Draw modifier volumes after punch-through so they can be shadowed as
well.
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@ -1070,12 +1070,11 @@ void DrawStrips()
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//Opaque
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DrawList<ListType_Opaque,false>(pvrrc.global_param_op, previous_pass.op_count, current_pass.op_count - previous_pass.op_count);
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// Modifier volumes
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DrawModVols(previous_pass.mvo_count, current_pass.mvo_count - previous_pass.mvo_count);
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//Alpha tested
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DrawList<ListType_Punch_Through,false>(pvrrc.global_param_pt, previous_pass.pt_count, current_pass.pt_count - previous_pass.pt_count);
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// Modifier volumes
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DrawModVols(previous_pass.mvo_count, current_pass.mvo_count - previous_pass.mvo_count);
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//Alpha blended
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{
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