Make translations.zip a dependency of the app and remove it as a
dependency of other commands/targets that do not use it as a source.
Silence the very spammy output of the zip program.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add new format for recording VBA Movies that records inputs since the
time of the last input instead of the beginning of the movie.
Keep the extension `.vmv` the same, the format is determined from the
header of the file.
Make this the new default format for recording VBA Movies.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
This introduces abstractions for a game key (`wxGameKey`), a game
control (`wxGameControl`) and a common global handler for in-game
user input processing (`wxGameControlState`).
User configuration is changed from a vector to a map of `wxGameControl`
to a set of `wxUserInput`, which simplifies input configuration updates.
User input processing for in-game controls is now unified between
keyboard and joypad input, and is much faster in general since access
to game control state is now always logarithmic rather than linear.
This comes at the expense of slightly slower user input configuration
updates. However, in the worst case scenario, this is still done in
O(log(n)).
This removes all uses of `wxJoyKeyBinding`. However, some uses of the
key, mod, joy triplets remain and will be cleaned up in follow-up PRs.
Issue: #745
Builds translations.zip and nothing else.
This is for the nightly builder when only translations are changed.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
This is used by some hacked ROMs like Metroid II DX.
Add a config variable to enable the already existent core support for
this.
This conflicts with using a GB BIOS file, add checks and error dialogs
for this.
Also move including "ConfigManager.h" into "wxvbam.h".
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
This is a major refactor of the wxSDLJoy class.
* Move handling of SDL objects creation and destruction to its own
class. This simplifies the lifespan of SDL-related objects.
* Re-add handling of HATs. This is necessary for DirectInput
controllers.
* Rename the public API for wxSDLJoy to be clearer.
* Add documentation for every class related to wxSDLJoy.