adelikat
|
80d5e8a7be
|
TAStudio - input display
|
2014-07-10 02:45:56 +00:00 |
adelikat
|
655207d79a
|
TAStudio - some reorg
|
2014-07-10 01:58:43 +00:00 |
adelikat
|
8d0cfc60dc
|
TAStudio - some reorg
|
2014-07-09 23:04:22 +00:00 |
adelikat
|
539deaaf6c
|
TAStudio - fix autoload
|
2014-07-09 22:44:20 +00:00 |
adelikat
|
61c4dfa1b1
|
TAStudio - comment and subtitle editor menu items
|
2014-07-09 22:09:20 +00:00 |
adelikat
|
537d8c5cac
|
TAStudio - misc stuff
|
2014-07-09 21:56:27 +00:00 |
adelikat
|
786b0238ba
|
Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
|
2014-07-09 16:35:39 +00:00 |
adelikat
|
250dcbb108
|
tweak some comments
|
2014-07-09 16:01:57 +00:00 |
adelikat
|
9cc1fb4404
|
tastudio - some reorg
|
2014-07-09 15:04:16 +00:00 |
adelikat
|
5843a8f396
|
Start proof of concept of an IControlManinform interface. Mainform now has RelinguishControl and TakeControl methods. Tools that implement IControlMainform can override mainform actions. TAstudio implements this, currently the only ability is to override Read only toggle. The intend of this is to allow TAStudio and debuggers to take control of relevant mainform actions
|
2014-07-08 16:08:52 +00:00 |
adelikat
|
cb3e340a1a
|
Movie stuff
|
2014-07-08 15:15:35 +00:00 |
adelikat
|
7e39e67b1f
|
tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better!
|
2014-07-08 13:46:59 +00:00 |
adelikat
|
863d6f09ee
|
small tastudio progress
|
2014-07-08 13:33:01 +00:00 |
adelikat
|
84b8fa36f2
|
TAStudio - more stuff
|
2014-07-07 19:48:58 +00:00 |
adelikat
|
c019ec3bf0
|
More reorg
|
2014-07-07 18:03:02 +00:00 |
adelikat
|
34290be1dc
|
TAStudio - export to bk2 menu item implemented
|
2014-07-07 16:14:33 +00:00 |
adelikat
|
f875792c74
|
TAStudio - column names for float values
|
2014-07-07 16:03:22 +00:00 |
adelikat
|
46d6279f1b
|
TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general
|
2014-07-06 22:13:12 +00:00 |
adelikat
|
a02888344b
|
Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
|
2014-07-06 21:20:43 +00:00 |
adelikat
|
b9bb1635a1
|
more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema
|
2014-07-06 17:02:35 +00:00 |
adelikat
|
2225811743
|
Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken
|
2014-07-06 16:44:50 +00:00 |
adelikat
|
1df9f49f37
|
fix a typo in method name
|
2014-07-06 16:06:38 +00:00 |
adelikat
|
e5b5daeaa0
|
VirtualPad Analog button - if not in sticky mode, update every frame with the current value, and a slight tweak to read-only view
|
2014-07-04 15:40:21 +00:00 |
adelikat
|
c3b57a6ddf
|
VirtualPad Analog button - show when the virtualpad is stickying the float value
|
2014-07-04 15:34:07 +00:00 |
adelikat
|
90df58abfa
|
Virtualpads - refresh pads every frame
|
2014-07-04 15:15:08 +00:00 |
adelikat
|
5c8cf8b141
|
Virtualpad Target screen - cleanup some unneeded code
|
2014-07-04 15:12:14 +00:00 |
adelikat
|
3b9d99f763
|
Virtualpad Target screen - show when the virtualpad is sitckying the X,Y values
|
2014-07-04 15:09:10 +00:00 |
adelikat
|
07a337de46
|
Virtualpad Target Screen - fix to mouse up behavior
|
2014-07-04 14:25:33 +00:00 |
adelikat
|
69ea80882d
|
Virtualpad - Targeting widget - hackery to fix movie playback
|
2014-07-04 00:44:57 +00:00 |
adelikat
|
49955a3447
|
Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000
|
2014-07-04 00:04:18 +00:00 |
adelikat
|
fd80c62cdb
|
More Util methods -> extension methods
|
2014-07-03 19:20:34 +00:00 |
adelikat
|
a9aa65397c
|
Convert a Util method to an extension method
|
2014-07-03 18:29:51 +00:00 |
adelikat
|
6bbd3ca80d
|
Hex and Watch Boxes - prevent user from pasting invalid input, also if they do manage to get the textbox into an invalid state, interpret the value as 0 rather than throwing an exception
|
2014-07-03 16:43:39 +00:00 |
adelikat
|
1964f3754a
|
Merge InputValidate into StringExtensions
|
2014-07-03 16:00:57 +00:00 |
adelikat
|
f546a8080c
|
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
|
2014-07-03 15:35:50 +00:00 |
adelikat
|
0eb37ad36d
|
Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs
|
2014-07-03 15:16:47 +00:00 |
adelikat
|
d5e2808944
|
Fix namespaces
|
2014-07-03 14:56:13 +00:00 |
adelikat
|
bfb541a5a9
|
Move InputValidate and StringHelpers to BizHawk.Common
|
2014-07-03 14:51:03 +00:00 |
adelikat
|
461b73f1df
|
Ram Search - make manually deleting items a lot faster, since it was taking many many minutes when user was manually deleting an absurd number at once
|
2014-07-03 01:46:14 +00:00 |
adelikat
|
8362d078a4
|
Ram Search - IEnumerable instead of IList, Any() instead of Count > 0, makes a few things a bit faster in large search lists
|
2014-07-02 23:50:09 +00:00 |
adelikat
|
63a7e2e4c6
|
Virtualpads - Analog Stick - fix updating of stick value when using the X,Y numeric boxes
|
2014-07-02 15:38:39 +00:00 |
adelikat
|
afa1a5f73d
|
Ram Watch - issue 200 - add a pause button
|
2014-07-02 14:37:02 +00:00 |
goyuken
|
32b2fdc368
|
only run r7091 in dev mode
|
2014-06-30 18:28:55 +00:00 |
goyuken
|
65ddaf8a30
|
virtual pad: schema sanity checking
|
2014-06-30 17:14:02 +00:00 |
xmikecampx7
|
7e3e29820f
|
Added Genesis Activator Schema
|
2014-06-30 01:27:35 +00:00 |
christhecoolist
|
1024c5dc9f
|
initial XE1AP schema (unfinished)
|
2014-06-30 01:09:15 +00:00 |
xmikecampx7
|
76652312e8
|
FamicomFamilyKeyboard Schema Setup
|
2014-06-30 00:36:57 +00:00 |
adelikat
|
8cf0f3b379
|
Virtualpads - re-implement the "bump" hotkeys
|
2014-06-29 23:43:31 +00:00 |
adelikat
|
9e554b7aa9
|
Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
|
2014-06-29 21:16:33 +00:00 |
adelikat
|
059849d403
|
N64 virtualpad - allow -128, and fix exceptions if -128 was every requested
|
2014-06-29 20:32:28 +00:00 |
adelikat
|
b6d478998b
|
virtualpads - make c64 keyboard height smaller
|
2014-06-29 16:08:33 +00:00 |
adelikat
|
dd5842ec9b
|
Ram Watch - ability to hide/show the address column
|
2014-06-29 16:04:41 +00:00 |
xmikecampx7
|
2e60803a13
|
|
2014-06-29 16:04:23 +00:00 |
adelikat
|
27fb2ce9a0
|
Virtualpad Analog sticks - in record mode show the previous frame's input in gray
|
2014-06-29 14:42:20 +00:00 |
adelikat
|
0c5fda5cb3
|
Virtualpads - SMS and GG console buttons
|
2014-06-29 13:31:56 +00:00 |
adelikat
|
38b76ea5d9
|
fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
|
2014-06-29 13:05:10 +00:00 |
adelikat
|
115b7ecd96
|
Virtualpads - fix GBA buttons
|
2014-06-29 12:47:42 +00:00 |
adelikat
|
c5f1174711
|
Virtualpads - fix buttons on GB, implement Dual GB
|
2014-06-29 12:42:44 +00:00 |
adelikat
|
01ba63dd09
|
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
|
2014-06-29 12:32:36 +00:00 |
adelikat
|
ee6d73aac7
|
Virtualpads - some code cleanup
|
2014-06-29 03:14:40 +00:00 |
adelikat
|
9fd640ff4b
|
Remove some unused code
|
2014-06-29 02:33:50 +00:00 |
adelikat
|
ab5cfab035
|
remove redundant code throughout the emuhawk project
|
2014-06-29 02:28:48 +00:00 |
adelikat
|
d12a16db45
|
Atari 7800 peripherals!
|
2014-06-29 00:07:17 +00:00 |
adelikat
|
3bf5b75adc
|
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
|
2014-06-28 22:59:04 +00:00 |
adelikat
|
b24f6406a9
|
Virtualpad - fix positioning of pce controller buttons
|
2014-06-28 22:50:57 +00:00 |
adelikat
|
49bbafd305
|
Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
|
2014-06-28 19:25:11 +00:00 |
adelikat
|
4cda40b5b7
|
Ooops, remove some testing variables
|
2014-06-28 19:16:20 +00:00 |
adelikat
|
90e95752e4
|
Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
|
2014-06-28 19:07:18 +00:00 |
adelikat
|
0f64fa9a8a
|
Virtualpads - coleco
|
2014-06-28 18:12:04 +00:00 |
adelikat
|
58d96a6806
|
virtualpads - snes controls
|
2014-06-28 16:52:31 +00:00 |
adelikat
|
bb55423d79
|
virtualpads - Saturn controls
|
2014-06-28 16:31:25 +00:00 |
adelikat
|
db44bd2c1a
|
GB virtual pad fix ups
|
2014-06-28 16:16:48 +00:00 |
adelikat
|
49ef408f06
|
GBA virtual pad fix up
|
2014-06-28 16:13:58 +00:00 |
goyuken
|
92bf602a70
|
genesis virtualpad fixup
|
2014-06-28 15:59:26 +00:00 |
adelikat
|
676d1ecd0f
|
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
|
2014-06-28 15:56:20 +00:00 |
adelikat
|
8ee00a2996
|
Virtualpads - atari 7800
|
2014-06-28 14:19:46 +00:00 |
adelikat
|
de8bcf6b92
|
Virtualpads - atari 2600
|
2014-06-28 14:14:50 +00:00 |
adelikat
|
9378dc5921
|
N64 - oops
|
2014-06-28 12:58:13 +00:00 |
adelikat
|
88d4a2a5a8
|
Genesis mouse - mnemonics, default buttons and virtual pad
|
2014-06-28 12:45:12 +00:00 |
adelikat
|
1361e2ff23
|
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
|
2014-06-28 12:31:28 +00:00 |
goyuken
|
a1b03a4a20
|
genesis: virtual pad support multitap
|
2014-06-27 17:59:45 +00:00 |
adelikat
|
75d4ff5117
|
Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
|
2014-06-27 17:02:46 +00:00 |
adelikat
|
92e0865b3f
|
oops
|
2014-06-27 16:31:42 +00:00 |
adelikat
|
e469cb73f2
|
Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
|
2014-06-27 16:30:54 +00:00 |
adelikat
|
8c287ecc79
|
Virtualpads - nes console buttons
|
2014-06-27 14:09:28 +00:00 |
adelikat
|
c0da15b002
|
Virtual pads for SMS and GG
|
2014-06-27 02:45:27 +00:00 |
adelikat
|
f3cac5deff
|
Virtualpads - fix readonly notion, no longer crashy when no pads are set up
|
2014-06-27 01:45:30 +00:00 |
adelikat
|
20ab331404
|
Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
|
2014-06-27 01:37:09 +00:00 |
adelikat
|
a33f926675
|
Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
|
2014-06-26 21:09:14 +00:00 |
adelikat
|
0fa75a5d77
|
Virtualpads - fix 3 vs 6 button controller logic in genesis
|
2014-06-26 20:59:00 +00:00 |
adelikat
|
12cd706a69
|
Virtualpads - implement sticky toggle
|
2014-06-26 20:37:44 +00:00 |
adelikat
|
2a78b5c743
|
Virtualpads - fix up some Readonly logic
|
2014-06-26 20:36:33 +00:00 |
adelikat
|
0e8bf4883f
|
Virtualpads - some UI stuff
|
2014-06-26 20:24:30 +00:00 |
adelikat
|
fcc3ce214b
|
Virtualpads - wire up read-only toggle behavior and remove hacky button
|
2014-06-26 20:07:07 +00:00 |
adelikat
|
c58141034b
|
VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out
|
2014-06-26 13:29:43 +00:00 |
adelikat
|
39e7039341
|
VirtualPads - progres on ReadOnly for AnalogStick
|
2014-06-26 03:30:56 +00:00 |
adelikat
|
c21ab3e22d
|
VirtualPads - implement readonly for AnalogButton control
|
2014-06-25 21:31:17 +00:00 |
adelikat
|
44686b287d
|
VirtualPad - implement ReadOnly on TargetScreen control
|
2014-06-25 21:26:15 +00:00 |
adelikat
|
82d6490532
|
VirtualPads - implement Set on TargetScreen control
|
2014-06-25 21:11:25 +00:00 |
adelikat
|
4d9f46c6a1
|
Implement read-only for VirtualPadButton
|
2014-06-25 20:40:20 +00:00 |
adelikat
|
9c601da269
|
Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
|
2014-06-25 17:26:07 +00:00 |
adelikat
|
3c1ececb14
|
Virtualpads - some reorg
|
2014-06-25 17:18:14 +00:00 |
adelikat
|
5f71bf11c8
|
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
|
2014-06-25 02:18:11 +00:00 |
adelikat
|
d6e56bf9fb
|
Virtualpad - Start support for family basic keyboard
|
2014-06-25 00:56:20 +00:00 |
adelikat
|
fbb14175f9
|
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
|
2014-06-25 00:44:22 +00:00 |
adelikat
|
9045f8402c
|
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
|
2014-06-25 00:11:59 +00:00 |
adelikat
|
a1926e1a58
|
Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
|
2014-06-24 23:32:30 +00:00 |
adelikat
|
095f16baef
|
Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though
|
2014-06-24 17:48:25 +00:00 |
adelikat
|
7e8f0f74bc
|
Virtual Pad - some analog stick tweaks
|
2014-06-24 17:30:14 +00:00 |
adelikat
|
7fa551708f
|
Virtual Pad - get analog button working on movie replay
|
2014-06-24 17:12:20 +00:00 |
adelikat
|
22dc432199
|
Virtual pad button - slight ui tweak
|
2014-06-24 16:49:23 +00:00 |
adelikat
|
118d69a669
|
Virtual pad progress
|
2014-06-24 16:36:19 +00:00 |
adelikat
|
3208440225
|
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
|
2014-06-24 12:58:08 +00:00 |
adelikat
|
73ed79e270
|
Virtualpads - remove system id switch and use reflection to find schemas with a matching SchemaAttribute of the current SystemId
|
2014-06-24 00:26:35 +00:00 |
adelikat
|
bb93dd0d42
|
Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
|
2014-06-23 23:46:44 +00:00 |
xmikecampx7
|
4c5570eea3
|
|
2014-06-23 23:25:08 +00:00 |
xmikecampx7
|
886681bb9d
|
Schema GamePads Added
|
2014-06-23 14:13:07 +00:00 |
adelikat
|
897e7b9bd1
|
Virtualpad - fix up PceSchema
|
2014-06-23 13:44:06 +00:00 |
xmikecampx7
|
20200adf3a
|
Adding Buttons to Schemas
|
2014-06-23 01:43:33 +00:00 |
zeromus
|
501a23af24
|
entire virtualpad window should not be a mouse input receiver
|
2014-06-23 00:34:43 +00:00 |
adelikat
|
bf33ba0575
|
Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
|
2014-06-23 00:05:22 +00:00 |
adelikat
|
4b23150d14
|
Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
|
2014-06-22 23:32:37 +00:00 |
zeromus
|
140aec6a4d
|
add system for controlling which forms can generate mouse input
|
2014-06-22 23:20:36 +00:00 |
adelikat
|
b364b5c48f
|
implement TargetScreen virtual pad and wire up to Nes zapper
|
2014-06-22 21:50:27 +00:00 |
adelikat
|
a248e2d99b
|
Virtual Pads - analog stick should be done now (including max X,Y constraints)
|
2014-06-22 17:41:13 +00:00 |
adelikat
|
50dafe1269
|
Virtualpads - more stuff
|
2014-06-22 16:30:24 +00:00 |
adelikat
|
2009e07e35
|
Virtualpads - Some Progress
|
2014-06-22 15:43:45 +00:00 |
adelikat
|
41e4a3b13a
|
Virtualpads - more progress
|
2014-06-22 15:05:37 +00:00 |
adelikat
|
c15f9ce84d
|
Virtualpads - Use VirtualPadButton instead of Checkbox (to give all buttons right-click autofire capability)
|
2014-06-22 14:50:23 +00:00 |
adelikat
|
c3bcc0cbc8
|
Virtualpads - more reorg
|
2014-06-22 14:43:59 +00:00 |
adelikat
|
e9968657ac
|
Virtualpads - some reorg
|
2014-06-22 14:37:40 +00:00 |
adelikat
|
27532b7b2b
|
Start schema objects
|
2014-06-22 14:29:46 +00:00 |
adelikat
|
60d1784895
|
Delete old virtualpad files
|
2014-06-22 14:13:10 +00:00 |
adelikat
|
885f859647
|
add new files
|
2014-06-22 13:58:12 +00:00 |
adelikat
|
269b3c7ee1
|
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
|
2014-06-22 13:57:23 +00:00 |
adelikat
|
10c48bb3f8
|
Bk2 - take the log key into account when replaying a movie input log
|
2014-06-21 14:33:33 +00:00 |
adelikat
|
a19d02a36e
|
Ram Search - rip out column reorder event since it wasn't doing anything useful
|
2014-06-20 18:39:31 +00:00 |
adelikat
|
0f5e2b0cdb
|
Ram Watch - fix column reordering, ugh
|
2014-06-20 18:38:08 +00:00 |
adelikat
|
70fbbd5817
|
Similar fixups to Ram Search and Cheats
|
2014-06-20 18:09:53 +00:00 |
adelikat
|
c5518440c1
|
Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway
|
2014-06-20 18:05:32 +00:00 |
adelikat
|
58e5599f2f
|
Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however
|
2014-06-20 17:41:40 +00:00 |
adelikat
|
ab7977b267
|
Ram Watch - Fix saving and loading of column order
|
2014-06-20 17:18:57 +00:00 |
adelikat
|
7f070737cc
|
clean up some debugging code, and remove a warning
|
2014-06-19 21:37:28 +00:00 |
adelikat
|
3eff547413
|
Remove some more usages of GetInput()
|
2014-06-18 02:39:29 +00:00 |
adelikat
|
6b73891a91
|
More bk2 progress
|
2014-06-15 14:44:26 +00:00 |
adelikat
|
c807e27496
|
Some movie code reorg and cleanup
|
2014-06-15 13:03:24 +00:00 |
adelikat
|
70baceb6c8
|
Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
|
2014-06-14 21:37:51 +00:00 |
adelikat
|
e0a9fcd650
|
More movie 2.0 stuff
|
2014-06-11 02:56:57 +00:00 |
zeromus
|
1edd4edb49
|
add a crappy little PCE sound debugger and individual channel muting
|
2014-06-09 08:10:20 +00:00 |
adelikat
|
e4a12c58bc
|
for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
|
2014-06-05 00:23:05 +00:00 |
adelikat
|
8f2746ab86
|
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
|
2014-06-04 17:02:54 +00:00 |
zeromus
|
0fe74f95e7
|
fix LuaConsole PWD-related bugs
|
2014-06-03 02:39:15 +00:00 |
adelikat
|
0649d1c77e
|
Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
|
2014-06-03 02:19:13 +00:00 |
adelikat
|
d037c6ed60
|
Oops
|
2014-06-03 01:21:49 +00:00 |
adelikat
|
ba4e7d620b
|
Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
|
2014-06-03 00:34:41 +00:00 |
adelikat
|
5d79072a38
|
Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things
|
2014-06-02 01:04:13 +00:00 |
adelikat
|
58b5163715
|
Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
|
2014-06-02 00:43:25 +00:00 |
adelikat
|
83ada011e8
|
Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
|
2014-06-01 22:02:59 +00:00 |
adelikat
|
51822a9ce1
|
Wonderswan - virtualPad - fix movie playback
|
2014-06-01 21:05:57 +00:00 |
adelikat
|
f146875452
|
VirtualPad support for Wonderswan
|
2014-06-01 20:44:13 +00:00 |
adelikat
|
f02448b769
|
N64 Virtualpad - make clear button also clear the analog control
|
2014-06-01 19:51:35 +00:00 |
adelikat
|
3f675b2053
|
Lua functions list - don't throw exceptiosn when filtering, don't know why it happens but this will squash it, and it isn't important enough to know why.
|
2014-06-01 15:44:40 +00:00 |
adelikat
|
23f356d47b
|
Atari 2600 debugger - make registers settable
|
2014-05-31 21:57:28 +00:00 |
adelikat
|
e43dcbb5b2
|
Atari 2600 debugger - make flag checkbox buttons read-only
|
2014-05-31 18:41:56 +00:00 |
adelikat
|
2053349e31
|
Atari 2600 debugger - implement a Remove breakpoint button
|
2014-05-30 01:10:10 +00:00 |
adelikat
|
67b82d073a
|
disable Atari 2600 debugger menu item when a movie is active
|
2014-05-27 20:07:03 +00:00 |
adelikat
|
947470e1d9
|
Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
|
2014-05-27 02:45:05 +00:00 |
adelikat
|
ebbee62730
|
Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
|
2014-05-27 01:33:22 +00:00 |
adelikat
|
e68e691e3c
|
Atari 2600 Debugger - implement Step Into button
|
2014-05-26 19:38:02 +00:00 |
adelikat
|
363b3bdd3b
|
Atari 2600 Debuger - Add breakpoints
|
2014-05-26 18:23:58 +00:00 |
adelikat
|
ba5551d29b
|
smartly hande the text property on the Gb/GG game genie dialog (only show one of the cores not a slash)
|
2014-05-26 12:34:52 +00:00 |
adelikat
|
0782c9820d
|
Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script
|
2014-05-26 03:08:16 +00:00 |
adelikat
|
4086eee72d
|
Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to.
|
2014-05-24 22:06:08 +00:00 |
adelikat
|
5ebc0f5428
|
Lua Console F1 hotkey assigned to Lua Functions list
|
2014-05-24 16:54:00 +00:00 |
adelikat
|
8dc56b312e
|
Lua Function List dialog - add a filter box
|
2014-05-24 13:19:24 +00:00 |
adelikat
|
ce6cd2ec5f
|
rip out the lua writer dialog and deeming it a failed experiment. Lua Console - re-implement the new script dialog so that it calls a save file dialog, and if the user picks a file it creates a new lua script with a minimal while loop, and then invokes a new process with this newly created file for quick editing
|
2014-05-24 01:59:59 +00:00 |
adelikat
|
a89efe9c27
|
Lua - make form windows have a start position of "Center Parent"
|
2014-05-22 01:03:18 +00:00 |
adelikat
|
b406146ae4
|
Fix "watch file" to "Lua script file" in save dialog on Lua Writer. To do: delete lua writer
|
2014-05-21 13:18:54 +00:00 |
adelikat
|
e88b7cc93e
|
one more tweak to make lua library constructors unified
|
2014-05-21 01:15:52 +00:00 |
adelikat
|
17568997bf
|
Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
|
2014-05-21 00:17:35 +00:00 |
adelikat
|
6401e6d719
|
Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
|
2014-05-20 20:34:51 +00:00 |
adelikat
|
f19d15d1ed
|
Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
|
2014-05-20 20:25:18 +00:00 |
adelikat
|
94b9761b31
|
Trace Logger - apply the new line hack done for clipboard to the save to file option
|
2014-05-20 18:38:25 +00:00 |
adelikat
|
4ee4088c4c
|
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
|
2014-05-19 01:42:41 +00:00 |
adelikat
|
059952f0a4
|
Change memory.getmemorydomainlist() to return a lua table instead of a string
|
2014-05-19 01:06:44 +00:00 |
adelikat
|
3d10d67fea
|
Implement bizstring.split()
|
2014-05-18 21:06:16 +00:00 |
adelikat
|
b4deb97587
|
Remove the same bogus logic that was in the mnemonic system for parasing analog input, this time in another bogus place bogusly copy/pasted and equally bogus logic, fixes N64 virtualpad playback behavior
|
2014-05-18 00:40:32 +00:00 |
adelikat
|
d33a545605
|
Virtual Pads - Fix out of range exception when virtual pad is open, a movie is playing, and the movie goes into finished mode
|
2014-05-18 00:09:01 +00:00 |
adelikat
|
1895e15ea5
|
Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it
|
2014-05-17 00:42:28 +00:00 |
adelikat
|
f88640fddb
|
N64 VirtualPad - when a movie is active show the previous frame's line on the analog control
|
2014-05-16 13:40:21 +00:00 |
adelikat
|
55b4dcd53c
|
gui.text - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText do anything else
|
2014-05-14 23:44:46 +00:00 |
adelikat
|
d5c2271c55
|
Toolbox - don't show nes debugger in non-interim
|
2014-05-12 20:58:34 +00:00 |
adelikat
|
fd5c40d3f4
|
Virtual Pads - support Dual Gameboy pads, don't allow the switching of multiplayer unless the system has mutliplayer
|
2014-05-11 23:30:49 +00:00 |
adelikat
|
1e48111092
|
Virtual Pad - ability to toggle between single player and multiplayer and remember the setting in the config
|
2014-05-11 23:08:34 +00:00 |
adelikat
|
abac70d592
|
VirtualPad - some code cleanup on last commit
|
2014-05-11 22:32:16 +00:00 |
adelikat
|
0abaeebb9d
|
Virtual Pads - fix Updating when movie is playing, and by removing a lot more code than I wrote
|
2014-05-11 22:27:20 +00:00 |
adelikat
|
360c05c2c8
|
Dual GB XML Creator - if file already exists, ask before overwriting
|
2014-05-11 19:00:44 +00:00 |
adelikat
|
edb90839d0
|
Dual GB XML Creator - a "Use Current Rom for all" button for the uberlazy
|
2014-05-11 18:53:32 +00:00 |
adelikat
|
5abd6f8387
|
Remove save button, no point in it compared to save and run, Use current Rom button should only be enabled on Gameboy core!
|
2014-05-11 18:34:20 +00:00 |
adelikat
|
77e1d31217
|
Dual GB xml creator - add a "Save and Run" button
|
2014-05-11 18:30:00 +00:00 |
adelikat
|
5430c395d0
|
Dual GB XML Creator - add a "Current Rom" button that is enabled when possible
|
2014-05-11 18:13:32 +00:00 |
adelikat
|
cfb8b463c3
|
Icons for some gameboy dialogs
|
2014-05-11 17:48:17 +00:00 |
adelikat
|
14799b5450
|
DualGBXMLCreator - move from config to tools folder
|
2014-05-11 16:49:45 +00:00 |
adelikat
|
653fb0ff38
|
Ram Watch - set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name
|
2014-05-11 12:09:41 +00:00 |
adelikat
|
d9ec48bb49
|
VirtualPads - move "Add Controller" to being a menu item instead of a clickable sub menu cuz that's weird. And change its name to "Multiplayer mode" as that is more specific to what it is doing (it adds all controllers beyond player 1, not just another one)
|
2014-05-08 20:46:32 +00:00 |
xmikecampx7
|
ae655b9dbc
|
Added back default Max/Min values for N64 VirtualPad, so that it properly loads without the need to set Max/Min.
|
2014-05-08 17:40:01 +00:00 |
zeromus
|
d1fab20576
|
nes ppu viewer: update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)
|
2014-05-08 04:59:45 +00:00 |
adelikat
|
ff51a948f6
|
Trace Logger - make sure there isn't an extra line between instructions when copy/pasting
|
2014-05-06 17:53:21 +00:00 |
adelikat
|
81a841057c
|
Ram Watch - convert message label into a Status bar with a error icon with similar functionality as ram search
|
2014-05-04 16:01:46 +00:00 |
adelikat
|
e5b3138d15
|
Ram Watch, Ram Search - don't crash on out of range addresses (such as when the user leaves ram watch open and changes cores), highlight out of range addresses and warn user. On Ram Search - give the option to remove these addresses from the list.
|
2014-05-04 15:30:18 +00:00 |
adelikat
|
c432fab579
|
Fix Ram Watch on screen display I broke some commits back
|
2014-05-04 14:22:11 +00:00 |
adelikat
|
0b6795fffc
|
Some misc cleanup of redundant qualifiers
|
2014-05-04 14:10:28 +00:00 |
adelikat
|
650607cfd7
|
Put Lua FrameBefore and FrameAfter event firing into the event loop instead of tools, so that it isn't bypassed when turboing. Probably works, couldn't test.
|
2014-05-03 11:59:11 +00:00 |
gochaism
|
0a9039fc60
|
Set SystemIcons.Application to Lua form icon.
|
2014-05-02 00:44:14 +00:00 |
gochaism
|
3fd9113f0d
|
Disable maximize/resize of Lua forms, since user cannot do anything on resize anyway.
|
2014-05-02 00:38:48 +00:00 |
gochaism
|
a84b4126f2
|
Lua: Make console.log(...) a little more prettier.
|
2014-05-01 00:25:14 +00:00 |
adelikat
|
9d7c92fb6e
|
Oops
|
2014-04-29 21:25:17 +00:00 |
adelikat
|
8f35b29a5c
|
Remove extra newline in console.log/print
|
2014-04-29 20:39:19 +00:00 |
gochaism
|
38a0a3593e
|
Lua: Update print and console.log to take variable arguments.
|
2014-04-29 05:07:43 +00:00 |
adelikat
|
8c1c034090
|
Lua - make Print() be an alias of console.log()
|
2014-04-29 01:24:06 +00:00 |
zeromus
|
c450351801
|
add tooltip for lua console erase button
|
2014-04-27 17:49:25 +00:00 |
xmikecampx7
|
b5c0be3f7f
|
Added Min/Max ranges for N64.
Added the option to add more controllers.
|
2014-04-27 17:38:30 +00:00 |
adelikat
|
bbf7c43b6d
|
Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system
|
2014-04-27 13:01:10 +00:00 |
adelikat
|
4fc81991d7
|
Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua)
|
2014-04-26 17:28:43 +00:00 |
adelikat
|
f3766249bf
|
Fix Ram Watch on screen display that I broke in the last ram watch related commit
|
2014-04-26 14:51:33 +00:00 |
adelikat
|
edf2e2e4a7
|
Watch Value box - fix behavior of pressing up/down on signed values, was wrapping from 0 to max value, now it goes to -1, and on min value it wraps to max value (and vice versa)
|
2014-04-26 00:01:00 +00:00 |
adelikat
|
c657678555
|
some code cleanup on WatchValueBox before I do some fixes
|
2014-04-25 23:47:34 +00:00 |
adelikat
|
8952e61067
|
Fix issue 157
|
2014-04-25 20:29:18 +00:00 |
adelikat
|
d11bec528e
|
Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search
|
2014-04-25 20:02:57 +00:00 |
adelikat
|
67704b35bf
|
Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name when creating a new session as to do a Save As during AskSave()
|
2014-04-22 21:35:04 +00:00 |
adelikat
|
603fd81066
|
Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
|
2014-04-22 21:27:08 +00:00 |
adelikat
|
edfc5d303f
|
NES Game Genie Encoder/Decoder - allow special command (like copy and paste), and the backspace button
|
2014-04-22 14:58:58 +00:00 |
adelikat
|
b87e0fb3c0
|
Atari 2600 Debugger - insignificant progress
|
2014-04-21 19:59:21 +00:00 |
adelikat
|
6139da29cf
|
Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save
|
2014-04-20 16:19:08 +00:00 |
adelikat
|
54203c00b9
|
Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
|
2014-04-20 01:19:33 +00:00 |
adelikat
|
7d5db039c0
|
Those debugger UI files were a bad idea or at least premature
|
2014-04-20 00:37:43 +00:00 |
adelikat
|
a61ff53d9c
|
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
|
2014-04-19 22:23:13 +00:00 |
adelikat
|
1669fd7755
|
Start an Atari 2600 debugger dialog
|
2014-04-19 19:01:13 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
adelikat
|
f8522c6986
|
Genesis Tile Viewer - same stuff as other tile viewers
|
2014-04-13 22:08:46 +00:00 |
adelikat
|
d3012fe4b6
|
PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox
|
2014-04-13 20:33:01 +00:00 |
adelikat
|
471a2f5cf0
|
SMS - Vdp Viewer - save screenshot to file menu items
|
2014-04-13 20:13:22 +00:00 |
adelikat
|
66d64f816c
|
Add Sms Vdp Viewer to toolbox
|
2014-04-13 19:51:38 +00:00 |
adelikat
|
d3b84c6c5c
|
SMS VDP Viewer - icon, autoload, misc tool settings
|
2014-04-13 19:44:08 +00:00 |
adelikat
|
6adde23553
|
Lua - also fix client.frameskip()
|
2014-04-13 18:39:46 +00:00 |
adelikat
|
f589a91479
|
Lua - fix client.setwindowsize() and client.speedmode()
|
2014-04-13 18:35:27 +00:00 |
adelikat
|
0550fef67f
|
PCD CDL - remove todo
|
2014-04-13 16:38:56 +00:00 |
adelikat
|
9c3a7fec37
|
Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
|
2014-04-13 14:22:13 +00:00 |
adelikat
|
fd42606cc0
|
N64 Virtual Pad - only tab stops on analog boxes
|
2014-04-13 13:14:00 +00:00 |
adelikat
|
12dc22de18
|
PCE CDL - center parent, add to toolbox
|
2014-04-13 12:52:36 +00:00 |
adelikat
|
8a6585aceb
|
CD CDL - drag and drop, implement save menu item, prevent some more nags
|
2014-04-13 12:40:30 +00:00 |
adelikat
|
e67c329aad
|
PCE CDL - remember window position and size, restore defaults, make Open and Save file dialogs look pretty, don't enable save as menu item if no cdl started since it nags you if you choose it
|
2014-04-13 12:22:53 +00:00 |
adelikat
|
aaeb2c9cdd
|
PCE CDL - some cleanups like icons and shortcut keys on menus, Recent menu, autoload, other misc tool options
|
2014-04-13 01:05:23 +00:00 |
adelikat
|
7f37535cd5
|
PCE Icon for PCE tool dialogs
|
2014-04-13 00:09:16 +00:00 |
adelikat
|
e4c7110174
|
Hex Editor - fix issue 150 - exceptions thrown when freezing multi-byte addresses
|
2014-04-11 16:45:05 +00:00 |
adelikat
|
11f055a1e7
|
Use the RecentRom.MostRecent property more, instead of index 0
|
2014-04-06 20:46:23 +00:00 |
adelikat
|
6e23df6472
|
Hex Editor - lots of fixes to Path and filename selection in OpenFile and SaveFile dialogs
|
2014-03-26 00:34:43 +00:00 |
adelikat
|
e8c0c21c7c
|
Hex Editor - fix a very annoying bug when using File on Disk that was caused by a very annoying thing, ugh
|
2014-03-24 02:25:26 +00:00 |
adelikat
|
a8aa121ecd
|
Hex Editor - support table files in the find box when searching for text strings
|
2014-03-23 23:47:20 +00:00 |
adelikat
|
7541dba798
|
Hex Editor - add a Close Table file menu item, enabled only when a table file has been loaded
|
2014-03-23 22:47:28 +00:00 |
adelikat
|
b95a0b648c
|
Hex Editor - support loading of Text translation table files (.tbl) including Recent menu and autoload options
|
2014-03-23 20:27:20 +00:00 |
adelikat
|
2581dccd90
|
Hex Editor - fix Find Prev and close Find box when Prev or Next is clicked
|
2014-03-23 19:55:56 +00:00 |
adelikat
|
2d87eeab70
|
Hex Editor - fix weird focusing bug when using the Find box, goofy winforms
|
2014-03-23 18:29:32 +00:00 |
adelikat
|
5559024757
|
Lua - Rip out gui.alert() and refactor/simplify things as a result
|
2014-03-23 17:39:07 +00:00 |
adelikat
|
54363e4da1
|
Lua - fix gui.drawText() (and gui.drawString)
|
2014-03-23 17:24:06 +00:00 |
adelikat
|
1226603697
|
Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit
|
2014-03-23 17:12:25 +00:00 |
adelikat
|
555c9dfb45
|
Ram Watch - fix bug where it asks you to save changes, but if this is a fresh unsaved list it ignores the Yes button and closes
|
2014-03-23 16:58:54 +00:00 |
adelikat
|
b378cd13e4
|
Cheats - address issue 148, instead of throwing an exception when attempting to add an out of range address, present an error message. One odd side effect is that it will add a separator instead, but I think that's acceptable for now.
|
2014-03-23 15:58:44 +00:00 |
adelikat
|
1e9374e4e4
|
Hex Editor - highlight "mis-alighned" selections properly that result from being on an odd-numbered address when switching to a higher data size. Also only highlight the portion of an address that is frozen in the case of viewing mutli-byte sizes while there are active cheats of smaller sizes.
|
2014-03-23 15:39:47 +00:00 |
adelikat
|
8ac9f7d2dd
|
Lua Console - try to use relative paths when saving and loading lua scripts
|
2014-03-23 14:44:18 +00:00 |
adelikat
|
8b6bf3fc89
|
A hackish workaround to make Select All faster in the Cheat Dialog
|
2014-03-23 14:10:35 +00:00 |
adelikat
|
6d1675e54c
|
Change UnfreezeAll option on many tools to remove cheats not simply disable them.
|
2014-03-23 13:21:48 +00:00 |
beirich
|
c179fd5fd6
|
Add OSD message notifier to CoreComm
|
2014-03-18 03:03:53 +00:00 |
goyuken
|
92c934b9a9
|
nes: squeeze a few more percent out of the nametable viewer
|
2014-03-01 23:43:04 +00:00 |
adelikat
|
877d81b0ff
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Fix bug where adding to Ram Watch from another dialog while it has changes and autoload is on was asking you to save changes before adding an address
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2014-03-01 19:16:17 +00:00 |
adelikat
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f15a1bc36b
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Hex Editor - fix ability to highlight past the end of a domain
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2014-03-01 19:05:20 +00:00 |
adelikat
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fc8cb97ce3
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Hex Editor - when freezing/unfreezing, update highlighter colors
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2014-03-01 18:09:09 +00:00 |
adelikat
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75b9b132b6
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Hex Editor - make freezing a range of addresses not slow
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2014-03-01 18:04:21 +00:00 |
goyuken
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1fbc833361
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NES: fix some CNROM games. dunno how they got broken?
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2014-03-01 16:58:01 +00:00 |
adelikat
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bb3a76cb3d
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Hex Editor - speed up Freeze Addresses more by not calling update tools that are already updated due to event handlers
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2014-03-01 16:36:26 +00:00 |
adelikat
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97bf870b74
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Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events
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2014-03-01 16:30:06 +00:00 |
adelikat
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827e2c44f8
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Fix some inconsistent spelling in a Ram Watch and Search context menus, and some slight formatting cleanup on hex editor
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2014-03-01 15:21:17 +00:00 |
goyuken
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caf30ca015
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NES: nametable viewer: moderate speedup
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2014-03-01 05:36:43 +00:00 |
goyuken
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f6c1c7eba2
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NES: PPU Viewer: support MMC5 ExAttr mode
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2014-02-25 22:54:25 +00:00 |
adelikat
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f714093b23
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Movies 2.0 - some progress towards supporting floats
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2014-02-25 02:56:32 +00:00 |
adelikat
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a6176d09e8
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Object -> object
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2014-02-24 03:25:57 +00:00 |
adelikat
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186939f157
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Hex Editor - fix the Find dialog box behavior, now correctly allows all characters and casings when switching to text mode
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2014-02-24 03:18:43 +00:00 |
adelikat
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3cf2ba7afc
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Some nitpicky code cleanup on a few files before I do something useful with them
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2014-02-24 02:50:56 +00:00 |
adelikat
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33fdf03af6
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Lua - fix forms.newForm()
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2014-02-23 22:47:45 +00:00 |
adelikat
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02ea7d360f
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
goyuken
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3d7a0e445b
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gpgx: clean up 32bpp code (no functional changes)
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2014-02-21 17:07:09 +00:00 |
goyuken
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bdbaa0c2d9
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PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly
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2014-02-20 22:59:37 +00:00 |
goyuken
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227c0cfd1b
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genesis vdp view: fix color emphasis problem
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2014-02-20 00:30:07 +00:00 |
goyuken
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c14e4239c4
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Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
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2014-02-19 22:26:33 +00:00 |
adelikat
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63e8702242
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Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically
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2014-02-17 01:57:25 +00:00 |
adelikat
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4ca0f5792b
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rip out some lua console code I didn't mean to check in
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2014-02-16 23:06:14 +00:00 |
adelikat
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5849d2d80d
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make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
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2014-02-15 19:15:04 +00:00 |
goyuken
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9c071bf45e
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NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
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2014-02-15 16:55:55 +00:00 |
goyuken
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b7a5b12535
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the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable.
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2014-02-14 16:02:48 +00:00 |
adelikat
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05823d3022
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fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
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2014-02-14 01:27:38 +00:00 |
zeromus
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96da0880b4
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work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua.
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2014-02-14 00:55:18 +00:00 |
zeromus
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da5daaa989
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change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway
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2014-02-13 23:25:36 +00:00 |
goyuken
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4174751212
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SMS VDP Viewer: correct BG size for 192 line mode
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2014-02-13 19:10:39 +00:00 |
mvl1986
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17f17a02fd
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Added the display of tooltips for all the methods that are in the lualibraries
-MightyMar
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2014-02-12 13:28:48 +00:00 |
goyuken
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37469faa8b
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PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map
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2014-02-10 05:02:30 +00:00 |
goyuken
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d15c867693
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PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
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2014-02-10 02:47:23 +00:00 |
adelikat
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f704786630
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Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better
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2014-02-10 01:15:11 +00:00 |
goyuken
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c9c01202e6
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PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
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2014-02-10 01:06:06 +00:00 |
adelikat
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d22b35c240
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Hex Editor - fix exception when user clicks cancel in the Save as Binary dialog
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2014-02-10 01:01:36 +00:00 |
goyuken
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0e4967f539
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PCE tile viewer and SMS VDP viewer: implement CTRL+C clipboard copying
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2014-02-08 23:15:10 +00:00 |
goyuken
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f1e3196ae9
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add a simple VDP viewer for SMS/GG
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2014-02-08 23:02:47 +00:00 |
adelikat
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41faaedc18
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TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |
goyuken
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78a0b428a3
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hex editor: show partial rows
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2014-02-08 21:57:16 +00:00 |
zeromus
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f0001687ed
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fix hexeditor bugs related to my last commits to it
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2014-02-08 21:47:39 +00:00 |
goyuken
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8b006b3b59
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PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it.
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2014-02-08 16:40:15 +00:00 |
goyuken
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92aa23de6f
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nes ppu viewer: correct tile number display bug (was always wrong). in addition, show more informative data for 8x16 sprite tile number
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2014-02-05 19:08:04 +00:00 |
adelikat
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23f7017651
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Some code cleanup tinkerings in Client.Common
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2014-02-03 20:48:01 +00:00 |
adelikat
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3dfcd8b22a
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drastically cleanup the InputValidate class
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2014-02-03 19:37:43 +00:00 |
adelikat
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f72debc84e
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Slight and meaningless TAStudio stuff
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2014-02-02 17:49:40 +00:00 |
adelikat
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50a879dd05
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Tastudio - implement Floating window and refactor to use ToolDialogSettings object
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2014-02-01 15:44:51 +00:00 |
adelikat
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89f9cfc711
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Ti83 Keypad - Always on Top, Floating Window, refactor
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2014-02-01 15:29:18 +00:00 |
adelikat
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791a4d655b
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SNES Game Genie dialog - Always on Top, Floating Window, refactor
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2014-02-01 14:55:08 +00:00 |
adelikat
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3497e28f96
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PCE BG Viewer - implement Always on Top and Floating Window, and refactor
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2014-01-31 23:42:06 +00:00 |
adelikat
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d87978087d
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NES PPU Viewer - implement Always on Top and Floating Window and refactor
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2014-01-31 22:58:41 +00:00 |
adelikat
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33c104d418
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NES Nametable Viewer - Floating Window and Always on Top, and refactor
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2014-01-31 21:23:46 +00:00 |
adelikat
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4aab2ea31d
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NES Game Genie dialog - implement Always on Top and Floating Window + refactor
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2014-01-31 20:49:38 +00:00 |
adelikat
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8654303b59
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Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
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2014-01-31 20:36:27 +00:00 |
zeromus
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01b5c44d5c
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refine hex editor keyboard handling a bit
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2014-01-31 04:26:39 +00:00 |
adelikat
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e634d9558a
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Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
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2014-01-31 02:26:09 +00:00 |
adelikat
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8e2fa8a31b
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Virtualpads - simplify some boilerplate logic
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2014-01-31 01:53:20 +00:00 |
adelikat
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83be118d03
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Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
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2014-01-31 00:53:20 +00:00 |
adelikat
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f3755975a1
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Lua - implement Always on Top and Floating Window
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2014-01-30 22:32:29 +00:00 |
adelikat
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5f5677781b
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Cheats dialog - Floating window option
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2014-01-30 15:51:07 +00:00 |
adelikat
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003156d28e
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Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
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2014-01-30 15:28:05 +00:00 |
adelikat
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dead076979
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Ram Watch - floating window and refactor
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2014-01-30 14:29:34 +00:00 |
adelikat
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a742758288
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oops
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2014-01-30 03:36:18 +00:00 |
adelikat
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d44e6c6342
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Ditto for trace logger
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2014-01-30 03:34:58 +00:00 |
adelikat
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ab4f9534fe
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a bit of cleanup
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2014-01-30 03:11:28 +00:00 |
adelikat
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364c2367ea
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Hex Editor - refactor to use ToolDialogSettings Add floating window option
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2014-01-30 03:10:17 +00:00 |
adelikat
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53fa1a566a
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create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
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2014-01-30 00:55:31 +00:00 |
mvl1986
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c4ffc78224
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simpler solution for getting single entries of libraries
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2014-01-28 15:44:02 +00:00 |
mvl1986
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c392321bb0
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Updated intellisense only shows unique hits and the new files are always added to the console.
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2014-01-28 14:04:58 +00:00 |
zeromus
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2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |
adelikat
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7fac499996
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Lua - finish up documentation and strongly type some more params
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2014-01-27 20:19:08 +00:00 |
zeromus
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25cab541b1
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assorted cleanup and quick restore of DIspBlurry and Vsync settings
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2014-01-27 06:03:18 +00:00 |
adelikat
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7417ea7b8f
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Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list
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2014-01-27 03:16:05 +00:00 |
zeromus
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a2ba761ae1
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
adelikat
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157f092aa2
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Lua clean up Bit and Client libraries by using strongly typed numbers as a proof of concept that we can
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2014-01-26 20:36:00 +00:00 |
adelikat
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70feebf229
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Add documentation to as many lua function as I can sanely do in one sitting
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2014-01-26 18:36:27 +00:00 |
adelikat
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91fdad9d45
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LUa - whack now unused code
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2014-01-26 16:21:20 +00:00 |