andres.delikat
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6c252d08fa
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Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
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2011-08-07 01:16:55 +00:00 |
andres.delikat
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15743552e2
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Cheat Window / Ram Watch - Select All menu item and Ctrl+A hotkey. Ram Search - add Ctrl+Z hotkey to Undo menu item
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2011-08-07 00:56:21 +00:00 |
andres.delikat
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c903ff505d
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Ram Watch/Ram Search/Cheats - Delete key deletes selected items
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2011-08-07 00:43:04 +00:00 |
andres.delikat
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9814cc26c9
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Ram Search & Ram Watch - Freeze function freezes all selected list items
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2011-08-07 00:32:22 +00:00 |
andres.delikat
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df5d27e0f3
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Cheats - better icon, fix Save function to use default filename and save automatically, refactored into its own Save() function
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2011-08-06 22:25:37 +00:00 |
andres.delikat
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95c8e709b6
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Cheats - more fixes, in particular saving & loading the .cht file from the same path!
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2011-08-06 22:03:10 +00:00 |
andres.delikat
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9826e26a4b
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Cheats - fix the adding of a cheat from another dialog (Ram Watch/Search, Hex Editor, etc)
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2011-08-06 19:49:21 +00:00 |
andres.delikat
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d69abc909d
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Cheats - more refactoring by putting code into the CheatList object
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2011-08-06 19:30:21 +00:00 |
andres.delikat
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c3d08b3b7b
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Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time
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2011-08-06 02:34:24 +00:00 |
beirich
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ff6323a362
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client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core
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2011-08-04 04:00:00 +00:00 |
beirich
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b27673f26c
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
andres.delikat
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788cd17317
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oops
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2011-08-04 03:00:40 +00:00 |
andres.delikat
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51ccd7ec9a
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TI83 - add NumberPadEnter to the default input key mapping along with Enter since our hotkey system differentiates between the two
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2011-08-04 03:00:02 +00:00 |
zeromus
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ae3b4fad83
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fix reset menu item?
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2011-08-04 02:47:05 +00:00 |
andres.delikat
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933b4a60bc
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Ram Watch/Search, TASStudio - use of the blazingfast option of virtuallistview only during the updatevalues function yields significantly less flickering without the bad side effects of that option
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2011-08-04 02:28:25 +00:00 |
beirich
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a1c562259d
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Client-side cheats system added, works on all cores with working PokeByte()
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2011-08-03 03:00:19 +00:00 |
beirich
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6f379cee76
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remove freeze system; replacement incoming
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2011-08-03 02:13:42 +00:00 |
beirich
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74a58186df
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fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
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2011-08-03 00:57:01 +00:00 |
andres.delikat
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183ef7f14c
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Cheats implemented in the TI83 core, show messagebox on Cheat enable failure
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2011-08-02 22:41:47 +00:00 |
zeromus
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19d0cc627e
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get some of the disc api interop stuff checked in
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2011-08-02 08:26:33 +00:00 |
andres.delikat
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7bfd9779fe
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Hide Selection = false on all the virtuallistview objects
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2011-08-02 03:07:47 +00:00 |
andres.delikat
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60d14b7efe
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Add message to screen whenever a cheat (freeze) action is performed in a dialog
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2011-08-02 03:00:12 +00:00 |
andres.delikat
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11c5dd04ac
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Cheats Window stores the cheat list while not open, thus is should probably not erase it on load
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2011-08-02 02:49:29 +00:00 |
andres.delikat
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54b7d7b528
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Cheats - try/catch all cheat enablings, disable dialog if core isn't supported (hacky but informative)
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2011-08-02 01:12:43 +00:00 |
andres.delikat
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3011757978
|
Cheats - don't crash when loading a .cht file if cheats have not been freezedata has not been implemented on that particular core
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2011-08-01 23:47:40 +00:00 |
andres.delikat
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97ba81c95d
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Cheats - If cheat directory doesn't exist when saving, create it. Fix bug where PCE cheats were saved in GB folder, if adding a cheat from another dialog - flag Changes
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2011-08-01 23:42:09 +00:00 |
beirich
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1c72c144af
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odds and ends, pre-commit for turbocd stuff
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2011-08-01 23:18:22 +00:00 |
andres.delikat
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bfd3956796
|
Redo Savestate context menu item implemented
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2011-07-31 23:25:00 +00:00 |
andres.delikat
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04d41975d0
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Implement Help menu item (links to googlecode page)
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2011-07-31 23:00:19 +00:00 |
andres.delikat
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6711995c5b
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Undo savestate context menu item implemented
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2011-07-31 22:29:56 +00:00 |
andres.delikat
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3fc7e6c95f
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Backup savestates feature + toggle to turn it off
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2011-07-31 21:39:54 +00:00 |
andres.delikat
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fc1e5224d8
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refactor savestate functions a bit
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2011-07-31 20:57:14 +00:00 |
zeromus
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1edc51f41d
|
etc
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2011-07-31 20:19:44 +00:00 |
zeromus
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a71fe428c2
|
better diagnostics for win32 console startup
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2011-07-31 20:13:57 +00:00 |
zeromus
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aff85d5885
|
add better diagnostics for win32 console startup
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2011-07-31 20:09:27 +00:00 |
zeromus
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f356d5b354
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add core scanning system
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2011-07-31 19:46:42 +00:00 |
andres.delikat
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64e38e83c8
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Movie Loadstate - GUID checking in read-only mode + fix a crash bug
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2011-07-31 17:35:02 +00:00 |
andres.delikat
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3481943b74
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Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode
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2011-07-31 16:41:27 +00:00 |
andres.delikat
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35180dbae4
|
A real about box
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2011-07-31 02:13:24 +00:00 |
andres.delikat
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ce3bb25409
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Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates
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2011-07-31 01:15:14 +00:00 |
andres.delikat
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60a4ea4426
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Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true
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2011-07-30 23:59:31 +00:00 |
andres.delikat
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ccae3cc1c9
|
Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit
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2011-07-30 23:20:49 +00:00 |
andres.delikat
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2e68314e01
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Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
andres.delikat
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6dc3c25a8d
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TAStudio - don't attempt to do winform things in Restart() if window is not open
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2011-07-30 18:54:49 +00:00 |
andres.delikat
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ab97cb04a9
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Remove TI83's Disable Slot Hotkeys option (now that the numpad is properly used)
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2011-07-30 18:39:33 +00:00 |
andres.delikat
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e121498c4c
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TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed
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2011-07-30 17:59:18 +00:00 |
andres.delikat
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e4ba668d31
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NES & SMS controls VirtualPads (Reset/Pause/Power/Etc)
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2011-07-30 13:48:13 +00:00 |
andres.delikat
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1cef6ac3be
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fix build error in last commit, oops
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2011-07-30 12:22:33 +00:00 |
andres.delikat
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6af8649e84
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TAStudio - virtualpads update on movie playback, used monospace font for listview
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2011-07-30 03:00:18 +00:00 |
andres.delikat
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672b8455fd
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TAStudio - use saved window position, save window size, slight GUI tweaks
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2011-07-30 01:26:13 +00:00 |