Commit Graph

1320 Commits

Author SHA1 Message Date
Gregory Hainaut 818412ba26 gsdx-debug: fix a crash in trace 2015-05-17 13:05:08 +02:00
Gregory Hainaut b1ea081fc3 gsdx-debug: improve tracing interface
Basically move the format and c_str() in the macro
2015-05-17 13:05:08 +02:00
Gregory Hainaut b8aa5f8f80 gsdx-debug: more trace for the texture cache 2015-05-17 13:05:08 +02:00
Gregory Hainaut 8a73849531 gsdx-ogl: enable multithread driver by default for nvidia
+ add a linux gui option to disable it (for test purpose)
2015-05-16 15:22:20 +02:00
Gregory Hainaut c567198967 gsdx-ogl: replaced draw_count by s_n
This way error message is aligned with everything else :)

It is not perfect (normally it must be done in start of main draw)
2015-05-16 13:59:13 +02:00
Gregory Hainaut 62e0e6a067 gsdx: remove deprecated code
Core was fixed to call GSFifo in the good thread
2015-05-16 13:52:16 +02:00
Gregory Hainaut 2165c68938 oups forget a couple of break 2015-05-16 13:26:55 +02:00
Gregory Hainaut 02b478dfbc gsdx: plug the new PNG wrapper
Drop various duplicated code :)
2015-05-16 12:47:28 +02:00
Gregory Hainaut 8cd533304c gsdx: new dependency on linux => png++
Note: it is only header file that wrap the standard png (which was
already mandatory for wx/sdl)
2015-05-16 12:47:28 +02:00
Gregory Hainaut cab59587e8 gsdx: add a PNG wrapper
Normally it supports all formats but I didn't have luck with 16 bits depth gray
2015-05-16 12:32:05 +02:00
Gregory Hainaut 3f278382a1 gsdx-debug: dump all drawing register
Thanks PERL
2015-05-16 11:16:33 +02:00
Gregory Hainaut 8341055f3e gsdx-ogl: don't enable ogl_texture_storage on catalyst 2015-05-16 00:31:25 +02:00
Gregory Hainaut a2d605be0b gsdx: copy past mistake
Let's always increment the s_n counter
2015-05-16 00:31:25 +02:00
Gregory Hainaut cfddcb7a93 gsdx-ogl: typo 2015-05-16 00:31:25 +02:00
Gregory Hainaut 0f01ba4c46 gsdx-ogl: mega boost
Enable Nvidia multi thread driver optimization
Enable ogl_texture_storage by default (requires for the speed boost
, later the option will be removed)
2015-05-16 00:31:25 +02:00
Gregory Hainaut a1bfb237e6 Partially Revert "gsdx-ogl: drop support of GL_ARB_clear_texture extension"
This reverts commit 03e72781aa.

Let's add back the clean texture pointer

I want to test it on
1/ DSA
2/ MT driver
2015-05-16 00:31:25 +02:00
Gregory Hainaut 28bb64aae8 gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
Gregory Hainaut 445c28fe97 gsdx: sed/sr/sRect/ 2015-05-15 20:47:14 +02:00
Gregory Hainaut d566bb2a23 gsdx: sed /st/sTex/ 2015-05-15 20:45:31 +02:00
Gregory Hainaut 6a9e425308 gsdx: sed /dt/dTex/ 2015-05-15 20:44:15 +02:00
Gregory Hainaut d870188d21 gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
Gregory Hainaut 27d485a940 drop a file that was wrongly commited 2015-05-15 20:34:09 +02:00
Gregory Hainaut 6166c95325 gsdx-ogl: protect PBO with fence
Safer and doesn't impact perf too much.
2015-05-15 18:32:47 +02:00
Gregory Hainaut a5e424512c gsdx-ogl: really avoid consecutive clean 2015-05-15 16:00:46 +02:00
Gregory Hainaut 84c3592fbe gsdx-debug: more debug message/group 2015-05-15 16:00:45 +02:00
Gregory Hainaut 08291aed0c gsdx-ogl: color state impact the clean command 2015-05-15 15:25:45 +02:00
Gregory Hainaut 613e215c73 gsdx-ogl: add some note for the persistent buffer + add a flush
Persistent is slower (at least on my gs dump) because data is put
in  host instead of the video memory

I don't understand why upload the data directly to the video memory
is faster
2015-05-15 15:25:45 +02:00
Gregory Hainaut 5628bfb20c gsdx-ogl: drop old code
I have group so it doesn't pollute anymore gl trace
2015-05-15 15:25:45 +02:00
Gregory Hainaut 6d8695127f gsdx-recorder: use recursive mutex 2015-05-14 11:56:07 +02:00
Gregory Hainaut bd96a73580 gsdx-debug: trace texture cache hit/miss/removal
Actually only a small part but I think it is enough to help debugging
tc issue.
Only enable it on debug because it is quite verbose
2015-05-13 09:01:04 +02:00
Gregory Hainaut 5e9a3a424e Merge pull request #479 from PCSX2/gsdx-texture-cache
gsdx: value was wrongly overwritten
2015-05-13 08:08:46 +02:00
Gregory Hainaut b7a9465963 gsdx-ogl: update the device to use the new texture flags
Hopefully it will increase a bit the speed
2015-05-12 18:18:20 +02:00
Gregory Hainaut 3e784d57e8 gsdx-ogl: add some flags to trace texture state
goal1: avoid 2 consecutives clean of the render target
goal2: only invalidate texture correctly
2015-05-12 18:03:06 +02:00
Gregory Hainaut 2e34d48e97 gsdx-ogl: add a virtual GetID method for texture
Much more readable
2015-05-12 17:41:41 +02:00
Gregory Hainaut e0012811ae gsdx-debug: more debug info in gl trace 2015-05-12 12:36:34 +02:00
Gregory Hainaut 4e222f18cd gsdx-ogl: it was a bad idea to use DSA on fb
Actually I'm not sure we can mix both dsa/standard approach
2015-05-11 18:04:16 +02:00
Gregory Hainaut f37f3cb3cf gsdx-ogl: improve texture uploading
Initially we copy pitch by line in the PBO and tell the dma to only
use the first valid byte.

Now, we only copy useful data to the PBO. It reduce the copy and PBO memory requirement.

It seems a bit faster on native resolution
2015-05-11 16:32:13 +02:00
Gregory Hainaut 4e2e9aa56c gsdx-ogl: always read the first attachment of the fbo 2015-05-11 16:28:34 +02:00
Gregory Hainaut cb6e8a7d6a gsdx-linux: Don't enable EGL by default
I was hoping that EGL become a standard much more faster. Currently it is an useless dep
so let's disable it by default.
2015-05-11 15:33:40 +02:00
Gregory Hainaut 643b1647c4 gsdx-gui-linux: add some tooltips for the hw options 2015-05-11 14:12:41 +02:00
Gregory Hainaut 921fa3bab8 gsdx-ogl/linux: drop fba option
It is useless as DX11
2015-05-11 13:57:26 +02:00
Gregory Hainaut f0de7d6386 gsdx-debug: add 2 extra frames in GS dump
Initially I was afraid of the size increase but it can be
higly compressed.

Sometimes image was computed inside a RT but never outputed to
the screen which remains black. It is annoying to see the glitches
2015-05-11 13:45:24 +02:00
Gregory Hainaut b3d8981a22 gsdx: link replayer to png to avoid link failure 2015-05-11 13:24:40 +02:00
Gregory Hainaut eff4ac3e4a gsdx-ogl: update UBO hint
On Nvidia, DYNAMIC is a bit faster.
2015-05-11 12:35:41 +02:00
Gregory Hainaut 59f7e4d2dc Revert "gsdx linux: drop aligned stack option"
This reverts commit 2dcffe7fa4.
2015-05-11 12:15:38 +02:00
Gregory Hainaut 2dcffe7fa4 gsdx linux: drop aligned stack option
I think the bug was related to a wrong declaration of exported function without stdcall
2015-05-11 11:35:34 +02:00
Gregory Hainaut 286fe4db8c cmake/gsdx: check png++ is installed to support png image
Otherwise fallback to bmp file
2015-05-11 11:32:13 +02:00
Gregory Hainaut 30e3956ea7 gsdx-ogl: avoid issue with apitrace
The tool doesn't support NaN value so be sure the buffer is correctly initialized
2015-05-11 11:19:18 +02:00
Gregory Hainaut 1523b9534f gsdx-debug: compact the code 2015-05-11 11:19:00 +02:00
Gregory Hainaut 51ed3e63e9 glsl: oups forget to remove a line 2015-05-10 10:39:23 +02:00
Gregory Hainaut 5565544ba6 gsdx-ogl: DATE with texture barrier
Much faster for small batch that write the alpha value. Code can
be enabled with accurate_date option.

Here a summary of all DATE possibilities:
1/ no overlap of primitive
    => texture barrier (pro no setup of stencil and single draw)

2/ alpha written
    => small batch => texture barrier (primitive by primitive). Done in N-primitive draw calls.
    (based on GL_ARB_texture_barrier)

    => bigger batch => compute the first good primitive, slow but only 2 draw calls.
    (based on GL_ARB_shader_image_load_store)

    => Otherwise there is the UserHacks_AlphaStencil but it is a hack!

3/ alpha written
    => full setup of stencil ( 2 draw calls)
2015-05-09 19:54:01 +02:00
Gregory Hainaut 390811f414 gsdx-debug: Dump in PNG on linux & dbg/dev build
Keep BMP for standard user of release build
2015-05-09 18:41:17 +02:00
Gregory Hainaut 3c7a3a3d83 gsdx-ogl: disable accurate option if driver doesn't support it 2015-05-09 18:41:17 +02:00
Gregory Hainaut 7fac25edb0 glsl: add shader implementation of impossible blend
Issue: I don't know if destination alpha value must be multiplied by 2.0f
2015-05-09 15:02:34 +02:00
Gregory Hainaut f029e4763f gsdx-ogl: add the alpha value in a constant buffer 2015-05-09 15:02:34 +02:00
Gregory Hainaut 472608b879 gsdx-ogl: add accurate blending implementation 2015-05-09 15:02:13 +02:00
Gregory Hainaut 1e8aea033c gsdx-ogl: add a wrapper to control the drawing of primitives
No barrier => draw all primitives
Barrier but without overlap => draw all primitives
Barrier with overlap => draw primitive by primitve

It will ease the implementation of accurate blending and why not date too
2015-05-09 15:01:39 +02:00
Gregory Hainaut 625d65d4b4 gsdx-ogl: encode the bogus id as shader parameter 2015-05-09 14:55:44 +02:00
Gregory Hainaut bc5de8df6b gsdx-ogl: disable FF blend when blend is done in shader 2015-05-08 20:28:50 +02:00
Gregory Hainaut 380e420cdd gsdx-ogl: add a blend parameter to shader 2015-05-08 20:28:50 +02:00
Gregory Hainaut 9023f5f0db glsl: drop useless ifndef
I often mix them with the real value...
.
2015-05-08 19:28:17 +02:00
Gregory Hainaut 8e1db43431 gsdx-debug: debug stuff 2015-05-08 19:28:17 +02:00
Gregory Hainaut 3c66da4d82 gsdx: remove old code 2015-05-08 19:28:16 +02:00
Gregory Hainaut 1addae1993 gsdx-ogl: don't use extra shader for sprite hack
Atst == 2 && sprite_hack is equivalent to Atst == 1

It frees a bit in the shader selector, and reduces shader combinations.
2015-05-08 19:28:16 +02:00
Gregory Hainaut b490085214 gsdx-ogl: add 2 options in the GUI to ease testing
accurate_date => use an emulated stencil to compute destination alpha
    test (could be slow)

accurate_blend => do nothing (future)
2015-05-08 19:28:16 +02:00
Gregory Hainaut 4c91bab00e gsdx: fix compilation error on release build 2015-05-08 19:28:00 +02:00
Gregory Hainaut 6d31124d3a gsdx-debug: only enabled advance gl debugging on linux
It will avoid some crash on windows for driver that doesn't support
the extension.

Make debug support mandatory for debug build on linux.
2015-05-08 09:54:34 +02:00
Gregory Hainaut e87d129b09 gsdx-ogl: more verbose debug 2015-05-08 01:01:01 +02:00
Gregory Hainaut d6448183d7 gsdx-ogl-debug: insert error message in GL stream
This way, you can see your message in the GL debugger
2015-05-08 00:16:31 +02:00
Gregory Hainaut 544a923e32 gsdx: Add an option to control auto skip of depth texture
Default is 1 if the user enable hack.

It fixes GTA sun effect and likely others bugs.

Please someone add a windows GUI option.
2015-05-07 23:54:22 +02:00
Gregory Hainaut 51a67029cf gsdx-ogl: add an option to print gl error messages 2015-05-07 23:54:22 +02:00
Gregory Hainaut 7518b2ef21 gsdx-gui-linux: add debug option in the gui
* Only for debug/dev build
* look awful (expand/fill) but otherwise it is nice for the debug ;)
2015-05-07 23:54:22 +02:00
Gregory Hainaut d20501739f Merge pull request #528 from ssakash/patch-1
sync with GSdx.ini variable.(fix earlier typo)
2015-05-07 22:15:41 +02:00
Gregory Hainaut fda746ff93 gsdx-gui-linux: support 3 states hack options
Based on a Combo Box on linux. As good as 3 states check buttons
2015-05-07 22:13:49 +02:00
Gregory Hainaut d69ffa9b8b gsdx-gui-linux: move remaining table filling into small functions 2015-05-07 22:13:49 +02:00
Gregory Hainaut b39b9c9f55 gsdx-gui-linux: use callback everywhere
Note: texture offset doesn't work nicely (you need to press enter
to validate the change)
2015-05-07 22:13:49 +02:00
Gregory Hainaut d428e0d19d gsdx-gui-linux: move table filling into separate function
It is much easier to read this way. I need to use callback for the remaining
object before I can move everything out of main function.
2015-05-07 22:13:49 +02:00
Gregory Hainaut 917a6c28e5 gsdx-gui-linux: factorize code
* Use wrapper and callback for Check Button/Spin Button/Combo Box
* Use TheApp.m_gs vector to create combo box

Remove nearly 100 lines of code ^^
2015-05-07 22:13:49 +02:00
Gregory Hainaut ba21879059 gsdx-ogl: 1x aniso <=> off 2015-05-07 22:13:49 +02:00
Gregory Hainaut e6560f348e gsdx: add vector option for linux & openGL 2015-05-07 22:13:49 +02:00
Gregory Hainaut 8f1d00292b gsdx-ogl: allow to control vsync on Windows
Issue #529

Completely untested
2015-05-07 18:41:10 +02:00
Gregory Hainaut 6095f40baf gsdx-ogl: add the number of free bit in selector structs 2015-05-07 18:41:10 +02:00
pgert 9a083d5506 gsdx: crc hacks: few new crcs, few crcs region changes
Signed-off-by: Avi Halachmi (:avih) <avihpit@yahoo.com>
2015-05-07 15:57:50 +03:00
Gregory Hainaut 97fad356b8 gsdx-ogl: fix debug build for AMD/Intel HW 2015-05-06 19:09:13 +02:00
Gregory Hainaut cc4713d379 gsdx-debug: extend ogl debug capabilities
Group opengl calls into a nice name.

Apitrace shows them in a tree format that support folding. Previously it
was a long flat list (10K-40K of lines by frame)

I align the call number with the internal s_n variable. This way it is
easy to map GSdx dump output with the GL debugger :)
2015-05-06 19:09:13 +02:00
Gregory Hainaut 530e4ce776 gsdx-ogl: drop hack that rescale primitive (to avoid upscale glitch)
Rendering is bad. It renders sprites at native resolution.
2015-05-06 19:09:13 +02:00
Gregory Hainaut 6d65867b26 gsdx-ogl: comment point_sampler
It is not enabled on the shader so I will reuse the bit
2015-05-06 19:09:12 +02:00
Gregory Hainaut 3fcac07120 gsdx-ogl: print some message when blending is not properly supported 2015-05-06 19:09:12 +02:00
Gregory Hainaut 6fca3b421d gsdx-debug: dump register context in a .txt file
+ Realign s_n number if frame is skipped

This way it is easier to understand current draw. It also eases
comparaison between SW/HW.
2015-05-06 19:09:12 +02:00
Akash 24e37d2dea sync with GSdx.ini variable.(fix earlier typo)
fixed the description for round offset hack.

fixed the new description for round offset hack.
2015-05-05 23:01:46 +05:30
Gregory Hainaut 5d4bc5c8fe Merge pull request #516 from PCSX2-underground/master
round offset UI initialization
2015-05-05 17:48:53 +02:00
Gregory Hainaut 5f5b901bca gsdx-ogl: alpha bending equation/function are constant
Drop useless variables/state checking
2015-05-05 11:20:25 +02:00
Gregory Hainaut 8032e2c369 gsdx-ogl: separate color mask state from the blending state
Unlike DX they're uncorrelated.
2015-05-05 10:26:01 +02:00
Akash 302ce51efe round offset UI explanation
initialization of IDC_ROUND_SPRITE

set&get config for round offset.

three state checkbox for the hack.

define IDC for round offset.

Linux (GUI) refresh.

typo
2015-05-05 00:29:00 +05:30
Gregory Hainaut 7bfee7e377 gsdx-debug: stop the dump after a limited number of draw call
Otherwise it fills your disk in a short time with useless data.
2015-05-03 16:46:48 +02:00
Gregory Hainaut c1ddad2d25 gsdx-linux: Refresh the GUI
* Use table everywhere (better alignment)
* Factorize Box/Frame creation
* Factorize table insertion
* Add Anisotropic Filtering support
2015-05-03 16:36:48 +02:00
Gregory Hainaut ae70344fbc gsdx-ogl: fix 2 passes DATE with GL42 (override_GL_ARB_shader_image_load_store = 1)
It fixes shadows issue with Persona 3
2015-05-02 16:56:18 +02:00
Gregory Hainaut 14a1925de0 gsdx ogl: date texture is signed to use i variant 2015-05-02 16:53:34 +02:00
Gregory Hainaut f37ef105c5 gsdx-ogl: add support for anisotropy
Close feature request #447
2015-05-02 10:54:58 +02:00
Gregory Hainaut b1ec8a5a42 gsdx-ogl: detect support of GL_EXT_texture_filter_anisotropic 2015-05-02 10:53:19 +02:00