mirror of https://github.com/PCSX2/pcsx2.git
Qt: Allow language change without shutting down VM
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ce539f30a5
commit
d572765f09
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@ -457,8 +457,15 @@ void MainWindow::connectVMThreadSignals(EmuThread* thread)
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void MainWindow::recreate()
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{
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if (s_vm_valid)
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requestShutdown(false, true, EmuConfig.SaveStateOnShutdown);
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const bool was_display_created = m_display_created;
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if (was_display_created)
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{
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g_emu_thread->setSurfaceless(true);
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while (m_display_widget || !g_emu_thread->isSurfaceless())
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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m_display_created = false;
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}
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// We need to close input sources, because e.g. DInput uses our window handle.
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g_emu_thread->closeInputSources();
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@ -467,6 +474,7 @@ void MainWindow::recreate()
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g_main_window = nullptr;
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MainWindow* new_main_window = new MainWindow();
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pxAssert(g_main_window == new_main_window);
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new_main_window->initialize();
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new_main_window->refreshGameList(false);
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new_main_window->show();
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@ -474,6 +482,13 @@ void MainWindow::recreate()
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// Reload the sources we just closed.
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g_emu_thread->reloadInputSources();
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if (was_display_created)
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{
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g_emu_thread->setSurfaceless(false);
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g_main_window->updateEmulationActions(false, s_vm_valid, Achievements::IsHardcoreModeActive());
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g_main_window->onFullscreenUIStateChange(g_emu_thread->isRunningFullscreenUI());
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}
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}
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void MainWindow::recreateSettings()
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@ -1824,10 +1839,10 @@ void MainWindow::showEvent(QShowEvent* event)
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void MainWindow::closeEvent(QCloseEvent* event)
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{
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// If there's no VM, we can just exit as normal.
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if (!s_vm_valid)
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if (!s_vm_valid || !m_display_created)
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{
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saveStateToConfig();
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if (m_display_widget)
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if (m_display_created)
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g_emu_thread->stopFullscreenUI();
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destroySubWindows();
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QMainWindow::closeEvent(event);
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@ -22,6 +22,7 @@
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#include "common/StringUtil.h"
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#include "pcsx2/ImGui/ImGuiManager.h"
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#include "pcsx2/MTGS.h"
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#include "fmt/format.h"
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#include "imgui.h"
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@ -69,8 +70,6 @@ namespace QtHost
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static void UpdateGlyphRanges(const std::string_view& language);
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static const GlyphInfo* GetGlyphInfo(const std::string_view& language);
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static std::vector<ImWchar> s_glyph_ranges;
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static QLocale s_current_locale;
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static QCollator s_current_collator;
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} // namespace QtHost
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@ -195,10 +194,18 @@ void QtHost::InstallTranslator()
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s_translators.push_back(translator);
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}
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UpdateGlyphRanges(language.toStdString());
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// Clear translation cache after installing translators, to prevent races.
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Host::ClearTranslationCache();
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// We end up here both on language change, and on startup.
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if (g_emu_thread)
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{
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Host::RunOnCPUThread([language = language.toStdString()]() {
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UpdateGlyphRanges(language);
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Host::ClearTranslationCache();
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});
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}
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else
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{
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UpdateGlyphRanges(language.toStdString());
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}
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}
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static std::string QtHost::GetFontPath(const GlyphInfo* gi)
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@ -307,10 +314,10 @@ void QtHost::UpdateGlyphRanges(const std::string_view& language)
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const GlyphInfo* gi = GetGlyphInfo(language);
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std::string font_path;
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s_glyph_ranges.clear();
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std::vector<ImWchar> glyph_ranges;
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// Base Latin range is always included.
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s_glyph_ranges.insert(s_glyph_ranges.begin(), std::begin(s_base_latin_range), std::end(s_base_latin_range));
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glyph_ranges.insert(glyph_ranges.begin(), std::begin(s_base_latin_range), std::end(s_base_latin_range));
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if (gi)
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{
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@ -321,8 +328,8 @@ void QtHost::UpdateGlyphRanges(const std::string_view& language)
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{
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// Always should be in pairs.
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pxAssert(ptr[0] != 0 && ptr[1] != 0);
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s_glyph_ranges.push_back(*(ptr++));
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s_glyph_ranges.push_back(*(ptr++));
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glyph_ranges.push_back(*(ptr++));
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glyph_ranges.push_back(*(ptr++));
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}
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}
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@ -332,16 +339,25 @@ void QtHost::UpdateGlyphRanges(const std::string_view& language)
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// If we don't have any specific glyph range, assume Central European, except if English, then keep the size down.
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if ((!gi || !gi->used_glyphs) && language != "en")
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{
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s_glyph_ranges.insert(
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s_glyph_ranges.begin(), std::begin(s_central_european_ranges), std::end(s_central_european_ranges));
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glyph_ranges.insert(
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glyph_ranges.begin(), std::begin(s_central_european_ranges), std::end(s_central_european_ranges));
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}
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// List terminator.
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s_glyph_ranges.push_back(0);
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s_glyph_ranges.push_back(0);
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glyph_ranges.push_back(0);
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glyph_ranges.push_back(0);
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ImGuiManager::SetFontPath(std::move(font_path));
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ImGuiManager::SetFontRange(s_glyph_ranges.data());
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// Called on CPU thread, so we need to do this on the GS thread if it's active.
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if (MTGS::IsOpen())
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{
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MTGS::RunOnGSThread([font_path = std::move(font_path), glyph_ranges = std::move(glyph_ranges)]() mutable {
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ImGuiManager::SetFontPathAndRange(std::move(font_path), std::move(glyph_ranges));
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});
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}
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else
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{
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ImGuiManager::SetFontPathAndRange(std::move(font_path), std::move(glyph_ranges));
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}
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}
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// clang-format off
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@ -1233,8 +1233,12 @@ std::string GSDeviceMTL::GetDriverInfo() const
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void GSDeviceMTL::ResizeWindow(s32 new_window_width, s32 new_window_height, float new_window_scale)
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{
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m_window_info.surface_scale = new_window_scale;
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if (m_window_info.surface_width == static_cast<u32>(new_window_width) && m_window_info.surface_height == static_cast<u32>(new_window_height))
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if (!m_layer ||
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(m_window_info.surface_width == static_cast<u32>(new_window_width) && m_window_info.surface_height == static_cast<u32>(new_window_height)))
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{
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return;
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}
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m_window_info.surface_width = new_window_width;
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m_window_info.surface_height = new_window_height;
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@autoreleasepool
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@ -891,8 +891,9 @@ bool GSDeviceOGL::UpdateWindow()
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void GSDeviceOGL::ResizeWindow(s32 new_window_width, s32 new_window_height, float new_window_scale)
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{
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m_window_info.surface_scale = new_window_scale;
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if (m_window_info.surface_width == static_cast<u32>(new_window_width) &&
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m_window_info.surface_height == static_cast<u32>(new_window_height))
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if (m_window_info.type == WindowInfo::Type::Surfaceless ||
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(m_window_info.surface_width == static_cast<u32>(new_window_width) &&
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m_window_info.surface_height == static_cast<u32>(new_window_height)))
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{
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return;
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}
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@ -2216,7 +2216,7 @@ bool GSDeviceVK::UpdateWindow()
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void GSDeviceVK::ResizeWindow(s32 new_window_width, s32 new_window_height, float new_window_scale)
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{
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if (m_swap_chain->GetWidth() == static_cast<u32>(new_window_width) &&
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if (!m_swap_chain || m_swap_chain->GetWidth() == static_cast<u32>(new_window_width) &&
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m_swap_chain->GetHeight() == static_cast<u32>(new_window_height))
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{
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// skip unnecessary resizes
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@ -1,5 +1,5 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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@ -81,7 +81,7 @@ namespace ImGuiManager
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static float s_global_scale = 1.0f;
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static std::string s_font_path;
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static const ImWchar* s_font_range = nullptr;
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static std::vector<ImWchar> s_font_range;
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static ImFont* s_standard_font;
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static ImFont* s_fixed_font;
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@ -112,16 +112,30 @@ static bool s_fullscreen_ui_was_initialized = false;
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static std::array<ImGuiManager::SoftwareCursor, InputManager::MAX_SOFTWARE_CURSORS> s_software_cursors = {};
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void ImGuiManager::SetFontPath(std::string path)
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void ImGuiManager::SetFontPathAndRange(std::string path, std::vector<u16> range)
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{
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s_font_path = std::move(path);
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s_standard_font_data = {};
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}
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if (s_font_path == path && s_font_range == range)
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return;
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void ImGuiManager::SetFontRange(const u16* range)
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{
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s_font_range = range;
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s_font_path = std::move(path);
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s_font_range = std::move(range);
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s_standard_font_data = {};
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if (ImGui::GetCurrentContext())
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{
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ImGui::EndFrame();
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if (!LoadFontData())
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pxFailRel("Failed to load font data");
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if (!AddImGuiFonts(HasFullscreenFonts()))
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pxFailRel("Failed to create ImGui font text");
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if (!g_gs_device->UpdateImGuiFontTexture())
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pxFailRel("Failed to recreate font texture after scale+resize");
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NewFrame();
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}
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}
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bool ImGuiManager::Initialize()
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@ -235,7 +249,7 @@ void ImGuiManager::UpdateScale()
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const float window_scale = g_gs_device ? g_gs_device->GetWindowScale() : 1.0f;
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const float scale = std::max(window_scale * (EmuConfig.GS.OsdScale / 100.0f), 0.5f);
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if (scale == s_global_scale && (!HasFullscreenFonts() || !ImGuiFullscreen::UpdateLayoutScale()))
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if ((!HasFullscreenFonts() || !ImGuiFullscreen::UpdateLayoutScale()) && scale == s_global_scale)
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return;
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// This is assumed to be called mid-frame.
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@ -456,7 +470,8 @@ ImFont* ImGuiManager::AddTextFont(float size)
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ImFontConfig cfg;
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cfg.FontDataOwnedByAtlas = false;
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return ImGui::GetIO().Fonts->AddFontFromMemoryTTF(
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s_standard_font_data.data(), static_cast<int>(s_standard_font_data.size()), size, &cfg, s_font_range ? s_font_range : default_ranges);
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s_standard_font_data.data(), static_cast<int>(s_standard_font_data.size()), size, &cfg,
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s_font_range.empty() ? default_ranges : s_font_range.data());
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}
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ImFont* ImGuiManager::AddFixedFont(float size)
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@ -1,5 +1,5 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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@ -18,6 +18,7 @@
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#include "common/Pcsx2Defs.h"
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#include <string>
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#include <vector>
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struct ImFont;
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@ -27,10 +28,7 @@ enum class GenericInputBinding : u8;
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namespace ImGuiManager
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{
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/// Sets the path to the font to use. Empty string means to use the default.
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void SetFontPath(std::string path);
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/// Sets the glyph range to use when loading fonts.
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void SetFontRange(const u16* range);
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void SetFontPathAndRange(std::string path, std::vector<u16> range);
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/// Initializes ImGui, creates fonts, etc.
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bool Initialize();
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