Achievements: Avoid string copy on server call

This commit is contained in:
Connor McLaughlin 2023-11-24 15:59:12 +10:00
parent 2806b3a3c3
commit b644957cee
1 changed files with 2 additions and 2 deletions

View File

@ -339,7 +339,7 @@ std::string Achievements::GetGameHash(const std::string& elf_path)
void Achievements::DownloadImage(std::string url, std::string cache_filename)
{
auto callback = [cache_filename](s32 status_code, std::string content_type, HTTPDownloader::Request::Data data) {
auto callback = [cache_filename](s32 status_code, const std::string& content_type, HTTPDownloader::Request::Data data) {
if (status_code != HTTPDownloader::HTTP_STATUS_OK)
return;
@ -639,7 +639,7 @@ uint32_t Achievements::ClientReadMemory(uint32_t address, uint8_t* buffer, uint3
void Achievements::ClientServerCall(
const rc_api_request_t* request, rc_client_server_callback_t callback, void* callback_data, rc_client_t* client)
{
HTTPDownloader::Request::Callback hd_callback = [callback, callback_data](s32 status_code, std::string content_type,
HTTPDownloader::Request::Callback hd_callback = [callback, callback_data](s32 status_code, const std::string& content_type,
HTTPDownloader::Request::Data data) {
rc_api_server_response_t rr;
rr.http_status_code = (status_code <= 0) ? (status_code == HTTPDownloader::HTTP_STATUS_CANCELLED ?