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@ -1592,7 +1592,7 @@ void FillBGP(TA_context* ctx)
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bool PSVM=FPU_SHAD_SCALE.intensity_shadow!=0; //double parameters for volumes
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//Get the strip base
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u32 strip_base=(param_base + ISP_BACKGND_T.tag_address*4); //this is *not* VRAM_MASK on purpose.It fixes naomi bios and quite a few naomi games
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u32 strip_base=(param_base + ISP_BACKGND_T.tag_address*4) & 0x7FFFFF; //this is *not* VRAM_MASK on purpose.It fixes naomi bios and quite a few naomi games
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//i have *no* idea why that happens, they manage to set the render target over there as well
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//and that area is *not* written by the games (they instead write the params on 000000 instead of 800000)
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//could be a h/w bug ? param_base is 400000 and tag is 100000*4
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