ImGui: Add save state selector UI

This commit is contained in:
Stenzek 2023-12-14 21:44:32 +10:00 committed by Connor McLaughlin
parent 9132a7c8d4
commit a85a246ab8
12 changed files with 569 additions and 66 deletions

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@ -37,6 +37,7 @@
#include "pcsx2/INISettingsInterface.h"
#include "pcsx2/ImGui/FullscreenUI.h"
#include "pcsx2/ImGui/ImGuiManager.h"
#include "pcsx2/ImGui/ImGuiOverlays.h"
#include "pcsx2/Input/InputManager.h"
#include "pcsx2/LogSink.h"
#include "pcsx2/MTGS.h"
@ -999,7 +1000,7 @@ void EmuThread::updatePerformanceMetrics(bool force)
if (THREAD_VU1)
{
gs_stat = tr("Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%")
.arg(VMManager::GetCurrentActiveSaveStateSlot())
.arg(SaveStateSelectorUI::GetCurrentSlot())
.arg(gs_stat_str.c_str())
.arg(PerformanceMetrics::GetCPUThreadUsage(), 0, 'f', 0)
.arg(PerformanceMetrics::GetVUThreadUsage(), 0, 'f', 0)
@ -1008,7 +1009,7 @@ void EmuThread::updatePerformanceMetrics(bool force)
else
{
gs_stat = tr("Slot: %1 | %2 | EE: %3% | GS: %4%")
.arg(VMManager::GetCurrentActiveSaveStateSlot())
.arg(SaveStateSelectorUI::GetCurrentSlot())
.arg(gs_stat_str.c_str())
.arg(PerformanceMetrics::GetCPUThreadUsage(), 0, 'f', 0)
.arg(PerformanceMetrics::GetGSThreadUsage(), 0, 'f', 0);

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@ -828,6 +828,7 @@ set(pcsx2ImGuiSources
set(pcsx2ImGuiHeaders
ImGui/FullscreenUI.h
ImGui/ImGuiAnimated.h
ImGui/ImGuiFullscreen.h
ImGui/ImGuiManager.h
ImGui/ImGuiOverlays.h

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@ -20,6 +20,7 @@
#include "Host.h"
#include "IconsFontAwesome5.h"
#include "ImGui/FullscreenUI.h"
#include "ImGui/ImGuiOverlays.h"
#include "Input/InputManager.h"
#include "Recording/InputRecording.h"
#include "SPU2/spu2.h"
@ -30,16 +31,10 @@
#include "common/Path.h"
#include "common/Timer.h"
static s32 s_current_save_slot = 1;
static std::optional<LimiterModeType> s_limiter_mode_prior_to_hold_interaction;
s32 VMManager::GetCurrentActiveSaveStateSlot()
{
return s_current_save_slot;
}
void VMManager::Internal::ResetVMHotkeyState()
{
s_current_save_slot = 1;
s_limiter_mode_prior_to_hold_interaction.reset();
}
@ -80,48 +75,6 @@ static void HotkeyAdjustVolume(s32 fixed, s32 delta)
}
}
static constexpr s32 CYCLE_SAVE_STATE_SLOTS = 10;
static void HotkeyCycleSaveSlot(s32 delta)
{
// 1..10
s_current_save_slot = ((s_current_save_slot - 1) + delta);
if (s_current_save_slot < 0)
s_current_save_slot = CYCLE_SAVE_STATE_SLOTS;
else
s_current_save_slot = (s_current_save_slot % CYCLE_SAVE_STATE_SLOTS) + 1;
const u32 crc = VMManager::GetDiscCRC();
const std::string serial = VMManager::GetDiscSerial();
const std::string filename = VMManager::GetSaveStateFileName(serial.c_str(), crc, s_current_save_slot);
FILESYSTEM_STAT_DATA sd;
if (!filename.empty() && FileSystem::StatFile(filename.c_str(), &sd))
{
char date_buf[128] = {};
#ifdef _WIN32
ctime_s(date_buf, std::size(date_buf), &sd.ModificationTime);
#else
ctime_r(&sd.ModificationTime, date_buf);
#endif
// remove terminating \n
size_t len = std::strlen(date_buf);
if (len > 0 && date_buf[len - 1] == '\n')
date_buf[len - 1] = 0;
Host::AddIconOSDMessage("CycleSaveSlot", ICON_FA_SEARCH,
fmt::format(
TRANSLATE_FS("Hotkeys", "Save slot {0} selected (last save: {1})."), s_current_save_slot, date_buf),
Host::OSD_QUICK_DURATION);
}
else
{
Host::AddIconOSDMessage("CycleSaveSlot", ICON_FA_SEARCH,
fmt::format(TRANSLATE_FS("Hotkeys", "Save slot {} selected (no save yet)."), s_current_save_slot),
Host::OSD_QUICK_DURATION);
}
}
static void HotkeyLoadStateSlot(s32 slot)
{
// Can reapply settings and thus binds, therefore must be deferred.
@ -284,22 +237,30 @@ DEFINE_HOTKEY("InputRecToggleMode", TRANSLATE_NOOP("Hotkeys", "System"),
DEFINE_HOTKEY("PreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"), [](s32 pressed) {
if (!pressed && VMManager::HasValidVM())
HotkeyCycleSaveSlot(-1);
SaveStateSelectorUI::SelectPreviousSlot(true);
})
DEFINE_HOTKEY("NextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"), [](s32 pressed) {
if (!pressed && VMManager::HasValidVM())
HotkeyCycleSaveSlot(1);
SaveStateSelectorUI::SelectNextSlot(true);
})
DEFINE_HOTKEY("SaveStateToSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Save State To Selected Slot"), [](s32 pressed) {
if (!pressed && VMManager::HasValidVM())
VMManager::SaveStateToSlot(s_current_save_slot);
SaveStateSelectorUI::SaveCurrentSlot();
})
DEFINE_HOTKEY("LoadStateFromSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Load State From Selected Slot"), [](s32 pressed) {
if (!pressed && VMManager::HasValidVM())
HotkeyLoadStateSlot(s_current_save_slot);
SaveStateSelectorUI::LoadCurrentSlot();
})
DEFINE_HOTKEY("SaveStateAndSelectNextSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"), [](s32 pressed) {
if (!pressed && VMManager::HasValidVM())
{
SaveStateSelectorUI::SaveCurrentSlot();
SaveStateSelectorUI::SelectNextSlot(false);
}
})
#define DEFINE_HOTKEY_SAVESTATE_X(slotnum, title) \

127
pcsx2/ImGui/ImGuiAnimated.h Normal file
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@ -0,0 +1,127 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "common/Easing.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <algorithm>
class ImAnimatedFloat
{
public:
ImAnimatedFloat() = default;
bool IsActive() const { return (m_current_value != m_end_value); }
float GetCurrentValue() const { return m_current_value; }
float GetStartValue() const { return m_start_value; }
float GetEndValue() const { return m_end_value; }
void Stop() { m_end_value = m_current_value; }
void SetEndValue(float end_value) { m_end_value = end_value; }
void Reset(float value)
{
m_current_value = value;
m_start_value = value;
m_end_value = value;
}
float UpdateAndGetValue()
{
if (m_current_value == m_end_value)
return m_current_value;
m_elapsed_time += ImGui::GetIO().DeltaTime;
const float frac = std::min(0.05f + Easing::OutExpo(m_elapsed_time / m_duration), 1.0f);
m_current_value = std::clamp(m_start_value + ((m_end_value - m_start_value) * frac),
std::min(m_start_value, m_end_value), std::max(m_start_value, m_end_value));
return m_current_value;
}
void Start(float start_value, float end_value, float duration)
{
m_current_value = start_value;
m_start_value = start_value;
m_end_value = end_value;
m_elapsed_time = 0.0f;
m_duration = duration;
}
private:
float m_current_value = 0.0f;
float m_start_value = 0.0f;
float m_end_value = 0.0f;
float m_elapsed_time = 0.0f;
float m_duration = 1.0f;
};
class ImAnimatedVec2
{
public:
ImAnimatedVec2() = default;
bool IsActive() const { return (m_current_value.x != m_end_value.x || m_current_value.y != m_end_value.y); }
const ImVec2& GetCurrentValue() const { return m_current_value; }
const ImVec2& GetStartValue() const { return m_start_value; }
const ImVec2& GetEndValue() const { return m_end_value; }
void Stop() { m_end_value = m_current_value; }
void SetEndValue(const ImVec2& end_value) { m_end_value = end_value; }
void Reset(const ImVec2& value)
{
m_current_value = value;
m_start_value = value;
m_end_value = value;
}
const ImVec2& UpdateAndGetValue()
{
if (m_current_value.x == m_end_value.x && m_current_value.y == m_end_value.y)
return m_current_value;
m_elapsed_time += ImGui::GetIO().DeltaTime;
const float frac = std::min(0.05f + Easing::OutExpo(m_elapsed_time / m_duration), 1.0f);
m_current_value = ImClamp(ImLerp(m_start_value, m_end_value, frac), ImMin(m_start_value, m_end_value),
ImMax(m_start_value, m_end_value));
return m_current_value;
}
void Start(const ImVec2& start_value, const ImVec2& end_value, float duration)
{
m_current_value = start_value;
m_start_value = start_value;
m_end_value = end_value;
m_elapsed_time = 0.0f;
m_duration = duration;
}
private:
ImVec2 m_current_value = {};
ImVec2 m_start_value = {};
ImVec2 m_end_value = {};
float m_elapsed_time = 0.0f;
float m_duration = 1.0f;
};

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@ -204,6 +204,7 @@ void ImGuiManager::Shutdown(bool clear_state)
FullscreenUI::Shutdown(clear_state);
ImGuiFullscreen::SetFonts(nullptr, nullptr, nullptr);
SaveStateSelectorUI::DestroyTextures();
if (clear_state)
s_fullscreen_ui_was_initialized = false;

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@ -1,5 +1,5 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
@ -21,13 +21,16 @@
#include "GS/GS.h"
#include "GS/GSCapture.h"
#include "GS/GSVector.h"
#include "GS/Renderers/Common/GSDevice.h"
#include "Host.h"
#include "IconsFontAwesome5.h"
#include "ImGui/FullscreenUI.h"
#include "ImGui/ImGuiAnimated.h"
#include "ImGui/ImGuiFullscreen.h"
#include "ImGui/ImGuiManager.h"
#include "ImGui/ImGuiOverlays.h"
#include "Input/InputManager.h"
#include "MTGS.h"
#include "PerformanceMetrics.h"
#include "Recording/InputRecording.h"
#include "SIO/Pad/Pad.h"
@ -36,10 +39,13 @@
#include "VMManager.h"
#include "common/BitUtils.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include "common/StringUtil.h"
#include "common/Timer.h"
#include "fmt/core.h"
#include "fmt/chrono.h"
#include "fmt/format.h"
#include "imgui.h"
#include <array>
@ -421,7 +427,7 @@ void ImGuiManager::DrawSettingsOverlay()
APPEND("FBC ");
if (GSConfig.UserHacks_ReadTCOnClose)
APPEND("FTC ");
if(GSConfig.UserHacks_DisableDepthSupport)
if (GSConfig.UserHacks_DisableDepthSupport)
APPEND("DDE ");
if (GSConfig.UserHacks_DisablePartialInvalidation)
APPEND("DPIV ");
@ -503,7 +509,7 @@ void ImGuiManager::DrawInputsOverlay()
const Pad::ControllerType ctype = pad->GetType();
if (ctype == Pad::ControllerType::NotConnected)
continue;
const Pad::ControllerInfo& cinfo = pad->GetInfo();
if (cinfo.icon_name)
text.fmt("{} {}", cinfo.icon_name, slot + 1u);
@ -654,6 +660,392 @@ void ImGuiManager::DrawInputRecordingOverlay(float& position_y)
#undef DRAW_LINE
}
namespace SaveStateSelectorUI
{
namespace
{
struct ListEntry
{
std::string title;
std::string summary;
std::string filename;
std::unique_ptr<GSTexture> preview_texture;
};
} // namespace
static void InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot);
static void InitializeListEntry(const std::string& serial, u32 crc, ListEntry* li, s32 slot);
static void RefreshHotkeyLegend();
static void Draw();
static void ShowSlotOSDMessage();
static constexpr const char* DATE_TIME_FORMAT = TRANSLATE_NOOP("ImGuiOverlays", "Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.");
static std::shared_ptr<GSTexture> s_placeholder_texture;
static std::string s_load_legend;
static std::string s_save_legend;
static std::string s_prev_legend;
static std::string s_next_legend;
static std::array<ListEntry, VMManager::NUM_SAVE_STATE_SLOTS> s_slots;
static std::atomic_int32_t s_current_slot{0};
static float s_open_time = 0.0f;
static float s_close_time = 0.0f;
static ImAnimatedFloat s_scroll_animated;
static ImAnimatedFloat s_background_animated;
static bool s_open = false;
} // namespace SaveStateSelectorUI
void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */)
{
const std::string serial = VMManager::GetDiscSerial();
if (serial.empty())
{
Host::AddIconOSDMessage("SaveStateSelectorUIUnavailable", ICON_FA_SD_CARD,
TRANSLATE_SV("ImGuiOverlays", "Save state selector is unavailable without a valid game serial."));
return;
}
s_open_time = 0.0f;
s_close_time = open_time;
if (s_open)
return;
if (!s_placeholder_texture)
s_placeholder_texture = ImGuiFullscreen::LoadTexture("fullscreenui/no-save.png");
s_scroll_animated.Reset(0.0f);
s_background_animated.Reset(0.0f);
s_open = true;
RefreshList(serial, VMManager::GetDiscCRC());
RefreshHotkeyLegend();
}
void SaveStateSelectorUI::Close()
{
s_open = false;
s_load_legend = {};
s_save_legend = {};
s_prev_legend = {};
s_next_legend = {};
}
void SaveStateSelectorUI::RefreshList(const std::string& serial, u32 crc)
{
for (ListEntry& entry : s_slots)
{
if (entry.preview_texture)
g_gs_device->Recycle(entry.preview_texture.release());
}
for (u32 i = 0; i < VMManager::NUM_SAVE_STATE_SLOTS; i++)
InitializeListEntry(serial, crc, &s_slots[i], static_cast<s32>(i + 1));
}
void SaveStateSelectorUI::Clear()
{
// called on CPU thread at shutdown, textures should already be deleted, unless running
// big picture UI, in which case we have to delete them here...
for (ListEntry& li : s_slots)
{
if (li.preview_texture)
{
MTGS::RunOnGSThread([tex = li.preview_texture.release()]() {
g_gs_device->Recycle(tex);
});
}
li = {};
}
s_current_slot.store(0, std::memory_order_release);
}
void SaveStateSelectorUI::DestroyTextures()
{
Close();
for (ListEntry& entry : s_slots)
{
if (entry.preview_texture)
g_gs_device->Recycle(entry.preview_texture.release());
}
s_placeholder_texture.reset();
}
void SaveStateSelectorUI::RefreshHotkeyLegend()
{
auto format_legend_entry = [](std::string binding, std::string_view caption) {
InputManager::PrettifyInputBinding(binding);
return fmt::format("{} - {}", binding, caption);
};
s_load_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "LoadStateFromSlot"),
TRANSLATE_STR("ImGuiOverlays", "Load"));
s_save_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SaveStateToSlot"),
TRANSLATE_STR("ImGuiOverlays", "Save"));
s_prev_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "PreviousSaveStateSlot"),
TRANSLATE_STR("ImGuiOverlays", "Select Previous"));
s_next_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "NextSaveStateSlot"),
TRANSLATE_STR("ImGuiOverlays", "Select Next"));
}
void SaveStateSelectorUI::SelectNextSlot(bool open_selector)
{
const s32 current_slot = s_current_slot.load(std::memory_order_acquire);
s_current_slot.store((current_slot == (VMManager::NUM_SAVE_STATE_SLOTS - 1)) ? 0 : (current_slot + 1), std::memory_order_release);
if (open_selector)
{
MTGS::RunOnGSThread([]() {
if (!s_open)
Open();
s_open_time = 0.0f;
});
}
else
{
ShowSlotOSDMessage();
}
}
void SaveStateSelectorUI::SelectPreviousSlot(bool open_selector)
{
const s32 current_slot = s_current_slot.load(std::memory_order_acquire);
s_current_slot.store((current_slot == 0) ? (VMManager::NUM_SAVE_STATE_SLOTS - 1) : (current_slot - 1), std::memory_order_release);
if (open_selector)
{
MTGS::RunOnGSThread([]() {
if (!s_open)
Open();
s_open_time = 0.0f;
});
}
else
{
ShowSlotOSDMessage();
}
}
void SaveStateSelectorUI::InitializeListEntry(const std::string& serial, u32 crc, ListEntry* li, s32 slot)
{
std::string path = VMManager::GetSaveStateFileName(serial.c_str(), crc, slot);
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
{
InitializePlaceholderListEntry(li, std::move(path), slot);
return;
}
li->title = fmt::format(TRANSLATE_FS("ImGuiOverlays", "Save Slot {0}"), slot);
li->summary = fmt::format(TRANSLATE_FS("ImGuiOverlays", DATE_TIME_FORMAT), fmt::localtime(sd.ModificationTime));
li->filename = Path::GetFileName(path);
u32 screenshot_width, screenshot_height;
std::vector<u32> screenshot_pixels;
if (SaveState_ReadScreenshot(path, &screenshot_width, &screenshot_height, &screenshot_pixels))
{
li->preview_texture =
std::unique_ptr<GSTexture>(g_gs_device->CreateTexture(screenshot_width, screenshot_height, 1, GSTexture::Format::Color));
if (!li->preview_texture || !li->preview_texture->Update(GSVector4i(0, 0, screenshot_width, screenshot_height),
screenshot_pixels.data(), sizeof(u32) * screenshot_width))
{
Console.Error("Failed to upload save state image to GPU");
if (li->preview_texture)
g_gs_device->Recycle(li->preview_texture.release());
}
}
}
void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot)
{
li->title = fmt::format(TRANSLATE_FS("ImGuiOverlays", "Save Slot {0}"), slot);
li->summary = TRANSLATE_STR("ImGuiOverlays", "No save present in this slot.");
li->filename = Path::GetFileName(path);
}
void SaveStateSelectorUI::Draw()
{
static constexpr float SCROLL_ANIMATION_TIME = 0.25f;
static constexpr float BG_ANIMATION_TIME = 0.15f;
const auto& io = ImGui::GetIO();
const float scale = ImGuiManager::GetGlobalScale();
const float width = (600.0f * scale);
const float height = (420.0f * scale);
const float padding_and_rounding = 15.0f * scale;
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.11f, 0.15f, 0.17f, 0.8f));
ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
ImVec2(0.5f, 0.5f));
if (ImGui::Begin("##save_state_selector", nullptr,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoScrollbar))
{
// Leave 2 lines for the legend
const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
const float padding = 10.0f * scale;
const s32 current_slot = s_current_slot.load(std::memory_order_acquire);
ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoBackground);
{
const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale);
const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize);
const float item_height = std::floor(image_size.y + padding * 2.0f);
const float text_indent = image_size.x + padding + padding;
for (size_t i = 0; i < s_slots.size(); i++)
{
const ListEntry& entry = s_slots[i];
const float y_start = item_height * static_cast<float>(i);
if (i == current_slot)
{
ImGui::SetCursorPosY(y_start);
const ImVec2 p_start(ImGui::GetCursorScreenPos());
const ImVec2 p_end(p_start.x + item_width, p_start.y + item_height);
const ImRect item_rect(p_start, p_end);
const ImRect& window_rect = ImGui::GetCurrentWindow()->ClipRect;
if (!window_rect.Contains(item_rect))
{
float scroll_target = ImGui::GetScrollY();
if (item_rect.Min.y < window_rect.Min.y)
scroll_target = (ImGui::GetScrollY() - (window_rect.Min.y - item_rect.Min.y));
else if (item_rect.Max.y > window_rect.Max.y)
scroll_target = (ImGui::GetScrollY() + (item_rect.Max.y - window_rect.Max.y));
if (scroll_target != s_scroll_animated.GetEndValue())
s_scroll_animated.Start(ImGui::GetScrollY(), scroll_target, SCROLL_ANIMATION_TIME);
}
if (s_scroll_animated.IsActive())
ImGui::SetScrollY(s_scroll_animated.UpdateAndGetValue());
if (s_background_animated.GetEndValue() != p_start.y)
s_background_animated.Start(s_background_animated.UpdateAndGetValue(), p_start.y, BG_ANIMATION_TIME);
ImVec2 highlight_pos;
if (s_background_animated.IsActive())
highlight_pos = ImVec2(p_start.x, s_background_animated.UpdateAndGetValue());
else
highlight_pos = p_start;
ImGui::GetWindowDrawList()->AddRectFilled(highlight_pos,
ImVec2(highlight_pos.x + item_width, highlight_pos.y + item_height),
ImColor(0.22f, 0.30f, 0.34f, 0.9f), padding_and_rounding);
}
if (GSTexture* preview_texture = entry.preview_texture ? entry.preview_texture.get() : s_placeholder_texture.get())
{
ImGui::SetCursorPosY(y_start + padding);
ImGui::SetCursorPosX(padding);
ImGui::Image(preview_texture, image_size);
}
ImGui::SetCursorPosY(y_start + padding);
ImGui::Indent(text_indent);
ImGui::TextUnformatted(entry.title.c_str(), entry.title.c_str() + entry.title.length());
ImGui::TextUnformatted(entry.summary.c_str(), entry.summary.c_str() + entry.summary.length());
ImGui::PushFont(ImGuiManager::GetFixedFont());
ImGui::TextUnformatted(entry.filename.c_str(), entry.filename.c_str() + entry.filename.length());
ImGui::PopFont();
ImGui::Unindent(text_indent);
ImGui::SetCursorPosY(y_start);
ImGui::ItemSize(ImVec2(item_width, item_height));
}
}
ImGui::EndChild();
ImGui::BeginChild("##legend", ImVec2(0, 0), false,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBackground);
{
ImGui::SetCursorPosX(padding);
ImGui::BeginTable("table", 2);
ImGui::TableNextColumn();
ImGui::TextUnformatted(s_load_legend.c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(s_prev_legend.c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(s_save_legend.c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(s_next_legend.c_str());
ImGui::EndTable();
}
ImGui::EndChild();
}
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
// auto-close
s_open_time += io.DeltaTime;
if (s_open_time >= s_close_time)
Close();
}
s32 SaveStateSelectorUI::GetCurrentSlot()
{
return s_current_slot.load(std::memory_order_acquire) + 1;
}
void SaveStateSelectorUI::LoadCurrentSlot()
{
Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
VMManager::LoadStateFromSlot(slot);
});
Close();
}
void SaveStateSelectorUI::SaveCurrentSlot()
{
Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
VMManager::SaveStateToSlot(slot);
});
Close();
}
void SaveStateSelectorUI::ShowSlotOSDMessage()
{
const s32 slot = GetCurrentSlot();
const u32 crc = VMManager::GetDiscCRC();
const std::string serial = VMManager::GetDiscSerial();
const std::string filename = VMManager::GetSaveStateFileName(serial.c_str(), crc, slot);
FILESYSTEM_STAT_DATA sd;
std::string date;
if (!filename.empty() && FileSystem::StatFile(filename.c_str(), &sd))
date = fmt::format(TRANSLATE_FS("ImGuiOverlays", DATE_TIME_FORMAT), fmt::localtime(sd.ModificationTime));
else
date = TRANSLATE_STR("ImGuiOverlays", "no save yet");
Host::AddIconOSDMessage("ShowSlotOSDMessage", ICON_FA_SEARCH,
fmt::format(TRANSLATE_FS("Hotkeys", "Save slot {0} selected ({1})."), slot, date),
Host::OSD_QUICK_DURATION);
}
void ImGuiManager::RenderOverlays()
{
float position_y = 0;
@ -661,4 +1053,6 @@ void ImGuiManager::RenderOverlays()
DrawPerformanceOverlay(position_y);
DrawSettingsOverlay();
DrawInputsOverlay();
if (SaveStateSelectorUI::s_open)
SaveStateSelectorUI::Draw();
}

View File

@ -1,5 +1,5 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
@ -15,11 +15,27 @@
#pragma once
#pragma once
#include "ImGuiManager.h"
namespace ImGuiManager
{
void RenderOverlays();
}
namespace SaveStateSelectorUI
{
static constexpr float DEFAULT_OPEN_TIME = 7.5f;
void Open(float open_time = DEFAULT_OPEN_TIME);
void RefreshList(const std::string& serial, u32 crc);
void DestroyTextures();
void Clear();
void Close();
void SelectNextSlot(bool open_selector);
void SelectPreviousSlot(bool open_selector);
s32 GetCurrentSlot();
void LoadCurrentSlot();
void SaveCurrentSlot();
} // namespace SaveStateSelectorUI

View File

@ -32,6 +32,7 @@
#include "Host.h"
#include "INISettingsInterface.h"
#include "ImGui/FullscreenUI.h"
#include "ImGui/ImGuiOverlays.h"
#include "Input/InputManager.h"
#include "IopBios.h"
#include "LogSink.h"
@ -1446,6 +1447,7 @@ void VMManager::Shutdown(bool save_resume_state)
s_state.store(VMState::Shutdown, std::memory_order_release);
FullscreenUI::OnVMDestroyed();
SaveStateSelectorUI::Clear();
UpdateInhibitScreensaver(false);
Host::OnVMDestroyed();
@ -1764,7 +1766,7 @@ bool VMManager::LoadState(const char* filename)
bool VMManager::LoadStateFromSlot(s32 slot)
{
const std::string filename = GetCurrentSaveStateFileName(slot);
if (filename.empty())
if (filename.empty() || !FileSystem::FileExists(filename.c_str()))
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_EXCLAMATION_TRIANGLE,
fmt::format(TRANSLATE_FS("VMManager", "There is no save state in slot {}."), slot),

View File

@ -55,9 +55,6 @@ namespace VMManager
/// The number of usable save state slots.
static constexpr s32 NUM_SAVE_STATE_SLOTS = 10;
/// Returns the currently active savestate slot.
s32 GetCurrentActiveSaveStateSlot();
/// The stack size to use for threads running recompilers
static constexpr std::size_t EMU_THREAD_STACK_SIZE = 2 * 1024 * 1024; // µVU likes recursion

View File

@ -559,6 +559,7 @@
<ClInclude Include="GS\Renderers\Vulkan\VKStreamBuffer.h" />
<ClInclude Include="GS\Renderers\Vulkan\VKSwapChain.h" />
<ClInclude Include="ImGui\FullscreenUI.h" />
<ClInclude Include="ImGui\ImGuiAnimated.h" />
<ClInclude Include="ImGui\ImGuiFullscreen.h" />
<ClInclude Include="ImGui\ImGuiManager.h" />
<ClInclude Include="ImGui\ImGuiOverlays.h" />
@ -873,4 +874,4 @@
<Import Condition="$(Configuration.Contains(Debug)) Or $(Configuration.Contains(Devel))" Project="$(SolutionDir)3rdparty\winpixeventruntime\WinPixEventRuntime.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>
</Project>

View File

@ -1424,6 +1424,7 @@
<ClCompile Include="SIO\Pad\Pad.cpp">
<Filter>System\Ps2\Iop\SIO\PAD</Filter>
</ClCompile>
<ClCompile Include="SPU2\ReverbResample.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Patch.h">
@ -2354,6 +2355,7 @@
<ClInclude Include="SIO\Pad\Pad.h">
<Filter>System\Ps2\Iop\SIO\PAD</Filter>
</ClInclude>
<ClInclude Include="ImGui\ImGuiAnimated.h" />
</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="rdebug\deci2.h">