GS/HW: Don't try to double-buffer preload depth targets

Spec violations if we do.
This commit is contained in:
Stenzek 2023-12-10 15:09:10 +10:00 committed by Connor McLaughlin
parent b0c3a1e23f
commit 78f751959d
1 changed files with 65 additions and 61 deletions

View File

@ -2279,82 +2279,86 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
}
dst->UpdateValidity(GSVector4i::loadh(valid_size));
for (int type = 0; type < 2; type++)
// Can't do channel writes to depth targets, and DirectX can't partial copy depth targets.
if (psm_s.depth == 0)
{
auto& list = m_dst[type];
for (auto i = list.begin(); i != list.end();)
for (int type = 0; type < 2; type++)
{
auto j = i;
Target* t = *j;
auto& list = m_dst[type];
for (auto i = list.begin(); i != list.end();)
{
auto j = i;
Target* t = *j;
if (dst != t && t->m_TEX0.TBW == dst->m_TEX0.TBW && t->m_TEX0.PSM == dst->m_TEX0.PSM && t->m_TEX0.TBW > 4)
if(t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst->m_valid))
{
// could be overwriting a double buffer, so if it's the second half of it, just reduce the size down to half.
if (((((t->UnwrappedEndBlock() + 1) - t->m_TEX0.TBP0) >> 1) + t->m_TEX0.TBP0) == dst->m_TEX0.TBP0)
if (dst != t && t->m_TEX0.TBW == dst->m_TEX0.TBW && t->m_TEX0.PSM == dst->m_TEX0.PSM && t->m_TEX0.TBW > 4)
if (t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst->m_valid))
{
GSVector4i new_valid = t->m_valid;
new_valid.w /= 2;
GL_INS("RT resize buffer for FBP 0x%x, %dx%d => %d,%d", t->m_TEX0.TBP0, t->m_valid.width(), t->m_valid.height(), new_valid.width(), new_valid.height());
t->ResizeValidity(new_valid);
return hw_clear;
}
// The new texture is behind it but engulfs the whole thing, shrink the new target so it grows in the HW Draw resize.
else if (((((dst->UnwrappedEndBlock() + 1) - dst->m_TEX0.TBP0) >> 1) + dst->m_TEX0.TBP0) == t->m_TEX0.TBP0)
{
int overlapping_pages = ((dst->UnwrappedEndBlock() + 1) - t->m_TEX0.TBP0) >> 5;
int y_reduction = (overlapping_pages / dst->m_TEX0.TBW) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y;
if (y_reduction == 0 || (overlapping_pages % dst->m_TEX0.TBW))
// could be overwriting a double buffer, so if it's the second half of it, just reduce the size down to half.
if (((((t->UnwrappedEndBlock() + 1) - t->m_TEX0.TBP0) >> 1) + t->m_TEX0.TBP0) == dst->m_TEX0.TBP0)
{
i++;
continue;
GSVector4i new_valid = t->m_valid;
new_valid.w /= 2;
GL_INS("RT resize buffer for FBP 0x%x, %dx%d => %d,%d", t->m_TEX0.TBP0, t->m_valid.width(), t->m_valid.height(), new_valid.width(), new_valid.height());
t->ResizeValidity(new_valid);
return hw_clear;
}
if (preserve_target || preload)
// The new texture is behind it but engulfs the whole thing, shrink the new target so it grows in the HW Draw resize.
else if (((((dst->UnwrappedEndBlock() + 1) - dst->m_TEX0.TBP0) >> 1) + dst->m_TEX0.TBP0) == t->m_TEX0.TBP0)
{
const int copy_width = (t->m_texture->GetWidth()) > (dst->m_texture->GetWidth()) ? (dst->m_texture->GetWidth()) : t->m_texture->GetWidth();
const int copy_height = y_reduction * t->m_scale;
const int old_height = (dst->m_valid.w - y_reduction) * dst->m_scale;
GL_INS("RT double buffer copy from FBP 0x%x, %dx%d => %d,%d", t->m_TEX0.TBP0, copy_width, copy_height, 0, old_height);
int overlapping_pages = ((dst->UnwrappedEndBlock() + 1) - t->m_TEX0.TBP0) >> 5;
int y_reduction = (overlapping_pages / dst->m_TEX0.TBW) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y;
pxAssert(old_height > 0);
// Clear the dirty first
dst->Update();
// Invalidate has been moved to after DrawPrims(), because we might kill the current sources' backing.
if (!t->m_valid_rgb || !(t->m_valid_alpha_high || t->m_valid_alpha_low))
if (y_reduction == 0 || (overlapping_pages % dst->m_TEX0.TBW))
{
const GSVector4 src_rect = GSVector4(0, 0, copy_width, copy_height) / (GSVector4(t->m_texture->GetSize()).xyxy());
const GSVector4 dst_rect = GSVector4(0, old_height, copy_width, copy_height);
g_gs_device->StretchRect(t->m_texture, src_rect, dst->m_texture, dst_rect, t->m_valid_rgb, t->m_valid_rgb, t->m_valid_rgb, t->m_valid_alpha_high || t->m_valid_alpha_low);
i++;
continue;
}
if (preserve_target || preload)
{
const int copy_width = (t->m_texture->GetWidth()) > (dst->m_texture->GetWidth()) ? (dst->m_texture->GetWidth()) : t->m_texture->GetWidth();
const int copy_height = y_reduction * t->m_scale;
const int old_height = (dst->m_valid.w - y_reduction) * dst->m_scale;
GL_INS("RT double buffer copy from FBP 0x%x, %dx%d => %d,%d", t->m_TEX0.TBP0, copy_width, copy_height, 0, old_height);
pxAssert(old_height > 0);
// Clear the dirty first
dst->Update();
// Invalidate has been moved to after DrawPrims(), because we might kill the current sources' backing.
if (!t->m_valid_rgb || !(t->m_valid_alpha_high || t->m_valid_alpha_low))
{
const GSVector4 src_rect = GSVector4(0, 0, copy_width, copy_height) / (GSVector4(t->m_texture->GetSize()).xyxy());
const GSVector4 dst_rect = GSVector4(0, old_height, copy_width, copy_height);
g_gs_device->StretchRect(t->m_texture, src_rect, dst->m_texture, dst_rect, t->m_valid_rgb, t->m_valid_rgb, t->m_valid_rgb, t->m_valid_alpha_high || t->m_valid_alpha_low);
}
else
{
// Invalidate has been moved to after DrawPrims(), because we might kill the current sources' backing.
g_gs_device->CopyRect(t->m_texture, dst->m_texture, GSVector4i(0, 0, copy_width, copy_height), 0, old_height);
}
}
if (src && src->m_target && src->m_from_target == t)
{
// This should never happen as we're making a new target so the src should never be something it overlaps, but just incase..
GSVector4i new_valid = t->m_valid;
new_valid.y = std::max(new_valid.y - y_reduction, 0);
new_valid.w = std::max(new_valid.w - y_reduction, 0);
t->m_TEX0.TBP0 += (y_reduction / GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y) << 5;
t->ResizeValidity(new_valid);
}
else
{
// Invalidate has been moved to after DrawPrims(), because we might kill the current sources' backing.
g_gs_device->CopyRect(t->m_texture, dst->m_texture, GSVector4i(0, 0, copy_width, copy_height), 0, old_height);
InvalidateSourcesFromTarget(t);
i = list.erase(j);
delete t;
}
return hw_clear;
}
if (src && src->m_target && src->m_from_target == t)
{
// This should never happen as we're making a new target so the src should never be something it overlaps, but just incase..
GSVector4i new_valid = t->m_valid;
new_valid.y = std::max(new_valid.y - y_reduction, 0);
new_valid.w = std::max(new_valid.w - y_reduction, 0);
t->m_TEX0.TBP0 += (y_reduction / GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y) << 5;
t->ResizeValidity(new_valid);
}
else
{
InvalidateSourcesFromTarget(t);
i = list.erase(j);
delete t;
}
return hw_clear;
}
}
i++;
i++;
}
}
}