes[5] as InputWidget;
Global.Config.NESController[prev].B = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].B);
TempBox.Dispose();
TempBox = TextBoxes[6] as InputWidget;
TempBox = TextBoxes[6] as InputWidget;
Global.Config.NESController[prev].Select = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].Select);
TempBox.Dispose();
TempBox = TextBoxes[7] as InputWidget;
Global.Config.NESController[prev].Start = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].Start);
TempBox.Dispose();
TempBox = TextBoxes[7] as InputWidget;
Global.Config.NESController[prev].Select = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].Select);
Global.Config.NESController[prev].Enabled = IDX_CONTROLLERENABLED.Checked;
TempBox.Dispose();

View File

@ -316,6 +316,7 @@ namespace BizHawk.MultiClient
else
numControllers = 1;
byte MovieFlags = r.ReadByte();
if ((int)(MovieFlags & 1) == 0)