mirror of https://github.com/PCSX2/pcsx2.git
SPU: Lower final output volume
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@ -661,6 +661,11 @@ __forceinline
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Out.Right = ApplyVolume(Out.Right, Cores[1].MasterVol.Right.Value);
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}
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// For a long time PCSX2 has had its output volume halved by
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// an incorrect function for applying the master volume above.
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//
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// Adjust volume here so it matches what people have come to expect.
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Out = ApplyVolume(Out, {0x4fff, 0x4fff});
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Out = DCFilter(Out);
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// Final clamp, take care not to exceed 16 bits from here on
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