Commit Graph

1047 Commits

Author SHA1 Message Date
Ender's Games 2c66bf3b3a Core / Android: Add dynarec to per-game config 2018-08-26 07:56:36 -04:00
Ender's Games 31fb575165 Core: Support retrieving disk info before full init 2018-08-26 07:56:28 -04:00
Stefanos Kornilios Mitsis Poiitidis ba8b9014a2
Merge pull request #1326 from reicast/EvdevControllerMapping_string2
evdev: Mapping name as string
2018-08-25 21:25:32 +03:00
Stefanos Kornilios Mitsis Poiitidis d4f12fae64
Merge pull request #1327 from gameblabla/voidlinuxmusl
WIP: Fixes for Musl
2018-08-25 21:25:02 +03:00
Stefanos Kornilios Mitsis Poiitidis 11f76f5fbe
Merge pull request #1321 from gameblabla/libaosound
Add support for libao
2018-08-25 21:24:29 +03:00
gameblabla a40d8bc74b
add libao support 2018-08-25 21:24:30 +02:00
Ender's Games 14b1e66ed4 Mac: Reference / implement preprocessor directives 2018-08-25 13:03:29 -04:00
Christoph "baka0815" Schwerdtfeger 8593c209d9 Fixed type of formatting argument 2018-08-25 10:55:52 +02:00
Christoph "baka0815" Schwerdtfeger 80af04421a evdev: Mapping name as string
That way we don't need to reserve memory and the output (on the command line) is correct.
2018-08-25 10:17:10 +02:00
gameblabla 55645a6fb7
Fixes for Musl 2018-08-24 23:34:03 +02:00
gameblabla 5f964de1fe
Fixes compiling if evdev is disabled 2018-08-24 23:13:41 +02:00
Abandoned Cart d98f674ac5
Merge pull request #1315 from reicast/lk/abandoned
Porting libretro features back to mainstream reicast
2018-08-22 22:44:16 -04:00
Ender's Games 9ed9f460e9 Invert QueueRender to allow better explanation
Have the setting porform the action rather than having a value that, when disabled, did what the name implies it enables.
2018-08-22 21:14:49 -04:00
Ender's Games d8226c7b5d Fix: "Functions should be declared at file scope" 2018-08-22 21:14:42 -04:00
Ender's Games 2c517896b2 PVR: Add a QueueRender flag to force usage
Originally implemented with libretro-reicast commit:
38186045d9aebc8ff2b6118de70f4c2596914914
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:19 -04:00
Ender's Games f76df2da62 GDROM: Increase dma buffer cache sectors
4e956d9ef8
2018-08-22 21:14:11 -04:00
Ender's Games e5c0f0ee71 https://code.google.com/p/nulldc/source/detail?r=108
Originally ported from nullDC to libretro in commits:
2fa562db1b46c52b663b3dd4bb33a64907357458
f8eb58ac16a9e5adf662b99be5d00729264808e0
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:02 -04:00
Abandoned Cart 97c5b9e490
Merge pull request #1282 from reicast/baka/evdev_warnnotconfigured
evdev: Print a warning if a key is not configured
2018-08-22 18:14:18 -04:00
Abandoned Cart d7b5533210
Merge pull request #1304 from gameblabla/glesfix
Fixes compiling with GLES and X11
2018-08-21 14:02:06 -04:00
Abandoned Cart 3905d6e9fb
Merge pull request #1310 from reicast/lk/lgtm
Core: Address some obvious lgtm issues
2018-08-21 10:08:32 -04:00
Ender's Games eb11d19687 Include header guards to prevent multiple inclusions 2018-08-21 09:28:54 -04:00
Ender's Games 75215ec0d1 Core: Address some obvious lgtm issues 2018-08-21 02:52:03 -04:00
Christoph "baka0815" Schwerdtfeger ad20b55d2c Fix lgtm-warning 2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger c8baaac632 evdev/MapleType: Controller in port 1 defaults to VMU for Maple device, all other to None
Also allow 0 for "None"
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger 11b01633d0 Fix Windows 2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger 638a97d1ae Maple: Reworked the way controllers are created
A new function was introduced to abstract the setup of input devices for each os: os_SetupInput().
I hope I implemented this everywhere correctly and the behaviour is identical to before.

The new function mcfg_CreateNAOMIJamma() creates the NAOMI Jamma interface and is hidden behind a compile flag (same as before).
The previous function mcfg_CreateDevices() was renamed to mcfg_CreateDevicesFromConfig() because it creates the devices based on the configuration (``nb`` setting).
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger 8212be4850 MapleDeviceType: Add MDT_None 2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger 7ef105822a evdev: Move creation of controllers
Don't expose mcfg_Create() directly, but use a proxy method mcfg_CreateController() to create the complete controller.
Using evdev the ``nb``-setting in the ``emu.cfg`` is no longer necessary (see #970) as the devices get created while initializing the controllers.

Moved the ``switch`` to it's own function.
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger f75ba32fa9 evdev/maple: Set devices via config 2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger 17d9159b82 evdev: Add maple devices 1 and 2 to mapping & cfg 2018-08-21 00:32:05 -04:00
Abandoned Cart 62837f4db0
Merge pull request #1235 from reicast/fh/alpha-pt-rounding-fix
Float math in alpha calculation causes some punch-through textures to…
2018-08-21 00:09:06 -04:00
Ender's Games 8f82e926b8 Android: Improve msgbox, printf cdi workaround
This partially reverts commit 405909bf91304db275dde4d163befa8fc654874f.
2018-08-20 23:50:47 -04:00
David Miller 1a4f597bd8 ngen_mainloop for x86 updated to use PC value from context, CDI warning
and removed redundant header causing build failure on libwebsockets (VS)
2018-08-20 23:49:15 -04:00
Ender's Games ef6242d2f7 Android: Create a per-game configuration view
Android: Pass game configuration options to emu

TODO: Fix inability to reload fragment w/ new settings

Android: Limit preference scope, Avoid static crutch

Android: Obligatory button to commit PGC settings

Android pressures the use of async preferences, but does not properly block threads. This causes the settings from one view to bleed into the next when swapping back and forth. This can be overcome by explicitely writing to the specific pref object.

Android: Add PGC documentation to window
2018-08-20 22:02:59 -04:00
Ender's Games 9e57068192 Config: Only load modified game settings, don't save
There is no reason to build a configuration file of duplicate settings. The user can acquire the defaults from the config section and only inject the changes into the game section.
2018-08-20 14:29:13 -04:00
Ender's Games 2311253aa5 Config: log a software name to the configuration file
This value is printed to the config file alongside individual settings and cannot be modified. It will be replaced each time the configuration is read, preventing any risk of user error.
2018-08-20 13:23:50 -04:00
Ender's Games 78977387ac Reios: perform initial configuration, as needed 2018-08-20 12:28:58 -04:00
Flyinghead ba78184461 Fix per-polygon sort option 2018-08-20 15:51:55 +02:00
gameblabla 8a53efec62
Fixes compiling with GLES and X11 2018-08-20 13:17:01 +02:00
Ender's Games 4424d84960 Port libretro reios params with less intrusive query 2018-08-19 05:41:00 -04:00
Ender's Games f2b9b2fcf7 Unimplemented method for per-game configuration
This is a general outline of how per-game configuration would be read to replace the existing "default" values without restricting the settings to defined values. Each game could support it's own proprietary configuration that could be changed and updated, as needed. This separates per-game config from the emulator version.
2018-08-19 05:41:00 -04:00
Ender's Games e64367a0ad Android: A very simple method to set 4:3 resolution 2018-08-19 02:03:10 -04:00
Ender's Games 8d9d40dffc Core: Changes provided by Android NDK compiler 2018-08-19 01:54:15 -04:00
Flyinghead 6ffe4c0280 Sprites face culling is reversed.
Fixes South Park Rally and Wacky Races invisible menus.
2018-08-17 19:13:59 +02:00
Flyinghead ffb25a470d Fix Wacky Races missing half screen 2018-08-17 18:33:24 +02:00
Flyinghead 2fb9927688 Less console spamming 2018-08-17 18:30:54 +02:00
Ender's Games a3f585ea1c Port the dynarec safe flag from nullDC (See #84) 2018-08-16 20:00:10 -04:00
Flyinghead a7cfa1f737 Disable Div matching for Record of Lodoss War 2018-08-14 09:17:22 +02:00
Abandoned Cart b2e07d0c96
Merge pull request #1289 from reicast/baka/evdev_checkdup2
evdev/dupcheck: Don't check unassigned buttons
2018-08-13 18:59:52 -04:00
Flyinghead 11738c9b1f DSP: interpreter optimization 2018-08-14 00:59:34 +02:00
Flyinghead c430a7906c Block checks for rec-cpp 2018-08-13 21:37:59 +02:00
Flyinghead 90b1595101 Input mapping hack for naomi: put mapping in lst file 2018-08-13 20:32:07 +02:00
Flyinghead f3bbb06d8c GL: Missing float precision qualifier in Bump Map calc 2018-08-13 18:21:52 +02:00
Flyinghead e10b46dbca Aica: missing dsp_term() for x86 dynarec 2018-08-13 18:05:56 +02:00
Flyinghead 04b84b90e3 Merge master into fh/mymaster 2018-08-13 18:01:24 +02:00
Flyinghead 32a56136ef Compile x86 arec when enabled 2018-08-13 16:38:38 +02:00
Flyinghead 94c995510e aica: Terminate the dsp at shutdown 2018-08-13 16:34:29 +02:00
Christoph "baka0815" Schwerdtfeger 7029af98a3 evdev/dupcheck: Don't check unassigned buttons
Also removes the trailing whitespaces.
2018-08-13 13:10:59 +02:00
Christoph "baka0815" Schwerdtfeger 21ea713032 X11: Values >= 1 enable keyboard 2018-08-12 15:17:56 +02:00
Christoph "baka0815" Schwerdtfeger 369ecf2db2 evdev: Print a warning if a key is not configured 2018-08-12 09:50:14 +02:00
Christoph "baka0815" Schwerdtfeger 891666d9ce evdev: Check for duplicate key assignment 2018-08-11 09:56:13 +02:00
Christoph "baka0815" Schwerdtfeger e2d186f7be evdev: Testing shows: You *can* assign the same device to multiple ports. 2018-08-10 10:16:29 +02:00
Out of Office 14bf4b5b1c
Merge pull request #1267 from reicast/lk/android-studio
Cleanup and improvements to Android Studio
2018-08-08 11:49:59 -04:00
Ender's Games 553ce3d352 Android: align calls with lifecycle, add core pause
This fixes the JNI naming structure to match the Android lifecycle stages and adds the ability to save things like the time when the app goes into the background without actually halting the emulator.
2018-08-08 11:22:47 -04:00
Ender's Games f40826614a libpng: address a non-compliant define 2018-08-07 23:36:20 -04:00
Ender's Games 38edff3dae libpng: expose NEON w/out enabling 2018-08-07 23:18:05 -04:00
TwistedUmbrella 1f688173b8 libpng: restore original configuration 2018-08-07 23:02:56 -04:00
TwistedUmbrella ce71108efa libpng: update zlib references 2018-08-07 23:02:56 -04:00
TwistedUmbrella ae8c41077f libpng 1.6.34 [September 29, 2017] 2018-08-07 23:02:56 -04:00
TwistedUmbrella 66c3cb8a33 libpng 1.6.32 [August 24, 2017]
Courtesy of @mrfixit3000 ( https://github.com/reicast/reicast-emulator/issues/1121#issuecomment-383257219 )
2018-08-07 23:02:56 -04:00
Stefanos Kornilios Mitsis Poiitidis b121fd1ba2 Revert "ngen_mainloop for x86 updated to use PC value from context, CDI warning"
This reverts commit 38539a9c2f.
Reason: Breakage reported by beta testers

See #1260
2018-08-07 14:30:42 +02:00
Flyinghead 65a759b3fe Merge branch 'fh/mymaster' of https://github.com/reicast/reicast-emulator into fh/mymaster 2018-08-07 09:45:10 +02:00
Flyinghead c0c06ed8ff Renderer: select shader at runtime based on the GL context version
The GL renderer now detects the version of the current GL context and
compiles the shaders accordingly. Supports GLES2, GLES3 and desktop GL.
Android: use 8,8,8 framebuffer instead of 5,6,5. Requests a 8-bit
stencil buffer (modifier volumes)
2018-08-07 09:44:52 +02:00
David Miller 38539a9c2f ngen_mainloop for x86 updated to use PC value from context, CDI warning
and removed redundant header causing build failure on libwebsockets (VS)
2018-08-06 15:01:15 -04:00
Flyinghead 7ff93f9256 OSX: disable OpenMP as it's not available. Time to deprecate Apple... 2018-08-04 19:10:53 +02:00
Flyinghead 2cc55dfce4 rec-cpp: optimize small block checks 2018-08-03 15:49:20 +02:00
Flyinghead 2489a72588 rec-cpp block checks naive implementation 2018-08-03 14:45:25 +02:00
Flyinghead fddf56c5a2 Fix TA overrun detection. Bump up verts to 2 MB, idx to 120K and TR
polys to 8K
2018-08-03 09:55:53 +02:00
Flyinghead feaca43b25 Build fixes 2018-08-02 18:44:51 +02:00
Flyinghead 1e661a4d45 AICA DMA: raise end of transfer interrupt immediately for small
transfers.

Fixes Bangai-O startup freeze
2018-08-02 18:25:02 +02:00
Abandoned Cart 9beb87ef64
Merge pull request #1236 from reicast/clean-exit-light
Exit cleanly in desktop platforms
2018-08-02 12:20:03 -04:00
Flyinghead 85781e96ec Use OpenMP instead of ctpl for multithreading 2018-08-02 17:31:38 +02:00
Flyinghead 3a7a08f3fb Do not clear the framebuffer before rendering. Fix scissoring coords.
The framebuffer is cleared by the background plane using global clipping
coordinates. This allows multiple rendering to different locations on
the framebuffer.
Fixes flashing menus in Vanishing Point, loading screens in Test Drive
Le Mans and Vigilante 8.
Better rear view mirror in Metropolis Street Racer.
2018-08-02 17:20:18 +02:00
Flyinghead ec2ac75839 Merge master 2018-08-01 20:23:16 +02:00
Flyinghead 73ef45bffd MSVC build fix 2018-08-01 19:55:29 +02:00
Flyinghead 31d8c1f091 Backport texture upscaling with xBRZ 2018-08-01 19:43:01 +02:00
Flyinghead 46c0d545ec OSX: Fix previous merge 2018-08-01 18:31:20 +02:00
Flyinghead 9942bfc86e Merge branch clean-exit-light 2018-08-01 18:02:50 +02:00
Flyinghead a11dd3f159 Get rid of EGHack 2018-08-01 17:20:41 +02:00
Flyinghead 1e67f9be0b Schedule Aica DMA interrupt instead of raising it immediately.
Fixes Street Fighters Alpha 3 freeze.
2018-08-01 16:55:50 +02:00
Flyinghead 1ac497ba30 Update AEG params when FNS or OCT registers are updated
Fixes Bomberman Online FMV intro freeze, Jet Grind Radio and Psyvariar 2 intro music fade out and probably more.
2018-08-01 16:30:43 +02:00
Flyinghead 298bf08fc0 Add dsp interpreter to Mac build. Core audio buffering. 2018-08-01 15:02:45 +02:00
Stefanos Kornilios Mitsis Poiitidis 7da4f09c01 TA: Alloc 8mb for fifo storage, workaround for doa2le 2018-07-31 00:56:26 +02:00
Flyinghead 1533091151 Clipping: do pixel scaling only when not rendering to a texture 2018-07-30 18:57:32 +02:00
Flyinghead 02bbdb3ebe Fix build on win x64 2018-07-29 21:57:57 +02:00
Flyinghead 8c3247d1b2 Generic interpreted DSP 2018-07-29 21:47:30 +02:00
Flyinghead 63a70e0f62 isinf not available in GLES 2 2018-07-29 19:24:14 +02:00
Flyinghead 92c06a7249 Update AEG params when FNS or OCT are updated.
Fixes Bomberman Online FMV intro freeze, Jet Grind Radio and Psyvariar 2 intro music fade out.
2018-07-29 18:23:53 +02:00
Flyinghead 0e881254ef Fix clipping when pixel_double is on.
Fixes 4 Wheel Thunder split screen issue.
2018-07-29 17:31:14 +02:00
Flyinghead 5960450e76 Linux x86 fix. Wait for renderer thread to end. 2018-07-24 17:24:56 +02:00
Flyinghead b1686a8f6a Do not allow inf z value in the vertex shader. Clamp w to a very small value.
Fixes ground triangles clipping in Soulcalibur intro sequence.
2018-07-24 16:55:48 +02:00
Flyinghead 20de593a88 Clean exit on OS X. Minor changes. 2018-07-24 14:27:58 +02:00
Flyinghead b28e1505c5 Fix dynarec on OSX/x64. Clean exit when window closed. 2018-07-24 13:26:31 +02:00
Flyinghead 07a36ee256 avoid named struct initializers 2018-07-24 11:22:56 +02:00
Flyinghead 2e08d7a6c9 round() not available in GLES2. Using floor() instead 2018-07-23 20:55:53 +02:00
Flyinghead 45d4abb64d "for" should be a "while" 2018-07-23 20:44:35 +02:00
Flyinghead 8dab514b2a yet another tentative asm fix 2018-07-23 20:38:31 +02:00
Flyinghead 3d2de4a0dc tentative fix for rec x86/win 2018-07-23 20:26:12 +02:00
Flyinghead 960904c401 Exit cleanly in desktop platforms
Lighter and cleaner version of the previous PR
2018-07-23 19:52:50 +02:00
Flyinghead 86235bb4a3 Float math in alpha calculation causes some punch-through textures to have alpha noise. 2018-07-23 15:15:05 +02:00
Flyinghead 4b5e863aa7 Use log2 depth scaling in fragment shader when available.
Currently a compile time option (!GLES). Fixes many depth issues (Dynamite Cop, Cannon Spike, etc.)
2018-07-23 10:25:55 +02:00
Flyinghead ba49228fc0 Unterminated string constant 2018-07-22 23:13:32 +02:00
Stefanos Kornilios Mitsis Poiitidis 95ce251639
Merge pull request #1079 from myfreeweb/master
Build on FreeBSD
2018-07-22 00:37:34 +02:00
Flyinghead 71d7f90858 Merge upstream 2018-07-19 12:19:51 +02:00
Flyinghead 09eab8cb03 Saturate alpha channel for YUV textures 2018-07-18 22:35:55 +02:00
Stefanos Kornilios Mitsis Poiitidis a5cf5406cb
Merge pull request #1181 from baka0815/X11
X11: Refactored and fixed buttons
2018-07-18 20:59:02 +02:00
Flyinghead ff08d93019 npos undefined. Use -1 instead 2018-07-18 19:32:51 +02:00
Christoph "baka0815" Schwerdtfeger 2a167e343b X11: use x11_keymap[] for the shoulder trigger
Use DC_AXIS_LT and DC_AXIS_RT for the sliders. They are not real axes on a keyboard, but it fits.
Also hide the printf() behind a define.
2018-07-18 19:31:35 +02:00
Flyinghead e637dcf8f9 reinstate line deleted by previous commit 2018-07-18 16:07:17 +02:00
Flyinghead cc8569fcf8 Fix 8888 high-quality textures on GLES/arm
GLES doesn't support uint 8888 so bytes must be swapped on little endian
architecture.
2018-07-18 16:01:40 +02:00
Flyinghead 4fced53e25 Dangling pointer in evdev code (electric fence) 2018-07-18 11:19:53 +02:00
Flyinghead 673841d1df Dump frame when F10 pressed 2018-07-16 17:31:52 +02:00
Flyinghead a17a0bae3b Utility to display a single frame 2018-07-16 17:19:45 +02:00
Flyinghead dc835dd64d Dump shaders source if compile fails 2018-07-16 16:52:11 +02:00
Flyinghead 0284d635d2 Upscale rendered-to textures
Increase the size of RTT textures by a given integer factor. Defaults to
1.
This gives much better quality textures, particularly visible when used
fullscreen for transition or pause screens.
2018-07-16 16:28:48 +02:00
topu 90304f0c67 Fix controller support when building with GCC8 2018-07-15 13:59:37 +02:00
Stefanos Kornilios Mitsis Poiitidis 1ada311513
Continuous delivery to play store beta from travis
Merge pull request #1210 from reicast/skmp/reicast-beta-cd

Should build and deploy from master only

*crosses fingers*
2018-07-14 19:42:31 +02:00
Flyinghead bb2d860902 Use red channel for fog table in GL but continue using alpha channel in
GLES. Alpha channel is supported only in GL compat mode, not core.
2018-07-14 10:48:16 +02:00
Flyinghead 2d3fd59e04 Revert f13b366e8d57c15a6a97cc0721d68ddb5268385f: the fixNaN function is
completely bogus and the correct one doesn't have any effect.
2018-07-14 09:13:56 +02:00
Flyinghead 4fd233aca0 Disable div32 matching for Star Wars I - Racer. Fixes the invisible
suns.
2018-07-13 23:24:47 +02:00
Flyinghead f13b366e8d Set the value for NaN according to the SH4 specs
The SH4 sets the signaling bit to 0 for qNaN: 7fbfffff instead of the
usual 7fffffff. Same games seem to rely on this.
Fixes Fur Fighters freeze and missing geometry in game.
2018-07-13 18:57:51 +02:00
Flyinghead ea35eeb728 Fix FTRC op in both interpreter and dynarec with respect to Inf and NaN
The -ffast-math gcc option implies the -ffinite-math-only option, which
produces wrong results with Inf and NaN. Use integer math to detect the
sign of float numbers in FTRC to avoid these issues.
Also the upper cut off value for conversion was apparently wrong.
Also fixed the x86 dynarec but not tested.
Fixes wrong car color in Tokyo Xtreme Racer car selection screen.
2018-07-13 12:02:32 +02:00
Flyinghead df35e95e57 Eldorado Gate Vol.1 needs EGHack 2018-07-12 19:48:39 +02:00
Flyinghead 8a9313270f Demolition Racer needs DisableDivMatching 2018-07-12 19:41:02 +02:00
Flyinghead e18eaf666d Support for 2448-byte sectors
Pier Solar and the Great Architects CDI uses an unknown type 4 sector of
2448 bytes. This hack allows the CDI to be read. Not sure about the
correctness.
2018-07-12 11:10:11 +02:00
Flyinghead 87f8c5194f Better fix for texture cache key needing StrideSel
StrideSel and ScanOrder are no longer part of the texture cache key
since that breaks RTT texture matching. But they are updated at lookup
time so they will be used if the tex is updated later.
Fixes RTT-based xfade screens in Skies of Arcadia.
2018-07-11 22:08:10 +02:00
Flyinghead d5d711cf32 Clipping scissor fix: x offset must only be added once 2018-07-11 20:06:43 +02:00
barbudreadmon 8e7b6b72e1
(Naomi) Fix for "The Rumble Fish 2"
As confirmed by MettalliC, the correct value is 32KB
2018-07-11 18:14:12 +02:00
Flyinghead 527628d366 weird character again 2018-07-10 18:08:27 +02:00
Flyinghead 648988e622 don't log div32 matching and some GDRom ops 2018-07-10 14:36:28 +02:00
Flyinghead 92e16d436e PVR DMA: VRAM->System RAM transfer was handled the other way around 2018-07-10 12:07:35 +02:00
Flyinghead 1be4203ffe Far plane is at depth 0 in classic renderer. 2018-07-09 23:25:18 +02:00
Flyinghead c035635341 Clipping scissor Y coordinates must be inverted when rendering to screen
Fixes top of screen missing in San Francisco Rush 2049
2018-07-09 23:22:13 +02:00
Flyinghead 889f722e73 Fix PAL4 textures 2018-07-09 19:20:33 +02:00
Flyinghead 6df46b1d83 Enable Naomi eeprom reading and writing 2018-07-09 16:24:37 +02:00
Flyinghead 18b2d8273f Improve paletted and YUV texture quality.
Paletted textures using a 32-bit palette and YUV textures are now
converted to 8888 format, which results in a lossless conversion.
Fixes background texture quality in Alone in the Dark.
2018-07-09 14:59:53 +02:00
Stefanos Kornilios Mitsis Poiitidis 5525d5dde2 core: Android studio fixes
- Clang edge cases for shifts
- Avoid generating relocs by not using global symbols in ngen_arm.S (fixes #1109)
2018-07-09 09:31:45 +02:00
Greg V 5d69e19ed1 Build on FreeBSD (and potentially other BSD) 2018-07-08 15:43:10 +03:00
Stefanos Kornilios Mitsis Poiitidis 03170fc0ef
Merge pull request #1163 from reicast/lk/android-studio
Android Studio Conversion
2018-07-08 11:12:16 +02:00
Stefanos Kornilios Mitsis Poiitidis ae2b5e33b5 core.mk: Revert `-O0 -g` to `-O3` 2018-07-08 02:22:32 +02:00
Flyinghead a89ff1e432 Ignore depth func for autosort TR polys.
This was a remain of the previous Always depth hack.
2018-07-07 08:46:29 +02:00
Flyinghead 3cac9134ce Don't use the window title for debug info as it delays frames 2018-07-06 22:38:48 +02:00
Flyinghead e067534f26 When sorting translucent triangle, keep the third vertex in place.
In flat shading mode, the third vertex of a triangle defines its color
so we must maintain its index.
Fixes the remaining color polygons seen in Evolution - The World of
Sacred Device.
2018-07-06 20:02:43 +02:00
Flyinghead 0df91770d2 Increase dynarec code cache size to 10 MB
Fixes frequent code cache invalidation due to lack of space, which kills
performance (Extreme Sports)
2018-07-06 17:19:37 +02:00
Flyinghead 315205caa9 Add setting to disable div32 matching (Pro Pinball Trilogy)
div32 matching doesn't handle division by zero and edge cases, which
causes crashes with some games.
Setting enabled by default for Pro Pinball Trilogy.
2018-07-06 09:49:39 +02:00
Flyinghead 517c225c39 Better hack for TA data sent before ListInit.
Instead of ignoring TA data if ListInit hasn't been called, call
ListInit then accept the data. The data will still be probably ignored
but end of list interrupts are sent so game won't hang.
Fixes hang in King of Fighters New Wave (Naomi).
2018-07-05 19:57:30 +02:00
Flyinghead a1997637bb Trilinear filtering limited implementation.
Fixes lighter field areas in NFL 2K2
2018-07-03 20:36:13 +02:00
Flyinghead 3c4913a35a Merge remote-tracking branch 'upstream/master' 2018-07-03 15:46:25 +02:00
Flyinghead cbaaaaf970 Do not crash if data is sent to TA before calling ListInit, just ignore
it.

Fixes Conflict Zone - Modern War Strategy.
2018-07-03 15:24:48 +02:00
TwistedUmbrella 64656a6eb3 rec_x64: Avoid recipe for target failed error 2018-07-03 09:09:30 -04:00
TwistedUmbrella 295570a9f3 Android: resolve posix_memalign NDK inconsistency 2018-07-03 08:45:39 -04:00
Flyinghead e7d1688ae5 Round TA_ISP_BASE to 1 MB.
Some games do not align TA_ISP_BASE on 1 MB boundary so the rendering
context is not found at render time. Fixes black screen in NFL 2K2, NBA
2K2, Oooga Booga, Floigan Bros. and probably more Visual Concepts games.
Sadly Ooga Booga still crashes.
2018-07-03 14:22:44 +02:00
Flyinghead 69263eddc0 Bump mapping support 2018-07-02 15:23:47 +02:00
Flyinghead 99af84d7fb Background plane should be fogged as well. Fixes purple sky in Dragon's
Blood/Draconus.
2018-07-02 10:22:26 +02:00
Flyinghead 295395c680 Flat shading support 2018-07-01 20:25:06 +02:00
Stefanos Kornilios Mitsis Poiitidis f45f888d0b Use platform specific first argument register 2018-07-01 12:15:59 +02:00
Flyinghead 18c59c1166 Fix read_frame/dump_frame for now missing autosort param 2018-06-30 13:51:03 +02:00
Flyinghead 3ddcc272bf Fix autosort/presort mode selection. Per render pass sort mode.
The previous algorithm to determine the sort mode for TR polys was
faulty. And the sort mode can vary between passes for multipass
rendering. This also removes the need for the hack to support Always
depth mode with autosorted TR polys. Should fix the Resident Evil 3 menu
problem.
2018-06-30 12:33:11 +02:00
Flyinghead 7ecd384612 StrideSel is now part of the texture cache and must be set by RTT 2018-06-29 19:03:43 +02:00
Flyinghead d980f505ad Fully revert f571d6c594
Fixes NAOMI bios flickering
2018-06-29 17:16:39 +02:00
Flyinghead a52654e2de Added some game ids to per-game settings 2018-06-29 17:10:35 +02:00
Flyinghead 17a34c079c Backported EG hack. Courtesy of libretro.
See 13dacb0021
2018-06-29 17:04:07 +02:00
Stefanos Kornilios Mitsis Poiitidis ad05c35a7e Implement CheckBlock for x64 2018-06-29 15:19:49 +02:00
Stefanos Kornilios Mitsis Poiitidis c52165adbd Update XBYAK to 71b75f653f3858403eb33d48f6346eef34b837fe 2018-06-29 15:18:57 +02:00
Flyinghead f18aa63a67 Add stride and scan order to texture cache key as they are used to update the texture
Fixes glitchy FMV title screen in Bomberman Online
2018-06-29 11:59:48 +02:00
Flyinghead a94f01ee78 Force autosort TR triangles using depth func Always to be drawn on top of others
When autosorting triangles, ignore the depth of triangles using the depth func Always and force
them to be on top. Seems to help Psyvariar 2.
2018-06-28 13:21:40 +02:00
Flyinghead 6871061ca0 Modifier Volumes: summing up with triangles is faster than using a quad. 2018-06-26 15:38:55 +02:00
Flyinghead 7c93727b5e Improve modifier volume parsing and drawing logic.
Parse modifier volumes similarily to other polys (first, count, params).
Draw all triangles in one shot and use quad to sum up instead of
redrawing entire strip. Use OR operation for open volumes/quads
(Soulcalibur).
2018-06-26 14:45:58 +02:00
TwistedUmbrella bf62cb8bd1 Prevent overriding Android setting w/ config.ini 2018-06-25 12:04:26 -04:00
TwistedUmbrella 571b68d468 Fix building Windows alongside Android Studio
Windows: resolve missing reference to _SC_OPEN_MAX

https://lists.gnu.org/archive/html/bug-gnulib/2014-08/msg00023.html
https://libwebsockets.org/lws-api-doc-master/html/libwebsockets_8h_source.html

Windows: comment duplicate x86_ptr_imm definition

Replaced by more explicit type definitions. Fixes x64 compile

Restore secondary x86_ptr_imm for non-Windows

This appears to be a necessary duplicate for other platforms.
2018-06-25 12:04:14 -04:00
Stefanos Kornilios Mitsis Poiitidis 563052a2e8 Really force -fPIC everywhere 2018-06-25 12:04:14 -04:00
Stefanos Kornilios Mitsis Poiitidis 86593d82e7 Add fpic option, remove ndk build stuff 2018-06-25 12:04:13 -04:00
Stefanos Kornilios Mitsis Poiitidis 1933aff8a2 First steps for android studio builds 2018-06-25 12:04:07 -04:00
Flyinghead 846d02d9d2 Optimize RTT to VRAM. Add US version of THPS2 to per-game settings. 2018-06-25 16:55:22 +02:00
TwistedUmbrella e6afd22f98
Merge pull request #1191 from baka0815/gdi_skipws
GDI: Reset skipws-flag
2018-06-25 10:33:34 -04:00
Flyinghead 3256e02813 Workaround for Virtua Tennis ball color problem.
There's a texture corruption of the tennis ball and other textures,
notably the players' bags in the first intro sequence. The corruption is
due to render to texture squashing existing textures. Not sure what's
going on but this avoids the texture corruption. The original problem
remains.
2018-06-25 15:53:28 +02:00
git@baka0815.de 852d644a5f GDI: Explicitly set skipws-flag
It's not neccesarry to set it every iteration, so just set it before and reset it afterwards.
2018-06-25 09:14:51 +02:00
Christoph "baka0815" Schwerdtfeger 41ee5707a8 GDI: Reset skipws-flag 2018-06-24 14:30:46 +02:00
barbudreadmon 2e8a87cbdf
Allow loading of lst files (Naomi support #1188) 2018-06-21 19:24:05 +02:00
TwistedUmbrella 75189f0a78
Merge pull request #1180 from baka0815/unused_code
Removed unused code in core/linux-dist/main.cpp
2018-06-14 15:52:23 -04:00
Christoph "baka0815" Schwerdtfeger 3d43505504 Allow for custom <device>.cfg files in the /mappings/ directory.
Check if a configuration file named exactly like the device exists in the /mappings/ directory.
If it does, use this instead of the generic one.

Expose file_exists() from stdclass.
2018-06-13 19:33:51 +02:00
Christoph "baka0815" Schwerdtfeger 2e4cf087bd Refactored and fixed X11 buttons.
Replaced magic number with X11 constants.
Added keys for left and right shoulder buttons.
Added key for (missing) Y button.
Moved the debug printf() where it belongs.
2018-06-13 19:24:48 +02:00
Christoph "baka0815" Schwerdtfeger 8309eb7d6a Added most important X11-keys as constants. 2018-06-13 19:23:20 +02:00
Christoph "baka0815" Schwerdtfeger e6854ef87d Removed unused code in core/linux-dist/main.cpp
This is a leftover from #964
2018-06-13 19:17:20 +02:00
Flyinghead 08b8d30589 Implement clipping. Enabled by default. 2018-06-09 18:11:47 +02:00
Stefanos Kornilios Mitsis Poiitidis d0cd5a5f64
Merge pull request #1152 from flyinghead/fh/modvols
Enable modifier volumes. Fix for exclusion volumes.
2018-06-09 17:52:51 +02:00
Flyinghead 7640a35720 Draw modifier volumes only if enabled in settings (defaults to true) 2018-06-09 17:22:01 +02:00
Flyinghead 1f95eb243c Fix video choppiness 2018-06-07 19:06:16 +02:00
Flyinghead 2fdcf0d821 Use float constants in GLSL 2018-06-07 18:26:02 +02:00
Flyinghead e1a86b4e0a Fix SW1-JPB random texture corruption problem and video choppiness. 2018-06-07 17:19:49 +02:00
Flyinghead b9fe9332cf GLES 2 fix for fog table: use float only for vars and consts 2018-06-05 13:36:49 +02:00
Flyinghead 49e172b169 Push more silence on audio underrun to catch up 2018-06-05 12:18:42 +02:00
Flyinghead 828990b926 Texture based fog table 2018-06-05 12:18:09 +02:00
Flyinghead a345fcc4c7 Draw modifier volumes after punch-through so they can be shadowed as
well.
2018-05-23 14:31:11 +02:00
Flyinghead 2f9dcfabd8 Use FPU_SHAD_SCALE.scale_factor for shadow intensity instead of
hardcoded value.
2018-05-23 12:26:24 +02:00
Flyinghead 488b9ab831 Add TA_GLOB_TILE_CLIP struct. Fix typo. 2018-05-23 12:05:58 +02:00
Flyinghead bccfb5b70c Faster implementation for translucent polys depth pass. Disabled by
default. Auto-enabled for Cosmic Smash.
2018-05-22 15:47:02 +02:00
Flyinghead 23a2af0a28 Add setting for THPS2. Move RenderToTextureBuffer option to rend
section.
2018-05-22 15:34:33 +02:00
Flyinghead 0f6249fdcf Backport libretro per-game-settings logic 2018-05-22 15:20:37 +02:00
Flyinghead c8034807bb dump_frame/read_frame: save/load pvr registers 2018-05-22 13:23:07 +02:00
Flyinghead 4c7ffeb520 Per-pixel fog shading. Shaders cleanup. 2018-05-22 13:04:21 +02:00
Flyinghead 8d01bbe145 Increase Z scaling factor to 100k (fixes background menu in VR2). Set
depth mask before clearing buffers.
2018-05-21 16:44:18 +02:00
Flyinghead 9098fd5a22 Autosort poly: Write to the depth buffer in a second pass, and only if
multipass rendering.
2018-05-20 21:41:31 +02:00
Flyinghead 2d904372a9 Multipass issues: depth mask must be enabled for autosorted tr poly.
Depth buffer must NOT be cleared b/w passes, same for stencil I guess.
2018-05-20 14:16:43 +02:00
Flyinghead 9e994fecaa Avoid array overflow if more than 10 render passes 2018-05-19 18:57:16 +02:00
Flyinghead c35aa4262c Fix OpenGL errors with modvols and multipass 2018-05-19 18:51:30 +02:00
Flyinghead c427997269 Enable modifier volumes. Fix for exclusion volumes. Prevent overflow of modifier triangles (JGR). 2018-05-19 10:13:00 +02:00
Flyinghead 6e64fe90fc Reverting c3a90a63a1 as well as the
autosort hack, which was certainly a consequence. Fixes texture
corruptions.
2018-05-18 21:35:51 +02:00
Flyinghead d596f988c8 Revert 99bc20220e 2018-05-17 11:17:51 +02:00
Flyinghead 99bc20220e Simplify clipping 2018-05-17 10:32:52 +02:00
Flyinghead 80c193b3de Cache texture parameters. Fixed exclusion volume modifiers. 2018-05-16 19:34:45 +02:00
Flyinghead e73d11d0ab glHint nicest->fastest, and just once 2018-05-15 22:37:40 +02:00
Flyinghead b469f05b9d Fix wrong fog calculation issue 2018-05-15 21:19:58 +02:00
Flyinghead d8165376be GL cache fix 2018-05-15 16:09:50 +02:00
Flyinghead de046c4620 Use OpenGL state cache. Allocate texture ids in bulk. Avoid modifier
volumes entirely when not needed.
2018-05-15 15:22:26 +02:00
Flyinghead 2d834c7396 Revert glChecks 2018-05-15 11:54:14 +02:00
Flyinghead 833a616122 Merge OSX fixes 2018-05-15 11:41:44 +02:00
Flyinghead 46b40ad043 OSX: enable exceptions for vmem 2018-05-15 11:14:48 +02:00
Flyinghead 0a8348b6df Use CSYM() in assembler code 2018-05-15 11:13:42 +02:00
Flyinghead 34eae365f7 bad character? 2018-05-14 23:16:11 +02:00
Flyinghead c36e2731d7 read_frame fix 2018-05-14 22:38:22 +02:00
Flyinghead 4aee2eb5fe Increase gdrom dma buffer size to 8192 sectors 2018-05-14 19:37:33 +02:00
Flyinghead 2564c57cd2 Merge branch 'master' of https://github.com/flyinghead/reicast-emulator 2018-05-14 16:14:35 +02:00
Flyinghead b30f715796 Fix paletted textures mismatch in texture cache 2018-05-14 16:14:15 +02:00
Flyinghead 699c2986a5 WIP 2018-05-14 12:48:22 +02:00
Flyinghead ae49c19cea osx: cpu x86. glViewport now doing in RenderFrame 2018-05-14 09:31:03 +02:00
Flyinghead 46f28cfb27 Fog fix 2018-05-13 23:07:35 +02:00
Flyinghead 95120690ef Use log2 depth scaling when opengl 3 is available 2018-05-13 20:19:36 +02:00
Flyinghead 688ba5c37d Fix autosort translucent poly bug (rayman). probably still not right... 2018-05-13 16:48:09 +02:00
Flyinghead b68f0a16a8 Increase FPS font size 2018-05-13 16:45:20 +02:00
Flyinghead c30548eb6a Added on-screen FPS counter. Fix clear screen issue when widescreen
enabled but not currently on.
2018-05-13 16:01:08 +02:00
Flyinghead 50a2e7e842 Revert dd9f77b4ab0b4c66fe7a2a717ed4b8cc1835e343: no gl_FragDepth in GLES 2 :( 2018-05-12 14:39:06 +02:00
Flyinghead dd9f77b4ab Changed z normalization to log scale 2018-05-12 13:26:50 +02:00
Flyinghead 717ee0b3ce Make rendering to texture buffer optional 2018-05-11 19:33:17 +02:00
Flyinghead b02eccd5c7 Fix performance problem with RTT waiting 2018-05-11 19:08:54 +02:00
Flyinghead 43c125c208 Better texture cache: avoid duplicate. Attempt to put the RTT texture in
the cache to avoid copy to/from vram.
2018-05-11 15:29:24 +02:00
Flyinghead 683cbbba3e Multipass rendering 2018-05-10 21:28:20 +02:00
Flyinghead 0f92189585 Fix translucent triangles not being autosorted(?) 2018-05-10 13:02:57 +02:00
Flyinghead b77843b927 Handle RTT texture stride (VT) 2018-05-09 15:08:13 +02:00
Flyinghead 136c3d6825 When rendering to texture, wait until after the frame is rendered to
unlock.
2018-05-09 14:46:06 +02:00