Clipping scissor fix: x offset must only be added once
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@ -1749,7 +1749,7 @@ bool RenderFrame()
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height *= dc2s_scale_h;
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}
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glScissor(offs_x + min_x, min_y, width, height);
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glScissor(min_x, min_y, width, height);
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glcache.Enable(GL_SCISSOR_TEST);
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}
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