mirror of https://github.com/PCSX2/pcsx2.git
Qt: Check both English and non-English name for cover paths
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@ -180,11 +180,11 @@ void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
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// while there's outstanding jobs, the old jobs won't proceed (at the wrong size), or get added into the grid.
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const u32 counter = m_cover_scale_counter.load(std::memory_order_acquire);
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QFuture<QPixmap> future = QtConcurrent::run([this, path = ge->path, title = ge->GetTitle(m_prefer_english_titles), serial = ge->serial, counter]() -> QPixmap {
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QFuture<QPixmap> future = QtConcurrent::run([this, entry = *ge, counter]() -> QPixmap {
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QPixmap image;
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if (m_cover_scale_counter.load(std::memory_order_acquire) == counter)
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{
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const std::string cover_path(GameList::GetCoverImagePath(path, serial, title));
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const std::string cover_path(GameList::GetCoverImagePathForEntry(&entry));
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if (!cover_path.empty())
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{
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const float dpr = qApp->devicePixelRatio();
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@ -197,6 +197,8 @@ void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
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}
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}
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const std::string& title = entry.GetTitle(m_prefer_english_titles);
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if (image.isNull())
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image = createPlaceholderImage(m_placeholder_pixmap, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale, title);
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@ -1157,11 +1157,6 @@ std::string GameList::FormatTimespan(std::time_t timespan, bool long_format)
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}
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std::string GameList::GetCoverImagePathForEntry(const Entry* entry)
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{
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return GetCoverImagePath(entry->path, entry->serial, entry->title);
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}
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std::string GameList::GetCoverImagePath(const std::string& path, const std::string& serial, const std::string& title)
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{
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static const char* extensions[] = {".jpg", ".jpeg", ".png", ".webp"};
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@ -1172,17 +1167,17 @@ std::string GameList::GetCoverImagePath(const std::string& path, const std::stri
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{
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// Prioritize lookup by serial (Most specific)
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if (!serial.empty())
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if (!entry->serial.empty())
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{
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const std::string cover_filename(serial + extension);
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const std::string cover_filename(entry->serial + extension);
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cover_path = Path::Combine(EmuFolders::Covers, cover_filename);
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if (FileSystem::FileExists(cover_path.c_str()))
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return cover_path;
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}
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// Try file title (for modded games or specific like above)
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const std::string_view file_title(Path::GetFileTitle(path));
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if (!file_title.empty() && title != file_title)
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const std::string_view file_title(Path::GetFileTitle(entry->path));
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if (!file_title.empty() && entry->title != file_title)
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{
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std::string cover_filename(file_title);
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cover_filename += extension;
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@ -1193,9 +1188,18 @@ std::string GameList::GetCoverImagePath(const std::string& path, const std::stri
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}
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// Last resort, check the game title
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if (!title.empty())
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if (!entry->title.empty())
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{
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std::string cover_filename(title + extension);
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std::string cover_filename(entry->title + extension);
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Path::SanitizeFileName(&cover_filename);
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cover_path = Path::Combine(EmuFolders::Covers, cover_filename);
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if (FileSystem::FileExists(cover_path.c_str()))
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return cover_path;
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}
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// EN title too
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if (!entry->title_en.empty())
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{
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std::string cover_filename(entry->title_en + extension);
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Path::SanitizeFileName(&cover_filename);
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cover_path = Path::Combine(EmuFolders::Covers, cover_filename);
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if (FileSystem::FileExists(cover_path.c_str()))
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@ -161,7 +161,6 @@ namespace GameList
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std::string FormatTimespan(std::time_t timespan, bool long_format = false);
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std::string GetCoverImagePathForEntry(const Entry* entry);
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std::string GetCoverImagePath(const std::string& path, const std::string& code, const std::string& title);
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std::string GetNewCoverImagePathForEntry(const Entry* entry, const char* new_filename, bool use_serial = false);
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/// Downloads covers using the specified URL templates. By default, covers are saved by title, but this can be changed with
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