Commit Graph

259 Commits

Author SHA1 Message Date
gregory.hainaut 3d700b9264 spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
various:
* rename the man page as requested by arch users.
* Delete pcsx2/* symlink. Was only useful for autotool removed few years ago.
* commit the top metadata of my previous branch merge.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5172 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:55:24 +00:00
gregory.hainaut d75da041f6 copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-16 15:36:16 +00:00
gregory.hainaut 5627b4dfaf copyright:
* change the man page to gpl3
* add missing copyrigh for zerogsshader
* re write bin2cpp tool (in perl) to avoid any copyright issue => hex2h.pl


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5155 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 17:52:43 +00:00
gregory.hainaut c2bd837525 l10n: realigned translation with latest trunk.
Current (unfinished) translation status:
locales/de_DE/pcsx2_Main.po -   522/  4/560   ( 93%)  -38
locales/hu_HU/pcsx2_Main.po -   522/  4/560   ( 93%)  -38
locales/id_ID/pcsx2_Iconized.po -    49/ 12/74    ( 66%)  -25
locales/id_ID/pcsx2_Main.po -   498/  5/560   ( 88%)  -62
locales/ru_RU/pcsx2_Main.po -   554/  4/560   ( 98%)  -6
locales/tr_TR/pcsx2_Main.po -   555/  4/560   ( 99%)  -5


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5148 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 09:47:24 +00:00
ramapcsx2 176e1de80c Game database update.
Lots of Korean titles added by 99skull. 
Thanks :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5136 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 07:28:14 +00:00
gregory.hainaut 4079af2ed7 i18n: update japan. Add french.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5126 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-10 20:11:21 +00:00
gregory.hainaut 004eb6a2f7 i18n: update sv_SE too ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5108 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 12:07:06 +00:00
gregory.hainaut df55023474 i18n: new language indonesian
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5107 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:28:31 +00:00
gregory.hainaut 2ea4b2fe49 i18n: refresh po/mo
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5106 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:22:02 +00:00
ramapcsx2 fb96f1d928 Set the EE round mode to nearest for SMT: Nocturne.
Fixes the problem where players can not use ladders mid-game.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5087 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-31 20:16:10 +00:00
gregory.hainaut 6cf12e5721 i18n: refresh sv_SE and it_IT.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4968 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-16 19:19:16 +00:00
sudonim1@gmail.com 66db797478 Added CRCs to the DoA2 patches because pirate game copies are often based on DoA2. If your game identifies as DoA2 and it isn't, you're going to hell.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4958 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-06 22:20:50 +00:00
sudonim1@gmail.com 7c6c2cfd98 Game patch: Dead or Alive 2 (J) [SLPS-25002) playable with the R5900 recompiler. Does not make other versions playable, there seems to be a separate issue with them.
A proper fix for this is not happening nor is it even desirable because of the performance impact it would have, the game seems to unintentionally rely on the RPC arguments remaining in cache until sceSifCallRpc.  A slightly better patch is possible, this one eats some extra EE cycles and might theoretically make the game emulate at less than full speed (but probably won't in practice).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4957 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-06 21:43:26 +00:00
arcum42 d398e19b4d GSnull: Rework the logging code a bit. (The logging actually prints to the screen now, for one thing.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4950 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 01:39:43 +00:00
arcum42 5306b13472 More work on the compiler warnings. Removed the warning flags that are now set by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4949 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 00:32:22 +00:00
gregory.hainaut 3e162556b7 i18n: upload sv_SE/es_ES/pl_PL/cs_CZ translation files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4923 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 18:17:08 +00:00
shadowladyngemu 1455517630 GameDB and CRC updates....
other updates are welcome on issue 881

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4922 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 11:45:00 +00:00
gregory.hainaut 274246c557 i18n: long-awaited update. Big changes on pt_BR/sv_SE/zh_*
cmake: install also the man page


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4920 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-28 18:36:31 +00:00
shadowladyngemu bf46aef661 Minimal changes to GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4919 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-26 12:08:20 +00:00
gigaherz 446bf31eb4 Whoops sorry the file slipped through.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4898 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:51:20 +00:00
gigaherz 266f6fcd5d Made USBsetRAM work again. Required for the following commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4897 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:49:34 +00:00
shadowladyngemu 8ceda3b102 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4881 96395faa-99c1-11dd-bbfe-3dabce05a288 2011-08-28 19:52:11 +00:00
gregory.hainaut 783f600711 gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
shadowladyngemu ae4bad0799 GSdx: CRC hackfixes for NanoBreaker and Kunoichi/Nightshade, removing the shadows that are not properly emulated and just cause 3D to look darker (NanoBreaker in D3D9 just showed a black screen with smoke effects ingame :p).
Minimal changes to the GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4863 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 12:54:57 +00:00
ramapcsx2 9a1793b954 Added "portable.ini" to /bin, so SVN builds will work in portable mode by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4855 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 15:59:06 +00:00
shadowladyngemu 52a0eb047d GSdx: CRC hackfixes!
Summary of changes...

Fixed menus and HUD for Spyro: A New Beginning and Spyro: the Eternal Night.

Fixed missing dialogs and reduced the VRam usage a bit for Tales of Legendia ("8-bit textures" help a bit more with Vram/speed). Should be playable now in hardware mode. Thanks to rama for figuring it could be hackfixed this way and the initial patch :)

Half-screen fixes for Ty the Tasmanian Tiger 2, X-men Origins: Wolverine, Call of Duty: World at War - Final Fronts.

Modified the Star Wars: Force Unleashed hackfix a bit, shouldn't have the see-thru objects anymore.
Also modified the Metal Gear Solid 3 and Gran Turismo 4 hackfixes as they needed different skip values for each region (PAL/NTSC). Thanx to avih for the region code... and the free C/C++ lessons :P

The hackfix for Sly 3 was still showing stripes for 3-D and two-player modes, fixed for NTSC version now and hopefully works for PAL one too.

Couple GameDB updates after the gif rewrite.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4833 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-29 18:11:22 +00:00
shadowladyngemu ce8ee34251 Just a couple CRC and GameDB updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4808 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 03:20:04 +00:00
shadowladyngemu 357030330a whoops...
it kinda works better if you make the hackfix use the function...

GSdx: Dragon Ball Z Budokai Tenkaichi 2's hackfix works with NTSC version now too.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4792 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 12:25:31 +00:00
shadowladyngemu 64e9a26993 GameDB: Added a lot of games that were missing from the database... still lots missing tho :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4782 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 23:07:17 +00:00
gigaherz 99ee4a8df4 SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4777 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 23:45:58 +00:00
shadowladyngemu 4f89f21f99 GSdx: CRC hackixes for...
The Lord of the Rings: the Third Age (Removing fat stripes on screen).
Digimon Rumble Arena 2 (Half screen issue).
Star Wars - The Force Unleashed (Hiding HUD and 3d issues. Not perfect and NTSC-U only, not sure if it works with PAL).
Star Wars Battlefront 1/2 (Huge VRAM usage issue. NTSC-U only, not sure if it works with others).
Black Hawk Down - Team Sabre (Half screen issue and removes the night vision filter which was broken and using a lot of VRAM).

Minimal changes to other CRC hackfixes and GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4766 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 08:31:42 +00:00
gregory.hainaut@gmail.com 468463354c i18n: remove the loading of ter&dev mo. Upload latest mo align on lastest po (several new languages too)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4737 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 14:15:17 +00:00
shadowladyngemu d14f0169fa GSdx: CRC hackfix for Ty the Tasmanian Tiger. Couple CRCs added.
GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4706 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-03 09:03:28 +00:00
shadowladyngemu f039383a1b GSdx HW: CRC hackfix for "Black"
Minor updates to GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4630 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 01:59:18 +00:00
ramapcsx2 66ba9a07ce Gamefixes for Growlanser 2 and 3 that finally fix those randomly dieing videos.
These nice games should be playable at last.

Thanks to Lana for finding them! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4623 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-05 14:58:07 +00:00
shadowladyngemu 00132caca1 Disabling some console spam (actually just changing it to a dev logging spam :p) that was causing a huge slowdown in Star Trek Voyager - Elite Force.
GameDB: Few updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4620 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:53:24 +00:00
ramapcsx2 6ee229b141 Patch to GSdx capture that offers RGB mode. By patrickdinh.
Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4618 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 21:04:33 +00:00
shadowladyngemu 1cbc1ec7c1 GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
GameDB: Minor updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
shadowladyngemu 741b623b97 GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
shadowladyngemu 9449b3db5b GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
CRC Hackfixes for Rez and Lord of the Rings - Two Towers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
shadowladyngemu f3ca530043 GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
shadowladyngemu 158a0c8c9c GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
ramapcsx2 a9640366ab Fixing a few problems with the docs. /trunk commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4554 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 22:33:07 +00:00
ramapcsx2 56bb1c50b4 More changes to the docs. /trunk commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4551 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 21:03:32 +00:00
ramapcsx2 4e2df1039a Docs update also for /trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4547 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 18:13:54 +00:00
ramapcsx2 74723011f6 Disabling support for the Super Robot Taisen series.
These games will not work with newer PCSX2 versions anymore.

Game database: A few updates

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4525 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 19:15:56 +00:00
ramapcsx2 6dcccff206 Added a new gamefix to make ignoring of DMAC writes when it's busy optional.
This should be mandatory but (most probably) timing issues make this break more games than it fixes.
Notable exception: Mana Khemia 1 (going "off campus"), so I added it to the auto gamefix database (Only NTSC so far, anyone got the PAL CRCs?).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4512 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-30 10:54:43 +00:00
shadowladyngemu 4b460160cc GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
GameDB: Updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4497 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 12:53:53 +00:00
shadowladyngemu 5c7755fe43 GameDB: Updates...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4473 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-23 14:02:29 +00:00
gregory.hainaut@gmail.com 3e6376211c i18n:
* update the i18n pot script to also compile locale
* Upload some languages, then update everythings

Translator note: I plan to updload translation every 2/3 weeks. It does not worth it for very few string changes. Tell me if you prefer more frequent update


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4465 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 17:42:18 +00:00
ramapcsx2 4f49eee767 Updates for most new strings for de_DE.
Left out the new memory card manager strings as they're changing yet :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4431 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 18:45:03 +00:00
gregory.hainaut@gmail.com 3235cbee3e i18n:
* refresh pot and po files. Pot includes poedit meta-data
* upload chinese and brazilian
* Provide mo file for Windows user. You can select your language during the first time wizard (pcsx2 --forcewiz). Test and feedback are welcome



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4430 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 17:38:01 +00:00
shadowladyngemu@gmail.com e848a92a79 GameDB: Just adding some games and correcting some typos for now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4384 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 11:56:55 +00:00
ramapcsx2 dea0f37ca9 Minor changes:
- Added an EE roundmode patch entry for AR Tonelico 2 that fixes a fall through floor bug
- Disabled an exception in the ISO file reader. It now continues working when it runs into incomplete game rips (may need a review).
- Disabled 2 annoying logs :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4307 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 17:05:53 +00:00
gregory.hainaut@gmail.com 3c6e96dc76 linux launcher: replace chdir by cd for portability...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4300 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-15 08:24:16 +00:00
gregory.hainaut@gmail.com 11b5efc631 linux: launcher script v2. Add another check and replace test by '[ ]' for portability
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4299 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-14 19:02:48 +00:00
gregory.hainaut@gmail.com 3f9e72f0b8 linux: avoid some corner case in the linux launcher script
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4298 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-14 18:50:49 +00:00
gregory.hainaut@gmail.com 94b0ead7ff linux: create a small linux script to properly launch PCSX2 from a desktop shortcut
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4291 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 10:42:32 +00:00
avihal@gmail.com 427d9dc9fe Games DB: Ico (all versions): r4261 was setting VU clamp to Extra instead of Normal. Fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4264 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-25 19:45:22 +00:00
avihal@gmail.com 2f35a19a88 Bames database: forcing Ico to VU Clamp mode = Normal (otherwise the camera gets weird occasionally).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4261 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-25 00:16:59 +00:00
ramapcsx2 ed0f6852c0 GameDB updates, yay.
Thanks again, Shadow Lady :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4170 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-02 02:55:49 +00:00
ramapcsx2 ab08641dfd 10001 updates to the GameIndex file. Thanks to konajona, pgert and Lana :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3972 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-26 12:28:59 +00:00
ramapcsx2 10d04f4122 Another round of game database updates by Shadow Lady. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3885 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-06 21:01:20 +00:00
ramapcsx2 24df80f5e0 Even more database updates from Lana :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 19:06:57 +00:00
ramapcsx2 51eb329b63 Lots of updates and fixes to the game database file.
Thanks to Lana for much of this ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3844 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 23:45:13 +00:00
ramapcsx2 809135a3b0 GSdx:
Another round of configuration dialog renovations. 
Fixes the leftover "Skipdraw" text when hacks are disabled.
Group the options a bit nicer. Group hardware Anti Aliasing with hacks.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-27 13:48:41 +00:00
ramapcsx2 92dbee7e79 Small updates to the game database and GSdx CRCs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3669 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 13:01:26 +00:00
ramapcsx2 e97c68e832 Added a minor hack to MFIFO interrupt timing. Fixes FF7 DoC.
Long interrupt delays are always bad, no matter how true it is to actual console behavior.
(Issue with running code in block slices.)
Also removed outdated hacks for Devil May Cry PAL :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3629 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-10 10:04:17 +00:00
gregory.hainaut 02a655dc76 [doc] Add a linux man page for pcsx2. Re use Jack command line description ^^
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3369 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 13:43:49 +00:00
Jake.Stine 8d25bb8a69 GameDB:
* Add SkipMpeg for Guilty Gear X Accent Core Plus (Issue 761).
 * Set SVN EOL props to LF for the GameIndex.dbf file, since that's what PCSX2 uses when it generates and/or modifies the file.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3297 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 02:54:54 +00:00
Jake.Stine 23d88fa21e GameDB: Add PAL edition of Valkyrie Profile 2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3288 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-24 16:01:18 +00:00
Jake.Stine 8922f04b75 New Docs folder setup: original proprietary docs files are kept in /pcsx2/Docs, and distributable PDFs should be generated from them into /bin/docs for releases. :)
Docs are using Word 2000 format, which hopefully will be consistent between Word 2003/2007 and OpenOffice (not all devs are Word-enabled).

(note: FAQ has been converted from rtf to doc, and is currently in a partially-reformatted state.  I'll finish applying the improved formatting soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3124 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-30 11:47:46 +00:00
cottonvibes a5e570b058 Added all the katamari games to use the new skipMPEG gamefix in the game database.
The other games in the database that are using skipMPEG patches need to be tested to see if they still even need them...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3123 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-30 02:07:16 +00:00
Jake.Stine 37d6a1f9da * Added new 0.9.7 readme and FAQ (located in /bin so to be package-ready)
* NSIS Installer: Added 09.7 docs to the package, and create shortcut links to readme and FAQ.
* removed old 0.9.6 docs and gnu_gettext.dll (no longer needed in 0.9.7)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3119 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 16:24:26 +00:00
Jake.Stine 3b88d18670 Removed several legacy items from the bin folder (used in 0.9.6, unneeded for 0.9.7's uber-'leet wx-ified user interface design)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3118 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 15:01:34 +00:00
sudonim1 3adb826607 Remove the last traces of the hostfs iop module loader.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3094 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-28 11:02:59 +00:00
cottonvibes d16754df41 Add the xgkick to f1 2003 in the database. (thanks to omnikam for finding out the game needs this)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3046 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 09:18:23 +00:00
cottonvibes 10e3a7a4cf Add support for EETimingHack through game database.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3045 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 01:48:45 +00:00
cottonvibes 952c872f0e Add support for changing FPU/VU roundmodes through database...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3042 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-18 23:52:29 +00:00
cottonvibes 4f573de6e8 Added a bunch of games to the database to have their gamefixes auto-enabled.
If you know a game that still needs you to manually select the gamefix in the gamefix panel, the please comment (or fill out an issue).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3039 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 23:18:03 +00:00
cottonvibes da409be64c Load gamefixes automatically through database! (Note: "Enable Patches" must be on)
So far I've added the tri-ace gamefix to all tri-ace games i know in the database.
The other gamefixes just need to be added to the games in the database (pcsx2 already has the support to load the other gamefixes)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3038 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 22:38:36 +00:00
cottonvibes 9c9769c380 Since we don't have a proper cheating system in pcsx2 yet, we're going back to the pnach system for game cheats.
This means you can put your cheats in "\cheats\*.pnach" and pcsx2 will read them from there.

Notes:
I have included some persona 4 cheats as an example in this commit...

Also note that currently the "Enable Patches" menu item also pertains to cheats (as well as database file patches).
I will add a separate "Enable Cheats" menu item in the future...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3030 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 01:56:54 +00:00
cottonvibes 16dfd5c9fc - Added eeRoundMode and vuRoundMode options to the game database (these options are only applied if patches are enabled)
- Rename game database to "GameIndex.dbf"


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3029 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 09:50:15 +00:00
arcum42 8d6532a987 Add 2 games to the database. Fix a Linux warning (non pod-safe object).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3028 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 07:12:05 +00:00
cottonvibes bd1b566347 Added back 2 games that were removed from the database due to a bug i had...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3027 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 06:27:57 +00:00
cottonvibes 0effd563a8 - Added the rest of the patches thanks to Shadow Lady and Refraction finding their serial codes.
- Fixed a bug in the database_loader omitting the last game in the database...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3026 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 06:10:03 +00:00
cottonvibes bd2a211144 - Added katamari (j) skip video patch.
- Added description on the patch syntax in the game database header...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3010 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 04:41:16 +00:00
cottonvibes 259af5f4b5 added katamari (u) patch...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3009 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 04:25:22 +00:00
cottonvibes d9afa28644 Bye-Bye patches folder ;p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3008 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 03:24:19 +00:00
cottonvibes 7abc292cb2 Patches are now part of the game database.
They can be CRC specific, or just based on the game serial.

Examples:
[patches]
	// This patch is loaded regardless of crc
	patch=0,EE,002aa040,word,24020001
[/patches]

[patches = 84993903]
	// Patches go here
	// This is only loaded if crc = 84993903
	patch=0,EE,002bc040,word,24020341
[/patches]


notes:
- pcsx2 only loads the first [patches] block that matches the game.
- The [patches] block based on crc takes priority when pcsx2 searches for patches...
- Everything in-between the patches block gets fed to pcsx2's old patch parser; so currently the patch syntax is the same as before...
- A lot of patches weren't added to the database since they didn't include serial codes in their *.pnach files :/


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3007 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 03:11:00 +00:00
cottonvibes 70a247674d Get the console title-bar to say "Unknown Game" if the game wasn't found in the database...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3001 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 22:04:52 +00:00
cottonvibes ae3df35369 Scratched the idea about having the compatibilities in increments of 100, and just made them increments of 1 instead.
There shouldn't be a reason to add more categories to the current list, and we will have a 'notes' field for additional information....

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2994 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 06:57:14 +00:00
cottonvibes 46e08b6b8a - Added game compatibility info to database and added about ~50 more games (same info as pcsx2.net's compatibility list)
- Games now display their compatibility status on the console title-bar ^^
- Modifications to DataBase_Loader to write to the database and save changes

Note to pcsx2 team:
The compatibility info is numerically based.
000 ~ 099 = Unknown Compatibility status
100 ~ 199 = Nothing
200 ~ 299 = Intro
300 ~ 399 = Menu
400 ~ 499 = In-game
500 ~ 599 = Playable
600+      = Perfect
(Currently no game has the perfect status since the pcsx2.net compatibility list didn't have that as an option)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2992 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 04:59:31 +00:00
cottonvibes 8687a03c78 Added a credits section to game database.
Currently most of the info is based off the information found at http://sonyindex.com


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2982 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-11 21:47:58 +00:00
cottonvibes f26e4a6de6 oh i had forgotten to commit the cdvd.cpp change which used the code from my last update >.>
doesn't really matter though, it just looks up the game in the database and prints the name and serial to console.

i also fixed some bugs in the database file.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2979 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-11 08:21:59 +00:00
cottonvibes 2a05b6d449 Added a game database file which indexes most ps2 games by serial number.
Currently only has game serial/name/region info, but we can use this to load game-specific gamefixes and stuff in the future (and get rid of the pnaches system).

The file is DataBase.dbf, but can be opened and modified as a normal text-file.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2977 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-11 06:14:11 +00:00
ramapcsx2 50f48c01e6 The "highload" version of ps2link seems to work fine for our purposes.
So this commit enables the new pcsx2hostfs driver :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2596 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-15 19:22:40 +00:00
cottonvibes 16750e9289 Committing some God Of War patches by Prafull that skip certain parts of FMVs allowing you to get past certain hangs in the game, making the game playable afaik.
Note: best to play the game with patches OFF until you reach the FMV's that cause the hangings since most FMV's work fine.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2593 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-13 20:48:33 +00:00
Jake.Stine 0f259e62d5 Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code.  Removed all translation files, since they're grossly out-dated and need to be remade anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 20:54:45 +00:00
mattmenke 94f54027f7 I don't think we really need someone's random Thumbs.db file on the SVN.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@871 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 10:21:22 +00:00
arcum42 0feb9de523 General cleanup in Gif.cpp && IPU.cpp. Did a bit of refactoring in Gif.cpp. Moved the path3hack to patches.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@850 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-28 06:53:18 +00:00
krakatos@gmail.com 795152e7e1 More work on patches removals and cleanups
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@599 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 15:34:30 +00:00
Jake.Stine f4d1e632a0 Oops, hit OK instead of cancel on my last commit. Here's the second part I missed.
Removed Commandline dialog from Release builds (it's meant for giving debug-style commands to homebrew diagnostic ELFs used for testing Pcsx2/Ps2 compatibility). Removed the compatibility list, which was just a local copy of the online resource.  Replaced it with a link to Pcsx2 website. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@589 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 13:10:54 +00:00
Jake.Stine 055504f512 Fixed some small errors in the new solution file settings, and added gnu_gettext to bin, since it's a dll dependency of Pcsx2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@583 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 06:29:51 +00:00
krakatos@gmail.com bff3a20adf Not much to see here, just some patch cleanup and editing...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@567 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 11:38:46 +00:00
arcum42 b16a122e9f Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@435 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 22:46:05 +00:00
refraction aa94c30dc3 Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 20:04:37 +00:00
refraction 43198a7e84 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@409 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:04:13 +00:00
laurence.muller a2791d843e Using standard SVN folder structure
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@398 96395faa-99c1-11dd-bbfe-3dabce05a288
2008-11-06 23:27:06 +00:00