Saturate alpha channel for YUV textures
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@ -114,9 +114,9 @@ struct pp_8888
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__forceinline static u32 packRGB(u8 R,u8 G,u8 B)
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{
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#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__ && defined(GLES)
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return (R << 0) | (G << 8) | (B << 16);
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return (R << 0) | (G << 8) | (B << 16) | 0xFF000000;
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#else
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return (R << 24) | (G << 16) | (B << 8);
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return (R << 24) | (G << 16) | (B << 8) | 0xFF;
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#endif
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}
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};
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