RedPanda4552
c3bafa2a40
Memcard: Fix terminator not properly flagging ejections
2023-12-20 09:58:35 +00:00
refractionpcsx2
2611a93af2
MCD: Correctly wait 60 frames for eject timeout
2023-12-19 19:02:11 +00:00
KamFretoZ
651e7e5963
OSD/FSUI: Adjust PromptFont for more readability
2023-12-19 15:38:48 +00:00
refractionpcsx2
7bf18a4464
DEV9: Implement a slightly less hacky (incomplete) DVE reg set
2023-12-19 15:14:35 +00:00
Stenzek
14fd42ad91
Core/Memory: Properly reset memory on reset
...
[SAVEVERSION+]
2023-12-19 15:14:35 +00:00
refractionpcsx2
33a61558e1
Core: Improve determinism on reset + default fast boot interlaced
2023-12-19 15:14:35 +00:00
RedPanda4552
05ed785af1
Memcard: Remove option to disable auto eject
2023-12-18 21:06:58 +00:00
Stenzek
2671da5c2f
GS/HW: Don't crash on texture allocation failure
2023-12-18 18:19:13 +10:00
Stenzek
fd2cd0b904
ImGui: Fix save state selector crash in DX11
2023-12-17 22:06:55 +10:00
Stenzek
1346c98a58
GS: Autodetect Vulkan for Intel Xe GPUs
2023-12-17 19:35:18 +10:00
lightningterror
93992ee1c1
ImGui: Fix Wsign-compare compiler warning.
2023-12-16 14:35:36 +01:00
lightningterror
e29bc933fe
FullscreenUI: Fix Wunused-function compiler warning.
2023-12-16 14:35:36 +01:00
lightningterror
6df5cd8222
GS: Fix compiler warnings.
...
GSDeviceVK:
Fixes Wlogical-op-parentheses warning.
GSTextureCAche:
Fixes Wunused-lambda-capture warning.
GSRendererHW:
Fixes Wlogical-op-parentheses warning.
2023-12-16 14:35:36 +01:00
Stenzek
2dfc75c341
GS/DX12: Fix a warning during PrimID DATE pipeline creation
2023-12-16 21:04:52 +10:00
refractionpcsx2
a7271697a2
CDVD: Adjust abort behaviour on action.
2023-12-15 16:12:26 +00:00
Stenzek
c2bd21922f
GS: Fix more lambda capture warnings
2023-12-15 15:42:08 +00:00
lightningterror
96831b0970
GS/D3D: Fix X3206 CAS shader warning.
...
Warning X3206: implicit truncation of vector type warning fix.
2023-12-15 15:40:31 +01:00
refractionpcsx2
0fd5db9f78
GS: Add local references to Move lambda function
2023-12-15 12:57:14 +00:00
refractionpcsx2
918328e5b0
GS/TC: Copy only up to old RT size on preload overlap
2023-12-15 12:57:14 +00:00
JoseAaronLopezGarcia
00e255ee3c
CDVD: Add ZSO support ( #10396 )
...
* add zso support
* format and fixed typo
* fix typo in extension (duplicated .cso)
* format
* proper casting
* use regular casting; added lz4 to gitmodules
* use C++ style casting
* fix casts
* add lz4 submodule
* added windows build configuration
* add lz4 to cmake
* undo
* undo
* add lz4 to SearchForStuff
* undo
* add own lz4 source code
* cleanup
* fix
* add nwe sources to windows build
* cleanup
* don't use precompile headers on lz4
* stupid compiler
* add const. better logging.
* cast to std::string
* 3rdparty: Add lz4
* use 3rdparty lz4
* cleanup references to lz4.cpp
* format code
* add missing header
* use fmt::format
* don't call inflateReset on ZSO
* use LZ4_decompress_safe
* fix syntax
* fix call to LZ4_decompress_safe
* use LZ4_decompress_safe_partial to ignore padded data
* cleanup
* refactor
---------
Co-authored-by: Stenzek <stenzek@gmail.com>
2023-12-15 13:05:04 +10:00
Stenzek
c662dd8b04
ImGuiFullscreen: Add hover animation
2023-12-15 13:04:03 +10:00
Stenzek
a85a246ab8
ImGui: Add save state selector UI
2023-12-15 13:04:03 +10:00
Connor McLaughlin
44367f24f9
Pad: Fix incorrect RDown icon for DualShock2
2023-12-14 17:54:28 +10:00
RedPanda4552
feb9d7b2a9
Memcard/Qt/Big Picture: Make shutdowns, resets, disc swaps, and savestates aware of memcard busy status
2023-12-12 12:47:39 +10:00
RedPanda4552
da22df5f5d
Memcard: Move auto eject countdown out of CDVD up into counters vsync loop
2023-12-12 12:47:39 +10:00
Stenzek
78f751959d
GS/HW: Don't try to double-buffer preload depth targets
...
Spec violations if we do.
2023-12-12 12:46:39 +10:00
Stenzek
b0c3a1e23f
GS/HW: Handle GT4 alpha channel shuffle
2023-12-12 12:46:39 +10:00
Stenzek
af1a4ab07a
FullscreenUI: Use PromptFont for keyboard/controller icons
2023-12-11 16:55:29 +10:00
KamFretoZ
5413765a23
GameDB: Update GameDB Schema for the new HPO Native Option
2023-12-11 16:55:17 +10:00
lightningterror
5718c3d14d
Input-rec: Set git tagged emu version instead of static version.
...
The static version was set as 1.7.0, not knowing which nightly version the recordings were made on.
2023-12-11 15:01:13 +10:00
IlDucci
2bfefaf296
UI: Minor additions for translations and English text changes
...
- Adding translation support for all the substrings related to the single/multiframe GS Dump message.
- Correcting the None option in the Deinterlacing settings according to what was talked about in Crowdin, unified that string with the Big Picture mode.
- Minor English text fixes reported in Crowdin.
Second attempt at doing this PR after the former, https://github.com/PCSX2/pcsx2/pull/10253 , was mangled by bad squashing and rebasing.
2023-12-11 15:00:56 +10:00
Stenzek
2c00ccca83
Qt: Resolve any symbolic links in AppRoot/DataRoot
...
Should fix incorrect relative path generation when PCSX2's data
directory is a within a symbolic link.
2023-12-11 14:55:36 +10:00
lightningterror
f546ea1f8a
iR5900: Correct some log links.
2023-12-10 16:34:40 +01:00
lightningterror
ff499d42a0
GS/HW: Fix Wunused-variable warning.
2023-12-10 16:34:40 +01:00
lightningterror
10e5af2ddf
GS/D3D12: Fix variable is reassigned a value before the old one has been used warning.
...
Codacy.
2023-12-10 16:34:40 +01:00
lightningterror
2b68c5e383
GS: Fix format string arguments warning.
...
%i in format string (no. 1) requires 'int' but the argument type is Unknown.
Codacy.
2023-12-10 16:34:40 +01:00
lightningterror
47545e511d
DEV9: Fix Function parameter should be passed by const reference warnings
...
Codacy.
2023-12-10 16:34:40 +01:00
Stenzek
5338a4f17c
GS/HW: Add 'Align To Native' HPO mode
2023-12-10 15:32:01 +10:00
Stenzek
971929777d
Achievements: Handle dynamically-sized leaderboard trackers
2023-12-10 13:09:21 +10:00
JordanTheToaster
c555dbc3e8
3rdparty: Update VK memory allocator
...
Updates VK memory allocator to latest master commit.
2023-12-08 22:20:33 +10:00
RedPanda4552
0652b218db
Big Picture: Enforce immediate save for macro button selection and frequency
...
Fixes settings not saving until emulator exit
2023-12-06 14:25:55 +10:00
RedPanda4552
59217b9af3
Big Picture: Fix macro pressure/deadzone not having independent labels
...
Fixes mangled pop-up, allows both to be set correctly/independently
2023-12-06 14:25:55 +10:00
RedPanda4552
46c9bcbc4f
Big Picture: Don't use macro frequency display label as config key
...
Fixes Big Picture unable to set macro frequency
2023-12-06 14:25:55 +10:00
RedPanda4552
86c42a00a3
Pad: Add controller ejection
2023-12-04 16:28:38 +10:00
RedPanda4552
2443e06745
[SAVEVERSION+] Multitap: Make multitaps manage their own states
2023-12-04 16:28:38 +10:00
RedPanda4552
eb1d93d4e5
Pad/Multitap: Improve PS2-side ejection detection
2023-12-04 16:28:38 +10:00
Dan McCarthy
f0bf525cf4
Qt: Addresses typo in duplicate Patch console log warning
...
Fixed unintentionally non-sensical wording in log warning to inform the user that a patch was skipped over since a patch with the same name had already been loaded.
2023-12-04 16:23:40 +10:00
Dan McCarthy
45758add5d
Use consistent snake_case naming & don't pass string_view by ref
...
Addresses feedback to use consistent naming conventions as most variables are using snake_case. Also no longer passes string_view by reference as per feedback.
2023-12-04 16:23:40 +10:00
Dan McCarthy
57465b2892
Qt: Clarifies wording of Patch log for disabling duplicate patch
...
Adds a better worded log statement for informing the user that a patch with a duplicate name was found and not loaded to avoid conflict.
The common expected reason this can happen is a bundled patch having the same name as a /patches/ pnach patch having the same name. By default it will prioritize the folder patch over the bundled patch.
Makes it more clear/less confusing in phrasing.
2023-12-04 16:23:40 +10:00
Dan McCarthy
8a95eecf60
Qt: Use const patch lists for ContainsPatchName
2023-12-04 16:23:40 +10:00
Dan McCarthy
766b0ba9c8
Qt: Update to use string_view references & const
...
Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
2023-12-04 16:23:40 +10:00
Dan McCarthy
a6796fe80a
Qt: Improves wording of patch skipping log
2023-12-04 16:23:40 +10:00
Dan McCarthy
5e450388f9
Qt: Fix final return condition for PatchStringHasUnlabelledPatch
2023-12-04 16:23:40 +10:00
Dan McCarthy
cc62825081
Qt: Fix console warning about hiding bundled patches
...
Fixes syntax error with console write format to display warning when bundled patches are hidden due to unlabeled patches being loaded.
2023-12-04 16:23:40 +10:00
Dan McCarthy
96a9e8a090
Qt: Display patch folder patches & .zip patches if no name collision
...
Currently if one has patches from the patch folder, no bundled patches from the .zip file will be displayed.
This changes it so that we can display both the folder patches AND the .zip bundled patches as long as their names don't collide. If there's a collision, the folder patch will override the bundled patch.
Also, if an unlabeled patch is loaded from the folder then all bundled patches will be hidden (like they did prior) since we can't guarantee there's no collision.
2023-12-04 16:23:40 +10:00
Stenzek
d572765f09
Qt: Allow language change without shutting down VM
2023-12-04 14:21:33 +10:00
Silent
e9fca78c13
FullscreenUI: Fixup mistakes missed in #10330
2023-12-02 15:39:36 +00:00
refractionpcsx2
19431ef675
GS: Fix bug in STQ rounding
2023-12-02 15:39:21 +00:00
refractionpcsx2
8d6c5ea406
GS/HW: Combine strips from same pixels, slight different sub pixel
2023-12-02 15:39:21 +00:00
Silent
279c84f8e1
Achievements: Fix the percentage counter when only unofficial achievements exist
...
Now correctly shows "This game has no achievements" and no percentage bar,
as per the RetroAchievements integration guide.
2023-12-01 20:35:45 +10:00
Stenzek
9e720d1e2b
Achievements: Fix multiple leaderboard trackers
2023-12-01 20:35:08 +10:00
Silent
9a932e7dd5
FullscreenUI: Properly account for multiline Rich Presence in Title Info
2023-11-30 22:44:52 +00:00
Stenzek
97cedb311a
CDVD: Get rid of negative data offsets
...
It doesn't make sense. Code was written in 2009 with no explaination.
2023-11-30 18:51:08 +10:00
Stenzek
776cdd60fa
GzippedFileReader: Prevent out-of-bounds reads
2023-11-30 18:51:08 +10:00
Stenzek
88989bfbfd
Hotkeys: Throttle pause requests
2023-11-27 12:24:51 +10:00
Stenzek
acb45459f5
Achievements: Use big picture to confirm HC mode disable
2023-11-27 12:24:51 +10:00
JordanTheToaster
8a93c5696f
Console: Update CPU detection
...
Cuts out unnecessary info and uses CPUInfo to print processor name core count and thread count.
2023-11-27 12:24:28 +10:00
refractionpcsx2
31642ceca9
GS/HW: Partial revert earlier FMV fix
2023-11-25 12:48:08 +00:00
refractionpcsx2
e84335742d
GS/HW : Mirror half pixel offset when using FMV Blit override
2023-11-25 12:48:08 +00:00
refractionpcsx2
2fd24277c1
GS: Pre-round/truncate STQ values based on hardware tests
2023-11-25 12:47:54 +00:00
lightningterror
a60c30155e
GS: Cleanup GSClut.
...
Constants, switch cases.
2023-11-25 13:11:05 +01:00
refractionpcsx2
d25246a212
GS/HW: Allow more draws to remain if recent draws done near vsync
2023-11-24 23:45:57 +00:00
refractionpcsx2
7cc6af8f85
GS/HW: Restrict making new targets if no uploads
2023-11-24 10:34:51 +00:00
refractionpcsx2
7fcc47dd86
GS/HW: In double half clears, take larger bitdepth
2023-11-24 10:34:51 +00:00
Connor McLaughlin
b644957cee
Achievements: Avoid string copy on server call
2023-11-24 16:27:22 +10:00
TellowKrinkle
5c1f280988
Mac: Add microphone permissions string
...
Allows us to ask permission to use the microphone
2023-11-21 20:45:55 +10:00
Stenzek
7715d122c7
HTTPDownloader: Add support for progress updates/cancelling
2023-11-21 20:40:13 +10:00
Stenzek
b79edf1cb5
MemoryCardFolder: Remove unused constant
2023-11-21 13:35:46 +10:00
Ty Lamontagne
9a6e5458c9
Debugger: Clear breakpoint skips when resetting
2023-11-19 14:27:30 +00:00
cyanea-bt
3333553b24
MemoryCardFolder: Fix incorrect save timestamps ( #10287 )
...
* MemoryCardFolder: Fix incorrect save timestamps
* MemoryCardFolder: move timegm macro to source file
* MemoryCardFolder: remove timegm macro
2023-11-19 13:30:10 +10:00
Goatman13
92a1eda82a
R3000: Fix COP0 Status value on reset
...
Previously used value was wrong. BEV bit wasn't correct one, and CU0 and TS bits are not enabled by default.
2023-11-17 11:20:48 +00:00
refractionpcsx2
a26d7f615b
CDVD: Tidy up some bits, abort read head on Abort/Break
2023-11-16 12:34:38 +00:00
refractionpcsx2
3411729ca5
CDVD: Don't include read times during seeks
2023-11-16 12:34:38 +00:00
refractionpcsx2
62c35753aa
GS/TC: Readd horizontal offset if not processed during invalidation
2023-11-16 12:11:35 +00:00
Daniel Gerendasy
4af89576aa
IOP HLE: Rename update host root functions
2023-11-14 18:38:19 +10:00
Daniel Gerendasy
b5f8ef0106
Added support for HostFs when booting an iso
2023-11-14 18:38:19 +10:00
Connor McLaughlin
09d15c4bce
GS/HW: Fix incorrect alpha valid check in LookupTarget()
...
Regression from #10254 .
2023-11-10 17:27:56 +10:00
Stenzek
4714a2fccb
Achievements: Identify using running ELF instead of disc ELF
2023-11-09 17:55:22 +00:00
Stenzek
343315c587
Achievements: Use a 60 second timeout for server calls
2023-11-09 17:55:22 +00:00
Stenzek
c557ea1b6f
HTTPDownloader: Drop Common namespace
...
Annoying to type...
2023-11-09 17:55:22 +00:00
Stenzek
e9a4d9702c
Achievements: Use retryable client error status code
2023-11-09 17:55:22 +00:00
refractionpcsx2
fa5aedc906
GS/HW: Don't convert old depth if being overwritten
2023-11-09 17:52:18 +00:00
refractionpcsx2
a3eb1655c6
COP0: Correctly update performance counter cycles
2023-11-09 14:20:51 +00:00
refractionpcsx2
8e9fd91cee
Counters: Pass correct start cycle
2023-11-08 17:19:55 +00:00
lightningterror
e3d4b0e56a
SPU2: Fix Wsign-compare warnings.
2023-11-08 15:43:52 +01:00
lightningterror
8d7227b1f9
Interpreter: Fix Wsign-compare warning.
2023-11-08 15:43:52 +01:00
lightningterror
d07b190322
IOP: Fix Wunused-variable warnings.
2023-11-08 15:43:52 +01:00
TellowKrinkle
fecee19e1a
Qt: Check both English and non-English name for cover paths
2023-11-06 22:51:36 -06:00
refractionpcsx2
0fc9fa541f
IPU: Pause IPU_TO on tag edge. Stop repeat Interrupts
2023-11-06 14:21:39 +00:00
refractionpcsx2
b824c2d31a
Counters: Improve counter updates and fix a couple of errors
2023-11-06 14:20:49 +00:00
refractionpcsx2
65d4baa944
EE/Int: Improve FPU emulation
2023-11-06 14:20:22 +00:00
Stenzek
cd5a916f99
GS: Fix reload texture replacements hotkey
...
Also skips tossing targets, they can get kept around for less jank.
2023-11-05 13:40:45 +10:00
Stenzek
66b779a77d
Qt: Fix Big Picture UI locking up after game list switch
2023-11-05 13:40:45 +10:00
Ty Lamontagne
2f95dc20c6
IOP HLE: Generate module list on release builds
2023-11-04 17:31:38 +00:00
lightningterror
68c73c5be1
GS/VK: Make sure feedback loop is enabled for SW_AD_TO_HW blend. ( #10225 )
...
Fixes Colin McRae Rally 2005 on Vulkan.
Possible others as well on basic blend with barriers or Medium blend with barriers disabled.
Bump shader cache version.
2023-11-04 11:00:43 +01:00
refractionpcsx2
e9afe396b0
COP2/Int: Flush VU0 before running COP2
2023-11-03 21:28:39 +00:00
refractionpcsx2
927d8ce237
EE Int: Implement a variation of the wait loop hack
2023-11-03 21:28:39 +00:00
refractionpcsx2
461f3bd89f
EE Int: Add EE overclocking to interpreter
2023-11-03 21:28:39 +00:00
refractionpcsx2
ed1791ab02
Int/VU0: Improve VU0 sync, mainly for interpreter.
...
Also correctly doubles the opcode time when double issue is disabled (interpreter).
2023-11-03 21:28:39 +00:00
refractionpcsx2
8b9af2c21b
VU: Avoid overclocking when VUSync fix is enabled
2023-11-03 21:28:39 +00:00
refractionpcsx2
50872438e9
VU: scale VU0 cycle rate with EE
...
Also fix cycle underflow issue
2023-11-03 21:28:39 +00:00
kamfretoz
c3a632e612
Qt: Show currently active savestate slot on status bar
2023-11-01 13:17:47 +00:00
Ty Lamontagne
46a0c2d5b6
Debugger: IOP Function Tree
...
Co-authored-by: Ziemas <ziemas@ziemas.se>
2023-10-31 15:42:56 +00:00
Ty Lamontagne
85539c7bb9
DebugTools: Simplify the symbol map
2023-10-31 15:42:56 +00:00
refractionpcsx2
bb9e1c5dbc
GS: Properly check load condition when reloading CLUT
2023-10-30 12:10:15 +00:00
refractionpcsx2
3850227605
PCRTC/Counters: Fix H-Blanks per frame
2023-10-29 22:20:24 +00:00
refractionpcsx2
06e80f0c31
GS: Disable interlace skipping on FMVs on SW FMV switch
2023-10-29 22:19:32 +00:00
lightningterror
3b3fb28412
GS/HW: Fix Tex in RT Merge Targets crashing.
...
Check if src->m_from_target is actually null so it doesn't cause any access violations when reading.
Fixes Dirge of Cerberus crashing with Merge Targets enabled.
2023-10-29 01:32:25 +02:00
refractionpcsx2
27d71f530a
GS/HW: Disable texture when not required
2023-10-27 18:24:27 +01:00
lightningterror
b53ffb65af
GS/HW: Minor optimization on color dest blend.
...
Add early return, no need to run the rest of the code.
2023-10-27 00:31:50 +02:00
Ty Lamontagne
e9ead0d33d
Debugger: Disable instruction simplification
2023-10-26 19:26:43 +01:00
Ty Lamontagne
be405eb705
Debugger: Visually show what CPU triggered a breakpoint
2023-10-26 19:26:43 +01:00
Ziemas
e1bfd95f63
MipsStackWalk: Detect leaf functions.
2023-10-26 19:25:13 +01:00
Ziemas
715bc94bd9
MipsStackWalk: Fix IOP stack walking
2023-10-26 19:25:13 +01:00
Ziemas
e19c9a967d
MipsStackWalk: clang-format
2023-10-26 19:25:13 +01:00
Ziemas
83c18d0cb6
DebugInterface: Fix r3000 isValidAddress
2023-10-26 19:25:13 +01:00
Silent
af07ee9abb
Achievements: Don't prompt for system reset if enabling Hardcore Mode on a game without achievements/leaderboards
...
Also improves behaviour parity between Qt and Fullscreen UI,
since the latter used to prompt for system reset even if the game had
no RetroAchievements entry.
2023-10-25 19:01:47 +10:00
Silent
22590754fd
Achievements: Disable Hardcore Mode if the game has a RetroAchievements entry, but no achievements or leaderboards
2023-10-25 19:01:47 +10:00
Silent
775f1a042d
DInputSource: Limit the amount of reported buttons and POV hats to what the data format supports
...
Fixes a crash when the device reports more buttons than what
DIJOYSTATE2 can handle.
2023-10-23 18:46:33 +10:00
refractionpcsx2
489fdc5566
GS/TC: Invalidate alpha on overlapping targets with no alpha
2023-10-21 23:52:07 +01:00
refractionpcsx2
3e4be2c800
GS/TC: Check transfer list is empty before accessing on source lookup
2023-10-21 20:33:56 +01:00
Connor McLaughlin
f61bb99d3a
DInputSource: Ignore devices with no buttons
2023-10-22 02:02:57 +10:00
Lucy Phipps
0a8f71e76e
USB: Fix inverted mouse wheel ( #10158 )
...
fixes usb mouse wheel inputs for e.g. Half-Life
2023-10-22 02:02:27 +10:00
lightningterror
833cb48050
GS/HW: Enable PABE only when Alpha min is lower than 128.
...
When alpha min is higher or equal to 128 we will always blend so no need to enable the pabe flag, enable only when alpha min is lower than 128.
2023-10-21 10:03:44 +02:00
Ziemas
09574b3937
SPU2: Temporary CDDA fix
2023-10-20 16:46:12 +01:00
Ziemas
e2d4e384e3
SPU2: Minor cleanup
...
Remove useless RegWrite_Reverb
Update some comments and remove some useless ones.
2023-10-20 16:46:12 +01:00
Ziemas
6bff6016ff
SPU2: Rearrange interpolation table
...
Being able to contiguously access the terms we need might come in handy
for SIMD fun later.
2023-10-20 16:46:12 +01:00
Ziemas
d920fe6c5e
SPU2: Pass reverb input by value
2023-10-20 00:34:39 +01:00
Ziemas
676402854b
SPU2: Put clamp_mix in header for more inlining
2023-10-20 00:34:39 +01:00
Ziemas
5eacc7c327
SPU2: Multi-isa resampling functions
2023-10-20 00:34:39 +01:00
Ziemas
f29346f0b7
SPU2: Optimize reverb resampling [SAVEVERSION+]
2023-10-20 00:34:39 +01:00
Ziemas
facada5d04
SPU2: Simplify reverb resampling
2023-10-20 00:34:39 +01:00
lightningterror
d945477369
GS: Fix Wunused-variable warning.
2023-10-19 21:09:33 +02:00
lightningterror
f96e7a9156
GS/HW: Rename dfmt to dst_fmt.
...
It was confusing whenever the d meant depth or destination, this should make the code easier to read.
2023-10-19 19:25:13 +02:00
lightningterror
fc22268fc2
GS: Bump shader cache version.
2023-10-19 19:25:13 +02:00
lightningterror
5a414d5711
GS/HW: Use enum for format checks.
...
Easier to read code.
2023-10-18 21:30:17 +02:00
Ziemas
7cc6f635fc
SPU2: Clamp before Applying master volume
...
ApplyVolume needs both its arguments to be within 16bit range.
[SAVEVERSION+]
2023-10-18 14:53:31 +01:00
Ziemas
a90695ef1f
SPU2: Make mixer gates s32 for safety
...
Don't wanna accidentally truncate
2023-10-18 14:53:31 +01:00
refractionpcsx2
f531c0a405
GS: Fix some flush check behaviour, small optimisation
2023-10-17 23:50:00 +01:00
Stenzek
3e8e1ed596
GS/HW: Don't align dirty rectangles to block sizes when updating
...
Don't align the area we write to the target to the block size. If the format matches, the writes don't need
to be block aligned. We still read the whole thing in, because that's the granularity that ReadTexture
operates at, but discard those pixels when updating the framebuffer. Onimusha 2 does this dance where it
uploads the left 4 pixels to the middle of the image, then moves it to the left, and because we process
the move in hardware, local memory never gets updated, and thus is stale.
2023-10-18 01:08:34 +10:00
TellowKrinkle
b28c11cb54
VMManager: Support picking between en and non-en title
2023-10-15 23:13:04 -05:00
Ziemas
ee4d0bf4b5
SPU: Lower final output volume
2023-10-15 16:23:00 +01:00
Ziemas
f8e8bd03cd
SPU2: Implement inverse phase slide mode
2023-10-15 16:23:00 +01:00
Ziemas
509613d2e5
SPU2: Delete stupid comment
...
What "volume pump" is this even reffering to?
2023-10-15 16:23:00 +01:00
Ziemas
cf3395b9ce
SPU2: Cleanup unused destructor
2023-10-15 16:23:00 +01:00
Ziemas
16a11b75a8
SPU2: Get rid of 32bit volumes [SAVEVERSION+]
2023-10-15 16:23:00 +01:00
Ziemas
07d4a65a45
SPU2: Rewrite volume slides [SAVEVERSION+]
2023-10-15 16:23:00 +01:00
Ziemas
7bf8f6115f
SPU2: Rewrite ADSR [SAVEVERSION+]
2023-10-15 16:23:00 +01:00
TellowKrinkle
4136545b6b
Qt: Add option to prefer English titles in Game List
2023-10-15 01:11:35 -05:00
TellowKrinkle
3c05d000f5
FSUI: Use English titles
...
ImGui can't render characters from languages that aren't the currently selected language, which non-English titles requires
2023-10-15 01:11:35 -05:00
TellowKrinkle
37aa481dd0
GameDB: Add name-sort and name-en fields
2023-10-15 01:11:35 -05:00
Stenzek
0b5c070ad1
GS/HW: Restore off-by-one clamp when upscaling
...
Xenosaga and VP2 break otherwise.
Xenosaga draws a line around the RT, which is offset by 1 row/column,
which the off-by-one clamp was previously masking.
VP2 is just a can of worms I don't have the energy to deal with at the
moment.
2023-10-15 15:43:05 +10:00
Stenzek
d8774d2f5a
IopMem: Fix incorrect memory pointer
...
Was pointing into rec space instead of the data space.
2023-10-14 17:01:33 +10:00
Ty Lamontagne
4f825641ce
Debugger: Copy as CSV. Breakpoint import from CSV
2023-10-12 12:46:12 +10:00
RedPanda4552
93e1a7047c
DInput: Add option to ignore inversion flag
2023-10-12 12:45:05 +10:00
Stenzek
99554f5622
GS/HW: Allow bilinear from colour backed Z formats
...
Fixes the haze effect in GTA: San Andreas from being extra blurry.
Improves shadows in Everybody's Golf and Tennis.
2023-10-12 11:56:57 +10:00
Stenzek
b09240702e
GS/HW: Fix off-by-one in region clamp
...
Fixes text in ZIPANG, decals in Enthusia Professional Racing, edge of
screen in Dynasty Warriors, and others.
2023-10-12 11:56:57 +10:00
Stenzek
9a0d655788
GS/HW: Toss targets when BW changes instead of incorrectly converting
...
But be careful with it, we don't want to falsely do this for shuffles.
2023-10-12 11:56:57 +10:00
refractionpcsx2
aa77d156a9
CDVD: Fix seek times, improve read flow
2023-10-11 16:06:56 +01:00
lightningterror
493e95d9d6
CDVD: Fix Wunused-variable warnings.
2023-10-11 19:49:05 +10:00
refractionpcsx2
88f8ef0244
Build: Fix up various warnings, increase variable readability
2023-10-10 20:39:54 +01:00
Stenzek
312a583092
CMake: Remove -segprot flag on MacOS
...
We no longer need to change page protection.
2023-10-10 18:01:30 +10:00
Stenzek
8e2af39c06
x86/R5900: EE rec doesn't need a stack frame
2023-10-10 18:01:30 +10:00
Stenzek
606cbb3883
System: Simplify memory allocation
2023-10-10 18:01:30 +10:00
Stenzek
377746f155
x86: Move dispatchers to recompiler code space
2023-10-10 18:01:30 +10:00
refractionpcsx2
5f11ba0445
CDVD: Better simulate RPM changes going in to CLV
...
- Fix bugs with rotational latency
[SAVEVERSION+]
2023-10-10 08:17:19 +01:00
IlDucci
5b0bf40508
UI: Making some strings translatable
...
Solving the easy cases where strings can be made translatable. See https://github.com/PCSX2/pcsx2/issues/9062 for more information.
2023-10-02 19:27:55 +10:00
Stenzek
813e2d5b2c
GS/SW: Replace sprintf() with snprintf()
2023-10-02 17:37:38 +10:00
Stenzek
a18c940503
IopBios: Mute deprecated warnings
...
This would be annoying/slow to rewrite.
2023-10-02 17:37:38 +10:00
Stenzek
329d8acca7
GS/Capture: Mute deprecrated warnings
...
At least while we're targeting multiple FFMpeg versions.
2023-10-02 17:37:38 +10:00
Stenzek
bf2cdc3c9b
DebugTools: Replace sprintf() with snprintf()
2023-10-02 17:37:38 +10:00
Stenzek
61ce0d1117
DEV9: Replace sprintf()/strcat() with snprintf()
2023-10-02 17:37:38 +10:00
Stenzek
5690742937
3rdparty: Remove libjpeg
...
Doesn't appear to be used anywhere.
2023-10-02 17:17:50 +10:00
Stenzek
fe0d31ae94
3rdparty/libpng: Update to 1.6.40
2023-10-02 17:17:50 +10:00
Stenzek
a64d69560c
Misc: Warnings cleanup
2023-10-02 15:28:24 +10:00
Stenzek
0f542809a4
FullscreenUI: Use Qt Cover Downloader
...
The ImGui-based one was pretty janky, didn't support pasting, etc.
2023-10-02 15:28:24 +10:00
refractionpcsx2
d171fb1570
GS/HW: Remove CRC hack for Sakura Taisen
2023-10-02 00:23:57 +01:00
refractionpcsx2
b913523066
GS/HW: Update dirty depth in matching format
2023-10-01 22:37:26 +01:00
refractionpcsx2
16588ab0bf
GS: Bump shader cache version
2023-10-01 21:08:39 +01:00
Stenzek
a9959bcd62
CDVD: Report open errors to host
2023-10-01 17:46:26 +10:00
Stenzek
93a4e67813
Host: Remove resource read wrappers
...
No more wx, no need to abstract this.
2023-10-01 17:45:54 +10:00
RedPanda4552
0e79db6cf7
More detailed log for pads
2023-10-01 17:45:36 +10:00
Víctor "IlDucci
8c452288f4
UI: Changes for translators ( #10038 )
...
* UI: Changes for translators
- Added numbers to all strings with more than one {} so translators who might not know that they can move those variables can, in fact, move them around the string.
- Tagged a number of untranslatable strings in Big Picture. Keep in mind that these are the strings that actually exist within the FullscreenUI.cpp file, as there's a number of those strings that do not seem to be taken from there (I do not know from where, though, so I'm leaving those out of scope). The FSUI_XSTR names have been added by guesswork, so more expert eyes are required.
- Ran the generate_fullscreen_ui_translations script, which removes that "Quick Save Slot" string that was inherited from DuckStation for Android.
- The "Trigger" text needs to be flagged as translatable, but I can't do that right now. That needs someone who knows better.
* Adding corrections by Stenzek.
2023-09-29 20:22:04 +10:00
lightningterror
bf5137ed6b
GS/HW: Fix Wunused-variable warning.
2023-09-28 22:43:11 +02:00
Stenzek
fae4f7c8b4
ChdFileReader: Rewrite CHD opening
...
Almost copied verbatim from DuckStation.
- Doesn't have race conditions between checking header and opening the
file for reading.
- Handles both MD5/SHA1 hashes.
- Caches CHD headers when searching for parents.
- Doesn't break with unicode filenames on Windows.
2023-09-27 18:11:46 +10:00
Stenzek
2148d3d3ab
3rdparty: Move libchdr in-tree
...
Based on 54bfb87 with modifications from DuckStation.
2023-09-27 18:11:46 +10:00
kamfretoz
d44a7fc23a
Qt: Fix untranslated string on cover downloader
2023-09-26 22:44:33 +10:00
refractionpcsx2
5c63d75c86
GS/HW: Require 24/16bit RGB color if using AEM
2023-09-26 01:14:54 +01:00
refractionpcsx2
fef282fcd5
GS: Clean up CLUT dirty handling
2023-09-25 20:11:51 +01:00
refractionpcsx2
ec9e5402c0
GS: Reduce unnecessary flushes
2023-09-25 20:11:51 +01:00