This change introduces a new class to handle all of the INI options
data, VbamOption. A VbamOption represents a single option in the INI
file. It is not constructible outside of its implementation, which
prevents the initialization of incorrectly formatted options.
Internally, a VbamOption points to a global variable in memory, which
holds the value used at runtime. This is because various parts of the
codebase edit the global variable rather than going through a central
registry. This also means we need to separately update the INI values.
In the future, we may be able to convert all existing reads and writes
to the global variable to go through VbamOption. Individual UX elements
could link directly to getters/setters for a specific VbamOption rather
than have duplicate data.
VbamOption replaces the opt_desc struct and the global opts array. All
users of opt_desc and the global opts array have been updated.
This is a necessary preliminary change to better support a refactor of
accelerators, through wxUserInput.
Issue: #745, #158
When changing the interframe blending algorithm via:
`Options -> Video -> Change interframe blending`
, show the short name of the algorithm instead of the list number in the
OSD.
Store a pointer to the wxChoice of interframe algorithms read from the
XRC for easy access.
Shorten the names of the algorithms in the XRC selection list.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Make translations.zip a dependency of the app and remove it as a
dependency of other commands/targets that do not use it as a source.
Silence the very spammy output of the zip program.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add new format for recording VBA Movies that records inputs since the
time of the last input instead of the beginning of the movie.
Keep the extension `.vmv` the same, the format is determined from the
header of the file.
Make this the new default format for recording VBA Movies.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
This introduces abstractions for a game key (`wxGameKey`), a game
control (`wxGameControl`) and a common global handler for in-game
user input processing (`wxGameControlState`).
User configuration is changed from a vector to a map of `wxGameControl`
to a set of `wxUserInput`, which simplifies input configuration updates.
User input processing for in-game controls is now unified between
keyboard and joypad input, and is much faster in general since access
to game control state is now always logarithmic rather than linear.
This comes at the expense of slightly slower user input configuration
updates. However, in the worst case scenario, this is still done in
O(log(n)).
This removes all uses of `wxJoyKeyBinding`. However, some uses of the
key, mod, joy triplets remain and will be cleaned up in follow-up PRs.
Issue: #745
Builds translations.zip and nothing else.
This is for the nightly builder when only translations are changed.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>