Stephen Anthony
68f9831061
Make sure that every frame draws all scanlines in the height of the window.
...
If the ROM doesn't reach that far, blank out all further scanlines.
Optimize FrameManager::height() method.
2017-03-11 16:53:04 -03:30
Christian Speckner
4a71e48a07
NUSIZ player improvements.
...
Match NUSIZ during draw / decode and hblank to hardware behavior.
2017-03-10 09:18:14 +01:00
Stephen Anthony
2057b1421c
Set ROM launcher framerate to 30fps. There's no need for it to be
...
a full 60fps, and it reduces CPU usage up to 30% on some systems.
2017-03-08 18:13:01 -03:30
Christian Speckner
e02166092d
Improve player NUSIZ during hblank.
2017-03-08 00:01:41 +01:00
Stephen Anthony
a2c98e2409
Fixed 'read past end of array' crash.
2017-03-06 18:11:10 -03:30
Stephen Anthony
acd5b3c813
Final set of ystart adjustments (hopefully), taking care of corner cases
...
for weird ROMs, etc.
2017-03-06 13:32:28 -03:30
Christian Speckner
d429b79d78
Improve ystart detection:
...
* Fix transition locked -> floating
* Lock detected value after 30 stable frames
2017-03-06 00:28:31 +01:00
Stephen Anthony
e18fe2005d
Add DK VCS to properties database.
2017-03-05 15:20:56 -03:30
Christian Speckner
c7da6c5b26
New frames always start on line 0.
2017-03-05 14:41:28 +01:00
Stephen Anthony
ebe50a1eca
Updated version to pre5.
2017-03-04 16:09:38 -03:30
Stephen Anthony
bb18b3e777
Updated properties to RomHunter v12.
2017-03-04 16:06:53 -03:30
Stephen Anthony
185119eed9
When manually changing ystart from auto-detect mode, note when the
...
manually selected ystart line matches the auto-detected one, and reset
it in the ROM properties. This makes sure that auto-detected values
are actually stored as '0', and not the auto-detected value.
Fixed ystart for 'Swoops' ROM.
2017-03-04 14:41:05 -03:30
Stephen Anthony
37774e08b8
Re-sync load() and save() methods in TIA class.
2017-03-03 22:04:30 -03:30
Stephen Anthony
b5b058c615
Made VblankManager::ystart() always return a valid ystart, either
...
autocalculated or fixed. This fixes selecting a scanline with the
mouse in TIA output widget in the debugger.
Made various methods inline for issue #7 .
2017-03-03 21:57:36 -03:30
Stephen Anthony
517ac713ad
Fixed approx. 100 ROMs that no longer need explicit ystart data
...
in the ROM properties file (due to fix to ystart autodetection).
2017-02-28 19:55:32 -03:30
Stephen Anthony
2a2797cbaf
Fixed 'mystery constant' in M6532 in two other places.
2017-02-26 20:29:18 -03:30
Christian Speckner
10245ea102
Tentatively remove the legacy kludge in RIOT timer handling.
2017-02-27 00:25:06 +01:00
Christian Speckner
8f93704559
Frame manager fixes
...
* Don't wait until next line before starting frame after vblank is
deactivated -> fixes white line on top of time pilot
* Make ystart match stella 4 conventions
2017-02-27 00:15:03 +01:00
Stephen Anthony
5114a8e88e
CX22/CX80 trakball controller has half the resolution of an
...
Atari/Amiga mouse, so do an extra divide by 2 for the counters.
2017-02-24 18:38:26 -03:30
Christian Speckner
38b452e1a0
Make sure that the resistance read from paddle controllers is always in the physical range.
2017-02-24 08:48:52 +01:00
Christian Speckner
41ec98c6c1
Fix small RSYNC regression.
2017-02-22 01:27:16 +01:00
Christian Speckner
b173da05a0
Init S to 0xFD on reset.
2017-02-21 22:21:53 +01:00
Stephen Anthony
6846aadadf
Fixed 'Maze Craze' NTSC ROMs to not use format autodetection.
2017-02-20 21:18:28 -03:30
Stephen Anthony
0d86649b47
Oops, used incorrect names in inptx serializable name() methods.
2017-02-20 21:10:24 -03:30
Stephen Anthony
8263eb1e7c
Implemented Serializable for TIA inptx registers (LatchedInput
...
and PaddleReader). For now, PaddleReader is stubbed out, since
it needs to save double values and Serializer can't do that yet.
Fixed bug in Ball, Background and Playfield serialization; they
were correctly saving data, but returning false (indicating failure).
2017-02-20 21:05:54 -03:30
Stephen Anthony
30e1996d5b
Fixed reading of VBLANK register in debugger.
2017-02-20 20:42:33 -03:30
Stephen Anthony
c99cb33cda
The TIA image in the debugger is now correctly rendered in greyscale
...
below the current electron beam position.
Fix long-standing bug whereby entering the debugger for the first time
and tracing/scanline advancing, the TIA image was blanked, and didn't
work correctly until you exited and re-entered the debugger.
Minor refactoring optimizations, and renaming of methods.
2017-02-20 19:51:59 -03:30
Christian Speckner
39f756f821
Fix paddle input if no paddles are not connected.
...
Don't charge cap if resistance is maxed.
2017-02-20 00:49:54 +01:00
Christian Speckner
75bd732525
Fix artifacts due to varying frame height and doublebuffering.
...
Duplicate myLastFrameHeight and swap the values
2017-02-19 22:28:47 +01:00
Christian Speckner
146d0afe4f
Set undefined bits on TIA read from last data bus value.
2017-02-19 15:39:54 +01:00
Christian Speckner
0efbbdec45
Debugger fixes:
...
* Fix scanline stepping during blank
* Fix start of visible range
2017-02-16 22:58:24 +01:00
Stephen Anthony
ad81f2b5d7
Updated OSX project file for trakball class changes.
2017-02-11 23:28:05 -03:30
Stephen Anthony
af5374a586
Updated VS project file for new trakball classes.
2017-02-11 22:53:39 -03:30
Stephen Anthony
d9304fa06b
Forgot to re-initialize on load() in Playfield.
2017-02-11 22:37:11 -03:30
Stephen Anthony
c73c606638
Implemented Serializable for Background, Ball and Playfield classes,
...
since it looks like they won't be heavily modified any further.
2017-02-11 22:30:58 -03:30
Stephen Anthony
52d3bd9df3
Separated the various trakball-compatible controllers into their
...
own class, preparing for further work on issue #70 .
The 3 classes are now named more appropriately, as mentioned in
issue #70 .
2017-02-11 21:07:42 -03:30
Stephen Anthony
c80f72b367
Allow configure script to run with clang-5, and fixed a minor
...
warning when compiling with clang++-5.
2017-02-10 21:32:58 -03:30
Christian Speckner
c0a3a5394d
Minor RSYNC fixes.
2017-02-09 01:36:47 +01:00
Christian Speckner
fd95231722
Refine NUSIZ during draw decode.
2017-02-07 23:55:29 +01:00
Christian Speckner
00bfd088d3
Refactoring, add some buffering to improve performance.
2017-02-06 22:43:35 +01:00
Christian Speckner
cef5fb4da0
Avoid side effects if the divider is unchanged by a NUSIZ write.
2017-02-06 21:12:41 +01:00
Christian Speckner
1a7ac60232
Match NUSIZ during player decode or draw to real hardware.
2017-02-06 00:30:39 +01:00
Stephen Anthony
8b4096e1ef
Grabmouse is not used when using a virtual controller that doesn't output
...
analog data (ie, not a mouse). This fixes the issue of mouse grabbing
when a ROM isn't even using the mouse.
2017-01-28 19:45:30 -03:30
Stephen Anthony
d99f83580f
Updated Linux/UNIX port to use XDG_CONFIG_HOME for storing settings
...
file. For most people, that means the files are now stored in
'~/.config/stella' instead of '~/.stella'. Manually moving the directory
will be necessary if you wish to keep the old settings.
2017-01-28 19:14:11 -03:30
Stephen Anthony
94e77d3b94
Partially implemented step by scanline in the debugger; I still have
...
some questions for DirtyHairy before I can finish it.
2017-01-28 18:33:44 -03:30
Christian Speckner
f1d503a0ef
Cleanup.
2017-01-27 01:12:34 +01:00
Christian Speckner
94292bbbd1
Even more accurate RESMx.
2017-01-26 01:02:33 +01:00
Christian Speckner
990fac5895
RESMx simplification and improvements.
2017-01-25 00:11:33 +01:00
Christian Speckner
72b8f6491e
More accurately model RESMx during decode or draw.
2017-01-24 22:28:31 +01:00
Stephen Anthony
5033e8bfe6
Updated OSX project file for VBlankmanager class.
2017-01-22 19:24:27 -03:30
Stephen Anthony
0c50df546b
Updated VS project file for VBlankManager class.
2017-01-21 13:42:10 -03:30
Christian Speckner
efc881a284
Correct slight blunder ;)
2017-01-21 16:10:57 +01:00
Christian Speckner
ac14e40bff
Fix an oversight.
2017-01-21 00:59:29 +01:00
Christian Speckner
6070291769
Slight improvement of the description of NUSIZ during draw.
2017-01-21 00:45:00 +01:00
Christian Speckner
d521a230bd
Introduce a one clock delay on ENAM. Fixes Midnight Magic.
2017-01-20 01:02:52 +01:00
Christian Speckner
6bb64d55e2
Fix naming.
2017-01-19 00:25:44 +01:00
Christian Speckner
517b0d167a
Refactoring: move ystart detection logic into separate class.
2017-01-18 01:17:19 +01:00
Christian Speckner
f189906813
Remove _6502TS_CORE from include guards now that we have just one core.
2017-01-18 00:15:18 +01:00
Stephen Anthony
6c73c11961
Updated OSX project to always use internal zlib library,
...
and changed the preferences file to 'Stella-emu.plist'.
2017-01-15 17:38:27 -03:30
Stephen Anthony
ac226eb6eb
Updated ROM properties for Coke Zero demos.
2017-01-15 15:05:16 -03:30
Stephen Anthony
e60e3ac9d2
Create zlib defines in a cleaner cross-platform way.
2017-01-15 14:57:56 -03:30
Stephen Anthony
7ee1ccbbc9
Fixed latest zlib stuff to compile in Windows.
2017-01-15 13:54:44 -03:30
Stephen Anthony
49a11e2ce1
Updated PNG and ZLIB libraries to latest released versions.
...
Since Zlib 1.2.10, it seems that zlib and png need to be paired
together. The UNIX 'configure' script has been updated to either use
system png and zlib libraries, or both as built-in libraries. This
shouldn't affect Windows (which uses both built-in anyway), but it
does require changes to OSX (which currently doesn't build at all).
2017-01-15 13:28:41 -03:30
Stephen Anthony
6a5b8adc06
Forgot to include updated release info for tagged release.
2017-01-15 11:54:36 -03:30
Stephen Anthony
96567dfd4d
A few ROM properties updates that I missed before.
2017-01-14 22:42:37 -03:30
Stephen Anthony
46d3532816
Merge branch 'master' of github.com:stella-emu/stella
2017-01-14 21:40:39 -03:30
Stephen Anthony
42122c3465
First pass to get debugger stuff working for TIA display.
2017-01-14 21:39:45 -03:30
Christian Speckner
3303f0560a
Finalize and start frames right after vsync -> stabilizes algorithm.
2017-01-15 01:34:05 +01:00
Stephen Anthony
c0aa5c83f5
Minor refactoring.
2017-01-14 13:18:12 -03:30
Christian Speckner
b0b807407a
Fix vsync locked -> floating transition.
2017-01-14 14:08:44 +01:00
Stephen Anthony
bf1ff1aae0
Change YStart and Display widgets in GameInfoDialog to be sliders
...
instead of textboxes. This allows to eliminate error checking,
since the widget will only allow sane values.
Added YStart/Display min/max variables to FrameManager, and
refactor for other parts of the codebase to use these variables.
2017-01-13 22:49:38 -03:30
Stephen Anthony
6c33dda9dd
Updated ROM properties for a few ROMs I missed before.
2017-01-13 21:08:42 -03:30
Christian Speckner
0a8b1debfc
Fix PAL autodetection:
...
* Be more tolerant when waiting for vsync during TV mode autodetect.
* Count PAL and NTSC frames during autodetect, use the mode with
more statistics.
2017-01-13 09:20:56 +01:00
Stephen Anthony
2ccb559138
Finalized update of Display.YStart in ROM properties.
2017-01-12 20:31:36 -03:30
Stephen Anthony
3cccb8bc57
Partial update of ROM properties for Display.YStart removal.
2017-01-12 14:23:32 -03:30
Christian Speckner
aba48e85cf
Limit the number of lines FrameManager waits for frame with large scanlines, refactoring.
2017-01-10 23:59:36 +01:00
Christian Speckner
a6725f2436
Enable manual TV mode selection:
...
* Make mode autodetection in FrameManager conditional, disable by
default
* Add glue for externally setting up TV mode
* Properly setup TIA TV mode in Console
* Refactoring
2017-01-10 01:22:25 +01:00
Christian Speckner
ef000d2ae5
Support manual height, remove vertical centering logic (no easy way to get this to work with ystart autodetect).
2017-01-10 00:12:25 +01:00
Christian Speckner
bd46bb4174
Implement RSYNC.
2017-01-09 00:10:55 +01:00
Christian Speckner
df1b2a99ce
Fix invalid access in FrameManager.
2017-01-09 00:10:26 +01:00
Christian Speckner
7b733d6126
Start removing ystart from props where it isn't required.
2017-01-08 00:57:27 +01:00
Christian Speckner
452f083fc1
Support fixed ystart, change ystart default to 0 = autodetect.
2017-01-08 00:31:35 +01:00
Christian Speckner
602b7b9d0d
Improve NUSIZ during player draw counter decode.
2017-01-06 00:52:25 +01:00
Christian Speckner
14ebb9772a
Fix RESM during draw counter decode.
2017-01-05 21:07:41 +01:00
Christian Speckner
eb1fe88176
Fix player decode logic reset during hblank.
2017-01-05 14:43:26 +01:00
Christian Speckner
6a2259ef2f
Avoid possible issues during bogus vsync writes.
2017-01-02 00:10:06 +01:00
Christian Speckner
a5f1a8624f
Fix what looks like an inconsistency in the calculation of scanline count.
2017-01-01 22:34:28 +01:00
Christian Speckner
a83e7eb26d
Fix garbage for ROMs with varying visible frame heights:
...
* Keep track of max frame height
* Blank out any missing scanlines
* Refactoring
2017-01-01 22:28:13 +01:00
Stephen Anthony
8815a6f027
Updated all references to new stella-emu webpage.
2016-12-31 17:19:29 -03:30
Stephen Anthony
abb7097cb7
Removed $Id$ stuff from codebase, since it's Subversion-specific.
...
Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
Stephen Anthony
26f4aa91a6
Updated libpng to latest release.
2016-12-29 17:24:45 -03:30
Christian Speckner
cbb3c46461
Tentatively adjust RESMPx for 32 pixel players by one pixel.
2016-12-21 22:39:51 +01:00
Christian Speckner
0d37bbe132
Movement from starfield effect does only affect objects less four pixels wide.
2016-12-21 21:54:40 +01:00
Stephen Anthony
44acd10973
Updated ROM properties:
...
- Star Castle Arcade (Thomas J.)
- Meltdown and Mega Bitmap Demo (fully working for the first time)
2016-12-19 18:11:57 -03:30
Stephen Anthony
a6bc247852
WSYNC should only work when the last access was a read.
2016-12-19 15:56:26 -03:30
Stephen Anthony
07287fe761
Fixed trap'm' debugger commands when setting TIA addresses.
2016-12-19 14:26:35 -03:30
Christian Speckner
f66a61f3b7
Tweak immediate ball rendering after RESBL -> fixes Keystone Kappers
2016-12-19 01:05:42 +01:00
Christian Speckner
17c0007c51
Bump version to 5.0.0-pre3.
2016-12-18 23:35:45 +01:00
Christian Speckner
7d7c0f6c9e
Refine and unify late RESx during hblank, comments.
2016-12-18 22:47:24 +01:00
Christian Speckner
f4932b8bf5
Fix INPT5.
2016-12-18 21:58:33 +01:00
Christian Speckner
b700149cde
Add a 1 cycle delay to ENABL (including delayed mode) -> fixes Super Challenge Football.
2016-12-18 14:39:24 +01:00
Stephen Anthony
afcaf8581f
Make the compiler happy.
2016-12-17 21:21:09 -03:30
Christian Speckner
7b7f8767aa
Emulate final movement counter reset -> fixes Masters of the Universe.
2016-12-18 00:48:17 +01:00
Christian Speckner
39ee43ee66
Fix wide player positioning, adjust NUSIZx during decode to better match real hardware.
2016-12-17 21:46:52 +01:00
Stephen Anthony
e618a6c72c
Fixed display of FPS in the TIA message window. This also fixes sound
...
issues, since the correct framerate is being communicated to the
emulation core.
2016-12-17 13:06:56 -03:30
Christian Speckner
d77d2f2e61
Try to implement side effects of nusiz after draw dispatch -> fixes meltdown.
2016-12-17 15:17:40 +01:00
Christian Speckner
48d90768f3
Fix wide player dispatch after resp -> fixes missile command.
2016-12-16 23:40:26 +01:00
Christian Speckner
a982a334a8
Fix RESMP for 8 pixel players. Fixes frostbite ice pans.
2016-12-15 01:01:20 +01:00
Christian Speckner
65008135b8
Fix CompuMate TV mode detect
...
* Make sure that compumate runs with the proper controllers attached
* Make sure that CompuMate::myKeyTable is always valid
* Whitespace fix
2016-12-14 21:02:52 +01:00
Christian Speckner
e742686f90
Bump to 5.0.0-pre2 .
2016-12-14 00:40:36 +01:00
Christian Speckner
b4eb78b127
Yet another adjustment to positionining during extended hblank.
2016-12-14 00:40:36 +01:00
Stephen Anthony
760d889478
Fixed crash in auto-detecting Compumate ROM.
...
The PAL version is still mistakenly detected as NTSC, though.
2016-12-13 20:03:12 -03:30
Christian Speckner
839ba71f20
Effectively fix the mystery positioning bug.
2016-12-14 00:03:17 +01:00
Christian Speckner
12fe183890
Simplify FrameManager state machine, smarter ystart / vblank detection.
2016-12-13 22:28:20 +01:00
Christian Speckner
f0828c597d
Checkpoint.
2016-12-13 22:28:20 +01:00
Stephen Anthony
f982f0257f
Enabled viewing TIA collision and playfield info in the debugger.
2016-12-13 12:03:54 -03:30
Stephen Anthony
7b0a82f04a
Enabled some more TIA stuff in the debugger.
2016-12-13 10:57:15 -03:30
Christian Speckner
b28dfaa31f
Add call to resetCycles.
2016-12-12 22:51:42 +01:00
Christian Speckner
a35f378d87
Improve TV mode detection logic:
...
* Skip the first view frames
* Change the algorithm to be more eager to accept mode changes until the
mode has settled for at least five frames
* If in doubt, assign odd frames to NTSC
2016-12-12 22:25:47 +01:00
Christian Speckner
b9e2fc9022
Fix VSYNC during kernel, retain conditional debug logging for later use.
2016-12-11 20:50:12 +01:00
Christian Speckner
18c31ebc2b
Add a 1 clock delay to vblank.
2016-12-11 01:27:09 +01:00
Stephen Anthony
137c5b5e54
Updated Visual Studio project files for removal of old TIA core.
2016-12-10 20:40:49 -03:30
Stephen Anthony
510c103030
More of the TIA stuff in the debugger is now enabled.
2016-12-10 16:37:47 -03:30
Stephen Anthony
ac7670225b
Updated OSX project files for removal of old TIA core.
...
Re-added comments to TIA class header.
2016-12-10 14:43:46 -03:30
Stephen Anthony
4d0147f3d1
Made new TIA core the default (code now compiles).
2016-12-10 13:38:28 -03:30
Stephen Anthony
4b5a02903e
Delete old TIA core (files are only moved for now).
2016-12-10 12:45:00 -03:30
Stephen Anthony
f7e712386b
Fixed bug with SaveKey and AtariVox not properly closing their
...
memory files before starting another instance of the same ROM.
2016-12-09 19:04:14 -03:30
Christian Speckner
b3c0993dcc
Delay REFP[01] by one clock.
2016-12-09 12:50:26 +01:00
Christian Speckner
f360e7fba2
Fix iniital player width --- fixes Yar's revenge.
2016-12-09 08:27:31 +01:00
Christian Speckner
400b333386
Effective discription of starfield width modulation for missiles and ball.
2016-12-09 00:47:52 +01:00
Christian Speckner
a9d1ed3741
Fix undeflow in RESMP.
2016-12-08 22:20:51 +01:00
Christian Speckner
38d8d893aa
Fix RESMP for 16 and 32 pixel players.
2016-12-08 21:17:56 +01:00
Christian Speckner
afae00a654
Fix analog I/O:
...
* Premature optimization killed the cat --- approximated exponentioal does
not converge fast enough, replace with real thing
* Make sure that the readout circuit is updated before read
2016-12-08 00:37:12 +01:00
Christian Speckner
3287cd06fc
Bump version to 5.0.0-pre1 .
2016-12-07 21:48:09 +01:00
Stephen Anthony
072015c82a
Removed toggling of displaying HMOVE blanks. With the old core, what
...
it drew in that area was sometimes garbage, and with the new core it
draws nothing at all (which is the correct behaviour). Hence the
feature is obsolete.
2016-12-06 16:36:04 -03:30
Stephen Anthony
12bdff67b6
Missing newline at end of file (compilers complain about this).
2016-12-05 19:35:02 -03:30
Stephen Anthony
6d33db8646
Writes to TIA GFX registers are now seen in the ROM disassembly.
2016-12-05 16:55:31 -03:30
Christian Speckner
61155ace46
First stab at getting retriggering delays correct.
2016-12-05 20:32:47 +01:00
Stephen Anthony
4025b00ce0
Updated OSX project files for 6502ts TIA classes.
2016-12-05 14:23:22 -03:30
Stephen Anthony
1f54f3e263
Updated Visual Studio project file for new 6502ts TIA core classes.
2016-12-04 18:45:33 -03:30
Stephen Anthony
b9630f5e2a
Re-enable compilation with DEBUGGER_SUPPORT. The TIA stuff in the
...
debugger is currently broken, but at least the code compiles (needed
for the Windows and OSX test releases, as they aren't set up to be
compiled without the debugger.
2016-12-04 16:05:21 -03:30
Stephen Anthony
0de35eab7e
For some reason, the top comment header is missing in some files.
2016-12-04 14:50:36 -03:30
Stephen Anthony
c526d260a0
Re-enable fixed debug colors.
2016-12-04 14:48:17 -03:30
Stephen Anthony
9ca6f89778
When the new TIA core is enabled in a build, set it to the default when no
...
defaults have been specified. The reason being, testers will be running old
and new versions of Stella, and with the previous settings, they would have
to continually reset 'tia.core' every time they run a new build. Besides,
the point is for the new core to be the default, so we may as well enforce that
in the code.
2016-12-02 10:43:46 -03:30
Stephen Anthony
7bfaf10e80
Turning off HMOVE display doesn't work in the new TIA core, and really was
...
only a hack in the old core. We will eventually remove this.
2016-12-02 10:22:59 -03:30
Stephen Anthony
3bb21cdbf3
Restored TIA::height functionality, otherwise the window won't be properly sized.
2016-12-02 10:16:49 -03:30
Stephen Anthony
b34514e7f4
Implemented TIA::scanlines(), which now shows the proper scanline count in
...
the info window in the upper-left of the screen. Still TODO is tie it to the
framerate, so that when the scanline count changes, it also auto-calculates
the framerate.
Some formatting cleanups in various classes.
2016-12-02 10:07:25 -03:30
Christian Speckner
a8a4545222
Typo, more concise variable names.
2016-12-02 09:30:40 +01:00
Christian Speckner
a717890c29
Microoptimization: pre-invert collision bitmasks.
2016-12-02 09:05:35 +01:00
Christian Speckner
a1eb8fd9ab
Add toggle logic to all sprites.
2016-12-02 08:58:19 +01:00
Christian Speckner
920787aa9f
Sprite toggeling for missiles.
2016-12-02 01:11:54 +01:00
Christian Speckner
042dc72e66
Paddles / analog input.
2016-11-28 12:54:46 +01:00
Christian Speckner
3e4b975489
Add missing file.
2016-11-26 21:08:23 +01:00
Christian Speckner
d66a58557b
Always trigger draw during resbl, even during hblank.
2016-11-26 21:05:03 +01:00
Christian Speckner
34810ab25e
Fix uninitialized value.
2016-11-26 15:36:43 +01:00
Christian Speckner
4fd2c71510
Merge remote-tracking branch 'remotes/upstream/git-svn'
2016-11-26 14:48:40 +01:00
Christian Speckner
92ec526d68
Simplify priority logic in score mode.
2016-11-26 13:37:19 +01:00
Stephen Anthony
1924013daf
Fixed write to CTRLPF with score mode enabled and playfield priority disabled;
...
the priority as well as the colours change from left/right screen.
Made getPixel method from each of the TIA objects inline, since they're called
so often.
2016-11-25 22:02:00 -03:30
Christian Speckner
7fad9b7cfa
Fix fractiona counter initial value.
2016-11-26 00:18:18 +01:00
Christian Speckner
2bd5074828
Add latched input.
2016-11-26 00:08:32 +01:00
Christian Speckner
e786b3307e
Add resmp.
2016-11-25 23:23:04 +01:00
Stephen Anthony
6818da1566
Added savestate 'plumbing', for when the new TIA classes are finalized.
...
Bumped lowest version of state file format to 4.8, to make sure old
state files will not be loaded.
2016-11-25 14:58:07 -03:30
Christian Speckner
eebf8c046f
Collisions, basic input (no lateched input, no paddles).
2016-11-25 01:31:57 +01:00
Christian Speckner
d2c9813da1
Fix timing to properly account for "fractional" system clocks -> bang! runs glitch free.
2016-11-23 23:59:32 +01:00
Christian Speckner
cac9bf76c7
Delay queue fixes --- should be academic.
2016-11-23 23:55:10 +01:00
Christian Speckner
d02c985a91
Add ball.
2016-11-22 23:22:16 +01:00
Christian Speckner
95c1d2b08c
CS.
2016-11-22 21:56:50 +01:00
Christian Speckner
3a4827e0b8
Add a missing line cache invalidation -> fixes bang! plasma field.
2016-11-22 21:56:12 +01:00
Stephen Anthony
ec2ee2c570
Added some 'Stella-isms' to the new TIA core code, like brace placement,
...
comment lines above each method, deleting new/d'tors whenever possible, etc.
Rename Missile.cpp to Missile.cxx.
2016-11-22 15:44:20 -03:30
stephena
e43e56f8ab
Updated version for 4.7.3 release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3320 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-11-21 19:21:25 +00:00
Christian Speckner
14b701ef72
Fix accidential fallthrough in switch -> fixes funky space invaders.
2016-11-20 23:39:47 +01:00
Christian Speckner
d9f91caab3
Don't reset autodetected TV mode on reset -> fixes TV mode autodetection.
2016-11-20 22:22:07 +01:00
stephena
81844dbf7f
Preparing for 4.7.3 release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3319 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-11-20 21:13:42 +00:00
Christian Speckner
ac4520917e
Add players.
2016-11-20 22:07:10 +01:00
Christian Speckner
87b24a5bba
Coding style, hmmClocks can be 8bit.
2016-11-18 00:08:12 +01:00
Christian Speckner
594c460bc7
CS.
2016-11-17 23:25:13 +01:00
Christian Speckner
666028b66d
TODO.
2016-11-17 23:24:38 +01:00
Christian Speckner
baecc4e3a1
Fix timing glitch, port missiles.
2016-11-17 23:24:12 +01:00
Christian Speckner
c8dc5e2db9
Fix delay queue, add delay to pfx writes.
2016-11-16 23:19:54 +01:00
Christian Speckner
cdafe8d0a4
Playfield.
2016-11-16 01:18:44 +01:00
Christian Speckner
2d76b7fb98
Hook up audio.
2016-11-15 21:24:20 +01:00
Christian Speckner
6d76d65d82
Add wsync, vsync and vblank, fix bugs and connect the dots -> main loop + tv mode detection work.
2016-11-15 21:16:36 +01:00
Christian Speckner
70dc29f077
Port main loop.
2016-11-15 19:26:23 +01:00
Christian Speckner
b6a2e266aa
CS.
2016-11-13 22:56:58 +01:00
Christian Speckner
ea6abb0fe6
Implement delay queue.
2016-11-13 22:56:02 +01:00
Christian Speckner
b874269065
Replace executor class with a template --- we've got closures, after all :)
2016-11-13 00:10:40 +01:00
Christian Speckner
208f630a3c
Implement delay queue (untested).
2016-11-08 23:54:22 +01:00
Christian Speckner
a99a4e1efd
Stub implementation of new core.
2016-11-08 01:26:57 +01:00
Christian Speckner
ffccc351f6
Allow to switch between TIA implementations via command line / config.
2016-10-31 00:12:52 +01:00
Christian Speckner
2075ff082a
Prepare build system for new core.
2016-10-30 21:00:08 +01:00
Christian Speckner
c642de2671
Remove unnecessary dependencies on TIA, namespace default core, remove friends.
2016-10-30 20:29:41 +01:00
Christian Speckner
83417e976f
Isolate TIA implementation in sub-module, remove all direct references in favor of AbstractTIA.
2016-10-30 00:31:55 +02:00
Christian Speckner
9a85bf5405
Fixes, refactor TIA to extend AbstractTIA .
2016-10-26 15:25:48 +02:00
Christian Speckner
cdfac18f1c
Fix build w/o debugger.
2016-10-26 14:59:52 +02:00
Christian Speckner
74a840f341
First stab at abstracting the TIA interface.
2016-10-11 00:23:40 +02:00
Christian Speckner
7d072fc874
Move TIA specific enums into separate header.
2016-10-11 00:23:09 +02:00
stephena
2832fbeccb
Added versions of the debugger trap commands that trap on all mirrors,
...
not just the specified address.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3317 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-09-04 23:03:01 +00:00
stephena
883971985e
Removed some redundant includes in various Cart classes.
...
Introduced Cartridge::initializeRAM() method, to eliminate duplicate
blocks of code in every bankswitch scheme that uses extra RAM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3316 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-24 23:57:07 +00:00
stephena
b0960a5fd2
Fixed what must have been a long-standing bug; typing the 'reset' command
...
in the debugger wasn't actually resetting the bankswitching, since it was
being locked.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3314 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-22 16:53:09 +00:00
stephena
07798111cb
Updated OSX project file for 3E+ bankswitching scheme.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3313 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-21 22:16:05 +00:00
stephena
893fcfd96a
Added 3E+ bankswitching scheme to VS 2015 project files.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3312 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-21 21:58:10 +00:00
stephena
087d382280
Added 3E+ bankswitching scheme by Thomas Jentzsch.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3311 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-21 21:37:06 +00:00
stephena
1ecfee71e7
Reverted new TIA sound code until it is more mature. There are other
...
improvements in the pipeline waiting to be done, and are being delayed
by the sound stuff.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3310 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-18 18:44:57 +00:00
stephena
40cfd6a475
Cleaned up usage of 'using namespace ...'. I'm currently teaching that using
...
that approach is a bad idea (and using Stella as example code), so it doesn't
make sense to not do something as it's being taught; the correct way.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3308 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-05-24 16:55:45 +00:00
stephena
9d1c2085e6
Forgot to fix up TIA register writes in a few locations, so it was possible
...
that the register held values up to 255 (when it should only contain 0-159).
Thanks to Omegamatrix for the report and fix.
On another note, I hope to get back to Stella development soon; it's been a
rough time since the last release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3307 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-05-13 16:23:53 +00:00
stephena
81e9480100
OK, this is the first pass at adding the new TIA sound emulation
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core to Stella, as outlined in a thread on AtariAge. It's currently
not working 100% due to timing issues with the TIA class.
Expect breakage over the next few months, as this code and the TIA
code in general will be borked from time to time.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3306 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 17:15:19 +00:00
stephena
c0095ca59a
Last commit for bspf.hxx; cleaned up the formatting.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3305 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 01:22:13 +00:00
stephena
8dbd545433
After thinking about it a little, I wondered why we even need to wrap several
...
std:: functions into BSPF namespace at all. So I removed them, and have the
calls map directly to the std:: versions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3304 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 00:35:00 +00:00
stephena
91e3afb3bb
Updated bspf.hxx for Windows build.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3303 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 00:24:24 +00:00
stephena
eb56efc3d5
Convert BSPF C-style macros to C++ namespace equivalent.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 23:47:46 +00:00
stephena
f431e3e3a5
A few more constexpr additions, and removal of redundant comments.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3301 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 22:52:29 +00:00
stephena
abf4a4a44c
I was a little too eager with the 'constexpr'; it currently doesn't work on
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enum types.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3300 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 21:27:10 +00:00
stephena
dd96a80e7e
Updated build requirement for Windows to Visual Studio 2015. This allowa to use 'constexpr', which this patch does for a few classes.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3299 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 20:46:02 +00:00
stephena
7903c52406
Documentation updates for 4.7.2 release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3297 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-03-25 20:51:28 +00:00
stephena
3a5cdb2d5c
Moved 'swallow backtick ket in debugger' logic out of PromptWidget and
...
into the parent dialog box (ie, the entire debugger window), since we
don't want to allow backtick to appear anywhere in the debugger, not
just the prompt.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3295 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-03-07 15:36:09 +00:00
stephena
f3fce85633
Re-added CTY scheme to the list of selectable bankswitch schemes,
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and fixed some minor warnings generated from GCC 6.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3294 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-03-05 18:35:25 +00:00
stephena
dae8205029
Cleaned up a few more warnings.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3292 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-27 22:18:30 +00:00
stephena
983c6361f2
Updated thumbulator code from latest in repo.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3290 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-27 19:58:20 +00:00
stephena
b43267f0dc
Oops, forgot to remove some debugging code that fails in Visual Studio.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3288 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-24 21:30:13 +00:00
stephena
24051e4ddf
(Hopefully) fixed bug when entering/exiting the debugger, whereby the
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"`" key (or equivalent) was being shown in the prompt widget.
Added method stubs for clipboard cut/copy/paste/select. Actually
implementing them will come next.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3287 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-24 20:49:49 +00:00
stephena
1e56f18b7e
Fixed annoying warning about left-shifting negative values.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3285 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-18 00:38:21 +00:00
stephena
ced55a8977
Fixed minor warning in OSX build due to signed SDL2 libs.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3281 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-13 18:14:56 +00:00
stephena
ee0369255a
Added E.T. hack by 'recompile' to the ROM properties database.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3280 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-13 17:46:19 +00:00
stephena
1b223368e6
Updated UI to be able to change TV jitter effect and recovery time.
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Updated various files for 4.7.1 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3279 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-13 01:21:28 +00:00
stephena
c5e9d3618b
Updated docs for evdev-joystick.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3278 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-12 22:03:49 +00:00
stephena
7e1e3f0b31
Changed description of tv.jitter to not mention scanlines.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3277 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-12 14:28:30 +00:00
stephena
79cfdb294c
TV jitter recovery time can now be set through a commandline argument
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(tv.jitter_recovery). Next, this will be added to the UI.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3276 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-12 14:23:40 +00:00
stephena
6a91da283f
Added 'evdev-joystick', a tool to modify the deadzone on 'evdev' joystick
...
devices under Linux. This is needed since SDL2 doesn't currently allow
to change the deadzone, which is causing problems with the various
'daptor devices, particularly with paddles.
Removed redundant patch for SDL2 in Windows to not 'beep' when an
'Alt' key is pressed; this functionality is now upstream in SDL 2.0.4.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3275 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-11 17:43:51 +00:00
stephena
a35c66e806
Fixed bug occurring when more than 2 controllers had the same name; information
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was being saved about only two of them.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3273 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-06 21:06:23 +00:00
stephena
3b2f534bf7
Added 'jitter recovery' emulation from SpiceWare, in which large
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scanline count differences can take multiple frames to recover.
Currently the code uses a hard-coded delay; next I'll make it a
variable, changable within the UI (and on the commandline).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3272 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-01 23:43:00 +00:00
stephena
65bb073968
Got rid of another d'tor. In this case, it was redundant anyway,
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since when a vector is deleted it automatically calls clear on itself.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3271 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-31 03:57:08 +00:00
stephena
6dd12ef088
Got rid of nasty c-strings and with it the EventHandler d'tor.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3270 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-31 03:42:23 +00:00
stephena
0d4e8d60f0
Increased 'Medieval Mayhem' paddle range so that # of players can
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actually be selected.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3269 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-30 01:59:40 +00:00
stephena
14471590cf
'Racer Prototype' F8 ROM from RomHunter v/11 has a bug, in that it
...
crashes if started in bank 1 (the default for Stella). So we special-case
this ROM, and have it start in bank 0.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3268 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-30 00:57:04 +00:00
stephena
bcda343aee
And so it begins again ...
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Updated properties database to RomHunter v11. I would have done this in the
last release, but nobody told me that v11 had been released.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3267 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-29 19:36:12 +00:00
stephena
5cf32f4b95
Of course, there's a problem with perfectly valid C++ code in Visual Studio
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at the last minute ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3264 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-25 21:16:04 +00:00
stephena
86c7b229f0
Final commit for 4.7 release, updating docs and some minor last-minute
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code cleanup.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3263 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-25 20:49:21 +00:00
stephena
647aeb62b0
Fixed TIA score mode bug, as reported on AtariAge.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3261 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-25 17:28:49 +00:00
stephena
211454f699
Fixed minor warning detected in Visual Studio.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3260 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-24 22:09:35 +00:00
stephena
dbd56ca03d
Converted raw pointers to unique_ptr in PNGLibrary class.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3259 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-24 17:42:44 +00:00
stephena
755611a5c1
In my quest to remove all d'tors, converted many more raw pointers to
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unique_ptr.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3258 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 22:56:16 +00:00
stephena
5e1e8e7abf
Updated Xcode project file for 'CV+' bankswitch scheme addition.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3257 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 21:36:38 +00:00
stephena
a00425bb78
Update VS project file for CV+ scheme.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3256 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 18:27:34 +00:00
stephena
e1e071c875
Oops, forgot to remove some debugging info from CV+ scheme.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3255 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 18:17:23 +00:00
stephena
ed766b5bb2
Cleanup some whitespace issues.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3254 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 18:16:09 +00:00
stephena
143b22baec
Added 'CV+' bankswitching scheme.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3253 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 17:58:00 +00:00
stephena
b7cb83bffa
Updated ROM properties for paddle games to properly use the MouseAxis
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property for range information.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3251 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-22 22:10:55 +00:00
stephena
b9d71634a7
Added ability to specify MouseAxis range from the UI, and send it to
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the Paddles class to be actually used.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3250 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-18 18:33:45 +00:00
stephena
a85debea63
Fixed bug in ROM launcher; hasConsole() would be true even when the console
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is closed (since it's not deleted until the next console is created).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3249 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-18 16:03:22 +00:00
stephena
e0676f2432
The properties database is now smarter, and automatically discards entries
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if they are already present in the built-in data. This eliminates a 'bug'
where entries were being saved to the external properties file that were
also present in the app itself. The app still worked, but it bloated the
external file for no reason.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3248 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-16 00:13:52 +00:00
stephena
a0536fb450
First pass at allowing a max range for paddle emulation when using
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the mouse or digital input. This will fix those ROMs that don't
use much of the range on a real paddle, and as such have a huge
deadzone in emulation.
For now, only the Paddle class is modified. Still TODO is add the
ability to change this from the UI (per-ROM, obviously).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3247 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-30 23:57:54 +00:00
stephena
a263eb0c6b
Removed obsolete file from the OSX build.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3246 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-30 20:37:47 +00:00
stephena
a79af3717e
Some minor updates to fix the Windows build from the latest round of changes.
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Specifically, the stack class now takes a lambda to apply to all elements it
contains, rather than allowing direct access to each element.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3245 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-30 20:26:56 +00:00
stephena
5ec561a191
Fixed the last remaining C++11 "= default" for d'tors.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3244 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-30 19:07:11 +00:00
stephena
e4c1f627e1
Added C++11 "= default" for d'tors in the src/gui classes.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3243 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 23:45:21 +00:00
stephena
f279eac86f
Updated C++11 "= default" for destructors in src/debugger classes.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3242 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 22:39:08 +00:00
stephena
ac98c97bb5
Enabled C++11 "= default" for destructors in the src/cheat and src/common
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classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3241 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 21:41:53 +00:00
stephena
2aec7bc1b1
Converted classes in src/emucore to properly use C++11 '= default'
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for destructors.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3240 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 21:28:10 +00:00
stephena
8f2d3a6cbb
Updated copyright to 2016, even though it's a few days early.
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To anyone reading this, Merry (belated) Christmas and Happy New Year!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00
stephena
a7f4b76b3b
Modified Stack class to use std::array instead of a raw array pointer.
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This allows to remove assert statements (and instead use exceptions),
as well as fix a bug issued by Coverity.
Fix final bug reported by Coverity in ComboDialog class, where array
contents weren't being initialized. This isn't really a bug at all,
since the lambda takes care of initialization, but Coverity doesn't
support lambdas yet.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3238 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-11 15:24:29 +00:00
stephena
fd8eb1aa1d
Fixed more Coverity-reported errors. We're now down to a 0.02 defect
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rate (0.5 or so is the average for a codebase of this size)!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3237 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-10 16:34:24 +00:00
stephena
336536745f
More Coverity fixes.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3236 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-09 17:08:52 +00:00
stephena
8b7043d74a
More bugfixes as indicated by Coverity.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3235 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-06 18:12:17 +00:00
stephena
9e23bc3580
Some bugs indicated by running Stella through Coverity. Note that many
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of these aren't actually bugs per-se, but are to follow good programming
practices.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3234 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-05 01:30:17 +00:00
stephena
47911eff21
Some cleanup of redundant spacing. Now that I'm free for basically the next month,
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I'll be starting work on Stella again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3233 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-04 19:08:14 +00:00
stephena
bfdaeadd55
Updated various files for next point release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3231 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-28 19:52:12 +00:00
stephena
3517259982
Fixed bug in reading paddle input from Stelladaptor; I was a little too
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eager in code cleanup from 4.6.1.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3229 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-28 15:27:34 +00:00
stephena
23cfae3025
Fixed error in MDM scheme; an IF condition was always true.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3228 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-12 15:49:55 +00:00
stephena
d36a3ce44b
Updated files for 4.6.6 release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3226 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-11 15:19:16 +00:00
stephena
c4b94f008d
Fixed MDM bankswitch bug; it was only looking for addresses below $C00,
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and ignoring mirrored addresses.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3225 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-11 14:51:50 +00:00
stephena
f5eca188ce
And the process starts again.
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Added shortcut key to toggle TV scanline jittering, and have it default
to off. I'd really like to enable it again eventually, or perhaps use some
of the code in the case where scanline jumps are *really* large (since it
seems to emulate the output for every TV I've ever seen).
Bumped version #.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3221 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-29 21:14:12 +00:00
stephena
f367b3a9a6
Final commit for 4.6.5 release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3219 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-25 23:08:08 +00:00
stephena
573570c1c8
Fairly large overhaul of the OSX SDLmain.m file, removing redundant
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code that was used for SDL 1.2, etc. It is now much easier to
understand and modify (but I *still* hate Objective-C).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3217 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-25 22:45:44 +00:00
stephena
eb8e1666c3
Updated OSX build files for Xcode 7, eliminating all warnings.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3216 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-25 20:42:33 +00:00
stephena
55a37262e0
Updated Windows build script so that the Stella icon is shown in the Control Panel remove software window.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3215 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-24 22:52:41 +00:00
stephena
8c9c9e97ee
Bumped 4.6.5 release date to Friday, September 25.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3213 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-22 17:53:28 +00:00
stephena
75acbe8aac
Getting ready for the 4.6.5 release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3212 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-21 13:27:25 +00:00
stephena
75c189f38b
Updated VS project to remove warning that always used to appear at the end of a compile.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3211 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-20 21:55:35 +00:00
stephena
82f413cfe5
Enable a few extra compiler checks in the Linux build script,
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and fix a few warnings that gcc caught and clang missed.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3210 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-20 01:13:53 +00:00
stephena
ef5f1bad4d
More clang warning cleanups.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3209 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-15 15:50:25 +00:00
stephena
75893a6a3e
Fixed some more C 'old-style-cast' code.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3208 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-15 12:39:07 +00:00
stephena
ffc9ac65a7
A few more fixes wrt the recent pruning for Visual Studio.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3207 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 22:18:55 +00:00
stephena
2ccebc9720
Oops, a little too much pruning, detected by compiling in OSX.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3206 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 21:44:24 +00:00
stephena
d83d91570e
More clang warnings fixed; these apply mostly to 'old-style-C' casts.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3205 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 21:33:50 +00:00
stephena
687b638437
Second pass at cleaning up warnings generated by -Weverything in clang.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 18:14:00 +00:00
stephena
f539cef173
I decided to turn on '-Weverything' compiler flag in Clang++ to
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see what errors are present in the code. This is the first pass
in cleaning up the errors it found.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3203 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-13 23:23:12 +00:00
stephena
5620c270bc
Finally fixed the annoying warning when building under OSX.
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It was referring to Objective-C categories vs. subclasses.
I'm really glad I don't have to know anything further about
Objective-C :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3202 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-12 21:28:30 +00:00
stephena
92fcba53a5
Fixed a few code warnings in the new jitter code.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3201 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-12 18:51:35 +00:00
stephena
3c691a91ec
Updated VS project file for new RiotRamWidget class.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3200 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-12 18:12:15 +00:00
stephena
a331fb228b
Added emulation for frame 'jitter' based on inconsistent scanline
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counts. Thanks to Spiceware for the idea and implementation.
Tweaked 'MDM' autodetection; the identifying string can be in
either bank 0 or bank 1 (or both).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3199 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-11 22:46:13 +00:00
stephena
20251f6a9f
Updated OSX prject file for new debugger class.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3198 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-10 00:04:05 +00:00
stephena
70e40a10c9
Updating various files for 4.6.5 release, sometime this month.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3197 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-09 16:58:41 +00:00
stephena
4e1b4c95f9
Fixed incorrect bankswitch hotspots for 'MDM' scheme in the debugger.
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Changed next version # to 4.6.5; 4.7 will include improved paddle
emulation, but it's not ready yet.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3196 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-09 16:54:39 +00:00
stephena
cc7943610d
Created a new class RiotRamWidget, which takes the place of the
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old RamWidget. Class RawWidget is now an abstract base class
to RiotRamWidget and CartRamWidget, allowing to share quite a lot
of code. In the process, both classes now implement input from
the binary and decimal widgets, not just the DataGridWidget.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3195 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-07 23:12:00 +00:00
stephena
62fa17b7fa
Fixed PNG library compile error on OSX (and possibly Windows).
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3194 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-08-11 14:33:55 +00:00
stephena
74b2a209e2
Cleaned up some code in Thumb ARM emulator, and clearly marked compiler
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warnings that should eventually be fixed.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3193 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-08-09 21:19:10 +00:00
stephena
3312ea5b70
Updated include PNG library to latest version.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3192 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-08-09 20:16:48 +00:00
stephena
38dce5194e
Some minor improvements, self-documentation, etc.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3191 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-08-09 18:07:04 +00:00
stephena
237f0e5d35
The debugger CPU area now has editable decimal and binary fields for the
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registers.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3189 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-26 17:28:57 +00:00
stephena
36ef5cd112
Enable extra warnings for VS build.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3188 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-14 20:34:47 +00:00
stephena
f1a10c3143
Eliminated superfluous drawTIA() method, made it inline.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3187 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-13 17:33:38 +00:00
stephena
e456406b69
Fixed OSX snapshot bug; the TIA image wasn't being completely drawn before
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taking a snapshot.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3186 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-13 14:46:52 +00:00
stephena
05623c52eb
Remove several BSPF defines that are obsolete.
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Changed valid() method Serializer to an explicit bool() operator,
to function similar to C++ streams.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3185 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-11 22:03:12 +00:00
stephena
4c8fb3c17d
Added 'override' keyword to Windows and OSX-specific classes,
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even though their respective compilers don't yet support detecting
errors with inconsistent override usage.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3184 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-11 00:12:19 +00:00
stephena
84b225206d
Turn on more warnings in the OSX build. Unfortunately the latest
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version of Xcode doesn't warn about 'override' issues, so adding
override to the codebase doesn't help compilation in OSX.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3183 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-10 23:40:23 +00:00
stephena
4792b534d5
Fairly large commit, but basically it is only enabling the 'override'
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C++11 keyword. This makes developing/maintaining class hierarchies
more manageable.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3182 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-10 18:59:03 +00:00
stephena
74cf5e6f5f
Changed 'Swap' to 'Toggle' in the names of the Event class for toggling
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certain other events. A small change to be sure, but the name more
appropriately describes what the event does.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3181 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-29 11:41:22 +00:00
stephena
7350e8f6c1
Added mappable events for toggling TV color type and left/right A/B difficulty.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3180 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-28 22:32:36 +00:00
stephena
26e9f15b86
Changed 'hidecursor' to 'cursor', and allowed it to set cursor visibility
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for UI and emulation modes separately.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3179 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-28 18:16:33 +00:00
stephena
a9ba018403
Updated VS project file for unique_ptr class addition.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3176 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-15 00:02:42 +00:00
stephena
ca36be7ed4
Fixes for the OSX build files for the new unique_ptr stuff.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3175 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-14 23:48:14 +00:00
stephena
9978baba3a
A few more unique_ptr updates.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3174 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-14 20:48:06 +00:00
stephena
8dbd5d7f48
Converted more new/delete pairs to unique_ptr. This actually made me notice
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a memory leak where the Console was never being deleted.
For FSNode read, change 'uInt8[]' arrays to BytePtr, which is an alias to
a unique_ptr array. Again, this enables automatic deletion when the object
goes out of scope.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3173 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-14 20:02:32 +00:00
stephena
5ca03e2263
Use unique_ptr array in PNGLibrary comments method.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3172 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-14 15:19:10 +00:00
stephena
c7ef1607be
Some code cleanups.
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Added updated C++14 make_unique templates, which now allow to also
use unique_ptr for arrays.
Updated SoundSDL class to use unique_ptr, eliminating another new/delete
pair.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3171 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-13 23:58:37 +00:00
stephena
a39630aca4
Oops, forgot a PNG config file in the last commit.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3170 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-13 00:45:45 +00:00
stephena
e9517a4d54
Updated libpng to latest stable release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3169 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-13 00:40:24 +00:00
stephena
c5819cae46
In my never-ending attempt to eliminate pointers whereever possible,
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change all throws of 'const char*' to runtime_error.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3168 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-12 20:44:09 +00:00
stephena
99f88719e5
C++ streams can now use a 'string' filename; it no longer has to be 'const char*'.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3167 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-12 17:37:58 +00:00
stephena
a8a30a1746
Cleaned up I/O in a few places, using C++ streams where appropriate.
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For those reading these logs, I hope to get back to Stella development soon.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3166 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-11 00:26:13 +00:00
stephena
e9e3670134
Fixed shadowing of local variables.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3165 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-28 20:18:44 +00:00
stephena
e7fb7318fb
Bumped version #.
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Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().
Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class. Note that this isn't absolutely
necessary, but is considered good form. I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3164 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-26 19:02:42 +00:00
stephena
1c9de2abbd
Final changes for 4.6.1 release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3162 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-22 22:19:43 +00:00
stephena
439325e911
Update version # for upcoming release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3160 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-22 15:09:43 +00:00
stephena
72ec5f2371
Finally fixed text-entry bug in the debugger. In the process, moved to
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C++11 lambdas for enabling per-widget text filtering.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3159 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-22 15:02:17 +00:00
stephena
36229b4ee1
And so it begins (again); bumped version # for next release.
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Now that there are no dirty updates, remove redundant calls to draw();
calling setDirty() is now sufficient to get the changes shown in the
next frame. This is also slightly faster, since redrawing is done
only when necessary.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3156 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-21 20:00:00 +00:00
stephena
651204df32
Final updates for 4.6 release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3154 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-21 00:16:30 +00:00
stephena
7c0fc50a2f
Fixed sound corruption upon starting the app; we need to continuously
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write 'silence' to the sound card until there is available data to use.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3152 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-17 17:45:08 +00:00
stephena
5c23739f00
Snapshots now work in PAUSE mode.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3150 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-15 21:53:28 +00:00
stephena
31e59f12dc
Updated PNG library to latest release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3149 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-15 17:58:16 +00:00
stephena
6d8b115b34
Removed concept of single vs. double buffering, and simply update the frame
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on every call to FrameBuffer::update(). This will the same CPU usage for TIA mode,
and a slight increase CPU usage for launcher and debugger modes. The code to do
this was just too fragile, and not worth the extra effort.
This fixes several rendering issues, such as garbage in fullscreen mode in Linux
when using Intel GPU, triple-buffering issues in Windows, etc.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3148 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-15 17:36:46 +00:00
stephena
6f194fcd76
DataGridWidget now supports keypad +/-.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3147 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-02-09 19:32:28 +00:00
stephena
5dece736b1
Added per-textfield character filtering, and enabled it for CheatCodeDialog.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3146 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-02-09 17:14:28 +00:00
stephena
26fcabc23c
Getting a head-start on updating files for 4.6 release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3145 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-02-06 16:42:24 +00:00
stephena
2549e4f4c1
Fixed error messages in state loading, and reverted some C++11 features
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so that Stella is supported in GCC 4.8.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3144 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-02-06 16:34:01 +00:00
stephena
ebfc207d3e
Fixed bug in closing SerialPort explicitly; it takes care of closing itself.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3142 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-24 16:28:06 +00:00
stephena
e1dae564e2
Forgot another ROM from RomHunter v10.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3141 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 22:32:00 +00:00
stephena
b52c866a64
And so it begins again; bumped version #.
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Added 'Reindeer Rescue' 2005 Holiday cart to properties database.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3140 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 21:43:37 +00:00
stephena
ed4baaf686
Final commit for 4.5 release.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3138 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 17:21:24 +00:00
stephena
e7dc10344d
Added app category type to OS X plist file.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3137 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 17:14:44 +00:00
stephena
c03bb5dc6b
Added patch support to 'WD' scheme.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3136 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 16:50:18 +00:00
stephena
df5f3c1c5a
Updated ROM properties database to RomHunter v/10.
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Added a specific closeConsole method, since the test for hasConsole was returning
true in cases where it shouldn't have.
Fixed PERL PropSet saving so that properties are always saved in sorted order
(by MD5). This isn't technically necessary, but it will eliminate huge changelogs
when only a small part of the file has changed.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3134 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 16:21:30 +00:00
stephena
0afb189322
Updated copyright to 2015. Happy New Year to anyone reading these logs :)
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:49:32 +00:00
stephena
0afe070d9c
Fixed crash on loading state files; try/catch was missing for the first
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bit of data loaded from the file.
Changed Serializer class to unique_ptr, eliminating d'tor.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3130 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:23:06 +00:00
stephena
abd4c9efa8
ZIP files now show nested files and directories instead of everything
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being compressed into one level. In the process, moved all ZIP-related
functionality from OSystem into FSNodeZIP, since it's the only thing
that actually uses it.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3129 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 02:05:28 +00:00
stephena
b729a8013f
Updated ROM database yet again for WD ROM.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3128 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 02:00:08 +00:00
stephena
14f2779763
Updated ROM properties for PP ROM.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3127 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-30 15:36:52 +00:00
stephena
22abe68097
Updated ROM database, fixing ROM info from the last commit.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3126 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-29 22:36:54 +00:00
stephena
d7c7be76d9
Finalized 'WD' scheme, and added ROM properties entry for associated ROM.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3125 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-29 22:26:20 +00:00
stephena
3da47efe59
Fixed bug in 'WD' scheme; bankswitching is only supposed to trigger on
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reads from $30 - $3F, whereas it was triggering on *all* TIA reads.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3124 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-29 20:17:35 +00:00