When sorting translucent triangle, keep the third vertex in place.
In flat shading mode, the third vertex of a triangle defines its color so we must maintain its index. Fixes the remaining color polygons seen in Evolution - The World of Sacred Device.
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@ -522,9 +522,9 @@ void GenSorted(int first, int count)
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if (flip)
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{
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v0=&vtx[2];
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v1=&vtx[1];
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v2=&vtx[0];
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v0=&vtx[1];
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v1=&vtx[0];
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v2=&vtx[2];
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}
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else
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{
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