SuuperW
|
189ecfeb2e
|
TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
|
2015-03-04 19:03:00 +00:00 |
adelikat
|
8af99c9066
|
Tastudio - make < and > buttons repeatable buttons
|
2015-02-24 21:44:26 +00:00 |
jdpurcell
|
c56edd6e93
|
Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
|
2015-02-19 02:30:55 +00:00 |
scepheo
|
186f28a2fe
|
Oops.
|
2015-02-09 14:19:44 +00:00 |
scepheo
|
152323d891
|
Lua Console: Console and immediate fields now use Courier New.
|
2015-02-08 23:09:58 +00:00 |
adelikat
|
0a00eb0de2
|
nothing to see here
|
2015-02-07 16:14:23 +00:00 |
adelikat
|
0eec6530f6
|
PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
|
2015-02-05 22:08:23 +00:00 |
zeromus
|
c2621e798d
|
fix subwcrev stuff. this time, fixes stale versions on f5 or ctrl+f5 builds.
in the future, we should use svn msbuild community tasks for even cleverer and leaner solutions (which dont depend on subwcrev.exe...)
|
2015-02-01 03:01:31 +00:00 |
adelikat
|
8222028169
|
PSX Controller Config dialog
|
2015-01-31 20:24:06 +00:00 |
jdpurcell
|
3cea39f6e1
|
Break up Sound into multiple files.
|
2015-01-31 17:44:35 +00:00 |
zeromus
|
fc699590f5
|
add ImageSequenceWriter AVDumper
|
2015-01-27 04:04:53 +00:00 |
jdpurcell
|
e3e5ae4934
|
New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency.
|
2015-01-23 04:16:25 +00:00 |
jdpurcell
|
ac4e197e22
|
Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
|
2015-01-18 19:44:51 +00:00 |
jdpurcell
|
0a345b0084
|
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
|
2015-01-13 15:28:58 +00:00 |
jdpurcell
|
8c41af53d1
|
Option to automatically check for and notify of new versions.
|
2015-01-04 15:04:44 +00:00 |
adelikat
|
7d3a7005cb
|
Debugger - clean up and reorg some disassembler code
|
2014-12-20 15:56:01 +00:00 |
zeromus
|
4dc4745122
|
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
|
2014-12-19 03:24:48 +00:00 |
adelikat
|
42b454a562
|
Rip out the Atari 2600 debugger
|
2014-12-18 18:51:22 +00:00 |
adelikat
|
03e92ce883
|
Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag
|
2014-12-16 23:33:07 +00:00 |
xmikecampx7
|
00cd8573da
|
Added Draft PSX Schema
|
2014-12-15 21:54:51 +00:00 |
adelikat
|
8648e6ba0a
|
Remove the nes debugger tool
|
2014-12-14 14:56:16 +00:00 |
zeromus
|
ede9620446
|
psx - settings framework and implement mednafen-compatible display mode
|
2014-12-14 08:48:23 +00:00 |
scepheo
|
7c9f7706d3
|
ToolManager: added compile-time unknown type version of Load and methods it uses.
|
2014-12-14 02:15:19 +00:00 |
adelikat
|
c4680f56d4
|
Debugger - Breakpoints - Add icon
|
2014-12-13 18:28:50 +00:00 |
adelikat
|
a4e5bdc934
|
Add dualshock controller image to controller config
|
2014-12-13 02:16:05 +00:00 |
zeromus
|
f5dabcdbf5
|
psx - add a PSX options menu
|
2014-12-11 20:31:55 +00:00 |
zeromus
|
e0c09a553b
|
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
|
2014-12-09 19:20:22 +00:00 |
zeromus
|
08ae448257
|
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
|
2014-12-08 02:15:42 +00:00 |
adelikat
|
1473db5aa8
|
Move AddBreakpointDialog to the Debugger folder
|
2014-12-07 20:17:15 +00:00 |
zeromus
|
556b7b0123
|
gdi+ display method!
|
2014-12-07 02:26:52 +00:00 |
adelikat
|
97476a8b69
|
Debugger - breakpoints
|
2014-12-06 15:07:01 +00:00 |
adelikat
|
4b8f5b2962
|
Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process.
|
2014-12-06 01:14:58 +00:00 |
adelikat
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4a96e58a24
|
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
|
2014-12-06 00:03:36 +00:00 |
goyuken
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40416656a2
|
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
|
2014-12-05 00:39:02 +00:00 |
adelikat
|
189de87e8e
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Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores
|
2014-11-23 21:46:28 +00:00 |
hegyak
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fa5c614641
|
Added schema/LynxSchema.cs
|
2014-11-20 17:45:44 +00:00 |
adelikat
|
81146fde8e
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Add Lynx controller image to controller config dialog
|
2014-11-19 02:39:43 +00:00 |
adelikat
|
e0207b748f
|
Tastudio - remove some user controls that do nothing that I've decided won't be used
|
2014-11-15 15:02:52 +00:00 |
goyuken
|
81fc95ab43
|
NES: add UI support for datach barcode reader
|
2014-10-29 22:28:14 +00:00 |
adelikat
|
305dea53ab
|
Tastudio - a dialog to change the default "greenzone" settings
|
2014-10-18 01:01:45 +00:00 |
adelikat
|
02062a4589
|
Tastudio - some reorg and cleanup
|
2014-10-17 17:58:48 +00:00 |
zeromus
|
b0a4744ffb
|
tidy up the user profile icon. its not so bad an idea, just needed to be manually shrinked.
|
2014-10-16 02:17:44 +00:00 |
goyuken
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e87bf94af0
|
rough out some more AV related stuff; not done or ready yet
|
2014-10-10 18:18:29 +00:00 |
zeromus
|
2a9f8d9309
|
refine hotkey/controller dialogs a tiny bit
|
2014-10-05 02:02:04 +00:00 |
zeromus
|
5ebb1b1e2e
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clean up recent roms contextmenu processing, and add support for launching the whole shell contextmenu.. its kind of cruddy though.
|
2014-09-30 08:51:48 +00:00 |
adelikat
|
ad16be7712
|
Start a tastudio lua library
|
2014-09-19 21:43:16 +00:00 |
adelikat
|
5beffa156a
|
Tastudio - lots of icons!
|
2014-09-04 22:03:22 +00:00 |
adelikat
|
c84d8ec93c
|
Add some icons for tastudio that we will eventually want to use
|
2014-09-03 01:22:57 +00:00 |
adelikat
|
0893daff71
|
Remove TasStudioExperiement dialog
|
2014-08-23 15:49:08 +00:00 |
adelikat
|
56384da18b
|
Front end for the Link Cable status bar icon
|
2014-08-23 01:18:59 +00:00 |
kylelyk
|
7b03f11091
|
Added RightClickMenu ContextMenuStrip to TAStudio, enabled all but three options which need to be implemented in code. Fixed a couple of short key combinations not working.
|
2014-08-23 01:18:05 +00:00 |
zeromus
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8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
adelikat
|
3e9d5533e1
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Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
|
2014-08-11 00:08:16 +00:00 |
adelikat
|
0b81b6f773
|
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
|
2014-08-06 01:32:27 +00:00 |
adelikat
|
35d31c418b
|
Temporarily hijack the NES nametable viewer for a gdi experiment
|
2014-08-05 00:18:55 +00:00 |
adelikat
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4346504e24
|
Make some extension methods for doing the icon and text logic for the core statusbar item, makes for some prettier syntax, but also makes it easier to use this logic elsewhere
|
2014-07-29 01:11:57 +00:00 |
adelikat
|
9d72250fa1
|
remove reference to a non-existent file
|
2014-07-29 00:49:50 +00:00 |
adelikat
|
4eab035d26
|
icon for the snes9x core
|
2014-07-29 00:44:25 +00:00 |
adelikat
|
ce4ce0bacc
|
Convert some static methods in ToolHelpers to extension methods
|
2014-07-28 01:51:11 +00:00 |
adelikat
|
0397ea1ff4
|
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
|
2014-07-27 15:22:30 +00:00 |
adelikat
|
6039b921d2
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add Yellow arrows to project and use them for the N64 C buttons
|
2014-07-27 13:53:25 +00:00 |
adelikat
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042e72bfb6
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New N64 plugin config settings dialog, including adding jabo settings
|
2014-07-20 02:57:26 +00:00 |
adelikat
|
6b1bfc2d4a
|
TAStudio - stuff
|
2014-07-13 14:13:20 +00:00 |
adelikat
|
3f461990c4
|
TAStudio - insert num frames implemented
|
2014-07-13 12:44:31 +00:00 |
adelikat
|
2e508c1468
|
TAStudio - greenzone settings dialog
|
2014-07-11 15:43:47 +00:00 |
adelikat
|
ee7831178a
|
TAStudio - header editor
|
2014-07-11 02:31:43 +00:00 |
adelikat
|
655207d79a
|
TAStudio - some reorg
|
2014-07-10 01:58:43 +00:00 |
adelikat
|
8d0cfc60dc
|
TAStudio - some reorg
|
2014-07-09 23:04:22 +00:00 |
adelikat
|
786b0238ba
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Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
|
2014-07-09 16:35:39 +00:00 |
adelikat
|
9cc1fb4404
|
tastudio - some reorg
|
2014-07-09 15:04:16 +00:00 |
adelikat
|
5843a8f396
|
Start proof of concept of an IControlManinform interface. Mainform now has RelinguishControl and TakeControl methods. Tools that implement IControlMainform can override mainform actions. TAstudio implements this, currently the only ability is to override Read only toggle. The intend of this is to allow TAStudio and debuggers to take control of relevant mainform actions
|
2014-07-08 16:08:52 +00:00 |
adelikat
|
2ef2397cdb
|
Add snazy icon for profile config
|
2014-07-03 19:33:38 +00:00 |
adelikat
|
c5f1174711
|
Virtualpads - fix buttons on GB, implement Dual GB
|
2014-06-29 12:42:44 +00:00 |
adelikat
|
402db49ed8
|
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
|
2014-06-28 22:48:07 +00:00 |
adelikat
|
49bbafd305
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Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
|
2014-06-28 19:25:11 +00:00 |
adelikat
|
0f64fa9a8a
|
Virtualpads - coleco
|
2014-06-28 18:12:04 +00:00 |
adelikat
|
8ee00a2996
|
Virtualpads - atari 7800
|
2014-06-28 14:19:46 +00:00 |
adelikat
|
de8bcf6b92
|
Virtualpads - atari 2600
|
2014-06-28 14:14:50 +00:00 |
adelikat
|
0fa75a5d77
|
Virtualpads - fix 3 vs 6 button controller logic in genesis
|
2014-06-26 20:59:00 +00:00 |
adelikat
|
3c1ececb14
|
Virtualpads - some reorg
|
2014-06-25 17:18:14 +00:00 |
adelikat
|
118d69a669
|
Virtual pad progress
|
2014-06-24 16:36:19 +00:00 |
adelikat
|
3208440225
|
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
|
2014-06-24 12:58:08 +00:00 |
adelikat
|
bb93dd0d42
|
Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
|
2014-06-23 23:46:44 +00:00 |
xmikecampx7
|
4c5570eea3
|
|
2014-06-23 23:25:08 +00:00 |
adelikat
|
4b23150d14
|
Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
|
2014-06-22 23:32:37 +00:00 |
adelikat
|
b364b5c48f
|
implement TargetScreen virtual pad and wire up to Nes zapper
|
2014-06-22 21:50:27 +00:00 |
adelikat
|
a248e2d99b
|
Virtual Pads - analog stick should be done now (including max X,Y constraints)
|
2014-06-22 17:41:13 +00:00 |
adelikat
|
50dafe1269
|
Virtualpads - more stuff
|
2014-06-22 16:30:24 +00:00 |
adelikat
|
2009e07e35
|
Virtualpads - Some Progress
|
2014-06-22 15:43:45 +00:00 |
adelikat
|
41e4a3b13a
|
Virtualpads - more progress
|
2014-06-22 15:05:37 +00:00 |
adelikat
|
e9968657ac
|
Virtualpads - some reorg
|
2014-06-22 14:37:40 +00:00 |
adelikat
|
27532b7b2b
|
Start schema objects
|
2014-06-22 14:29:46 +00:00 |
adelikat
|
60d1784895
|
Delete old virtualpad files
|
2014-06-22 14:13:10 +00:00 |
adelikat
|
269b3c7ee1
|
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
|
2014-06-22 13:57:23 +00:00 |
zeromus
|
f43859f421
|
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
|
2014-06-21 06:40:07 +00:00 |
zeromus
|
176c306439
|
proof of concept syncless recorder AV out module
|
2014-06-18 02:28:07 +00:00 |
adelikat
|
2774e9c252
|
Add a "Don't ask me again" checkbox on the Performance core recording nag
|
2014-06-14 02:23:13 +00:00 |
zeromus
|
1edd4edb49
|
add a crappy little PCE sound debugger and individual channel muting
|
2014-06-09 08:10:20 +00:00 |
adelikat
|
0c1abff992
|
Start a Profile Config dialog, does nothing but open and close currently
|
2014-06-04 19:18:14 +00:00 |
zeromus
|
bb1b1ff5b5
|
fix av dumping with osd enabled (screenshots as well);
default av dumping extension to the dumper plugin's desired default
|
2014-06-02 20:16:59 +00:00 |
adelikat
|
f146875452
|
VirtualPad support for Wonderswan
|
2014-06-01 20:44:13 +00:00 |
adelikat
|
3917e7c528
|
Automate the about box
|
2014-06-01 01:57:22 +00:00 |
adelikat
|
e43dcbb5b2
|
Atari 2600 debugger - make flag checkbox buttons read-only
|
2014-05-31 18:41:56 +00:00 |
goyuken
|
c99209ebf3
|
wonderswan controller image for controller config
|
2014-05-30 18:55:58 +00:00 |
goyuken
|
d24658888b
|
saturn: expose skip bios and RTC options as syncsettings
|
2014-05-28 17:31:22 +00:00 |
adelikat
|
363b3bdd3b
|
Atari 2600 Debuger - Add breakpoints
|
2014-05-26 18:23:58 +00:00 |
adelikat
|
9e8de8d8b0
|
TI83 - palette config dialog - don't judge me on how I spend my free time!
|
2014-05-26 14:06:54 +00:00 |
adelikat
|
ce6cd2ec5f
|
rip out the lua writer dialog and deeming it a failed experiment. Lua Console - re-implement the new script dialog so that it calls a save file dialog, and if the user picks a file it creates a new lua script with a minimal while loop, and then invokes a new process with this newly created file for quick editing
|
2014-05-24 01:59:59 +00:00 |
adelikat
|
738c5b5bcc
|
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
|
2014-05-17 03:13:02 +00:00 |
adelikat
|
0471ec197f
|
NES - add a Controller Settings menu item only enabled on NEShawk and no movie active, has the same info as page 1 of advanced movie settings. Still todo: rip it out of advanced movie settings. Also un-interimed advanced movie settings and fixed up some better messages to user on some config dialog results
|
2014-05-16 00:24:40 +00:00 |
adelikat
|
bf2ba0841a
|
make recent n64 plugin UI logic I added be more clever
|
2014-05-14 22:04:47 +00:00 |
goyuken
|
490a3dc3cf
|
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
|
2014-05-12 17:24:43 +00:00 |
adelikat
|
cfb8b463c3
|
Icons for some gameboy dialogs
|
2014-05-11 17:48:17 +00:00 |
adelikat
|
e135a4ae3b
|
Make Dual GB file creator prettier
|
2014-05-11 16:44:28 +00:00 |
adelikat
|
64e3ff520d
|
N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
|
2014-05-10 02:03:23 +00:00 |
adelikat
|
80497a4bb4
|
Move a bunch of config menu items into a Customize dialog box
|
2014-05-06 01:27:56 +00:00 |
adelikat
|
5c9977e7b3
|
Rename Core Selection menu to Cores, add N64 Plugin settings menu item, hide N64 menu during NULL emulator since the plug in settings are always accessible now in the core menu
|
2014-05-04 13:57:58 +00:00 |
adelikat
|
3901fb640b
|
more icons, don't show one if there isn't oen
|
2014-04-25 23:17:10 +00:00 |
adelikat
|
ec8c2f8bee
|
more icons
|
2014-04-25 22:50:28 +00:00 |
adelikat
|
8734537572
|
add emu7800 icon, don't show author in tooltip
|
2014-04-25 21:55:56 +00:00 |
adelikat
|
51be257486
|
core status bar icon - add yabause and bsnes icons
|
2014-04-25 21:41:34 +00:00 |
adelikat
|
de1cb218a6
|
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
|
2014-04-25 01:19:57 +00:00 |
adelikat
|
7d5db039c0
|
Those debugger UI files were a bad idea or at least premature
|
2014-04-20 00:37:43 +00:00 |
adelikat
|
a61ff53d9c
|
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
|
2014-04-19 22:23:13 +00:00 |
zeromus
|
c7e37753bf
|
Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise.
|
2014-04-19 21:03:49 +00:00 |
adelikat
|
1669fd7755
|
Start an Atari 2600 debugger dialog
|
2014-04-19 19:01:13 +00:00 |
adelikat
|
f81ccaacd8
|
add a Rom Status picker to allow the user to pick something other than a good dump
|
2014-04-15 22:51:42 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
adelikat
|
267441cc37
|
Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default)
|
2014-04-14 16:48:45 +00:00 |
adelikat
|
32b4f940a9
|
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
|
2014-04-14 01:59:57 +00:00 |
adelikat
|
d3b84c6c5c
|
SMS VDP Viewer - icon, autoload, misc tool settings
|
2014-04-13 19:44:08 +00:00 |
goyuken
|
c14e4239c4
|
Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
|
2014-02-19 22:26:33 +00:00 |
zeromus
|
da5daaa989
|
change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway
|
2014-02-13 23:25:36 +00:00 |
goyuken
|
c9c01202e6
|
PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
|
2014-02-10 01:06:06 +00:00 |
goyuken
|
f1e3196ae9
|
add a simple VDP viewer for SMS/GG
|
2014-02-08 23:02:47 +00:00 |
goyuken
|
8b006b3b59
|
PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it.
|
2014-02-08 16:40:15 +00:00 |
zeromus
|
9ca6f152cf
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support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
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2014-02-07 02:36:27 +00:00 |
zeromus
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8439d13236
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change 1px bordering method amd workaround hack so it can always be black
add icon for firmwares and display config
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2014-02-04 21:06:00 +00:00 |
zeromus
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cd7ca56441
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restore scanlines filter as shader
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2014-02-03 07:01:31 +00:00 |
zeromus
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151b074563
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re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
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2014-02-03 05:27:59 +00:00 |
zeromus
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85fe967810
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cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
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2014-01-28 19:33:49 +00:00 |
zeromus
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2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |
zeromus
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2ae48a7103
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some csproj was jacked due to assemblies move into References. not sure how
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2014-01-27 19:50:54 +00:00 |
zeromus
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055c08179f
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reorganize some dlls into References directory, im tired of seeing all these things in the project root
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2014-01-27 01:11:39 +00:00 |
zeromus
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c6997c49c8
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use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
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2014-01-27 00:38:10 +00:00 |
zeromus
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a2ba761ae1
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
goyuken
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f734665f67
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nes: remove unused variables in mapper087
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2014-01-26 16:34:04 +00:00 |
mvl1986
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73de95d65e
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LuaWriter LineNumbers now work with scrolling, fixed an exception that was happening if a keyword was longer than the length of the line it checked it against.
AutoCompleteView now resizes depending on how many items are in the list.
-mightyMar
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2014-01-25 16:25:05 +00:00 |
mvl1986
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ce36a94894
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Still part of commit 5824
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2014-01-16 17:00:55 +00:00 |
adelikat
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510c49fd01
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Remove the CheckHotkey concept as I have decided it was overengineering, but move hotkey stuff to its own subform of MainForm
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2014-01-16 16:32:34 +00:00 |