mirror of https://github.com/PCSX2/pcsx2.git
Scratched the idea about having the compatibilities in increments of 100, and just made them increments of 1 instead.
There shouldn't be a reason to add more categories to the current list, and we will have a 'notes' field for additional information.... git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2994 96395faa-99c1-11dd-bbfe-3dabce05a288
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bin/DataBase.dbf
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bin/DataBase.dbf
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@ -291,4 +291,16 @@ public:
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}
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};
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static wxString compatToStringWX(int compat) {
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switch (compat) {
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case 6: return wxString(L"Perfect");
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case 5: return wxString(L"Playable");
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case 4: return wxString(L"In-Game");
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case 3: return wxString(L"Menu");
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case 2: return wxString(L"Intro");
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case 1: return wxString(L"Nothing");
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default: return wxString(L"Unknown");
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}
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}
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extern ScopedPtr<DataBase_Loader> GameDB;
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@ -580,17 +580,11 @@ void __fastcall eeGameStarting()
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wxString gameCRC( wxsFormat( L"%8.8x", ElfCRC ) );
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wxString gameName;
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if (GameDB) {
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gameName = GameDB->getStringWX("Name");
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int compat = GameDB->getInt("Compat");
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gameName = GameDB->getStringWX("Name");
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gameName += L" (" + GameDB->getStringWX("Region") + L")";
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gameName += L" [" + DiscID + L"]";
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int compat = GameDB->getInt("Compat");
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if (compat >= 600) gameName += L" [Status = Perfect]";
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else if (compat >= 500) gameName += L" [Status = Playable]";
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else if (compat >= 400) gameName += L" [Status = In-Game]";
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else if (compat >= 300) gameName += L" [Status = Menu]";
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else if (compat >= 200) gameName += L" [Status = Intro]";
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else if (compat >= 100) gameName += L" [Status = Nothing]";
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else gameName += L" [Status = Unknown]";
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gameName += L" [Status = "+compatToStringWX(compat)+L"]";
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}
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else {
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gameName += L" [" + DiscID + L"]";
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