mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: In double half clears, take larger bitdepth
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@ -5859,7 +5859,7 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds)
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ReplaceVerticesWithSprite(m_r, GSVector2i(1, 1));
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// Prevent wasting time looking up and creating the target which is getting blown away.
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if (!clear_depth)
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if (frame_psm.trbpp >= zbuf_psm.trbpp)
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{
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SetNewFRAME(base * BLOCKS_PER_PAGE, m_cached_ctx.FRAME.FBW, m_cached_ctx.FRAME.PSM);
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m_cached_ctx.ZBUF.ZMSK = true;
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