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using System ;
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using System.Drawing ;
using System.Drawing.Imaging ;
using System.IO ;
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using System.Linq ;
using System.Text ;
using System.Threading ;
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using System.Windows.Forms ;
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using BizHawk.Client.Common ;
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using BizHawk.Common ;
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using BizHawk.Emulation.Common ;
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using BizHawk.Emulation.Cores.Calculators ;
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using BizHawk.Emulation.Cores.Nintendo.Gameboy ;
using BizHawk.Emulation.Cores.Nintendo.GBA ;
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using BizHawk.Emulation.Cores.Nintendo.NES ;
using BizHawk.Emulation.Cores.Nintendo.SNES ;
using BizHawk.Emulation.Cores.PCEngine ;
using BizHawk.Emulation.DiscSystem ;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class MainForm : Form
{
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#region Constructors and Initialization , and Tear down
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private void MainForm_Load ( object sender , EventArgs e )
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{
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Text = "BizHawk" + ( VersionInfo . INTERIM ? " (interim) " : String . Empty ) ;
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// Hide Status bar icons
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PlayRecordStatusButton . Visible = false ;
AVIStatusLabel . Visible = false ;
SetPauseStatusbarIcon ( ) ;
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ToolHelpers . UpdateCheatRelatedTools ( null , null ) ;
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RebootStatusBarIcon . Visible = false ;
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Global . CheatList . Changed + = ToolHelpers . UpdateCheatRelatedTools ;
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}
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static MainForm ( )
{
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// If this isnt here, then our assemblyresolving hacks wont work due to the check for MainForm.INTERIM
// its.. weird. dont ask.
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}
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public MainForm ( string [ ] args )
{
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GlobalWin . MainForm = this ;
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_hotkeys = new HotkeyActions ( this ) ;
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Global . Rewinder = new Rewinder ( )
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{
MessageCallback = GlobalWin . OSD . AddMessage
} ;
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Global . ControllerInputCoalescer = new ControllerInputCoalescer ( ) ;
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Global . FirmwareManager = new FirmwareManager ( ) ;
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Global . MovieSession = new MovieSession
{
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Movie = new Movie ( ) ,
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MessageCallback = GlobalWin . OSD . AddMessage ,
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AskYesNoCallback = StateErrorAskUser
} ;
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new AutoResetEvent ( false ) ;
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Icon = Properties . Resources . logo ;
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InitializeComponent ( ) ;
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Global . Game = GameInfo . GetNullGame ( ) ;
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if ( Global . Config . ShowLogWindow )
{
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ShowConsole ( ) ;
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DisplayLogWindowMenuItem . Checked = true ;
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}
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_throttle = new Throttle ( ) ;
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FFMpeg . FFMpegPath = PathManager . MakeProgramRelativePath ( Global . Config . FFMpegPath ) ;
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Global . CheatList = new CheatCollection ( ) ;
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Global . CheatList . Changed + = ToolHelpers . UpdateCheatRelatedTools ;
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UpdateStatusSlots ( ) ;
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UpdateKeyPriorityIcon ( ) ;
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// In order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand
// we could background thread this later instead if we wanted to be real clever
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NES . BootGodDB . GetDatabaseBytes = ( ) = >
{
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using ( var NesCartFile =
new HawkFile ( Path . Combine ( PathManager . GetExeDirectoryAbsolute ( ) , "gamedb" , "NesCarts.7z" ) ) . BindFirst ( ) )
{
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return Util . ReadAllBytes ( NesCartFile . GetStream ( ) ) ;
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}
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} ;
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Database . LoadDatabase ( Path . Combine ( PathManager . GetExeDirectoryAbsolute ( ) , "gamedb" , "gamedb.txt" ) ) ;
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SyncPresentationMode ( ) ;
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Load + = ( o , e ) = >
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{
AllowDrop = true ;
DragEnter + = FormDragEnter ;
DragDrop + = FormDragDrop ;
} ;
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Closing + = ( o , e ) = >
{
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if ( GlobalWin . Tools . AskSave ( ) )
{
Global . CheatList . SaveOnClose ( ) ;
CloseGame ( ) ;
Global . MovieSession . Movie . Stop ( ) ;
GlobalWin . Tools . Close ( ) ;
SaveConfig ( ) ;
}
else
{
e . Cancel = true ;
}
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} ;
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ResizeBegin + = ( o , e ) = >
{
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if ( GlobalWin . Sound ! = null )
{
GlobalWin . Sound . StopSound ( ) ;
}
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} ;
ResizeEnd + = ( o , e ) = >
{
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if ( GlobalWin . RenderPanel ! = null )
{
GlobalWin . RenderPanel . Resized = true ;
}
if ( GlobalWin . Sound ! = null )
{
GlobalWin . Sound . StartSound ( ) ;
}
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} ;
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Input . Initialize ( ) ;
InitControls ( ) ;
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Global . CoreComm = new CoreComm ( ShowMessageCoreComm ) ;
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CoreFileProvider . SyncCoreCommInputSignals ( ) ;
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Global . Emulator = new NullEmulator ( Global . CoreComm ) ;
Global . ActiveController = Global . NullControls ;
Global . AutoFireController = Global . AutofireNullControls ;
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Global . AutofireStickyXORAdapter . SetOnOffPatternFromConfig ( ) ;
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#if WINDOWS
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GlobalWin . Sound = new Sound ( Handle , GlobalWin . DSound ) ;
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#else
Global . Sound = new Sound ( ) ;
#endif
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GlobalWin . Sound . StartSound ( ) ;
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InputManager . RewireInputChain ( ) ;
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GlobalWin . Tools = new ToolManager ( ) ;
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RewireSound ( ) ;
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// TODO - replace this with some kind of standard dictionary-yielding parser in a separate component
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string cmdRom = null ;
string cmdLoadState = null ;
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string cmdMovie = null ;
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string cmdDumpType = null ;
string cmdDumpName = null ;
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if ( Global . Config . MainWndx > = 0 & & Global . Config . MainWndy > = 0 & & Global . Config . SaveWindowPosition )
{
Location = new Point ( Global . Config . MainWndx , Global . Config . MainWndy ) ;
}
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for ( int i = 0 ; i < args . Length ; i + + )
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{
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// For some reason sometimes visual studio will pass this to us on the commandline. it makes no sense.
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if ( args [ i ] = = ">" )
{
i + + ;
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var stdout = args [ i ] ;
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Console . SetOut ( new StreamWriter ( stdout ) ) ;
continue ;
}
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var arg = args [ i ] . ToLower ( ) ;
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if ( arg . StartsWith ( "--load-slot=" ) )
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{
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cmdLoadState = arg . Substring ( arg . IndexOf ( '=' ) + 1 ) ;
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}
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else if ( arg . StartsWith ( "--movie=" ) )
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{
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cmdMovie = arg . Substring ( arg . IndexOf ( '=' ) + 1 ) ;
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}
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else if ( arg . StartsWith ( "--dump-type=" ) )
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{
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cmdDumpType = arg . Substring ( arg . IndexOf ( '=' ) + 1 ) ;
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}
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else if ( arg . StartsWith ( "--dump-name=" ) )
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{
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cmdDumpName = arg . Substring ( arg . IndexOf ( '=' ) + 1 ) ;
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}
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else if ( arg . StartsWith ( "--dump-length=" ) )
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{
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int . TryParse ( arg . Substring ( arg . IndexOf ( '=' ) + 1 ) , out _autoDumpLength ) ;
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}
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else if ( arg . StartsWith ( "--dump-close" ) )
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{
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this . _autoCloseOnDump = true ;
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}
else if ( arg . StartsWith ( "--fullscreen" ) )
{
ToggleFullscreen ( ) ;
}
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else
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{
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cmdRom = arg ;
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}
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}
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if ( cmdRom ! = null )
{
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// Commandline should always override auto-load
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LoadRom ( cmdRom ) ;
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if ( Global . Game = = null )
{
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MessageBox . Show ( "Failed to load " + cmdRom + " specified on commandline" ) ;
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}
}
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else if ( Global . Config . RecentRoms . AutoLoad & & ! Global . Config . RecentRoms . Empty )
{
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LoadRomFromRecent ( Global . Config . RecentRoms [ 0 ] ) ;
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}
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if ( cmdMovie ! = null )
{
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if ( Global . Game = = null )
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{
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OpenRom ( ) ;
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}
else
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{
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var movie = new Movie ( cmdMovie ) ;
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Global . MovieSession . ReadOnly = true ;
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// if user is dumping and didnt supply dump length, make it as long as the loaded movie
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if ( _autoDumpLength = = 0 )
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{
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_autoDumpLength = movie . InputLogLength ;
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}
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StartNewMovie ( movie , false ) ;
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Global . Config . RecentMovies . Add ( cmdMovie ) ;
}
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}
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else if ( Global . Config . RecentMovies . AutoLoad & & ! Global . Config . RecentMovies . Empty )
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{
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if ( Global . Game = = null )
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{
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OpenRom ( ) ;
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}
else
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{
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StartNewMovie ( new Movie ( Global . Config . RecentMovies [ 0 ] ) , false ) ;
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}
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}
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if ( cmdLoadState ! = null & & Global . Game ! = null )
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{
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LoadQuickSave ( "QuickSave" + cmdLoadState ) ;
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}
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else if ( Global . Config . AutoLoadLastSaveSlot & & Global . Game ! = null )
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{
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LoadQuickSave ( "QuickSave" + Global . Config . SaveSlot ) ;
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}
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if ( Global . Config . RecentWatches . AutoLoad )
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{
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GlobalWin . Tools . LoadRamWatch ( ! Global . Config . DisplayRamWatch ) ;
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}
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if ( Global . Config . RecentSearches . AutoLoad )
{
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GlobalWin . Tools . Load < RamSearch > ( ) ;
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}
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if ( Global . Config . AutoLoadHexEditor )
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{
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GlobalWin . Tools . Load < HexEditor > ( ) ;
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}
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if ( Global . Config . RecentCheats . AutoLoad )
{
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GlobalWin . Tools . Load < Cheats > ( ) ;
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}
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if ( Global . Config . AutoLoadNESPPU & & Global . Emulator is NES )
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{
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GlobalWin . Tools . Load < NESPPU > ( ) ;
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}
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if ( Global . Config . AutoLoadNESNameTable & & Global . Emulator is NES )
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{
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GlobalWin . Tools . Load < NESNameTableViewer > ( ) ;
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}
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if ( Global . Config . AutoLoadNESDebugger & & Global . Emulator is NES )
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{
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GlobalWin . Tools . Load < NESDebugger > ( ) ;
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}
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if ( Global . Config . NESGGAutoload & & Global . Emulator . SystemId = = "NES" )
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{
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GlobalWin . Tools . LoadGameGenieEc ( ) ;
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}
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if ( Global . Config . AutoLoadGBGPUView & & Global . Emulator is Gameboy )
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{
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GlobalWin . Tools . Load < GBGPUView > ( ) ;
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}
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if ( Global . Config . AutoloadTAStudio )
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{
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GlobalWin . Tools . Load < TAStudio > ( ) ;
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}
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if ( Global . Config . AutoloadVirtualPad )
{
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GlobalWin . Tools . Load < VirtualPadForm > ( ) ;
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}
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if ( Global . Config . AutoLoadLuaConsole )
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{
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OpenLuaConsole ( ) ;
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}
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if ( Global . Config . PCEBGViewerAutoload & & Global . Emulator is PCEngine )
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{
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GlobalWin . Tools . Load < PCEBGViewer > ( ) ;
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}
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if ( Global . Config . AutoLoadSNESGraphicsDebugger & & Global . Emulator is LibsnesCore )
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{
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GlobalWin . Tools . Load < SNESGraphicsDebugger > ( ) ;
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}
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if ( Global . Config . TraceLoggerAutoLoad )
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{
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GlobalWin . Tools . LoadTraceLogger ( ) ;
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}
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if ( Global . Config . DisplayStatusBar = = false )
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{
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MainStatusBar . Visible = false ;
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}
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else
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{
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DisplayStatusBarMenuItem . Checked = true ;
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}
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if ( Global . Config . StartPaused )
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{
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PauseEmulator ( ) ;
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}
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// start dumping, if appropriate
if ( cmdDumpType ! = null & & cmdDumpName ! = null )
{
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this . RecordAv ( cmdDumpType , cmdDumpName ) ;
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}
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UpdateStatusSlots ( ) ;
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_renderTarget . Paint + = ( o , e ) = >
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{
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GlobalWin . DisplayManager . NeedsToPaint = true ;
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} ;
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}
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public void ProgramRunLoop ( )
{
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CheckMessages ( ) ;
LogConsole . PositionConsole ( ) ;
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for ( ; ; )
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{
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Input . Instance . Update ( ) ;
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// handle events and dispatch as a hotkey action, or a hotkey button, or an input button
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ProcessInput ( ) ;
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Global . ClientControls . LatchFromPhysical ( GlobalWin . HotkeyCoalescer ) ;
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Global . ActiveController . LatchFromPhysical ( Global . ControllerInputCoalescer ) ;
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Global . ActiveController . OR_FromLogical ( Global . ClickyVirtualPadController ) ;
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Global . AutoFireController . LatchFromPhysical ( Global . ControllerInputCoalescer ) ;
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if ( Global . ClientControls [ "Autohold" ] )
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{
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Global . StickyXORAdapter . MassToggleStickyState ( Global . ActiveController . PressedButtons ) ;
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Global . AutofireStickyXORAdapter . MassToggleStickyState ( Global . AutoFireController . PressedButtons ) ;
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}
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else if ( Global . ClientControls [ "Autofire" ] )
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{
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Global . AutofireStickyXORAdapter . MassToggleStickyState ( Global . ActiveController . PressedButtons ) ;
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}
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2013-11-03 16:07:58 +00:00
if ( GlobalWin . Tools . Has < LuaConsole > ( ) )
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{
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GlobalWin . Tools . LuaConsole . ResumeScripts ( false ) ;
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}
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2011-02-21 09:48:53 +00:00
StepRunLoop_Core ( ) ;
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StepRunLoop_Throttle ( ) ;
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2013-12-20 22:05:56 +00:00
if ( GlobalWin . DisplayManager . NeedsToPaint )
{
Render ( ) ;
}
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2011-02-20 08:40:22 +00:00
CheckMessages ( ) ;
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if ( _exit )
{
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break ;
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}
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2011-02-20 08:40:22 +00:00
Thread . Sleep ( 0 ) ;
}
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Shutdown ( ) ;
}
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/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose ( bool disposing )
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{
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if ( GlobalWin . DisplayManager ! = null )
{
GlobalWin . DisplayManager . Dispose ( ) ;
}
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GlobalWin . DisplayManager = null ;
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if ( disposing & & ( components ! = null ) )
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{
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components . Dispose ( ) ;
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}
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2013-11-03 02:51:21 +00:00
base . Dispose ( disposing ) ;
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}
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#endregion `
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#region Properties
2011-02-20 08:40:22 +00:00
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public string CurrentlyOpenRom ;
public bool PauseAVI = false ;
public bool PressFrameAdvance = false ;
public bool PressRewind = false ;
public bool FastForward = false ;
public bool TurboFastForward = false ;
public bool RestoreReadWriteOnStop = false ;
public bool UpdateFrame = false ;
public bool EmulatorPaused { get ; private set ; }
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2013-11-03 02:51:21 +00:00
#endregion
#region Public Methods
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public void FlagNeedsReboot ( )
{
RebootStatusBarIcon . Visible = true ;
GlobalWin . OSD . AddMessage ( "Core reboot needed for this setting" ) ;
}
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/// <summary>
/// Controls whether the app generates input events. should be turned off for most modal dialogs
/// </summary>
public bool AllowInput
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{
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get
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{
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// the main form gets input
if ( ActiveForm = = this )
{
return true ;
}
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// modals that need to capture input for binding purposes get input, of course
if ( ActiveForm is HotkeyConfig | |
ActiveForm is ControllerConfig | |
ActiveForm is TAStudio | |
ActiveForm is VirtualPadForm )
{
return true ;
}
// if no form is active on this process, then the background input setting applies
if ( ActiveForm = = null & & Global . Config . AcceptBackgroundInput )
{
return true ;
}
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return false ;
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}
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}
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2013-11-03 02:51:21 +00:00
public void ProcessInput ( )
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{
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ControllerInputCoalescer conInput = Global . ControllerInputCoalescer as ControllerInputCoalescer ;
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for ( ; ; )
{
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// loop through all available events
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var ie = Input . Instance . DequeueEvent ( ) ;
if ( ie = = null ) { break ; }
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// useful debugging:
// Console.WriteLine(ie);
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2013-12-20 22:05:56 +00:00
// TODO - wonder what happens if we pop up something interactive as a response to one of these hotkeys? may need to purge further processing
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// look for hotkey bindings for this key
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var triggers = Global . ClientControls . SearchBindings ( ie . LogicalButton . ToString ( ) ) ;
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if ( triggers . Count = = 0 )
{
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// Maybe it is a system alt-key which hasnt been overridden
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if ( ie . EventType = = Input . InputEventType . Press )
{
if ( ie . LogicalButton . Alt & & ie . LogicalButton . Button . Length = = 1 )
{
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var c = ie . LogicalButton . Button . ToLower ( ) [ 0 ] ;
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if ( ( c > = 'a' & & c < = 'z' ) | | c = = ' ' )
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{
SendAltKeyChar ( c ) ;
}
}
if ( ie . LogicalButton . Alt & & ie . LogicalButton . Button = = "Space" )
{
SendPlainAltKey ( 32 ) ;
}
}
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// ordinarily, an alt release with nothing else would move focus to the menubar. but that is sort of useless, and hard to implement exactly right.
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}
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// zero 09-sep-2012 - all input is eligible for controller input. not sure why the above was done.
// maybe because it doesnt make sense to me to bind hotkeys and controller inputs to the same keystrokes
2013-11-03 02:51:21 +00:00
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// adelikat 02-dec-2012 - implemented options for how to handle controller vs hotkey conflicts. This is primarily motivated by computer emulation and thus controller being nearly the entire keyboard
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bool handled ;
switch ( Global . Config . Input_Hotkey_OverrideOptions )
{
default :
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case 0 : // Both allowed
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conInput . Receive ( ie ) ;
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handled = false ;
if ( ie . EventType = = Input . InputEventType . Press )
{
handled = triggers . Aggregate ( handled , ( current , trigger ) = > current | CheckHotkey ( trigger ) ) ;
}
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// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
2013-11-03 02:51:21 +00:00
if ( ! handled )
{
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GlobalWin . HotkeyCoalescer . Receive ( ie ) ;
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}
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2013-11-03 02:51:21 +00:00
break ;
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case 1 : // Input overrides Hokeys
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conInput . Receive ( ie ) ;
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if ( ! Global . ActiveController . HasBinding ( ie . LogicalButton . ToString ( ) ) )
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{
handled = false ;
if ( ie . EventType = = Input . InputEventType . Press )
{
handled = triggers . Aggregate ( handled , ( current , trigger ) = > current | CheckHotkey ( trigger ) ) ;
}
2013-12-20 22:05:56 +00:00
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
2013-11-03 02:51:21 +00:00
if ( ! handled )
{
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GlobalWin . HotkeyCoalescer . Receive ( ie ) ;
2013-11-03 02:51:21 +00:00
}
}
break ;
2013-12-20 22:05:56 +00:00
case 2 : // Hotkeys override Input
2013-11-03 02:51:21 +00:00
handled = false ;
if ( ie . EventType = = Input . InputEventType . Press )
{
handled = triggers . Aggregate ( handled , ( current , trigger ) = > current | CheckHotkey ( trigger ) ) ;
}
2013-12-20 22:05:56 +00:00
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
2013-11-03 02:51:21 +00:00
if ( ! handled )
{
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GlobalWin . HotkeyCoalescer . Receive ( ie ) ;
2013-12-24 21:37:51 +00:00
conInput . Receive ( ie ) ;
2013-11-03 02:51:21 +00:00
}
2013-12-20 22:05:56 +00:00
2013-11-03 02:51:21 +00:00
break ;
}
2013-12-20 22:05:56 +00:00
} // foreach event
2013-11-03 02:51:21 +00:00
// also handle floats
2013-12-24 21:37:51 +00:00
conInput . AcceptNewFloats ( Input . Instance . GetFloats ( ) ) ;
2011-06-11 12:54:26 +00:00
}
2011-05-22 18:38:44 +00:00
2013-11-03 02:51:21 +00:00
public void RebootCore ( )
2011-02-20 08:40:22 +00:00
{
2013-11-03 02:51:21 +00:00
LoadRom ( CurrentlyOpenRom ) ;
2011-02-20 08:40:22 +00:00
}
2013-11-03 02:51:21 +00:00
public void PauseEmulator ( )
2011-06-11 12:54:26 +00:00
{
2013-11-03 02:51:21 +00:00
EmulatorPaused = true ;
SetPauseStatusbarIcon ( ) ;
}
2011-07-13 01:29:13 +00:00
2013-11-03 02:51:21 +00:00
public void UnpauseEmulator ( )
{
EmulatorPaused = false ;
SetPauseStatusbarIcon ( ) ;
2011-06-11 12:54:26 +00:00
}
2011-05-19 18:50:09 +00:00
2013-11-03 02:51:21 +00:00
public void TogglePause ( )
2011-02-20 08:40:22 +00:00
{
2013-11-03 02:51:21 +00:00
EmulatorPaused ^ = true ;
SetPauseStatusbarIcon ( ) ;
}
2011-04-11 01:30:11 +00:00
2013-11-03 02:51:21 +00:00
public void TakeScreenshotToClipboard ( )
2011-06-11 12:54:26 +00:00
{
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using ( var img = Global . Config . Screenshot_CaptureOSD ? CaptureOSD ( ) : MakeScreenshotImage ( ) )
{
Clipboard . SetImage ( img ) ;
}
2013-12-20 22:05:56 +00:00
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "Screenshot saved to clipboard." ) ;
2011-06-11 12:54:26 +00:00
}
2011-05-13 17:03:05 +00:00
2013-11-03 02:51:21 +00:00
public void TakeScreenshot ( )
2011-02-20 08:40:22 +00:00
{
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TakeScreenshot (
String . Format ( PathManager . ScreenshotPrefix ( Global . Game ) + ".{0:yyyy-MM-dd HH.mm.ss}.png" , DateTime . Now )
) ;
2011-02-20 08:40:22 +00:00
}
2013-11-03 02:51:21 +00:00
public void TakeScreenshot ( string path )
2011-02-20 08:40:22 +00:00
{
2013-11-03 02:51:21 +00:00
var fi = new FileInfo ( path ) ;
if ( fi . Directory ! = null & & fi . Directory . Exists = = false )
2013-12-20 22:05:56 +00:00
{
2013-11-03 02:51:21 +00:00
fi . Directory . Create ( ) ;
2013-12-20 22:05:56 +00:00
}
2013-11-03 02:51:21 +00:00
using ( var img = Global . Config . Screenshot_CaptureOSD ? CaptureOSD ( ) : MakeScreenshotImage ( ) )
2011-02-20 08:40:22 +00:00
{
2013-11-03 02:51:21 +00:00
img . Save ( fi . FullName , ImageFormat . Png ) ;
2011-02-20 08:40:22 +00:00
}
2013-12-20 22:05:56 +00:00
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( fi . Name + " saved." ) ;
2011-02-20 08:40:22 +00:00
}
2013-11-03 02:51:21 +00:00
public void FrameBufferResized ( )
2013-07-14 01:48:05 +00:00
{
2013-11-03 02:51:21 +00:00
// run this entire thing exactly twice, since the first resize may adjust the menu stacking
for ( int i = 0 ; i < 2 ; i + + )
2013-07-14 01:48:05 +00:00
{
2013-11-03 02:51:21 +00:00
var video = Global . Emulator . VideoProvider ;
int zoom = Global . Config . TargetZoomFactor ;
var area = Screen . FromControl ( this ) . WorkingArea ;
2013-11-27 23:35:32 +00:00
int borderWidth = Size . Width - _renderTarget . Size . Width ;
int borderHeight = Size . Height - _renderTarget . Size . Height ;
2013-11-03 02:51:21 +00:00
// start at target zoom and work way down until we find acceptable zoom
for ( ; zoom > = 1 ; zoom - - )
2013-07-14 01:48:05 +00:00
{
2013-12-20 22:05:56 +00:00
if ( ( ( ( video . BufferWidth * zoom ) + borderWidth ) < area . Width )
2014-01-01 03:03:10 +00:00
& & ( ( ( video . BufferHeight * zoom ) + borderHeight ) < area . Height ) )
2013-12-20 22:05:56 +00:00
{
2013-11-03 02:51:21 +00:00
break ;
2013-12-20 22:05:56 +00:00
}
2013-07-14 01:48:05 +00:00
}
2013-11-03 02:51:21 +00:00
// Change size
2013-12-20 22:05:56 +00:00
Size = new Size ( ( video . BufferWidth * zoom ) + borderWidth , ( ( video . BufferHeight * zoom ) + borderHeight ) ) ;
2013-11-03 02:51:21 +00:00
PerformLayout ( ) ;
2013-11-03 16:07:58 +00:00
GlobalWin . RenderPanel . Resized = true ;
2013-11-03 02:51:21 +00:00
// Is window off the screen at this size?
if ( area . Contains ( Bounds ) = = false )
2013-07-24 02:14:25 +00:00
{
2013-11-03 02:51:21 +00:00
if ( Bounds . Right > area . Right ) // Window is off the right edge
2013-12-20 22:05:56 +00:00
{
2013-11-03 02:51:21 +00:00
Location = new Point ( area . Right - Size . Width , Location . Y ) ;
2013-12-20 22:05:56 +00:00
}
2013-11-03 02:51:21 +00:00
if ( Bounds . Bottom > area . Bottom ) // Window is off the bottom edge
2013-12-20 22:05:56 +00:00
{
2013-11-03 02:51:21 +00:00
Location = new Point ( Location . X , area . Bottom - Size . Height ) ;
2013-12-20 22:05:56 +00:00
}
2013-07-24 02:14:25 +00:00
}
}
2013-07-14 01:48:05 +00:00
}
2013-07-24 02:14:25 +00:00
2013-11-03 02:51:21 +00:00
public void ToggleFullscreen ( )
2013-07-14 01:48:05 +00:00
{
2013-11-27 23:35:32 +00:00
if ( _inFullscreen = = false )
2013-07-14 01:48:05 +00:00
{
2013-12-29 23:35:42 +00:00
this . _windowedLocation = Location ;
2013-11-03 02:51:21 +00:00
FormBorderStyle = FormBorderStyle . None ;
WindowState = FormWindowState . Maximized ;
2013-12-20 22:05:56 +00:00
MainMenuStrip . Visible = Global . Config . ShowMenuInFullscreen ;
2013-11-03 02:51:21 +00:00
MainStatusBar . Visible = false ;
PerformLayout ( ) ;
2013-11-03 16:07:58 +00:00
GlobalWin . RenderPanel . Resized = true ;
2013-11-27 23:35:32 +00:00
_inFullscreen = true ;
2013-11-03 02:51:21 +00:00
}
else
{
FormBorderStyle = FormBorderStyle . Sizable ;
WindowState = FormWindowState . Normal ;
MainMenuStrip . Visible = true ;
MainStatusBar . Visible = Global . Config . DisplayStatusBar ;
2013-12-29 23:35:42 +00:00
Location = this . _windowedLocation ;
2013-11-03 02:51:21 +00:00
PerformLayout ( ) ;
FrameBufferResized ( ) ;
2013-11-27 23:35:32 +00:00
_inFullscreen = false ;
2013-07-14 01:48:05 +00:00
}
}
2013-11-03 02:51:21 +00:00
public void OpenLuaConsole ( )
2011-04-06 05:43:59 +00:00
{
2013-11-03 02:51:21 +00:00
#if WINDOWS
2013-11-03 16:07:58 +00:00
GlobalWin . Tools . Load < LuaConsole > ( ) ;
2013-11-03 02:51:21 +00:00
#else
MessageBox . Show ( "Sorry, Lua is not supported on this platform." , "Lua not supported" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
#endif
}
2013-07-14 01:48:05 +00:00
2013-11-03 02:51:21 +00:00
public void NotifyLogWindowClosing ( )
{
DisplayLogWindowMenuItem . Checked = false ;
LogWindowAsConsoleMenuItem . Enabled = true ;
}
2013-07-14 01:48:05 +00:00
2013-11-03 02:51:21 +00:00
public void ClickSpeedItem ( int num )
{
2013-12-20 22:05:56 +00:00
if ( ( ModifierKeys & Keys . Control ) ! = 0 )
{
SetSpeedPercentAlternate ( num ) ;
}
else
{
SetSpeedPercent ( num ) ;
}
2013-11-03 02:51:21 +00:00
}
2011-08-08 23:35:13 +00:00
2013-11-03 02:51:21 +00:00
public void FrameSkipMessage ( )
{
2013-11-27 23:35:32 +00:00
GlobalWin . OSD . AddMessage ( "Frameskipping set to " + Global . Config . FrameSkip ) ;
2013-11-03 02:51:21 +00:00
}
2011-07-24 23:14:16 +00:00
2013-11-03 02:51:21 +00:00
public void UpdateCheatStatus ( )
{
if ( Global . CheatList . ActiveCount > 0 )
{
CheatStatusButton . ToolTipText = "Cheats are currently active" ;
CheatStatusButton . Image = Properties . Resources . Freeze ;
CheatStatusButton . Visible = true ;
}
2011-07-24 23:14:16 +00:00
else
2013-11-03 02:51:21 +00:00
{
CheatStatusButton . ToolTipText = String . Empty ;
CheatStatusButton . Image = Properties . Resources . Blank ;
CheatStatusButton . Visible = false ;
}
2011-04-06 05:43:59 +00:00
}
2013-11-03 02:51:21 +00:00
public void SNES_ToggleBG1 ( bool? setto = null )
2011-02-20 08:40:22 +00:00
{
2013-12-27 17:59:19 +00:00
var s = ( LibsnesCore . SnesSettings ) Global . Emulator . GetSettings ( ) ;
2013-11-27 23:35:32 +00:00
if ( setto . HasValue )
2011-01-20 06:24:31 +00:00
{
2013-12-27 17:59:19 +00:00
s . ShowBG1_1 = s . ShowBG1_0 = setto . Value ;
2013-11-27 23:35:32 +00:00
}
else
{
2013-12-27 17:59:19 +00:00
s . ShowBG1_1 = s . ShowBG1_0 ^ = true ;
2013-11-03 02:51:21 +00:00
}
2013-11-27 23:35:32 +00:00
2013-12-27 17:59:19 +00:00
Global . Emulator . PutSettings ( s ) ;
GlobalWin . OSD . AddMessage ( s . ShowBG1_1 ? "BG 1 Layer On" : "BG 1 Layer Off" ) ;
2013-11-03 02:51:21 +00:00
}
2011-03-07 01:07:49 +00:00
2013-11-03 02:51:21 +00:00
public void SNES_ToggleBG2 ( bool? setto = null )
{
2013-12-27 17:59:19 +00:00
var s = ( LibsnesCore . SnesSettings ) Global . Emulator . GetSettings ( ) ;
2013-11-27 23:35:32 +00:00
if ( setto . HasValue )
2013-11-03 02:51:21 +00:00
{
2013-12-27 17:59:19 +00:00
s . ShowBG2_1 = s . ShowBG2_0 = setto . Value ;
2013-11-03 02:51:21 +00:00
}
2013-11-27 23:35:32 +00:00
else
{
2013-12-27 17:59:19 +00:00
s . ShowBG2_1 = s . ShowBG2_0 ^ = true ;
2013-11-27 23:35:32 +00:00
}
2013-12-20 22:05:56 +00:00
2013-12-27 17:59:19 +00:00
Global . Emulator . PutSettings ( s ) ;
GlobalWin . OSD . AddMessage ( s . ShowBG2_1 ? "BG 2 Layer On" : "BG 2 Layer Off" ) ;
2013-11-03 02:51:21 +00:00
}
2011-03-07 02:04:42 +00:00
2013-11-03 02:51:21 +00:00
public void SNES_ToggleBG3 ( bool? setto = null )
{
2013-12-27 17:59:19 +00:00
var s = ( LibsnesCore . SnesSettings ) Global . Emulator . GetSettings ( ) ;
2013-11-27 23:35:32 +00:00
if ( setto . HasValue )
2013-11-03 02:51:21 +00:00
{
2013-12-27 17:59:19 +00:00
s . ShowBG3_1 = s . ShowBG3_0 = setto . Value ;
2013-11-03 02:51:21 +00:00
}
2013-11-27 23:35:32 +00:00
else
{
2013-12-27 17:59:19 +00:00
s . ShowBG3_1 = s . ShowBG3_0 ^ = true ;
2013-11-27 23:35:32 +00:00
}
2013-12-20 22:05:56 +00:00
2013-12-27 17:59:19 +00:00
Global . Emulator . PutSettings ( s ) ;
GlobalWin . OSD . AddMessage ( s . ShowBG3_1 ? "BG 3 Layer On" : "BG 3 Layer Off" ) ;
2013-11-03 02:51:21 +00:00
}
2011-03-07 02:04:42 +00:00
2013-11-03 02:51:21 +00:00
public void SNES_ToggleBG4 ( bool? setto = null )
{
2013-12-27 17:59:19 +00:00
var s = ( LibsnesCore . SnesSettings ) Global . Emulator . GetSettings ( ) ;
2013-11-27 23:35:32 +00:00
if ( setto . HasValue )
2013-11-03 02:51:21 +00:00
{
2013-12-27 17:59:19 +00:00
s . ShowBG4_1 = s . ShowBG4_0 = setto . Value ;
2013-11-03 02:51:21 +00:00
}
2013-11-27 23:35:32 +00:00
else
{
2013-12-27 17:59:19 +00:00
s . ShowBG4_1 = s . ShowBG4_0 ^ = true ;
2013-11-27 23:35:32 +00:00
}
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Global . Emulator . PutSettings ( s ) ;
GlobalWin . OSD . AddMessage ( s . ShowBG4_1 ? "BG 4 Layer On" : "BG 4 Layer Off" ) ;
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}
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public void SNES_ToggleObj1 ( bool? setto = null )
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{
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var s = ( LibsnesCore . SnesSettings ) Global . Emulator . GetSettings ( ) ;
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if ( setto . HasValue )
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{
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s . ShowOBJ_0 = setto . Value ;
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}
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else
{
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s . ShowOBJ_0 ^ = true ;
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}
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2013-12-27 17:59:19 +00:00
Global . Emulator . PutSettings ( s ) ;
GlobalWin . OSD . AddMessage ( s . ShowOBJ_0 ? "OBJ 1 Layer On" : "OBJ 1 Layer Off" ) ;
2013-11-03 02:51:21 +00:00
}
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2013-12-29 23:35:42 +00:00
public void SNES_ToggleObj2 ( bool? setto = null )
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{
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var s = ( LibsnesCore . SnesSettings ) Global . Emulator . GetSettings ( ) ;
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if ( setto . HasValue )
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{
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s . ShowOBJ_1 = setto . Value ;
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}
else
{
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s . ShowOBJ_1 ^ = true ;
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}
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Global . Emulator . PutSettings ( s ) ;
GlobalWin . OSD . AddMessage ( s . ShowOBJ_1 ? "OBJ 2 Layer On" : "OBJ 2 Layer Off" ) ;
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}
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2013-11-03 02:51:21 +00:00
public void SNES_ToggleOBJ3 ( bool? setto = null )
{
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var s = ( LibsnesCore . SnesSettings ) Global . Emulator . GetSettings ( ) ;
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if ( setto . HasValue )
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{
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s . ShowOBJ_2 = setto . Value ;
2013-11-27 23:35:32 +00:00
}
else
{
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s . ShowOBJ_2 ^ = true ;
2013-11-03 02:51:21 +00:00
}
2013-12-20 22:05:56 +00:00
2013-12-27 17:59:19 +00:00
Global . Emulator . PutSettings ( s ) ;
GlobalWin . OSD . AddMessage ( s . ShowOBJ_2 ? "OBJ 3 Layer On" : "OBJ 3 Layer Off" ) ;
2013-11-03 02:51:21 +00:00
}
2011-08-09 00:51:46 +00:00
2013-11-03 02:51:21 +00:00
public void SNES_ToggleOBJ4 ( bool? setto = null )
{
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var s = ( LibsnesCore . SnesSettings ) Global . Emulator . GetSettings ( ) ;
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if ( setto . HasValue )
2013-11-03 02:51:21 +00:00
{
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s . ShowOBJ_3 = setto . Value ;
2013-11-03 02:51:21 +00:00
}
2013-11-27 23:35:32 +00:00
else
{
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s . ShowOBJ_3 ^ = true ;
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}
2013-12-20 22:05:56 +00:00
2013-12-27 17:59:19 +00:00
Global . Emulator . PutSettings ( s ) ;
GlobalWin . OSD . AddMessage ( s . ShowOBJ_3 ? "OBJ 4 Layer On" : "OBJ 4 Layer Off" ) ;
2013-11-03 02:51:21 +00:00
}
2012-03-03 21:51:20 +00:00
2013-11-03 02:51:21 +00:00
#endregion
2011-08-30 04:02:52 +00:00
2013-11-03 02:51:21 +00:00
#region Private variables
2011-08-30 04:02:52 +00:00
2013-11-27 23:35:32 +00:00
private int _lastWidth = - 1 ;
private int _lastHeight = - 1 ;
private Control _renderTarget ;
private RetainedViewportPanel _retainedPanel ;
private readonly SaveSlotManager _stateSlots = new SaveSlotManager ( ) ;
2011-08-30 04:02:52 +00:00
2013-12-20 22:05:56 +00:00
// AVI/WAV state
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private IVideoWriter _currAviWriter ;
private ISoundProvider _aviSoundInput ;
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private MetaspuSoundProvider _dumpProxy ; // an audio proxy used for dumping
private long _soundRemainder ; // audio timekeeping for video dumping
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private int _avwriterResizew ;
private int _avwriterResizeh ;
2013-12-29 23:35:42 +00:00
2013-11-27 23:35:32 +00:00
private bool _exit ;
private bool _runloopFrameProgress ;
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private DateTime _frameAdvanceTimestamp = DateTime . MinValue ;
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private int _runloopFps ;
private int _runloopLastFps ;
private bool _runloopFrameadvance ;
private DateTime _runloopSecond ;
private bool _runloopLastFf ;
2011-08-30 04:02:52 +00:00
2013-11-27 23:35:32 +00:00
private readonly Throttle _throttle ;
private bool _unthrottled ;
2011-09-24 16:09:40 +00:00
2013-12-20 22:05:56 +00:00
// For handling automatic pausing when entering the menu
2013-11-27 23:35:32 +00:00
private bool _wasPaused ;
private bool _didMenuPause ;
2011-09-19 00:39:28 +00:00
2013-11-27 23:35:32 +00:00
private bool _inFullscreen ;
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private Point _windowedLocation ;
2012-10-05 21:04:46 +00:00
2013-11-27 23:35:32 +00:00
private int _autoDumpLength ;
2013-12-29 23:35:42 +00:00
private readonly bool _autoCloseOnDump ;
2013-11-27 23:35:32 +00:00
private int _lastOpenRomFilter ;
2013-04-27 02:02:37 +00:00
2013-11-03 02:51:21 +00:00
// workaround for possible memory leak in SysdrawingRenderPanel
2013-12-29 23:35:42 +00:00
private RetainedViewportPanel _captureOsdRvp ;
private SysdrawingRenderPanel _captureOsdSrp ;
2013-04-27 02:02:37 +00:00
2013-12-29 23:35:42 +00:00
private readonly HotkeyActions _hotkeys ;
private object _syncSettingsHack ;
2013-12-27 16:23:12 +00:00
2013-11-03 02:51:21 +00:00
#endregion
2013-04-27 02:02:37 +00:00
2013-11-03 02:51:21 +00:00
#region Private methods
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2013-11-27 23:35:32 +00:00
private static void UpdateToolsLoadstate ( )
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{
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if ( GlobalWin . Tools . Has < SNESGraphicsDebugger > ( ) )
2013-11-03 02:51:21 +00:00
{
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GlobalWin . Tools . SNESGraphicsDebugger . UpdateToolsLoadstate ( ) ;
2013-11-03 02:51:21 +00:00
}
}
2011-08-09 00:51:46 +00:00
2013-11-03 02:51:21 +00:00
private void UpdateToolsAfter ( bool fromLua = false )
{
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GlobalWin . Tools . UpdateToolsAfter ( fromLua ) ;
2013-11-03 02:51:21 +00:00
HandleToggleLight ( ) ;
}
2013-04-24 22:09:11 +00:00
2013-12-27 16:23:12 +00:00
public void ClearAutohold ( )
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{
Global . StickyXORAdapter . ClearStickies ( ) ;
2013-11-03 16:47:21 +00:00
Global . AutofireStickyXORAdapter . ClearStickies ( ) ;
2013-04-24 22:09:11 +00:00
2013-11-03 16:07:58 +00:00
if ( GlobalWin . Tools . Has < VirtualPadForm > ( ) )
2013-11-03 02:51:21 +00:00
{
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GlobalWin . Tools . VirtualPad . ClearVirtualPadHolds ( ) ;
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}
2013-04-24 22:09:11 +00:00
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "Autohold keys cleared" ) ;
2013-11-03 02:51:21 +00:00
}
2012-10-21 15:58:24 +00:00
2013-11-03 02:51:21 +00:00
private bool CheckHotkey ( string trigger )
{
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var result = _hotkeys . CheckHotkey ( trigger ) ;
if ( result )
{
return true ;
}
// If Item wasn't in the list, use the legacy switch
2013-11-03 02:51:21 +00:00
switch ( trigger )
{
default :
2011-08-04 03:20:54 +00:00
return false ;
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case "Toggle Throttle" :
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_unthrottled ^ = true ;
GlobalWin . OSD . AddMessage ( "Unthrottled: " + _unthrottled ) ;
2013-11-03 02:51:21 +00:00
break ;
2013-12-30 16:49:13 +00:00
case "Quick Load" : LoadQuickSave ( "QuickSave" + Global . Config . SaveSlot ) ; break ;
case "Quick Save" : SaveQuickSave ( "QuickSave" + Global . Config . SaveSlot ) ; break ;
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case "Screenshot" : TakeScreenshot ( ) ; break ;
case "Full Screen" : ToggleFullscreen ( ) ; break ;
2013-11-27 23:35:32 +00:00
case "Open ROM" : OpenRom ( ) ; break ;
case "Close ROM" : CloseRom ( ) ; break ;
2013-11-03 02:51:21 +00:00
case "Display FPS" : ToggleFPS ( ) ; break ;
case "Frame Counter" : ToggleFrameCounter ( ) ; break ;
case "Lag Counter" : ToggleLagCounter ( ) ; break ;
case "Input Display" : ToggleInputDisplay ( ) ; break ;
case "Toggle BG Input" : ToggleBackgroundInput ( ) ; break ;
case "Toggle Menu" : MainMenuStrip . Visible ^ = true ; break ;
case "Volume Up" : VolumeUp ( ) ; break ;
case "Volume Down" : VolumeDown ( ) ; break ;
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case "Record A/V" : this . RecordAv ( ) ; break ;
case "Stop A/V" : this . StopAv ( ) ; break ;
2013-11-03 02:51:21 +00:00
case "Larger Window" : IncreaseWindowSize ( ) ; break ;
case "Smaller Window" : DecreaseWIndowSize ( ) ; break ;
case "Increase Speed" : IncreaseSpeed ( ) ; break ;
case "Decrease Speed" : DecreaseSpeed ( ) ; break ;
case "Reboot Core" :
bool autoSaveState = Global . Config . AutoSavestates ;
Global . Config . AutoSavestates = false ;
LoadRom ( CurrentlyOpenRom ) ;
Global . Config . AutoSavestates = autoSaveState ;
break ;
2012-04-16 08:18:41 +00:00
2013-12-30 16:49:13 +00:00
case "Save State 0" : SaveQuickSave ( "QuickSave0" ) ; break ;
case "Save State 1" : SaveQuickSave ( "QuickSave1" ) ; break ;
case "Save State 2" : SaveQuickSave ( "QuickSave2" ) ; break ;
case "Save State 3" : SaveQuickSave ( "QuickSave3" ) ; break ;
case "Save State 4" : SaveQuickSave ( "QuickSave4" ) ; break ;
case "Save State 5" : SaveQuickSave ( "QuickSave5" ) ; break ;
case "Save State 6" : SaveQuickSave ( "QuickSave6" ) ; break ;
case "Save State 7" : SaveQuickSave ( "QuickSave7" ) ; break ;
case "Save State 8" : SaveQuickSave ( "QuickSave8" ) ; break ;
case "Save State 9" : SaveQuickSave ( "QuickSave9" ) ; break ;
case "Load State 0" : LoadQuickSave ( "QuickSave0" ) ; break ;
case "Load State 1" : LoadQuickSave ( "QuickSave1" ) ; break ;
case "Load State 2" : LoadQuickSave ( "QuickSave2" ) ; break ;
case "Load State 3" : LoadQuickSave ( "QuickSave3" ) ; break ;
case "Load State 4" : LoadQuickSave ( "QuickSave4" ) ; break ;
case "Load State 5" : LoadQuickSave ( "QuickSave5" ) ; break ;
case "Load State 6" : LoadQuickSave ( "QuickSave6" ) ; break ;
case "Load State 7" : LoadQuickSave ( "QuickSave7" ) ; break ;
case "Load State 8" : LoadQuickSave ( "QuickSave8" ) ; break ;
case "Load State 9" : LoadQuickSave ( "QuickSave9" ) ; break ;
2013-11-03 02:51:21 +00:00
case "Select State 0" : SelectSlot ( 0 ) ; break ;
case "Select State 1" : SelectSlot ( 1 ) ; break ;
case "Select State 2" : SelectSlot ( 2 ) ; break ;
case "Select State 3" : SelectSlot ( 3 ) ; break ;
case "Select State 4" : SelectSlot ( 4 ) ; break ;
case "Select State 5" : SelectSlot ( 5 ) ; break ;
case "Select State 6" : SelectSlot ( 6 ) ; break ;
case "Select State 7" : SelectSlot ( 7 ) ; break ;
case "Select State 8" : SelectSlot ( 8 ) ; break ;
case "Select State 9" : SelectSlot ( 9 ) ; break ;
case "Save Named State" : SaveStateAs ( ) ; break ;
case "Load Named State" : LoadStateAs ( ) ; break ;
case "Previous Slot" : PreviousSlot ( ) ; break ;
case "Next Slot" : NextSlot ( ) ; break ;
2013-11-02 19:28:45 +00:00
2013-11-03 02:51:21 +00:00
case "Toggle read-only" : ToggleReadOnly ( ) ; break ;
case "Play Movie" : LoadPlayMovieDialog ( ) ; break ;
case "Record Movie" : LoadRecordMovieDialog ( ) ; break ;
case "Stop Movie" : StopMovie ( ) ; break ;
case "Play from beginning" : RestartMovie ( ) ; break ;
case "Save Movie" : SaveMovie ( ) ; break ;
case "Toggle MultiTrack" :
if ( Global . MovieSession . Movie . IsActive )
2012-09-01 17:44:55 +00:00
{
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if ( Global . Config . VBAStyleMovieLoadState )
{
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "Multi-track can not be used in Full Movie Loadstates mode" ) ;
2013-11-03 02:51:21 +00:00
}
else
{
Global . MovieSession . MultiTrack . IsActive = ! Global . MovieSession . MultiTrack . IsActive ;
if ( Global . MovieSession . MultiTrack . IsActive )
{
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "MultiTrack Enabled" ) ;
GlobalWin . OSD . MT = "Recording None" ;
2013-11-03 02:51:21 +00:00
}
else
{
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "MultiTrack Disabled" ) ;
2013-11-03 02:51:21 +00:00
}
Global . MovieSession . MultiTrack . RecordAll = false ;
Global . MovieSession . MultiTrack . CurrentPlayer = 0 ;
}
2012-09-01 17:44:55 +00:00
}
2013-11-03 02:51:21 +00:00
else
{
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "MultiTrack cannot be enabled while not recording." ) ;
2013-11-03 02:51:21 +00:00
}
2013-11-03 16:07:58 +00:00
GlobalWin . DisplayManager . NeedsToPaint = true ;
2013-11-03 02:51:21 +00:00
break ;
case "MT Select All" :
Global . MovieSession . MultiTrack . CurrentPlayer = 0 ;
Global . MovieSession . MultiTrack . RecordAll = true ;
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . MT = "Recording All" ;
GlobalWin . DisplayManager . NeedsToPaint = true ;
2013-11-03 02:51:21 +00:00
break ;
case "MT Select None" :
Global . MovieSession . MultiTrack . CurrentPlayer = 0 ;
Global . MovieSession . MultiTrack . RecordAll = false ;
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . MT = "Recording None" ;
GlobalWin . DisplayManager . NeedsToPaint = true ;
2013-11-03 02:51:21 +00:00
break ;
case "MT Increment Player" :
Global . MovieSession . MultiTrack . CurrentPlayer + + ;
Global . MovieSession . MultiTrack . RecordAll = false ;
2013-12-22 23:34:22 +00:00
if ( Global . MovieSession . MultiTrack . CurrentPlayer > 5 ) // TODO: Replace with console's maximum or current maximum players??!
2013-11-03 02:51:21 +00:00
{
Global . MovieSession . MultiTrack . CurrentPlayer = 1 ;
}
2013-11-27 23:35:32 +00:00
GlobalWin . OSD . MT = "Recording Player " + Global . MovieSession . MultiTrack . CurrentPlayer ;
2013-11-03 16:07:58 +00:00
GlobalWin . DisplayManager . NeedsToPaint = true ;
2013-11-03 02:51:21 +00:00
break ;
case "MT Decrement Player" :
Global . MovieSession . MultiTrack . CurrentPlayer - - ;
Global . MovieSession . MultiTrack . RecordAll = false ;
if ( Global . MovieSession . MultiTrack . CurrentPlayer < 1 )
{
2013-12-22 23:34:22 +00:00
Global . MovieSession . MultiTrack . CurrentPlayer = 5 ; // TODO: Replace with console's maximum or current maximum players??!
2013-11-03 02:51:21 +00:00
}
2013-11-27 23:35:32 +00:00
GlobalWin . OSD . MT = "Recording Player " + Global . MovieSession . MultiTrack . CurrentPlayer ;
2013-11-03 16:07:58 +00:00
GlobalWin . DisplayManager . NeedsToPaint = true ;
2013-11-03 02:51:21 +00:00
break ;
case "Movie Poke" : ToggleModePokeMode ( ) ; break ;
2013-08-25 04:23:27 +00:00
2013-11-28 20:02:32 +00:00
case "Ram Watch" : GlobalWin . Tools . LoadRamWatch ( true ) ; break ;
2013-11-03 16:07:58 +00:00
case "Ram Search" : GlobalWin . Tools . Load < RamSearch > ( ) ; break ;
case "Hex Editor" : GlobalWin . Tools . Load < HexEditor > ( ) ; break ;
2013-12-22 23:34:22 +00:00
case "Trace Logger" : GlobalWin . Tools . LoadTraceLogger ( ) ; break ;
2013-11-03 02:51:21 +00:00
case "Lua Console" : OpenLuaConsole ( ) ; break ;
2013-11-03 16:07:58 +00:00
case "Cheats" : GlobalWin . Tools . Load < Cheats > ( ) ; break ;
2013-12-29 23:35:42 +00:00
case "TAStudio" : GlobalWin . Tools . Load < TAStudio > ( ) ; break ;
2013-11-03 16:07:58 +00:00
case "ToolBox" : GlobalWin . Tools . Load < ToolBox > ( ) ; break ;
case "Virtual Pad" : GlobalWin . Tools . Load < VirtualPadForm > ( ) ; break ;
2012-05-28 04:59:22 +00:00
2013-11-03 16:07:58 +00:00
case "Do Search" : GlobalWin . Tools . RamSearch . DoSearch ( ) ; break ;
case "New Search" : GlobalWin . Tools . RamSearch . NewSearch ( ) ; break ;
case "Previous Compare To" : GlobalWin . Tools . RamSearch . NextCompareTo ( reverse : true ) ; break ;
case "Next Compare To" : GlobalWin . Tools . RamSearch . NextCompareTo ( ) ; break ;
case "Previous Operator" : GlobalWin . Tools . RamSearch . NextOperator ( reverse : true ) ; break ;
case "Next Operator" : GlobalWin . Tools . RamSearch . NextOperator ( ) ; break ;
2012-05-28 04:59:22 +00:00
2013-11-03 02:51:21 +00:00
case "Toggle BG 1" : SNES_ToggleBG1 ( ) ; break ;
case "Toggle BG 2" : SNES_ToggleBG2 ( ) ; break ;
case "Toggle BG 3" : SNES_ToggleBG3 ( ) ; break ;
case "Toggle BG 4" : SNES_ToggleBG4 ( ) ; break ;
2013-12-29 23:35:42 +00:00
case "Toggle OBJ 1" : this . SNES_ToggleObj1 ( ) ; break ;
case "Toggle OBJ 2" : this . SNES_ToggleObj2 ( ) ; break ;
2013-11-03 02:51:21 +00:00
case "Toggle OBJ 3" : SNES_ToggleOBJ3 ( ) ; break ;
case "Toggle OBJ 4" : SNES_ToggleOBJ4 ( ) ; break ;
2012-09-15 13:11:29 +00:00
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
2013-11-03 16:07:58 +00:00
case "Y Up Small" : GlobalWin . Tools . VirtualPad . BumpAnalogValue ( null , Global . Config . Analog_SmallChange ) ; break ;
case "Y Up Large" : GlobalWin . Tools . VirtualPad . BumpAnalogValue ( null , Global . Config . Analog_LargeChange ) ; break ;
case "Y Down Small" : GlobalWin . Tools . VirtualPad . BumpAnalogValue ( null , - ( Global . Config . Analog_SmallChange ) ) ; break ;
case "Y Down Large" : GlobalWin . Tools . VirtualPad . BumpAnalogValue ( null , - ( Global . Config . Analog_LargeChange ) ) ; break ;
2011-02-20 08:40:22 +00:00
2013-11-03 16:07:58 +00:00
case "X Up Small" : GlobalWin . Tools . VirtualPad . BumpAnalogValue ( Global . Config . Analog_SmallChange , null ) ; break ;
case "X Up Large" : GlobalWin . Tools . VirtualPad . BumpAnalogValue ( Global . Config . Analog_LargeChange , null ) ; break ;
case "X Down Small" : GlobalWin . Tools . VirtualPad . BumpAnalogValue ( - ( Global . Config . Analog_SmallChange ) , null ) ; break ;
case "X Down Large" : GlobalWin . Tools . VirtualPad . BumpAnalogValue ( - ( Global . Config . Analog_LargeChange ) , null ) ; break ;
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
}
2013-11-03 02:51:21 +00:00
return true ;
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
}
2011-07-10 15:36:41 +00:00
private void UpdateDumpIcon ( )
{
2013-10-27 15:53:37 +00:00
DumpStatusButton . Image = Properties . Resources . Blank ;
2013-12-20 22:05:56 +00:00
DumpStatusButton . ToolTipText = string . Empty ;
2011-07-10 21:00:28 +00:00
2013-12-20 22:05:56 +00:00
if ( Global . Emulator = = null )
{
return ;
}
else if ( Global . Game = = null )
{
return ;
}
2011-07-10 21:00:28 +00:00
2011-08-04 03:20:54 +00:00
var status = Global . Game . Status ;
2013-04-16 00:19:31 +00:00
string annotation ;
2011-07-10 21:00:28 +00:00
if ( status = = RomStatus . BadDump )
2011-07-10 15:36:41 +00:00
{
2013-10-27 15:53:37 +00:00
DumpStatusButton . Image = Properties . Resources . ExclamationRed ;
2011-07-10 21:00:28 +00:00
annotation = "Warning: Bad ROM Dump" ;
}
else if ( status = = RomStatus . Overdump )
{
2013-10-27 15:53:37 +00:00
DumpStatusButton . Image = Properties . Resources . ExclamationRed ;
2011-07-10 21:00:28 +00:00
annotation = "Warning: Overdump" ;
}
else if ( status = = RomStatus . NotInDatabase )
{
2013-10-27 15:53:37 +00:00
DumpStatusButton . Image = Properties . Resources . RetroQuestion ;
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annotation = "Warning: Unknown ROM" ;
}
else if ( status = = RomStatus . TranslatedRom )
{
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DumpStatusButton . Image = Properties . Resources . Translation ;
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annotation = "Translated ROM" ;
}
else if ( status = = RomStatus . Homebrew )
{
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DumpStatusButton . Image = Properties . Resources . HomeBrew ;
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annotation = "Homebrew ROM" ;
}
else if ( Global . Game . Status = = RomStatus . Hack )
{
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DumpStatusButton . Image = Properties . Resources . Hack ;
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annotation = "Hacked ROM" ;
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}
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else if ( Global . Game . Status = = RomStatus . Unknown )
{
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DumpStatusButton . Image = Properties . Resources . Hack ;
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annotation = "Warning: ROM of Unknown Character" ;
}
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else
{
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DumpStatusButton . Image = Properties . Resources . GreenCheck ;
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annotation = "Verified good dump" ;
2011-07-10 15:36:41 +00:00
}
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2013-10-20 18:02:43 +00:00
if ( ! string . IsNullOrEmpty ( Global . Emulator . CoreComm . RomStatusAnnotation ) )
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{
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annotation = Global . Emulator . CoreComm . RomStatusAnnotation ;
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}
2011-07-10 21:00:28 +00:00
2013-10-27 15:53:37 +00:00
DumpStatusButton . ToolTipText = annotation ;
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}
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private static void LoadSaveRam ( )
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{
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try // zero says: this is sort of sketchy... but this is no time for rearchitecting
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{
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byte [ ] sram ;
2013-12-20 22:05:56 +00:00
2012-11-24 02:25:47 +00:00
// GBA core might not know how big the saveram ought to be, so just send it the whole file
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if ( Global . Emulator is GBA )
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{
sram = File . ReadAllBytes ( PathManager . SaveRamPath ( Global . Game ) ) ;
}
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else
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{
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sram = new byte [ Global . Emulator . ReadSaveRam ( ) . Length ] ;
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using ( var reader = new BinaryReader (
new FileStream ( PathManager . SaveRamPath ( Global . Game ) , FileMode . Open , FileAccess . Read ) ) )
{
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reader . Read ( sram , 0 , sram . Length ) ;
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}
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}
2013-12-20 22:05:56 +00:00
2013-10-20 18:02:43 +00:00
Global . Emulator . StoreSaveRam ( sram ) ;
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}
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catch ( IOException )
{
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GlobalWin . OSD . AddMessage ( "An error occurred while loading Sram" ) ;
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}
2011-02-20 08:40:22 +00:00
}
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private static void SaveRam ( )
{
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var path = PathManager . SaveRamPath ( Global . Game ) ;
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var f = new FileInfo ( path ) ;
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if ( f . Directory ! = null & & f . Directory . Exists = = false )
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{
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f . Directory . Create ( ) ;
2013-11-27 23:35:32 +00:00
}
2011-08-04 03:20:54 +00:00
2013-12-20 22:05:56 +00:00
// Make backup first
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if ( Global . Config . BackupSaveram & & f . Exists )
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{
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var backup = path + ".bak" ;
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var backupFile = new FileInfo ( backup ) ;
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if ( backupFile . Exists )
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{
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backupFile . Delete ( ) ;
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}
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2012-09-29 15:32:44 +00:00
f . CopyTo ( backup ) ;
}
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var writer = new BinaryWriter ( new FileStream ( path , FileMode . Create , FileAccess . Write ) ) ;
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var saveram = Global . Emulator . ReadSaveRam ( ) ;
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2013-12-20 22:05:56 +00:00
writer . Write ( saveram , 0 , saveram . Length ) ;
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writer . Close ( ) ;
}
2011-08-04 03:20:54 +00:00
2013-11-03 02:51:21 +00:00
private void SelectSlot ( int num )
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{
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Global . Config . SaveSlot = num ;
2011-07-09 22:09:39 +00:00
SaveSlotSelectedMessage ( ) ;
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UpdateStatusSlots ( ) ;
2011-07-09 22:09:39 +00:00
}
2013-11-03 02:51:21 +00:00
private void RewireSound ( )
2011-07-24 23:14:16 +00:00
{
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if ( _dumpProxy ! = null )
2011-07-24 23:14:16 +00:00
{
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// we're video dumping, so async mode only and use the DumpProxy.
// note that the avi dumper has already rewired the emulator itself in this case.
2013-11-27 23:35:32 +00:00
GlobalWin . Sound . SetAsyncInputPin ( _dumpProxy ) ;
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}
else if ( Global . Config . SoundThrottle )
{
// for sound throttle, use sync mode
Global . Emulator . EndAsyncSound ( ) ;
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GlobalWin . Sound . SetSyncInputPin ( Global . Emulator . SyncSoundProvider ) ;
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}
else
{
// for vsync\clock throttle modes, use async
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GlobalWin . Sound . SetAsyncInputPin (
! Global . Emulator . StartAsyncSound ( )
? new MetaspuAsync ( Global . Emulator . SyncSoundProvider , ESynchMethod . ESynchMethod_V )
: Global . Emulator . SoundProvider ) ;
2011-07-24 23:14:16 +00:00
}
}
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private void HandlePlatformMenus ( )
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{
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var system = String . Empty ;
2013-11-02 21:31:04 +00:00
2013-11-03 02:51:21 +00:00
if ( Global . Game ! = null )
2013-11-02 21:31:04 +00:00
{
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system = Global . Game . System ;
2013-11-02 21:31:04 +00:00
}
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TI83SubMenu . Visible = false ;
NESSubMenu . Visible = false ;
PCESubMenu . Visible = false ;
SMSSubMenu . Visible = false ;
GBSubMenu . Visible = false ;
GBASubMenu . Visible = false ;
AtariSubMenu . Visible = false ;
SNESSubMenu . Visible = false ;
ColecoSubMenu . Visible = false ;
N64SubMenu . Visible = false ;
SaturnSubMenu . Visible = false ;
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DGBSubMenu . Visible = false ;
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GenesisSubMenu . Visible = false ;
2012-09-15 13:11:29 +00:00
2013-11-03 02:51:21 +00:00
switch ( system )
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{
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case "GEN" :
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GenesisSubMenu . Visible = true ;
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break ;
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case "NULL" :
N64SubMenu . Visible = true ;
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break ;
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case "TI83" :
TI83SubMenu . Visible = true ;
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break ;
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case "NES" :
NESSubMenu . Visible = true ;
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break ;
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case "PCE" :
case "PCECD" :
case "SGX" :
PCESubMenu . Visible = true ;
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break ;
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case "SMS" :
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SMSSubMenu . Text = "&SMS" ;
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SMSSubMenu . Visible = true ;
break ;
case "SG" :
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SMSSubMenu . Text = "&SG" ;
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SMSSubMenu . Visible = true ;
break ;
case "GG" :
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SMSSubMenu . Text = "&GG" ;
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SMSSubMenu . Visible = true ;
break ;
case "GB" :
case "GBC" :
GBSubMenu . Visible = true ;
break ;
case "GBA" :
GBASubMenu . Visible = true ;
break ;
case "A26" :
AtariSubMenu . Visible = true ;
break ;
case "SNES" :
case "SGB" :
if ( ( Global . Emulator as LibsnesCore ) . IsSGB )
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{
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SNESSubMenu . Text = "&SGB" ;
2013-12-20 22:05:56 +00:00
}
2013-11-03 02:51:21 +00:00
else
2013-12-20 22:05:56 +00:00
{
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SNESSubMenu . Text = "&SNES" ;
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}
2013-11-03 02:51:21 +00:00
SNESSubMenu . Visible = true ;
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break ;
2013-11-03 02:51:21 +00:00
case "Coleco" :
ColecoSubMenu . Visible = true ;
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break ;
2013-11-03 02:51:21 +00:00
case "N64" :
N64SubMenu . Visible = true ;
2013-08-04 16:47:54 +00:00
break ;
2013-11-03 02:51:21 +00:00
case "SAT" :
SaturnSubMenu . Visible = true ;
2013-03-09 23:11:00 +00:00
break ;
2013-12-23 16:58:20 +00:00
case "DGB" :
DGBSubMenu . Visible = true ;
break ;
2013-11-03 02:51:21 +00:00
}
}
2013-10-09 20:43:13 +00:00
2013-11-27 23:35:32 +00:00
private static string DisplayNameForSystem ( string system )
2013-11-03 02:51:21 +00:00
{
2013-11-27 23:35:32 +00:00
var str = String . Empty ;
2013-11-03 02:51:21 +00:00
switch ( system )
{
case "INTV" : str = "Intellivision" ; break ;
case "SG" : str = "SG-1000" ; break ;
case "SMS" : str = "Sega Master System" ; break ;
case "GG" : str = "Game Gear" ; break ;
case "PCECD" : str = "TurboGrafx-16 (CD)" ; break ;
case "PCE" : str = "TurboGrafx-16" ; break ;
case "SGX" : str = "SuperGrafx" ; break ;
case "GEN" : str = "Genesis" ; break ;
case "TI83" : str = "TI-83" ; break ;
case "NES" : str = "NES" ; break ;
case "SNES" : str = "SNES" ; break ;
case "GB" : str = "Game Boy" ; break ;
case "GBC" : str = "Game Boy Color" ; break ;
case "A26" : str = "Atari 2600" ; break ;
case "A78" : str = "Atari 7800" ; break ;
case "C64" : str = "Commodore 64" ; break ;
case "Coleco" : str = "ColecoVision" ; break ;
case "GBA" : str = "Game Boy Advance" ; break ;
case "N64" : str = "Nintendo 64" ; break ;
case "SAT" : str = "Saturn" ; break ;
case "DGB" : str = "Game Boy Link" ; break ;
}
2013-08-04 16:47:54 +00:00
2013-11-27 23:35:32 +00:00
if ( VersionInfo . INTERIM )
{
str + = " (interim)" ;
}
2013-11-03 02:51:21 +00:00
return str ;
}
2013-08-04 18:36:33 +00:00
2013-11-27 23:35:32 +00:00
private static void InitControls ( )
2013-11-03 02:51:21 +00:00
{
var controls = new Controller (
new ControllerDefinition
{
Name = "Emulator Frontend Controls" ,
BoolButtons = Global . Config . HotkeyBindings . Select ( x = > x . DisplayName ) . ToList ( )
} ) ;
2013-08-04 20:32:50 +00:00
2013-11-03 02:51:21 +00:00
foreach ( var b in Global . Config . HotkeyBindings )
{
controls . BindMulti ( b . DisplayName , b . Bindings ) ;
2013-08-04 16:47:54 +00:00
}
2011-07-10 07:39:40 +00:00
2013-11-03 16:47:21 +00:00
Global . ClientControls = controls ;
2013-11-03 02:51:21 +00:00
Global . NullControls = new Controller ( NullEmulator . NullController ) ;
Global . AutofireNullControls = new AutofireController ( NullEmulator . NullController ) ;
2011-06-11 12:54:26 +00:00
}
2013-11-03 02:51:21 +00:00
private void LoadMoviesFromRecent ( string path )
2011-02-20 08:40:22 +00:00
{
2013-11-27 23:35:32 +00:00
var movie = new Movie ( path ) ;
2011-02-20 08:40:22 +00:00
2013-11-10 02:55:11 +00:00
if ( ! movie . Loaded )
2012-03-16 15:27:45 +00:00
{
2013-11-03 02:51:21 +00:00
ToolHelpers . HandleLoadError ( Global . Config . RecentMovies , path ) ;
2012-03-16 15:27:45 +00:00
}
2013-11-03 02:51:21 +00:00
else
2011-02-20 08:40:22 +00:00
{
2013-12-03 18:08:45 +00:00
Global . MovieSession . ReadOnly = true ;
2013-11-10 02:55:11 +00:00
StartNewMovie ( movie , false ) ;
2011-02-20 08:40:22 +00:00
}
2013-11-03 02:51:21 +00:00
}
private void LoadRomFromRecent ( string rom )
{
if ( ! LoadRom ( rom ) )
2011-02-20 08:40:22 +00:00
{
2013-11-03 02:51:21 +00:00
ToolHelpers . HandleLoadError ( Global . Config . RecentRoms , rom ) ;
2011-02-20 08:40:22 +00:00
}
2013-11-03 02:51:21 +00:00
}
2012-03-16 15:27:45 +00:00
2013-11-03 02:51:21 +00:00
private void SetPauseStatusbarIcon ( )
{
if ( EmulatorPaused )
2012-03-16 15:27:45 +00:00
{
2013-11-03 02:51:21 +00:00
PauseStatusButton . Image = Properties . Resources . Pause ;
PauseStatusButton . Visible = true ;
PauseStatusButton . ToolTipText = "Emulator Paused" ;
}
else
{
PauseStatusButton . Image = Properties . Resources . Blank ;
PauseStatusButton . Visible = false ;
PauseStatusButton . ToolTipText = String . Empty ;
2012-03-16 15:27:45 +00:00
}
2013-11-03 02:51:21 +00:00
}
2011-02-20 08:40:22 +00:00
2013-11-03 02:51:21 +00:00
private void SyncPresentationMode ( )
{
2013-11-03 16:07:58 +00:00
GlobalWin . DisplayManager . Suspend ( ) ;
2011-06-27 05:31:46 +00:00
2013-11-03 02:51:21 +00:00
#if WINDOWS
2013-11-03 16:07:58 +00:00
bool gdi = Global . Config . DisplayGDI | | GlobalWin . Direct3D = = null ;
2013-11-03 02:51:21 +00:00
#endif
2013-11-27 23:35:32 +00:00
if ( _renderTarget ! = null )
2013-11-03 02:51:21 +00:00
{
2013-11-27 23:35:32 +00:00
_renderTarget . Dispose ( ) ;
Controls . Remove ( _renderTarget ) ;
2013-11-03 02:51:21 +00:00
}
2011-07-11 07:35:14 +00:00
2013-12-20 22:05:56 +00:00
if ( _retainedPanel ! = null )
{
_retainedPanel . Dispose ( ) ;
}
if ( GlobalWin . RenderPanel ! = null )
{
GlobalWin . RenderPanel . Dispose ( ) ;
}
2013-09-07 01:38:24 +00:00
2013-11-03 02:51:21 +00:00
#if WINDOWS
if ( gdi )
#endif
2013-11-27 23:35:32 +00:00
_renderTarget = _retainedPanel = new RetainedViewportPanel ( ) ;
2013-11-03 02:51:21 +00:00
#if WINDOWS
2013-11-27 23:35:32 +00:00
else _renderTarget = new ViewportPanel ( ) ;
2013-11-03 02:51:21 +00:00
#endif
2013-11-27 23:35:32 +00:00
Controls . Add ( _renderTarget ) ;
Controls . SetChildIndex ( _renderTarget , 0 ) ;
2011-08-29 03:28:34 +00:00
2013-11-27 23:35:32 +00:00
_renderTarget . Dock = DockStyle . Fill ;
_renderTarget . BackColor = Color . Black ;
2012-05-28 01:29:43 +00:00
2013-11-03 02:51:21 +00:00
#if WINDOWS
if ( gdi )
2012-05-28 01:29:43 +00:00
{
2013-11-03 02:51:21 +00:00
#endif
2013-11-27 23:35:32 +00:00
GlobalWin . RenderPanel = new SysdrawingRenderPanel ( _retainedPanel ) ;
_retainedPanel . ActivateThreaded ( ) ;
2013-11-03 02:51:21 +00:00
#if WINDOWS
2012-05-28 01:29:43 +00:00
}
2013-11-03 02:51:21 +00:00
else
2012-06-01 05:49:26 +00:00
{
2013-11-03 02:51:21 +00:00
try
2012-08-02 21:30:30 +00:00
{
2013-11-27 23:35:32 +00:00
var d3dPanel = new Direct3DRenderPanel ( GlobalWin . Direct3D , _renderTarget ) ;
2013-11-03 02:51:21 +00:00
d3dPanel . CreateDevice ( ) ;
2013-11-03 16:07:58 +00:00
GlobalWin . RenderPanel = d3dPanel ;
2013-11-03 02:51:21 +00:00
}
catch
{
Program . DisplayDirect3DError ( ) ;
2013-11-03 16:07:58 +00:00
GlobalWin . Direct3D . Dispose ( ) ;
GlobalWin . Direct3D = null ;
2013-11-03 02:51:21 +00:00
SyncPresentationMode ( ) ;
2012-08-02 21:30:30 +00:00
}
2012-06-01 05:49:26 +00:00
}
2013-11-03 02:51:21 +00:00
#endif
2012-05-28 01:29:43 +00:00
2013-11-03 16:07:58 +00:00
GlobalWin . DisplayManager . Resume ( ) ;
2013-11-03 02:51:21 +00:00
}
private void SyncThrottle ( )
{
2013-12-29 23:35:42 +00:00
var fastforward = Global . ClientControls [ "Fast Forward" ] | | FastForward ;
var superfastforward = Global . ClientControls [ "Turbo" ] ;
2013-11-27 23:35:32 +00:00
Global . ForceNoThrottle = _unthrottled | | fastforward ;
2013-11-03 02:51:21 +00:00
// realtime throttle is never going to be so exact that using a double here is wrong
2013-11-27 23:35:32 +00:00
_throttle . SetCoreFps ( Global . Emulator . CoreComm . VsyncRate ) ;
_throttle . signal_paused = EmulatorPaused | | Global . Emulator is NullEmulator ;
_throttle . signal_unthrottle = _unthrottled | | superfastforward ;
2013-12-20 22:05:56 +00:00
_throttle . SetSpeedPercent ( fastforward ? Global . Config . SpeedPercentAlternate : Global . Config . SpeedPercent ) ;
2011-02-20 08:40:22 +00:00
}
2013-11-03 02:51:21 +00:00
private void SetSpeedPercentAlternate ( int value )
2011-07-09 00:26:23 +00:00
{
2013-11-03 02:51:21 +00:00
Global . Config . SpeedPercentAlternate = value ;
SyncThrottle ( ) ;
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "Alternate Speed: " + value + "%" ) ;
2012-09-22 05:03:52 +00:00
}
2013-11-03 02:51:21 +00:00
private void SetSpeedPercent ( int value )
2012-09-22 05:03:52 +00:00
{
2013-11-03 02:51:21 +00:00
Global . Config . SpeedPercent = value ;
SyncThrottle ( ) ;
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "Speed: " + value + "%" ) ;
2011-07-09 00:26:23 +00:00
}
2013-11-03 02:51:21 +00:00
private void Shutdown ( )
2012-05-28 01:29:43 +00:00
{
2013-11-27 23:35:32 +00:00
if ( _currAviWriter ! = null )
2013-09-07 01:38:24 +00:00
{
2013-11-27 23:35:32 +00:00
_currAviWriter . CloseFile ( ) ;
_currAviWriter = null ;
2013-09-07 01:38:24 +00:00
}
2013-11-03 02:51:21 +00:00
}
2012-10-13 12:44:52 +00:00
2013-11-27 23:35:32 +00:00
private static void CheckMessages ( )
2013-11-03 02:51:21 +00:00
{
Application . DoEvents ( ) ;
if ( ActiveForm ! = null )
2013-11-27 23:35:32 +00:00
{
2013-11-03 02:51:21 +00:00
ScreenSaver . ResetTimerPeriodically ( ) ;
2013-11-27 23:35:32 +00:00
}
2012-05-28 01:29:43 +00:00
}
2012-05-28 00:44:27 +00:00
2013-11-27 23:35:32 +00:00
private static unsafe Image MakeScreenshotImage ( )
2011-06-11 12:54:26 +00:00
{
2013-10-20 18:02:43 +00:00
var video = Global . Emulator . VideoProvider ;
2011-06-11 12:54:26 +00:00
var image = new Bitmap ( video . BufferWidth , video . BufferHeight , PixelFormat . Format32bppArgb ) ;
2011-02-20 08:40:22 +00:00
2013-12-20 22:05:56 +00:00
// TODO - replace with BitmapBuffer
2011-06-11 12:54:26 +00:00
var framebuf = video . GetVideoBuffer ( ) ;
2012-03-30 12:26:36 +00:00
var bmpdata = image . LockBits ( new Rectangle ( 0 , 0 , image . Width , image . Height ) , ImageLockMode . WriteOnly , PixelFormat . Format32bppArgb ) ;
2012-03-04 01:30:30 +00:00
int * ptr = ( int * ) bmpdata . Scan0 . ToPointer ( ) ;
2012-03-30 12:26:36 +00:00
int stride = bmpdata . Stride / 4 ;
2011-06-11 12:54:26 +00:00
for ( int y = 0 ; y < video . BufferHeight ; y + + )
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{
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for ( int x = 0 ; x < video . BufferWidth ; x + + )
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{
int col = framebuf [ ( y * video . BufferWidth ) + x ] ;
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if ( Global . Emulator is TI83 )
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{
if ( col = = 0 )
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{
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col = Color . Black . ToArgb ( ) ;
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}
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else
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{
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col = Color . White . ToArgb ( ) ;
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}
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}
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// make opaque
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col | = unchecked ( ( int ) 0xff000000 ) ;
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ptr [ ( y * stride ) + x ] = col ;
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}
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}
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image . UnlockBits ( bmpdata ) ;
return image ;
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}
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private void SaveStateAs ( )
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{
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if ( Global . Emulator is NullEmulator )
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{
return ;
}
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var sfd = new SaveFileDialog ( ) ;
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var path = PathManager . GetSaveStatePath ( Global . Game ) ;
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sfd . InitialDirectory = path ;
sfd . FileName = PathManager . SaveStatePrefix ( Global . Game ) + "." + "QuickSave0.State" ;
var file = new FileInfo ( path ) ;
if ( file . Directory ! = null & & file . Directory . Exists = = false )
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{
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file . Directory . Create ( ) ;
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}
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var result = sfd . ShowHawkDialog ( ) ;
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if ( result = = DialogResult . OK )
{
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SaveState ( sfd . FileName , sfd . FileName , false ) ;
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}
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}
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private void LoadStateAs ( )
{
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if ( Global . Emulator is NullEmulator )
{
return ;
}
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var ofd = new OpenFileDialog
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{
InitialDirectory = PathManager . GetSaveStatePath ( Global . Game ) ,
Filter = "Save States (*.State)|*.State|All Files|*.*" ,
RestoreDirectory = true
} ;
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var result = ofd . ShowHawkDialog ( ) ;
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if ( result ! = DialogResult . OK )
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{
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return ;
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}
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if ( File . Exists ( ofd . FileName ) = = false )
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{
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return ;
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}
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LoadState ( ofd . FileName , Path . GetFileName ( ofd . FileName ) ) ;
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}
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private static void SaveSlotSelectedMessage ( )
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{
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GlobalWin . OSD . AddMessage ( "Slot " + Global . Config . SaveSlot + " selected." ) ;
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}
private void Render ( )
{
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var video = Global . Emulator . VideoProvider ;
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if ( video . BufferHeight ! = _lastHeight | | video . BufferWidth ! = _lastWidth )
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{
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_lastWidth = video . BufferWidth ;
_lastHeight = video . BufferHeight ;
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FrameBufferResized ( ) ;
}
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GlobalWin . DisplayManager . UpdateSource ( Global . Emulator . VideoProvider ) ;
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}
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// sends a simulation of a plain alt key keystroke
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private void SendPlainAltKey ( int lparam )
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{
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var m = new Message { WParam = new IntPtr ( 0xF100 ) , LParam = new IntPtr ( lparam ) , Msg = 0x0112 , HWnd = Handle } ;
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base . WndProc ( ref m ) ;
}
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// sends an alt+mnemonic combination
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private void SendAltKeyChar ( char c )
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{
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typeof ( ToolStrip ) . InvokeMember ( "ProcessMnemonicInternal" , System . Reflection . BindingFlags . NonPublic | System . Reflection . BindingFlags . InvokeMethod | System . Reflection . BindingFlags . Instance , null , MainformMenu , new object [ ] { c } ) ;
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}
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private static string FormatFilter ( params string [ ] args )
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{
var sb = new StringBuilder ( ) ;
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if ( args . Length % 2 ! = 0 )
{
throw new ArgumentException ( ) ;
}
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var num = args . Length / 2 ;
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for ( int i = 0 ; i < num ; i + + )
{
sb . AppendFormat ( "{0} ({1})|{1}" , args [ i * 2 ] , args [ i * 2 + 1 ] ) ;
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if ( i ! = num - 1 )
{
sb . Append ( '|' ) ;
}
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}
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var str = sb . ToString ( ) . Replace ( "%ARCH%" , "*.zip;*.rar;*.7z" ) ;
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str = str . Replace ( ";" , "; " ) ;
return str ;
}
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private void OpenRom ( )
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{
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var ofd = new OpenFileDialog { InitialDirectory = PathManager . GetRomsPath ( Global . Emulator . SystemId ) } ;
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// adelikat: ugly design for this, I know
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if ( VersionInfo . INTERIM )
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{
ofd . Filter = FormatFilter (
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"Rom Files" , "*.nes;*.fds;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.cue;*.exe;*.gb;*.gbc;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.sgb;*.xml;*.z64;*.v64;*.n64;%ARCH%" ,
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"Music Files" , "*.psf;*.sid" ,
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"Disc Images" , "*.cue" ,
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"NES" , "*.nes;*.fds;%ARCH%" ,
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"Super NES" , "*.smc;*.sfc;*.xml;%ARCH%" ,
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"Master System" , "*.sms;*.gg;*.sg;%ARCH%" ,
"PC Engine" , "*.pce;*.sgx;*.cue;%ARCH%" ,
"TI-83" , "*.rom;%ARCH%" ,
"Archive Files" , "%ARCH%" ,
"Savestate" , "*.state" ,
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"Atari 2600" , "*.a26;*.bin;%ARCH%" ,
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"Atari 7800" , "*.a78;*.bin;%ARCH%" ,
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"Genesis (experimental)" , "*.gen;*.smd;*.bin;*.md;*.cue;%ARCH%" ,
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"Gameboy" , "*.gb;*.gbc;*.sgb;%ARCH%" ,
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"Colecovision" , "*.col;%ARCH%" ,
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"Intellivision (very experimental)" , "*.int;*.bin;*.rom;%ARCH%" ,
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"PSX Executables (very experimental)" , "*.exe" ,
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"PSF Playstation Sound File (very experimental)" , "*.psf" ,
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"Commodore 64 (experimental)" , "*.prg; *.d64, *.g64; *.crt;%ARCH%" ,
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"SID Commodore 64 Music File" , "*.sid;%ARCH%" ,
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"Nintendo 64" , "*.z64;*.v64;*.n64" ,
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"All Files" , "*.*" ) ;
}
else
{
ofd . Filter = FormatFilter (
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"Rom Files" , "*.nes;*.fds;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.col;*.rom;*.cue;*.sgb;*.z64;*.v64;*.n64;*.xml;%ARCH%" ,
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"Disc Images" , "*.cue" ,
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"NES" , "*.nes;*.fds;%ARCH%" ,
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"Super NES" , "*.smc;*.sfc;*.xml;%ARCH%" ,
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"Nintendo 64" , "*.z64;*.v64;*.n64" ,
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"Gameboy" , "*.gb;*.gbc;*.sgb;%ARCH%" ,
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"Master System" , "*.sms;*.gg;*.sg;%ARCH%" ,
"PC Engine" , "*.pce;*.sgx;*.cue;%ARCH%" ,
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"Atari 2600" , "*.a26;%ARCH%" ,
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"Atari 7800" , "*.a78;%ARCH%" ,
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"Colecovision" , "*.col;%ARCH%" ,
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"TI-83" , "*.rom;%ARCH%" ,
"Archive Files" , "%ARCH%" ,
"Savestate" , "*.state" ,
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"Genesis (experimental)" , "*.gen;*.md;*.smd;*.bin;*.cue;%ARCH%" ,
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"All Files" , "*.*" ) ;
}
2013-09-07 01:38:24 +00:00
2011-06-11 12:54:26 +00:00
ofd . RestoreDirectory = false ;
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ofd . FilterIndex = _lastOpenRomFilter ;
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2013-11-28 22:39:00 +00:00
var result = ofd . ShowHawkDialog ( ) ;
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if ( result ! = DialogResult . OK )
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{
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return ;
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}
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var file = new FileInfo ( ofd . FileName ) ;
Global . Config . LastRomPath = file . DirectoryName ;
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_lastOpenRomFilter = ofd . FilterIndex ;
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LoadRom ( file . FullName ) ;
}
2013-12-29 23:35:42 +00:00
private void CoreSyncSettings ( object sender , RomLoader . SettingsLoadArgs e )
2013-12-24 23:32:43 +00:00
{
// if movie 2.0 was finished, this is where you'd decide whether to get a settings object
// from a config file or from the movie file
// since all we have right now is movie 1.0, we get silly hacks instead
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e . Settings = _syncSettingsHack ? ? Global . Config . GetCoreSyncSettings ( e . Core ) ;
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}
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private static void CoreSettings ( object sender , RomLoader . SettingsLoadArgs e )
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{
e . Settings = Global . Config . GetCoreSettings ( e . Core ) ;
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}
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/// <summary>
/// send core settings to emu, setting reboot flag if needed
/// </summary>
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public void PutCoreSettings ( object o )
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{
if ( Global . Emulator . PutSettings ( o ) )
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{
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FlagNeedsReboot ( ) ;
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}
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}
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/// <summary>
/// send core sync settings to emu, setting reboot flag if needed
/// </summary>
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public void PutCoreSyncSettings ( object o )
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{
if ( Global . MovieSession . Movie . IsActive )
{
GlobalWin . OSD . AddMessage ( "Attempt to change sync-relevant setings while recording BLOCKED." ) ;
}
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else if ( Global . Emulator . PutSyncSettings ( o ) )
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{
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FlagNeedsReboot ( ) ;
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}
}
2013-11-03 02:51:21 +00:00
private void SaveConfig ( )
{
if ( Global . Config . SaveWindowPosition )
{
Global . Config . MainWndx = Location . X ;
Global . Config . MainWndy = Location . Y ;
}
else
{
Global . Config . MainWndx = - 1 ;
Global . Config . MainWndy = - 1 ;
}
2013-12-20 22:05:56 +00:00
if ( Global . Config . ShowLogWindow )
{
LogConsole . SaveConfigSettings ( ) ;
}
2013-11-03 02:51:21 +00:00
ConfigService . Save ( PathManager . DefaultIniPath , Global . Config ) ;
}
private void PreviousSlot ( )
{
if ( Global . Config . SaveSlot = = 0 )
2013-11-27 23:35:32 +00:00
{
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Global . Config . SaveSlot = 9 ; // Wrap to end of slot list
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}
2013-11-03 02:51:21 +00:00
else if ( Global . Config . SaveSlot > 9 )
2013-11-27 23:35:32 +00:00
{
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Global . Config . SaveSlot = 9 ; // Meh, just in case
2013-11-27 23:35:32 +00:00
}
else
{
Global . Config . SaveSlot - - ;
}
2013-12-20 22:05:56 +00:00
2013-11-03 02:51:21 +00:00
SaveSlotSelectedMessage ( ) ;
UpdateStatusSlots ( ) ;
}
private void NextSlot ( )
{
if ( Global . Config . SaveSlot > = 9 )
2013-11-27 23:35:32 +00:00
{
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Global . Config . SaveSlot = 0 ; // Wrap to beginning of slot list
2013-11-27 23:35:32 +00:00
}
2013-11-03 02:51:21 +00:00
else if ( Global . Config . SaveSlot < 0 )
2013-11-27 23:35:32 +00:00
{
2013-12-20 22:05:56 +00:00
Global . Config . SaveSlot = 0 ; // Meh, just in case
2013-11-27 23:35:32 +00:00
}
else
{
Global . Config . SaveSlot + + ;
}
2013-11-03 02:51:21 +00:00
SaveSlotSelectedMessage ( ) ;
UpdateStatusSlots ( ) ;
}
2013-11-27 23:35:32 +00:00
private static void ToggleFPS ( )
2013-11-03 02:51:21 +00:00
{
Global . Config . DisplayFPS ^ = true ;
}
2013-11-27 23:35:32 +00:00
private static void ToggleFrameCounter ( )
2013-11-03 02:51:21 +00:00
{
Global . Config . DisplayFrameCounter ^ = true ;
}
2013-11-27 23:35:32 +00:00
private static void ToggleLagCounter ( )
2013-11-03 02:51:21 +00:00
{
Global . Config . DisplayLagCounter ^ = true ;
}
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private static void ToggleInputDisplay ( )
2013-11-03 02:51:21 +00:00
{
Global . Config . DisplayInput ^ = true ;
}
2013-11-27 23:35:32 +00:00
private static void ToggleReadOnly ( )
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{
if ( Global . MovieSession . Movie . IsActive )
{
2013-12-03 18:08:45 +00:00
Global . MovieSession . ReadOnly ^ = true ;
2013-12-20 22:05:56 +00:00
GlobalWin . OSD . AddMessage ( Global . MovieSession . ReadOnly ? "Movie read-only mode" : "Movie read+write mode" ) ;
2013-11-03 02:51:21 +00:00
}
else
{
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "No movie active" ) ;
2013-11-03 02:51:21 +00:00
}
}
2013-11-27 23:35:32 +00:00
private static void VolumeUp ( )
2013-11-03 02:51:21 +00:00
{
Global . Config . SoundVolume + = 10 ;
if ( Global . Config . SoundVolume > 100 )
2013-11-27 23:35:32 +00:00
{
2013-11-03 02:51:21 +00:00
Global . Config . SoundVolume = 100 ;
2013-11-27 23:35:32 +00:00
}
2013-12-20 22:05:56 +00:00
2013-11-03 16:07:58 +00:00
GlobalWin . Sound . ChangeVolume ( Global . Config . SoundVolume ) ;
2013-11-27 23:35:32 +00:00
GlobalWin . OSD . AddMessage ( "Volume " + Global . Config . SoundVolume ) ;
2013-11-03 02:51:21 +00:00
}
2013-11-27 23:35:32 +00:00
private static void VolumeDown ( )
2013-11-03 02:51:21 +00:00
{
Global . Config . SoundVolume - = 10 ;
if ( Global . Config . SoundVolume < 0 )
2013-11-27 23:35:32 +00:00
{
2013-11-03 02:51:21 +00:00
Global . Config . SoundVolume = 0 ;
2013-11-27 23:35:32 +00:00
}
2013-12-20 22:05:56 +00:00
2013-11-03 16:07:58 +00:00
GlobalWin . Sound . ChangeVolume ( Global . Config . SoundVolume ) ;
2013-11-27 23:35:32 +00:00
GlobalWin . OSD . AddMessage ( "Volume " + Global . Config . SoundVolume ) ;
2013-11-03 02:51:21 +00:00
}
2012-12-10 00:43:43 +00:00
2013-12-27 16:23:12 +00:00
public void SoftReset ( )
2012-12-10 00:43:43 +00:00
{
2013-12-20 22:05:56 +00:00
// is it enough to run this for one frame? maybe..
2013-11-03 02:51:21 +00:00
if ( Global . Emulator . ControllerDefinition . BoolButtons . Contains ( "Reset" ) )
2013-10-11 16:32:36 +00:00
{
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if ( ! Global . MovieSession . Movie . IsPlaying | | Global . MovieSession . Movie . IsFinished )
{
Global . ClickyVirtualPadController . Click ( "Reset" ) ;
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "Reset button pressed." ) ;
2013-11-03 02:51:21 +00:00
}
2013-10-11 16:32:36 +00:00
}
2013-11-03 02:51:21 +00:00
}
2013-10-11 16:32:36 +00:00
2013-12-27 16:23:12 +00:00
public void HardReset ( )
2013-11-03 02:51:21 +00:00
{
2013-12-20 22:05:56 +00:00
// is it enough to run this for one frame? maybe..
2013-11-03 02:51:21 +00:00
if ( Global . Emulator . ControllerDefinition . BoolButtons . Contains ( "Power" ) )
2013-10-11 16:32:36 +00:00
{
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if ( ! Global . MovieSession . Movie . IsPlaying | | Global . MovieSession . Movie . IsFinished )
2013-10-11 16:32:36 +00:00
{
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Global . ClickyVirtualPadController . Click ( "Power" ) ;
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "Power button pressed." ) ;
2013-10-11 16:32:36 +00:00
}
}
2013-11-03 02:51:21 +00:00
}
private void UpdateStatusSlots ( )
{
2013-11-27 23:35:32 +00:00
_stateSlots . Update ( ) ;
2013-11-03 02:51:21 +00:00
2013-12-29 23:35:42 +00:00
Slot0StatusButton . ForeColor = _stateSlots . HasSlot ( 0 ) ? Color . Black : Color . Gray ;
2013-12-22 17:02:28 +00:00
Slot1StatusButton . ForeColor = _stateSlots . HasSlot ( 1 ) ? Color . Black : Color . Gray ;
Slot2StatusButton . ForeColor = _stateSlots . HasSlot ( 2 ) ? Color . Black : Color . Gray ;
Slot3StatusButton . ForeColor = _stateSlots . HasSlot ( 3 ) ? Color . Black : Color . Gray ;
Slot4StatusButton . ForeColor = _stateSlots . HasSlot ( 4 ) ? Color . Black : Color . Gray ;
Slot5StatusButton . ForeColor = _stateSlots . HasSlot ( 5 ) ? Color . Black : Color . Gray ;
Slot6StatusButton . ForeColor = _stateSlots . HasSlot ( 6 ) ? Color . Black : Color . Gray ;
Slot7StatusButton . ForeColor = _stateSlots . HasSlot ( 7 ) ? Color . Black : Color . Gray ;
Slot8StatusButton . ForeColor = _stateSlots . HasSlot ( 8 ) ? Color . Black : Color . Gray ;
Slot9StatusButton . ForeColor = _stateSlots . HasSlot ( 9 ) ? Color . Black : Color . Gray ;
2013-11-03 02:51:21 +00:00
2013-12-29 23:35:42 +00:00
Slot0StatusButton . BackColor = Global . Config . SaveSlot = = 0 ? SystemColors . ControlDark : SystemColors . Control ;
Slot1StatusButton . BackColor = Global . Config . SaveSlot = = 1 ? SystemColors . ControlDark : SystemColors . Control ;
Slot2StatusButton . BackColor = Global . Config . SaveSlot = = 2 ? SystemColors . ControlDark : SystemColors . Control ;
Slot3StatusButton . BackColor = Global . Config . SaveSlot = = 3 ? SystemColors . ControlDark : SystemColors . Control ;
Slot4StatusButton . BackColor = Global . Config . SaveSlot = = 4 ? SystemColors . ControlDark : SystemColors . Control ;
Slot5StatusButton . BackColor = Global . Config . SaveSlot = = 5 ? SystemColors . ControlDark : SystemColors . Control ;
Slot6StatusButton . BackColor = Global . Config . SaveSlot = = 6 ? SystemColors . ControlDark : SystemColors . Control ;
Slot7StatusButton . BackColor = Global . Config . SaveSlot = = 7 ? SystemColors . ControlDark : SystemColors . Control ;
Slot8StatusButton . BackColor = Global . Config . SaveSlot = = 8 ? SystemColors . ControlDark : SystemColors . Control ;
Slot9StatusButton . BackColor = Global . Config . SaveSlot = = 9 ? SystemColors . ControlDark : SystemColors . Control ;
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}
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private Bitmap CaptureOSD ( ) // sort of like MakeScreenShot(), but with OSD and LUA captured as well. slow and bad.
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{
// this code captures the emu display with OSD and lua composited onto it.
// it's slow and a bit hackish; a better solution is to create a new
// "dummy render" class that implements IRenderer, IBlitter, and possibly
// IVideoProvider, and pass that to DisplayManager.UpdateSourceEx()
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if ( this . _captureOsdRvp = = null )
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{
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this . _captureOsdRvp = new RetainedViewportPanel ( ) ;
this . _captureOsdSrp = new SysdrawingRenderPanel ( this . _captureOsdRvp ) ;
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}
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// this size can be different for showing off stretching or filters
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this . _captureOsdRvp . Width = Global . Emulator . VideoProvider . BufferWidth ;
this . _captureOsdRvp . Height = Global . Emulator . VideoProvider . BufferHeight ;
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GlobalWin . DisplayManager . UpdateSourceEx ( Global . Emulator . VideoProvider , this . _captureOsdSrp ) ;
return ( Bitmap ) this . _captureOsdRvp . GetBitmap ( ) . Clone ( ) ;
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}
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private void ShowConsole ( )
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{
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LogConsole . ShowConsole ( ) ;
LogWindowAsConsoleMenuItem . Enabled = false ;
}
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private void HideConsole ( )
{
LogConsole . HideConsole ( ) ;
LogWindowAsConsoleMenuItem . Enabled = true ;
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}
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private void IncreaseWindowSize ( )
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{
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switch ( Global . Config . TargetZoomFactor )
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{
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case 1 :
Global . Config . TargetZoomFactor = 2 ;
break ;
case 2 :
Global . Config . TargetZoomFactor = 3 ;
break ;
case 3 :
Global . Config . TargetZoomFactor = 4 ;
break ;
case 4 :
Global . Config . TargetZoomFactor = 5 ;
break ;
case 5 :
Global . Config . TargetZoomFactor = 10 ;
break ;
case 10 :
return ;
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}
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FrameBufferResized ( ) ;
}
private void DecreaseWIndowSize ( )
{
switch ( Global . Config . TargetZoomFactor )
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{
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case 1 :
return ;
case 2 :
Global . Config . TargetZoomFactor = 1 ;
break ;
case 3 :
Global . Config . TargetZoomFactor = 2 ;
break ;
case 4 :
Global . Config . TargetZoomFactor = 3 ;
break ;
case 5 :
Global . Config . TargetZoomFactor = 4 ;
break ;
case 10 :
Global . Config . TargetZoomFactor = 5 ;
return ;
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}
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FrameBufferResized ( ) ;
}
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private void IncreaseSpeed ( )
{
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var oldp = Global . Config . SpeedPercent ;
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int newp ;
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if ( oldp < 3 )
{
newp = 3 ;
}
else if ( oldp < 6 )
{
newp = 6 ;
}
else if ( oldp < 12 )
{
newp = 12 ;
}
else if ( oldp < 25 )
{
newp = 25 ;
}
else if ( oldp < 50 )
{
newp = 50 ;
}
else if ( oldp < 75 )
{
newp = 75 ;
}
else if ( oldp < 100 )
{
newp = 100 ;
}
else if ( oldp < 150 )
{
newp = 150 ;
}
else if ( oldp < 200 )
{
newp = 200 ;
}
else if ( oldp < 400 )
{
newp = 400 ;
}
else if ( oldp < 800 )
{
newp = 800 ;
}
else
{
newp = 1600 ;
}
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SetSpeedPercent ( newp ) ;
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}
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private void DecreaseSpeed ( )
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{
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var oldp = Global . Config . SpeedPercent ;
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int newp ;
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if ( oldp > 800 )
{
newp = 800 ;
}
else if ( oldp > 400 )
{
newp = 400 ;
}
else if ( oldp > 200 )
{
newp = 200 ;
}
else if ( oldp > 150 )
{
newp = 150 ;
}
else if ( oldp > 100 )
{
newp = 100 ;
}
else if ( oldp > 75 )
{
newp = 75 ;
}
else if ( oldp > 50 )
{
newp = 50 ;
}
else if ( oldp > 25 )
{
newp = 25 ;
}
else if ( oldp > 12 )
{
newp = 12 ;
}
else if ( oldp > 6 )
{
newp = 6 ;
}
else if ( oldp > 3 )
{
newp = 3 ;
}
else
{
newp = 1 ;
}
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SetSpeedPercent ( newp ) ;
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}
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private static void SaveMovie ( )
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{
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if ( Global . MovieSession . Movie . IsActive )
{
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Global . MovieSession . Movie . Save ( ) ;
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GlobalWin . OSD . AddMessage ( Global . MovieSession . Movie . Filename + " saved." ) ;
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}
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}
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private void HandleToggleLight ( )
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{
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if ( MainStatusBar . Visible )
{
if ( Global . Emulator . CoreComm . UsesDriveLed )
{
if ( ! LedLightStatusLabel . Visible )
{
LedLightStatusLabel . Visible = true ;
}
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LedLightStatusLabel . Image = Global . Emulator . CoreComm . DriveLED
? Properties . Resources . LightOn
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: Properties . Resources . LightOff ;
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}
else
{
if ( LedLightStatusLabel . Visible )
{
LedLightStatusLabel . Visible = false ;
}
}
}
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}
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private void UpdateKeyPriorityIcon ( )
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{
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switch ( Global . Config . Input_Hotkey_OverrideOptions )
{
default :
case 0 :
KeyPriorityStatusLabel . Image = Properties . Resources . Both ;
KeyPriorityStatusLabel . ToolTipText = "Key priority: Allow both hotkeys and controller buttons" ;
break ;
case 1 :
KeyPriorityStatusLabel . Image = Properties . Resources . GameController ;
KeyPriorityStatusLabel . ToolTipText = "Key priority: Controller buttons will override hotkeys" ;
break ;
case 2 :
KeyPriorityStatusLabel . Image = Properties . Resources . HotKeys ;
KeyPriorityStatusLabel . ToolTipText = "Key priority: Hotkeys will override controller buttons" ;
break ;
}
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}
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private static void ToggleModePokeMode ( )
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{
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Global . Config . MoviePlaybackPokeMode ^ = true ;
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GlobalWin . OSD . AddMessage ( Global . Config . MoviePlaybackPokeMode ? "Movie Poke mode enabled" : "Movie Poke mode disabled" ) ;
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}
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private static void ToggleBackgroundInput ( )
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{
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Global . Config . AcceptBackgroundInput ^ = true ;
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GlobalWin . OSD . AddMessage ( Global . Config . AcceptBackgroundInput
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? "Background Input enabled"
: "Background Input disabled" ) ;
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}
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private static void LimitFrameRateMessage ( )
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{
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GlobalWin . OSD . AddMessage ( Global . Config . ClockThrottle ? "Framerate limiting on" : "Framerate limiting off" ) ;
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}
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private static void VsyncMessage ( )
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{
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GlobalWin . OSD . AddMessage (
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"Display Vsync set to " + ( Global . Config . VSyncThrottle ? "on" : "off" )
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) ;
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}
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private static bool StateErrorAskUser ( string title , string message )
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{
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var result = MessageBox . Show (
message ,
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title ,
MessageBoxButtons . YesNo ,
MessageBoxIcon . Question
) ;
return result = = DialogResult . Yes ;
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}
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private void FdsInsertDiskMenuAdd ( string name , string button , string msg )
{
FDSControlsMenuItem . DropDownItems . Add ( name , null , delegate
{
if ( Global . Emulator . ControllerDefinition . BoolButtons . Contains ( button ) )
{
if ( ! Global . MovieSession . Movie . IsPlaying | | Global . MovieSession . Movie . IsFinished )
{
Global . ClickyVirtualPadController . Click ( button ) ;
GlobalWin . OSD . AddMessage ( msg ) ;
}
}
} ) ;
}
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public void LoadState ( string path , string userFriendlyStateName , bool fromLua = false ) // Move to client.common
{
GlobalWin . DisplayManager . NeedsToPaint = true ;
if ( SavestateManager . LoadStateFile ( path , userFriendlyStateName ) )
{
SetMainformMovieInfo ( ) ;
GlobalWin . OSD . ClearGUIText ( ) ;
GlobalWin . Tools . UpdateToolsBefore ( fromLua ) ;
UpdateToolsAfter ( fromLua ) ;
UpdateToolsLoadstate ( ) ;
GlobalWin . OSD . AddMessage ( "Loaded state: " + userFriendlyStateName ) ;
if ( GlobalWin . Tools . Has < LuaConsole > ( ) )
{
GlobalWin . Tools . LuaConsole . LuaImp . CallLoadStateEvent ( userFriendlyStateName ) ;
}
}
else
{
GlobalWin . OSD . AddMessage ( "Loadstate error!" ) ;
}
}
public void LoadQuickSave ( string quickSlotName , bool fromLua = false )
{
if ( Global . Emulator is NullEmulator )
{
return ;
}
var path = PathManager . SaveStatePrefix ( Global . Game ) + "." + quickSlotName + ".State" ;
if ( File . Exists ( path ) = = false )
{
GlobalWin . OSD . AddMessage ( "Unable to load " + quickSlotName + ".State" ) ;
return ;
}
LoadState ( path , quickSlotName , fromLua ) ;
}
public void SaveState ( string path , string userFriendlyStateName , bool fromLua )
{
SavestateManager . SaveStateFile ( path , userFriendlyStateName ) ;
GlobalWin . OSD . AddMessage ( "Saved state: " + userFriendlyStateName ) ;
if ( ! fromLua )
{
UpdateStatusSlots ( ) ;
}
}
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// Alt key hacks
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protected override void WndProc ( ref Message m )
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{
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// this is necessary to trap plain alt keypresses so that only our hotkey system gets them
if ( m . Msg = = 0x0112 ) // WM_SYSCOMMAND
{
if ( m . WParam . ToInt32 ( ) = = 0xF100 ) // SC_KEYMENU
{
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return ;
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}
}
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base . WndProc ( ref m ) ;
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}
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protected override bool ProcessDialogChar ( char charCode )
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{
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// this is necessary to trap alt+char combinations so that only our hotkey system gets them
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return ( ModifierKeys & Keys . Alt ) ! = 0 | | base . ProcessDialogChar ( charCode ) ;
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}
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#endregion
#region Frame Loop
private void StepRunLoop_Throttle ( )
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{
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SyncThrottle ( ) ;
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_throttle . signal_frameAdvance = _runloopFrameadvance ;
_throttle . signal_continuousframeAdvancing = _runloopFrameProgress ;
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_throttle . Step ( true , - 1 ) ;
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}
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2013-11-03 02:51:21 +00:00
private void StepRunLoop_Core ( )
{
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var runFrame = false ;
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_runloopFrameadvance = false ;
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var now = DateTime . Now ;
var suppressCaptureRewind = false ;
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double frameAdvanceTimestampDelta = ( now - _frameAdvanceTimestamp ) . TotalMilliseconds ;
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bool frameProgressTimeElapsed = Global . Config . FrameProgressDelayMs < frameAdvanceTimestampDelta ;
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if ( Global . Config . SkipLagFrame & & Global . Emulator . IsLagFrame & & frameProgressTimeElapsed )
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{
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runFrame = true ;
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}
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if ( Global . ClientControls [ "Frame Advance" ] | | PressFrameAdvance )
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{
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// handle the initial trigger of a frame advance
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if ( this . _frameAdvanceTimestamp = = DateTime . MinValue )
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{
PauseEmulator ( ) ;
runFrame = true ;
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_runloopFrameadvance = true ;
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_frameAdvanceTimestamp = now ;
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}
else
{
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// handle the timed transition from countdown to FrameProgress
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if ( frameProgressTimeElapsed )
{
runFrame = true ;
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_runloopFrameProgress = true ;
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UnpauseEmulator ( ) ;
}
}
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}
else
{
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// handle release of frame advance: do we need to deactivate FrameProgress?
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if ( _runloopFrameProgress )
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{
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_runloopFrameProgress = false ;
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PauseEmulator ( ) ;
}
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_frameAdvanceTimestamp = DateTime . MinValue ;
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}
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if ( ! EmulatorPaused )
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{
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runFrame = true ;
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}
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// TODO: mostly likely this will need to be whacked, if not then refactor
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var returnToRecording = Global . MovieSession . Movie . IsRecording ;
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if ( Global . Rewinder . RewindActive & & ( Global . ClientControls [ "Rewind" ] | | PressRewind ) )
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{
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Global . Rewinder . Rewind ( 1 ) ;
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suppressCaptureRewind = true ;
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runFrame = Global . Rewinder . Count ! = 0 ;
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// we don't want to capture input when rewinding, even in record mode
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if ( Global . MovieSession . Movie . IsRecording )
{
Global . MovieSession . Movie . SwitchToPlay ( ) ;
}
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}
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if ( UpdateFrame )
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{
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runFrame = true ;
if ( Global . MovieSession . Movie . IsRecording )
{
Global . MovieSession . Movie . SwitchToPlay ( ) ;
}
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}
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var genSound = false ;
var coreskipaudio = false ;
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if ( runFrame )
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{
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var isFastForwarding = Global . ClientControls [ "Fast Forward" ] | | Global . ClientControls [ "Turbo" ] ;
var isTurboing = Global . ClientControls [ "Turbo" ] ;
var updateFpsString = _runloopLastFf ! = isFastForwarding ;
_runloopLastFf = isFastForwarding ;
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// client input-related duties
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GlobalWin . OSD . ClearGUIText ( ) ;
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Global . CheatList . Pulse ( ) ;
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if ( ! isTurboing )
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{
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GlobalWin . Tools . UpdateToolsBefore ( ) ;
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}
Global . ClickyVirtualPadController . FrameTick ( ) ;
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_runloopFps + + ;
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if ( ( DateTime . Now - _runloopSecond ) . TotalSeconds > 1 )
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{
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_runloopLastFps = _runloopFps ;
_runloopSecond = DateTime . Now ;
_runloopFps = 0 ;
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updateFpsString = true ;
}
if ( updateFpsString )
{
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var fps_string = _runloopLastFps + " fps" ;
if ( isTurboing )
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{
fps_string + = " >>>>" ;
}
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else if ( isFastForwarding )
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{
fps_string + = " >>" ;
}
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GlobalWin . OSD . FPS = fps_string ;
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}
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if ( ! suppressCaptureRewind & & Global . Rewinder . RewindActive )
{
Global . Rewinder . CaptureRewindState ( ) ;
}
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if ( ! _runloopFrameadvance )
{
genSound = true ;
}
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else if ( ! Global . Config . MuteFrameAdvance )
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{
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genSound = true ;
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}
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Global . MovieSession . HandleMovieOnFrameLoop ( ) ;
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coreskipaudio = Global . ClientControls [ "Turbo" ] & & _currAviWriter = = null ;
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Global . Emulator . FrameAdvance ( ! _throttle . skipnextframe | | _currAviWriter ! = null , ! coreskipaudio ) ;
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GlobalWin . DisplayManager . NeedsToPaint = true ;
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Global . CheatList . Pulse ( ) ;
if ( ! PauseAVI )
{
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this . AvFrameAdvance ( ) ;
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}
if ( Global . Emulator . IsLagFrame & & Global . Config . AutofireLagFrames )
{
Global . AutoFireController . IncrementStarts ( ) ;
}
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PressFrameAdvance = false ;
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if ( ! isTurboing )
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{
UpdateToolsAfter ( ) ;
}
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}
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if ( Global . ClientControls [ "Rewind" ] | | PressRewind )
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{
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UpdateToolsAfter ( ) ;
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if ( returnToRecording )
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{
Global . MovieSession . Movie . SwitchToRecord ( ) ;
}
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PressRewind = false ;
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}
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2013-11-03 02:51:21 +00:00
if ( UpdateFrame )
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{
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if ( returnToRecording )
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{
Global . MovieSession . Movie . SwitchToRecord ( ) ;
}
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2013-11-03 02:51:21 +00:00
UpdateFrame = false ;
2012-10-07 19:52:09 +00:00
}
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if ( genSound & & ! coreskipaudio )
2012-10-07 19:52:09 +00:00
{
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GlobalWin . Sound . UpdateSound ( ) ;
2012-10-07 19:52:09 +00:00
}
else
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{
2013-11-03 16:07:58 +00:00
GlobalWin . Sound . UpdateSilence ( ) ;
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}
2011-07-01 01:28:25 +00:00
}
2013-11-03 02:51:21 +00:00
#endregion
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#region AVI Stuff
2012-07-23 00:33:30 +00:00
/// <summary>
/// start avi recording, unattended
/// </summary>
/// <param name="videowritername">match the short name of an ivideowriter</param>
/// <param name="filename">filename to save to</param>
2013-12-29 23:35:42 +00:00
private void RecordAv ( string videowritername , string filename )
2012-07-23 00:33:30 +00:00
{
2013-12-29 23:35:42 +00:00
_RecordAv ( videowritername , filename , true ) ;
2012-07-23 00:33:30 +00:00
}
/// <summary>
/// start avi recording, asking user for filename and options
/// </summary>
2013-12-29 23:35:42 +00:00
private void RecordAv ( )
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{
2013-12-29 23:35:42 +00:00
_RecordAv ( null , null , false ) ;
2012-07-23 00:33:30 +00:00
}
/// <summary>
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/// start AV recording
2012-07-23 00:33:30 +00:00
/// </summary>
2013-12-29 23:35:42 +00:00
private void _RecordAv ( string videowritername , string filename , bool unattended )
2011-07-09 21:13:18 +00:00
{
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if ( _currAviWriter ! = null )
{
return ;
}
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// select IVideoWriter to use
2012-07-23 00:33:30 +00:00
IVideoWriter aw = null ;
var writers = VideoWriterInventory . GetAllVideoWriters ( ) ;
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var video_writers = writers as IVideoWriter [ ] ? ? writers . ToArray ( ) ;
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if ( unattended )
{
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foreach ( var w in video_writers . Where ( w = > w . ShortName ( ) = = videowritername ) )
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{
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aw = w ;
break ;
2012-07-23 00:33:30 +00:00
}
}
else
{
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aw = VideoWriterChooserForm . DoVideoWriterChoserDlg ( video_writers , GlobalWin . MainForm , out _avwriterResizew , out _avwriterResizeh ) ;
2012-07-23 00:33:30 +00:00
}
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2013-04-16 00:19:31 +00:00
foreach ( var w in video_writers )
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{
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if ( w ! = aw )
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{
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w . Dispose ( ) ;
2013-12-29 23:35:42 +00:00
}
2011-07-11 23:26:20 +00:00
}
2012-07-23 00:33:30 +00:00
2012-06-13 19:50:50 +00:00
if ( aw = = null )
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{
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GlobalWin . OSD . AddMessage (
unattended ? string . Format ( "Couldn't start video writer \"{0}\"" , videowritername ) : "A/V capture canceled." ) ;
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return ;
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}
2011-08-09 00:51:46 +00:00
2011-07-11 23:26:20 +00:00
try
{
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aw . SetMovieParameters ( Global . Emulator . CoreComm . VsyncNum , Global . Emulator . CoreComm . VsyncDen ) ;
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if ( _avwriterResizew > 0 & & _avwriterResizeh > 0 )
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{
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aw . SetVideoParameters ( _avwriterResizew , _avwriterResizeh ) ;
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}
2012-11-26 02:25:23 +00:00
else
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{
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aw . SetVideoParameters ( Global . Emulator . VideoProvider . BufferWidth , Global . Emulator . VideoProvider . BufferHeight ) ;
2013-12-29 23:35:42 +00:00
}
2011-07-11 23:26:20 +00:00
aw . SetAudioParameters ( 44100 , 2 , 16 ) ;
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// select codec token
// do this before save dialog because ffmpeg won't know what extension it wants until it's been configured
2012-07-23 00:33:30 +00:00
if ( unattended )
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{
2012-07-23 00:33:30 +00:00
aw . SetDefaultVideoCodecToken ( ) ;
}
else
{
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var token = aw . AcquireVideoCodecToken ( GlobalWin . MainForm ) ;
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if ( token = = null )
{
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GlobalWin . OSD . AddMessage ( "A/V capture canceled." ) ;
2012-07-23 00:33:30 +00:00
aw . Dispose ( ) ;
return ;
}
2013-12-29 23:35:42 +00:00
2012-07-23 00:33:30 +00:00
aw . SetVideoCodecToken ( token ) ;
2012-05-28 01:29:43 +00:00
}
2012-06-13 19:50:50 +00:00
// select file to save to
2012-07-23 00:33:30 +00:00
if ( unattended )
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{
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aw . OpenFile ( filename ) ;
2012-06-13 19:50:50 +00:00
}
else
{
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var sfd = new SaveFileDialog ( ) ;
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if ( ! ( Global . Emulator is NullEmulator ) )
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{
sfd . FileName = PathManager . FilesystemSafeName ( Global . Game ) ;
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sfd . InitialDirectory = PathManager . MakeAbsolutePath ( Global . Config . PathEntries . AvPathFragment , null ) ;
2012-07-23 00:33:30 +00:00
}
else
{
sfd . FileName = "NULL" ;
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sfd . InitialDirectory = PathManager . MakeAbsolutePath ( Global . Config . PathEntries . AvPathFragment , null ) ;
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}
2013-12-29 23:35:42 +00:00
2012-07-23 00:33:30 +00:00
sfd . Filter = String . Format ( "{0} (*.{0})|*.{0}|All Files|*.*" , aw . DesiredExtension ( ) ) ;
2012-06-13 19:50:50 +00:00
2013-11-28 22:39:00 +00:00
var result = sfd . ShowHawkDialog ( ) ;
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if ( result = = DialogResult . Cancel )
{
aw . Dispose ( ) ;
return ;
}
2013-12-29 23:35:42 +00:00
2012-07-23 00:33:30 +00:00
aw . OpenFile ( sfd . FileName ) ;
2012-06-13 19:50:50 +00:00
}
2013-12-29 23:35:42 +00:00
// commit the avi writing last, in case there were any errors earlier
2013-11-27 23:35:32 +00:00
_currAviWriter = aw ;
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GlobalWin . OSD . AddMessage ( "A/V capture started" ) ;
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AVIStatusLabel . Image = Properties . Resources . AVI ;
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AVIStatusLabel . ToolTipText = "A/V capture in progress" ;
2012-09-29 22:37:34 +00:00
AVIStatusLabel . Visible = true ;
2011-07-11 23:26:20 +00:00
}
catch
{
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GlobalWin . OSD . AddMessage ( "A/V capture failed!" ) ;
2011-07-11 23:26:20 +00:00
aw . Dispose ( ) ;
throw ;
}
2012-06-13 19:50:50 +00:00
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
// do sound rewire. the plan is to eventually have AVI writing support syncsound input, but it doesn't for the moment
2014-01-01 03:03:10 +00:00
_aviSoundInput = ! Global . Emulator . StartAsyncSound ( )
? new MetaspuAsync ( Global . Emulator . SyncSoundProvider , ESynchMethod . ESynchMethod_V )
2013-12-29 23:35:42 +00:00
: Global . Emulator . SoundProvider ;
2013-11-27 23:35:32 +00:00
_dumpProxy = new MetaspuSoundProvider ( ESynchMethod . ESynchMethod_V ) ;
_soundRemainder = 0 ;
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
RewireSound ( ) ;
2011-07-09 21:13:18 +00:00
}
2011-07-10 00:04:33 +00:00
2013-12-29 23:35:42 +00:00
private void AbortAv ( )
2012-10-18 20:57:53 +00:00
{
2013-11-27 23:35:32 +00:00
if ( _currAviWriter = = null )
2012-10-18 20:57:53 +00:00
{
2013-11-27 23:35:32 +00:00
_dumpProxy = null ;
2012-10-18 20:57:53 +00:00
RewireSound ( ) ;
return ;
}
2013-12-29 23:35:42 +00:00
2013-11-27 23:35:32 +00:00
_currAviWriter . Dispose ( ) ;
_currAviWriter = null ;
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "A/V capture aborted" ) ;
2013-04-16 00:19:31 +00:00
AVIStatusLabel . Image = Properties . Resources . Blank ;
2013-12-20 22:05:56 +00:00
AVIStatusLabel . ToolTipText = string . Empty ;
2012-10-18 20:57:53 +00:00
AVIStatusLabel . Visible = false ;
2013-11-27 23:35:32 +00:00
_aviSoundInput = null ;
_dumpProxy = null ; // return to normal sound output
_soundRemainder = 0 ;
2012-10-18 20:57:53 +00:00
RewireSound ( ) ;
}
2013-12-29 23:35:42 +00:00
private void StopAv ( )
2011-07-10 00:04:33 +00:00
{
2013-11-27 23:35:32 +00:00
if ( _currAviWriter = = null )
2012-05-28 01:29:43 +00:00
{
2013-11-27 23:35:32 +00:00
_dumpProxy = null ;
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
RewireSound ( ) ;
2012-05-28 01:29:43 +00:00
return ;
}
2013-12-29 23:35:42 +00:00
2013-11-27 23:35:32 +00:00
_currAviWriter . CloseFile ( ) ;
_currAviWriter . Dispose ( ) ;
_currAviWriter = null ;
2013-11-03 16:07:58 +00:00
GlobalWin . OSD . AddMessage ( "A/V capture stopped" ) ;
2013-04-16 00:19:31 +00:00
AVIStatusLabel . Image = Properties . Resources . Blank ;
2013-12-20 22:05:56 +00:00
AVIStatusLabel . ToolTipText = string . Empty ;
2012-09-29 22:37:34 +00:00
AVIStatusLabel . Visible = false ;
2013-11-27 23:35:32 +00:00
_aviSoundInput = null ;
_dumpProxy = null ; // return to normal sound output
_soundRemainder = 0 ;
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
RewireSound ( ) ;
2011-07-10 00:04:33 +00:00
}
2011-07-31 22:29:56 +00:00
2013-12-29 23:35:42 +00:00
private void AvFrameAdvance ( )
2012-11-26 21:08:08 +00:00
{
2013-11-23 00:51:31 +00:00
GlobalWin . DisplayManager . NeedsToPaint = true ;
2013-11-27 23:35:32 +00:00
if ( _currAviWriter ! = null )
2012-11-26 21:08:08 +00:00
{
2013-12-29 23:35:42 +00:00
var nsampnum = 44100 * ( Global . Emulator . CoreComm . VsyncDen + _soundRemainder ) ;
var nsamp = nsampnum / Global . Emulator . CoreComm . VsyncNum ;
2012-11-26 21:08:08 +00:00
// exactly remember fractional parts of an audio sample
2013-11-27 23:35:32 +00:00
_soundRemainder = nsampnum % Global . Emulator . CoreComm . VsyncNum ;
2012-11-26 21:08:08 +00:00
2013-12-29 23:35:42 +00:00
var temp = new short [ nsamp * 2 ] ;
2013-11-27 23:35:32 +00:00
_aviSoundInput . GetSamples ( temp ) ;
_dumpProxy . buffer . enqueue_samples ( temp , ( int ) nsamp ) ;
2012-11-26 21:08:08 +00:00
try
{
IVideoProvider output ;
2013-11-27 23:35:32 +00:00
if ( _avwriterResizew > 0 & & _avwriterResizeh > 0 )
2012-11-26 21:08:08 +00:00
{
Bitmap bmpin ;
if ( Global . Config . AVI_CaptureOSD )
2013-12-29 23:35:42 +00:00
{
2012-11-26 21:08:08 +00:00
bmpin = CaptureOSD ( ) ;
2013-12-29 23:35:42 +00:00
}
2012-11-26 21:08:08 +00:00
else
{
2013-12-29 23:35:42 +00:00
bmpin = new Bitmap (
Global . Emulator . VideoProvider . BufferWidth ,
Global . Emulator . VideoProvider . BufferHeight ,
PixelFormat . Format32bppArgb ) ;
var lockdata = bmpin . LockBits (
new Rectangle ( 0 , 0 , bmpin . Width , bmpin . Height ) , ImageLockMode . WriteOnly , PixelFormat . Format32bppArgb ) ;
System . Runtime . InteropServices . Marshal . Copy (
Global . Emulator . VideoProvider . GetVideoBuffer ( ) , 0 , lockdata . Scan0 , bmpin . Width * bmpin . Height ) ;
2012-11-26 21:08:08 +00:00
bmpin . UnlockBits ( lockdata ) ;
}
2013-12-29 23:35:42 +00:00
var bmpout = new Bitmap ( _avwriterResizew , _avwriterResizeh , PixelFormat . Format32bppArgb ) ;
using ( var g = Graphics . FromImage ( bmpout ) )
{
2012-11-26 21:08:08 +00:00
g . DrawImage ( bmpin , new Rectangle ( 0 , 0 , bmpout . Width , bmpout . Height ) ) ;
2013-12-29 23:35:42 +00:00
}
2012-11-26 21:08:08 +00:00
bmpin . Dispose ( ) ;
2013-11-03 03:54:37 +00:00
output = new BmpVideoProvder ( bmpout ) ;
2012-11-26 21:08:08 +00:00
}
else
{
2014-01-01 03:03:10 +00:00
output = Global . Config . AVI_CaptureOSD
? new BmpVideoProvder ( CaptureOSD ( ) )
2013-12-29 23:35:42 +00:00
: Global . Emulator . VideoProvider ;
2012-11-26 21:08:08 +00:00
}
2013-11-27 23:35:32 +00:00
_currAviWriter . AddFrame ( output ) ;
2013-11-03 03:54:37 +00:00
if ( output is BmpVideoProvder )
2013-12-29 23:35:42 +00:00
{
2013-11-03 03:54:37 +00:00
( output as BmpVideoProvder ) . Dispose ( ) ;
2013-12-29 23:35:42 +00:00
}
2012-11-26 21:08:08 +00:00
2013-11-27 23:35:32 +00:00
_currAviWriter . AddSamples ( temp ) ;
2012-11-26 21:08:08 +00:00
}
catch ( Exception e )
{
2013-04-16 00:19:31 +00:00
MessageBox . Show ( "Video dumping died:\n\n" + e ) ;
2013-12-29 23:35:42 +00:00
this . AbortAv ( ) ;
2012-11-26 21:08:08 +00:00
}
2013-11-27 23:35:32 +00:00
if ( _autoDumpLength > 0 )
2013-11-03 02:51:21 +00:00
{
2013-11-27 23:35:32 +00:00
_autoDumpLength - - ;
if ( _autoDumpLength = = 0 ) // finish
2013-11-03 02:51:21 +00:00
{
2013-12-29 23:35:42 +00:00
this . StopAv ( ) ;
if ( this . _autoCloseOnDump )
2013-11-03 02:51:21 +00:00
{
2013-11-27 23:35:32 +00:00
_exit = true ;
2013-11-03 02:51:21 +00:00
}
}
}
2013-12-29 23:35:42 +00:00
2013-11-23 00:51:31 +00:00
GlobalWin . DisplayManager . NeedsToPaint = true ;
2013-11-03 02:51:21 +00:00
}
}
#endregion
#region Scheduled for refactor
2013-12-20 22:05:56 +00:00
private void ShowMessageCoreComm ( string message )
2013-12-10 17:58:12 +00:00
{
MessageBox . Show ( this , message , "Warning" , MessageBoxButtons . OK , MessageBoxIcon . Warning ) ;
}
2013-12-25 19:09:53 +00:00
private void ShowLoadError ( object sender , RomLoader . RomErrorArgs e )
2013-11-03 02:51:21 +00:00
{
2013-12-25 19:09:53 +00:00
MessageBox . Show ( this , e . Message , e . AttemptedCoreLoad + " load warning" , MessageBoxButtons . OK , MessageBoxIcon . Warning ) ;
}
2013-11-03 02:51:21 +00:00
2013-12-25 19:09:53 +00:00
// Still needs a good bit of refactoring
public bool LoadRom ( string path , bool deterministicemulation = false , bool hasmovie = false )
{
2014-01-01 19:07:23 +00:00
if ( ! GlobalWin . Tools . AskSave ( ) )
{
return false ;
}
2014-01-01 03:03:10 +00:00
var loader = new RomLoader
2013-12-26 01:00:44 +00:00
{
ChooseArchive = LoadArhiveChooser ,
} ;
2013-12-25 19:09:53 +00:00
loader . OnLoadError + = ShowLoadError ;
2013-12-26 01:00:44 +00:00
2013-12-26 20:19:28 +00:00
loader . OnLoadSettings + = CoreSettings ;
loader . OnLoadSyncSettings + = CoreSyncSettings ;
2014-01-01 21:24:58 +00:00
// this also happens in CloseGame(). but it needs to happen here since if we're restarting with the same core,
// any settings changes that we made need to make it back to config before we try to instantiate that core with
// the new settings objects
CommitCoreSettingsToConfig ( ) ;
var nextComm = new CoreComm ( ShowMessageCoreComm ) ;
CoreFileProvider . SyncCoreCommInputSignals ( nextComm ) ;
var result = loader . LoadRom ( path , nextComm ) ;
2013-11-03 02:51:21 +00:00
2013-12-25 19:09:53 +00:00
if ( result )
{
2013-12-27 03:02:28 +00:00
if ( loader . LoadedEmulator is TI83 )
2013-11-03 02:51:21 +00:00
{
2013-12-25 19:09:53 +00:00
if ( Global . Config . TI83autoloadKeyPad )
2013-12-20 22:05:56 +00:00
{
2013-12-25 19:09:53 +00:00
GlobalWin . Tools . Load < TI83KeyPad > ( ) ;
2013-12-20 22:05:56 +00:00
}
2013-11-03 02:51:21 +00:00
}
2012-07-12 21:39:11 +00:00
2013-11-03 02:51:21 +00:00
CloseGame ( ) ;
Global . Emulator . Dispose ( ) ;
2013-12-26 01:00:44 +00:00
Global . Emulator = loader . LoadedEmulator ;
2014-01-01 21:24:58 +00:00
Global . CoreComm = nextComm ;
2013-12-26 01:00:44 +00:00
Global . Game = loader . Game ;
2013-11-03 02:51:21 +00:00
CoreFileProvider . SyncCoreCommInputSignals ( ) ;
2013-12-24 21:59:41 +00:00
InputManager . SyncControls ( ) ;
2012-07-12 23:13:22 +00:00
2013-12-29 23:35:42 +00:00
if ( loader . LoadedEmulator is NES )
2013-11-03 02:51:21 +00:00
{
2013-12-29 23:35:42 +00:00
var nes = loader . LoadedEmulator as NES ;
if ( nes . GameName ! = null )
2013-12-20 22:05:56 +00:00
{
2013-11-03 02:51:21 +00:00
Global . Game . Name = nes . GameName ;
2013-12-20 22:05:56 +00:00
}
2013-11-03 02:51:21 +00:00
Global . Game . Status = nes . RomStatus ;
}
2012-09-29 23:03:51 +00:00
2013-12-26 01:00:44 +00:00
Text = DisplayNameForSystem ( loader . Game . System ) + " - " + loader . Game . Name ;
2013-12-27 01:19:38 +00:00
Global . Rewinder . ResetRewindBuffer ( ) ;
2012-09-30 00:53:08 +00:00
2013-12-26 01:00:44 +00:00
if ( Global . Emulator . CoreComm . RomStatusDetails = = null & & loader . Rom ! = null )
2013-11-03 02:51:21 +00:00
{
2013-12-29 23:35:42 +00:00
Global . Emulator . CoreComm . RomStatusDetails = string . Format (
"{0}\r\nSHA1:{1}\r\nMD5:{2}\r\n" ,
2013-12-26 01:00:44 +00:00
loader . Game . Name ,
2013-12-27 04:41:50 +00:00
Util . Hash_SHA1 ( loader . Rom . RomData ) ,
Util . Hash_MD5 ( loader . Rom . RomData ) ) ;
2013-11-03 02:51:21 +00:00
}
2012-10-28 23:38:41 +00:00
2013-11-03 02:51:21 +00:00
if ( Global . Emulator . BoardName ! = null )
2012-11-26 01:28:14 +00:00
{
2013-11-03 02:51:21 +00:00
Console . WriteLine ( "Core reported BoardID: \"{0}\"" , Global . Emulator . BoardName ) ;
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}
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// restarts the lua console if a different rom is loaded.
// im not really a fan of how this is done..
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if ( Global . Config . RecentRoms . Empty | | Global . Config . RecentRoms [ 0 ] ! = loader . CanonicalFullPath )
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{
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GlobalWin . Tools . Restart < LuaConsole > ( ) ;
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}
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Global . Config . RecentRoms . Add ( loader . CanonicalFullPath ) ;
JumpLists . AddRecentItem ( loader . CanonicalFullPath ) ;
if ( File . Exists ( PathManager . SaveRamPath ( loader . Game ) ) )
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{
LoadSaveRam ( ) ;
}
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if ( Global . Config . AutoSavestates )
{
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LoadQuickSave ( "Auto" ) ;
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}
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GlobalWin . Tools . Restart ( ) ;
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if ( Global . Config . LoadCheatFileByGame )
{
if ( Global . CheatList . AttemptToLoadCheatFile ( ) )
{
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GlobalWin . OSD . AddMessage ( "Cheats file loaded" ) ;
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}
}
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CurrentlyOpenRom = loader . CanonicalFullPath ;
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HandlePlatformMenus ( ) ;
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_stateSlots . Clear ( ) ;
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UpdateStatusSlots ( ) ;
UpdateDumpIcon ( ) ;
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Global . Rewinder . CaptureRewindState ( ) ;
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Global . StickyXORAdapter . ClearStickies ( ) ;
Global . StickyXORAdapter . ClearStickyFloats ( ) ;
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Global . AutofireStickyXORAdapter . ClearStickies ( ) ;
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RewireSound ( ) ;
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ToolHelpers . UpdateCheatRelatedTools ( null , null ) ;
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return true ;
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}
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else
{
return false ;
}
}
// This is probably fine the way it is, but consider refactor
private int? LoadArhiveChooser ( HawkFile file )
{
var ac = new ArchiveChooser ( file ) ;
if ( ac . ShowDialog ( this ) = = DialogResult . OK )
{
return ac . SelectedMemberIndex ;
}
else
{
return null ;
}
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}
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// TODO: should backup logic be stuffed in into Client.Common.SaveStateManager?
public void SaveQuickSave ( string quickSlotName )
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{
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if ( Global . Emulator is NullEmulator )
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{
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return ;
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}
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var path = PathManager . SaveStatePrefix ( Global . Game ) + "." + quickSlotName + ".State" ;
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var file = new FileInfo ( path ) ;
if ( file . Directory ! = null & & file . Directory . Exists = = false )
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{
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file . Directory . Create ( ) ;
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}
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// Make backup first
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if ( Global . Config . BackupSavestates & & file . Exists )
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{
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var backup = path + ".bak" ;
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var backupFile = new FileInfo ( backup ) ;
if ( backupFile . Exists )
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{
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backupFile . Delete ( ) ;
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}
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file . CopyTo ( backup ) ;
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}
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SaveState ( path , quickSlotName , false ) ;
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if ( GlobalWin . Tools . Has < LuaConsole > ( ) )
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{
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GlobalWin . Tools . LuaConsole . LuaImp . CallSaveStateEvent ( quickSlotName ) ;
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}
}
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private static void CommitCoreSettingsToConfig ( )
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{
// save settings object
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var t = Global . Emulator . GetType ( ) ;
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Global . Config . PutCoreSettings ( Global . Emulator . GetSettings ( ) , t ) ;
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// don't trample config with loaded-from-movie settings
if ( ! Global . MovieSession . Movie . IsActive )
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{
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Global . Config . PutCoreSyncSettings ( Global . Emulator . GetSyncSettings ( ) , t ) ;
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}
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}
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// whats the difference between these two methods??
// its very tricky. rename to be more clear or combine them.
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private void CloseGame ( bool clearSram = false )
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{
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if ( Global . Config . AutoSavestates & & Global . Emulator is NullEmulator = = false )
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{
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SaveQuickSave ( "Auto" ) ;
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}
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if ( clearSram )
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{
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var path = PathManager . SaveRamPath ( Global . Game ) ;
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if ( File . Exists ( path ) )
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{
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File . Delete ( path ) ;
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GlobalWin . OSD . AddMessage ( "SRAM cleared." ) ;
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}
}
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else if ( Global . Emulator . SaveRamModified )
{
SaveRam ( ) ;
}
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StopAv ( ) ;
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CommitCoreSettingsToConfig ( ) ;
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Global . Emulator . Dispose ( ) ;
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Global . CoreComm = new CoreComm ( ShowMessageCoreComm ) ;
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CoreFileProvider . SyncCoreCommInputSignals ( ) ;
Global . Emulator = new NullEmulator ( Global . CoreComm ) ;
Global . ActiveController = Global . NullControls ;
Global . AutoFireController = Global . AutofireNullControls ;
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// adelikat: TODO: Ugly hack! But I don't know a way around this yet.
if ( ! ( Global . MovieSession . Movie is TasMovie ) )
{
Global . MovieSession . Movie . Stop ( ) ;
}
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RebootStatusBarIcon . Visible = false ;
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}
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public void CloseRom ( bool clearSram = false )
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{
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if ( GlobalWin . Tools . AskSave ( ) )
{
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CloseGame ( clearSram ) ;
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Global . CoreComm = new CoreComm ( ShowMessageCoreComm ) ;
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CoreFileProvider . SyncCoreCommInputSignals ( ) ;
Global . Emulator = new NullEmulator ( Global . CoreComm ) ;
Global . Game = GameInfo . GetNullGame ( ) ;
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GlobalWin . Tools . Restart ( ) ;
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RewireSound ( ) ;
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Global . Rewinder . ResetRewindBuffer ( ) ;
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Text = "BizHawk" + ( VersionInfo . INTERIM ? " (interim) " : String . Empty ) ;
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HandlePlatformMenus ( ) ;
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_stateSlots . Clear ( ) ;
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UpdateDumpIcon ( ) ;
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ToolHelpers . UpdateCheatRelatedTools ( null , null ) ;
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}
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}
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private static void ProcessMovieImport ( string fn ) // Nothing Winform Specific here, move to Movie import
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{
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var d = PathManager . MakeAbsolutePath ( Global . Config . PathEntries . MoviesPathFragment , null ) ;
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string errorMsg ;
string warningMsg ;
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var m = MovieImport . ImportFile ( fn , out errorMsg , out warningMsg ) ;
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if ( ! String . IsNullOrWhiteSpace ( errorMsg ) )
{
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MessageBox . Show ( errorMsg , "Conversion error" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
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}
if ( ! String . IsNullOrWhiteSpace ( warningMsg ) )
{
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GlobalWin . OSD . AddMessage ( warningMsg ) ;
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}
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else
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{
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GlobalWin . OSD . AddMessage ( Path . GetFileName ( fn ) + " imported as " + "Movies\\" +
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Path . GetFileName ( fn ) + "." + Global . Config . MovieExtension ) ;
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}
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if ( ! Directory . Exists ( d ) )
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{
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Directory . CreateDirectory ( d ) ;
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}
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var outPath = Path . Combine ( d , Path . GetFileName ( fn ) + "." + Global . Config . MovieExtension ) ;
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m . SaveAs ( outPath ) ;
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}
#endregion
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private void coreSelectionToolStripMenuItem_Click ( object sender , EventArgs e )
{
gBInSGBToolStripMenuItem . Checked = Global . Config . GB_AsSGB ;
nESInQuickNESToolStripMenuItem . Checked = Global . Config . NES_InQuickNES ;
}
private void gBInSGBToolStripMenuItem_Click ( object sender , EventArgs e )
{
Global . Config . GB_AsSGB ^ = true ;
}
private void nESInQuickNESToolStripMenuItem_Click ( object sender , EventArgs e )
{
Global . Config . NES_InQuickNES ^ = true ;
}
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}
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}